snes9xgx/source/ngc/snes9xGX.cpp

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
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* Michniewski 2008
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* Tantric 2008-2009
*
* snes9xGX.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <fat.h>
#include <debug.h>
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#ifdef HW_RVL
#include <di/di.h>
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#endif
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#include "FreeTypeGX.h"
#include "snes9x.h"
#include "memmap.h"
#include "s9xdebug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "snes9xGX.h"
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#include "aram.h"
#include "dvd.h"
#include "networkop.h"
#include "video.h"
#include "s9xconfig.h"
#include "audio.h"
#include "menu.h"
#include "sram.h"
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#include "freeze.h"
#include "preferences.h"
#include "button_mapping.h"
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#include "fileop.h"
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#include "filebrowser.h"
#include "input.h"
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static lwp_t mainthread = LWP_THREAD_NULL;
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
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int ExitRequested = 0;
char appPath[1024];
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FreeTypeGX *fontSystem;
extern int FrameTimer;
extern long long prev;
extern unsigned int timediffallowed;
/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
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void ExitCleanup()
{
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#ifdef HW_RVL
ShutoffRumble();
#endif
ShutdownAudio();
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StopGX();
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HaltDeviceThread();
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UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
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void ExitApp()
{
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ExitCleanup();
#ifdef HW_RVL
if(GCSettings.ExitAction == 0) // Auto
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{
char * sig = (char *)0x80001804;
if(
sig[0] == 'S' &&
sig[1] == 'T' &&
sig[2] == 'U' &&
sig[3] == 'B' &&
sig[4] == 'H' &&
sig[5] == 'A' &&
sig[6] == 'X' &&
sig[7] == 'X')
GCSettings.ExitAction = 3; // Exit to HBC
else
GCSettings.ExitAction = 1; // HBC not found
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}
#endif
if(GCSettings.ExitAction == 1) // Exit to Menu
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{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
else if(GCSettings.ExitAction == 2) // Shutdown Wii
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{
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else // Exit to Loader
{
#ifdef HW_RVL
exit(0);
#else
if (psoid[0] == PSOSDLOADID)
PSOReload();
#endif
}
}
#ifdef HW_RVL
void ShutdownCB()
{
ConfigRequested = 1;
ShutdownRequested = 1;
}
void ResetCB()
{
ResetRequested = 1;
}
void ShutdownWii()
{
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ExitCleanup();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
#endif
#ifdef HW_DOL
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/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
/****************************************************************************
* setFrameTimerMethod()
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* change frametimer method depending on whether ROM is NTSC or PAL
***************************************************************************/
extern u8 vmode_60hz;
int timerstyle;
void setFrameTimerMethod()
{
/*
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Set frametimer method
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/
if ( Settings.PAL ) {
if(vmode_60hz == 1)
timerstyle = 1;
else
timerstyle = 0;
//timediffallowed = Settings.FrameTimePAL;
} else {
if(vmode_60hz == 1)
timerstyle = 0;
else
timerstyle = 1;
//timediffallowed = Settings.FrameTimeNTSC;
}
return;
}
/****************************************************************************
* Emulation loop
***************************************************************************/
extern void S9xInitSync();
bool CheckVideo = 0; // for forcing video reset in video.cpp
extern uint32 prevRenderedFrameCount;
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static int videoReset;
static int currentMode;
void
emulate ()
{
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while (1) // main loop
{
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// go back to checking if devices were inserted/removed
// since we're entering the menu
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ResumeDeviceThread();
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ConfigRequested = 1;
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SwitchAudioMode(1);
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if(SNESROMSize == 0)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
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AllocGfxMem();
SelectFilterMethod();
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ConfigRequested = 0;
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SwitchAudioMode(0);
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Settings.MultiPlayer5Master = (GCSettings.Controller == CTRL_PAD4 ? true : false);
Settings.SuperScopeMaster = (GCSettings.Controller == CTRL_SCOPE ? true : false);
Settings.MouseMaster = (GCSettings.Controller == CTRL_MOUSE ? true : false);
Settings.JustifierMaster = (GCSettings.Controller == CTRL_JUST ? true : false);
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SetControllers ();
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// stop checking if devices were removed/inserted
// since we're starting emulation again
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HaltDeviceThread();
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AudioStart ();
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FrameTimer = 0;
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setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
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CheckVideo = 1; // force video update
prevRenderedFrameCount = IPPU.RenderedFramesCount;
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videoReset = -1;
