bladeoner
4a5a027e61
Use C++ memory allocation. ( #849 )
2019-05-15 18:55:12 -06:00
bladeoner
c6b0535999
Snes9x - Revert to higher APU clock. ( #841 )
2019-04-12 13:24:23 -06:00
bladeoner
4e057ed7b4
Snes9x - Add the separate echo buffer option. ( #836 )
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Snes9x
- Add the separate echo buffer option.
2019-04-10 12:21:57 -06:00
bladeoner
087ac22029
Backport and adjusted the Refactored APU Resampler ( #821 )
2019-03-03 09:28:18 -07:00
bladeoner
dc9149939e
Backport frequency changes ( #820 )
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Adjust default input rate, too.
Use nominal frequency ratio for APU.
2019-02-23 18:51:28 -07:00
bladeoner
531f0df37e
Add stub license
2018-12-27 20:24:49 +01:00
bladeoner
1479319bb5
Add Interpolation option and Add Gamemenu Audio
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This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options: Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
bladeoner
e918ab8a25
Use a license stub everywhere.
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This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
Daryl Borth
3d298ff126
add logic to update the playback rate dynamically
2018-08-22 17:24:37 -06:00
Daryl Borth
babf402d01
rewritten audio code. a work-in-progress.
2018-08-22 15:19:11 -06:00
Daryl Borth
e67a58812b
revert recent APU changes. they would randomly compile "wrong" - out <=
...
&m.extra_buf [extra_size] assert would trigger
2018-08-22 10:35:43 -06:00
Daryl Borth
f69cd5baee
refactoring. we only use the HermiteResampler
2018-08-22 08:54:18 -06:00
Daryl Borth
632720be0c
APU - types cleanup, port more changes from game-music-emu -
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https://bitbucket.org/mpyne/game-music-emu
2018-08-20 14:05:15 -06:00
Daryl Borth
c77b4f4963
try to improve audio sync
2018-08-19 16:38:33 -06:00
Etienne Haarsma
70c7e883d7
Code cleanup and fix include references
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- Fixed all broken include references
- Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used
- Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
2018-08-18 12:04:35 +02:00
Daryl Borth
4f2234cbc2
fix SPC crash that happens on some games, eg: chrono trigger
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(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=6881 )
the snes9x team gave up and replaced the core, but others have fixed it
https://bitbucket.org/mpyne/game-music-emu/issues/18/spc_cpucpp-492-always-assert-s
2018-08-15 12:54:52 -06:00
Daryl Borth
05a607a8f7
update hermite resampler to support dynamic rate control (fixes audio
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blips), remove some asserts in APU.
2018-08-15 11:49:27 -06:00
Daryl Borth
7da04d7d01
fix sound crackling
2018-08-14 11:00:45 -06:00
Daryl Borth
a9f851a19f
Finish update to snes9x 1.56 master. Disable multi pixel format support
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for a speed boost.
2018-08-12 16:05:46 -06:00
Daryl Borth
856a1ac127
backport more changes from snes9x master
2018-08-11 14:56:31 -06:00
bladeoner
74f3ee4caf
MSU1 fixes backported
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The following fixes are backported from the Snes9x master branch:
- Release msu data and audio streams on exit, use unzClose when closing
- Fix MSU-1 channel swap on loop
- Ensure all MSU-1 reads are stereo channel aligned
- Clean up S9xMSU1Generate code
- Fix MSU1 swapping.
- Fix casting on MSU1 volume
- Get rid of "Unable to find msu file" console spam
2018-07-29 19:33:25 +02:00
Etienne Haarsma
a0ff37c92e
Add MSU1 support (thanks qwertymodo!)
2018-01-17 15:59:23 +01:00
dborth
529a71f6fb
2011-05-06 04:34:53 +00:00
dborth
ee7c66d257
sync APU code
2011-04-21 15:49:56 +00:00
dborth
221bab8a9a
Introduce new APU timing hack
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Timings.APUAllowTimeOverflow allows the SPC to cross the time limit
set by CPU.Cycles. Currently fixes Earthworm Jim 2, Ms. Pacman and
NBA Hang Time.
2010-10-19 02:24:07 +00:00
dborth
796df8935d
sync with upstream
2010-10-03 20:13:53 +00:00
dborth
ee2277f76f
finalize 4.2.1
2010-07-15 03:52:42 +00:00
dborth
4e752fceb8
upstream changes. change sound defaults
2010-04-06 02:13:53 +00:00
dborth
c1546f3132
add new APU
2010-01-27 22:12:09 +00:00
dborth
b0dc24689f
revert trunk
2009-11-30 08:14:38 +00:00
dborth
e7d0b3df78
initial port of snes9x 1.52 beta
2009-11-25 06:35:14 +00:00