Commit Graph

30 Commits

Author SHA1 Message Date
bladeoner
c14ff9464a
Snes9x - Remove S9xSetPalette (#940) 2020-08-08 10:28:59 -06:00
bladeoner
abbf71f2d9 Snes9x - add unlimited sprites (range) (#879) 2019-11-27 11:42:49 -07:00
bladeoner
27dea97a35 Snes9x - yoffy/unmacro-tile (#865)
This patch provides maintainability and debuggability of tile.cpp.
It replacements many macros to C++ template, and abolish self inclusion.
2019-06-29 09:54:17 -06:00
bladeoner
8447bdf94c Add Show Local Time option. (#848)
Adds the option 'Show Local Time" under Game Settings, Video when playing a game.
2019-05-15 18:54:54 -06:00
bladeoner
25fd692dc5 Backport GFX and PPU fixes (#824)
- Fix PPU blending with unoptimized change.
- Use a lookup table. A little faster.
- Fix color add for non-GFX_MULTI_FORMAT.
- Make blending work with RGB555.
- Remove most of GFX_MULTI_FORMAT.
2019-03-09 09:59:21 -07:00
bladeoner
b66acdf476 Backport Move interlace flags to S9xSoftResetPPU. (#811) 2019-02-18 08:53:47 -07:00
bladeoner
f93f2b84fa Backport c4emu and gfx fixes (#810)
C4emu backport:
C4: Do the sign extend manually.
Revert "MSVC 2005 bugfix"

GFX backport:
Fix GCC warning about indentation. 
GFX.DoInterlace-- should occur even if we don't render frame.
2019-02-17 10:33:34 -07:00
bladeoner
4373c0fb94 Backport Add special S9xDisplayStringType to pass additional info. 2018-12-13 18:44:28 +01:00
bladeoner
53b245e4e4 Backport Use 1 instead of 0 as first # for pressed key display. 2018-12-12 19:38:44 +01:00
bladeoner
d8b901a7e1 Backport Fix uninitialized warning and aliased pointers. 2018-12-06 10:38:11 +01:00
bladeoner
e918ab8a25 Use a license stub everywhere.
This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
bladeoner
14036e6d54 Backport code cleanup remove unused code
Backport all changes including November 18 2018.
2018-11-20 12:13:06 +01:00
Daryl Borth
8b73ba1913 upgrade core to 1.57 2018-11-11 18:31:52 -07:00
Daryl Borth
402a4ec3a2 re-apply changes that update core to 1.56 2018-11-11 16:57:16 -07:00
Daryl Borth
845e69d889 revert remainder of snes9x code back 2018-08-20 09:11:01 -06:00
Daryl Borth
5ea5f217b5 partially revert snes9x core. fixes performance issues. 2018-08-16 08:41:30 -06:00
Daryl Borth
856a1ac127 backport more changes from snes9x master 2018-08-11 14:56:31 -06:00
dborth
4d0bc13fa8 Fix glitched images on one-frame interlace changes (e.g. chrono trigger)
Fix hires pixel plotter
2011-02-16 00:23:19 +00:00
dborth
422ea26b46 sync to snes9x git 2011-02-06 05:23:21 +00:00
dborth
796df8935d sync with upstream 2010-10-03 20:13:53 +00:00
dborth
dfb91c5f7c upgrade core to 1.52 2010-01-27 22:08:56 +00:00
dborth
b0dc24689f revert trunk 2009-11-30 08:14:38 +00:00
dborth
e7d0b3df78 initial port of snes9x 1.52 beta 2009-11-25 06:35:14 +00:00
dborth
e78581e845 code restructure, revamp filebrowser 2009-10-01 22:35:12 +00:00
dborth
99892a51f5 32 byte align some memory 2009-02-07 03:01:10 +00:00
michniewski
38a1c406d3 added provisions for usbgecko debugging 2009-01-30 02:20:43 +00:00
dborth
adf61aef32 Fixes from Snes9x 1.51+
- Fixed invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones) 
- Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
2008-10-22 18:50:26 +00:00
dborth
785190f0b6 upgrade to snes9x 1.51 2008-09-10 05:57:37 +00:00
dborth
15f45cf523 Enable cheats 2008-08-07 03:25:32 +00:00
michniewski
ceacc3a72c Original version off of which work began. Crunchy2's last release (2.0.1b8) 2008-08-06 01:09:59 +00:00