currentMode = GCSettings.render;
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while(1) // emulation loop
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{
S9xMainLoop ();
NGCReportButtons ();
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if(ResetRequested)
{
S9xSoftReset (); // reset game
ResetRequested = 0;
}
if (ConfigRequested)
{
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if((GCSettings.render != 0 && videoReset == -1) || videoReset == 0)
{
FreeGfxMem();
TakeScreenshot();
ResetVideo_Menu();
ConfigRequested = 0;
GCSettings.render = currentMode;
break; // leave emulation loop
}
else if(videoReset == -1)
{
GCSettings.render = 2;
CheckVideo = 1;
videoReset = 2;
}
videoReset--;
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}
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} // emulation loop
} // main loop
}
void CreateAppPath(char origpath[])
{
#ifdef HW_DOL
sprintf(appPath, GCSettings.SaveFolder);
#else
char path[1024];
strcpy(path, origpath); // make a copy so we don't mess up original
char * loc;
int pos = -1;
loc = strrchr(path,'/');
if (loc != NULL)
*loc = 0; // strip file name
loc = strchr(path,'/'); // looking for / from fat:/
if (loc != NULL)
pos = loc - path + 1;
if(pos >= 0 && pos < 1024)
sprintf(appPath, &(path[pos]));
#endif
}
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static void * InitThread (void *arg)
{
// Set defaults
DefaultSettings ();
S9xUnmapAllControls ();
SetDefaultButtonMap ();
// Allocate SNES Memory
if (!Memory.Init ())
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ExitApp();
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// Allocate APU
if (!S9xInitAPU ())
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ExitApp();
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// Set Pixel Renderer to match 565
S9xSetRenderPixelFormat (RGB565);
// Initialise Snes Sound System
S9xInitSound (5, TRUE, 1024);
// Initialise Graphics
setGFX ();
if (!S9xGraphicsInit ())
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ExitApp();
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// Check if DVD drive belongs to a Wii
SetDVDDriveType();
S9xSetSoundMute (TRUE);
S9xInitSync(); // initialize frame sync
LWP_JoinThread(mainthread,NULL);
return NULL;
}
/****************************************************************************
* MAIN
*
* Steps to Snes9x Emulation :
* 1. Initialise GC Video
* 2. Initialise libfreetype (Nice to read something)
* 3. Set S9xSettings to standard defaults (s9xconfig.h)
* 4. Allocate Snes9x Memory
* 5. Allocate APU Memory
* 6. Set Pixel format to RGB565 for GL Rendering
* 7. Initialise Snes9x/GC Sound System
* 8. Initialise Snes9x Graphics subsystem
* 9. Let's Party!
***************************************************************************/
int
main(int argc, char *argv[])
{
#ifdef HW_DOL
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ipl_set_config(6); // disable Qoob modchip
#endif
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#ifdef HW_RVL
DI_Init(); // first
#endif
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#ifdef DEBUG_WII
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//DEBUG_Init(GDBSTUB_DEVICE_USB, 1); // init debugging
//_break();
#endif
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InitDeviceThread();
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VIDEO_Init();
PAD_Init ();
#ifdef HW_RVL
WPAD_Init();
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#endif
InitGCVideo(); // Initialise video
ResetVideo_Menu (); // change to menu video mode
#ifdef HW_RVL
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
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// Wii Power/Reset buttons
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
#endif
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// GameCube only - Injected ROM
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// Before going any further, let's copy any injected ROM image
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// We'll put it in ARAM for safe storage
#ifdef HW_DOL
AR_Init (NULL, 0);
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int *romptr = (int *) 0x81000000; // location of injected rom
if (memcmp ((char *) romptr, "SNESROM0", 8) == 0)
{
SNESROMSize = romptr[2];
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if(SNESROMSize > (1024*128) && SNESROMSize < (1024*1024*8))
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{
romptr = (int *) 0x81000020;
ARAMPut ((char *) romptr, (char *) AR_SNESROM, SNESROMSize);
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}
else // not a valid ROM size
{
SNESROMSize = 0;
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}
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}
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#endif
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// Initialize DVD subsystem (GameCube only)
#ifdef HW_DOL
DVD_Init ();
#endif
// store path app was loaded from
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sprintf(appPath, "snes9x");
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
// Initialize libFAT for SD and USB
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MountAllFAT();
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// Create a thread to do remaining initialization tasks
// This allows us to get to the menu faster
mainthread=LWP_GetSelf();
lwp_t initthread;
LWP_CreateThread(&initthread, InitThread, NULL, NULL, 0, 75);
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// Audio
AUDIO_Init (NULL);
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// Initialize font system
fontSystem = new FreeTypeGX();
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fontSystem->loadFont(font_ttf, font_ttf_size, 0);
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fontSystem->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
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InitGUIThreads();
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// GameCube only - Injected ROM
// Everything's been initialized, we can copy our ROM back
// from ARAM into main memory
#ifdef HW_DOL
if(SNESROMSize > 0)
{
ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, SNESROMSize);
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Memory.LoadROM ("BLANK.SMC");
Memory.LoadSRAM ("BLANK");
}
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#endif
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emulate(); // main loop
}