Commit Graph

840 Commits

Author SHA1 Message Date
Daryl Borth
8b30730144 don't apply SA1 hack for Kirby's Dream Land 3 2018-11-14 19:17:40 -07:00
dborth
1c62916714
Merge pull request #773 from DDinghoya/patch-4
Update ko.lang
2018-11-13 22:06:24 -07:00
DDinghoya
5574ce4d9c
Update ko.lang 2018-11-14 13:52:22 +09:00
bladeoner
e04cb171ee Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00
Daryl Borth
8b73ba1913 upgrade core to 1.57 2018-11-11 18:31:52 -07:00
Daryl Borth
2fc86568c5 fix merge 2018-11-11 17:02:11 -07:00
Daryl Borth
43d60b28d9 merge 2018-11-11 16:59:34 -07:00
Daryl Borth
402a4ec3a2 re-apply changes that update core to 1.56 2018-11-11 16:57:16 -07:00
dborth
19d5d6e2d6
Merge pull request #755 from bladeoner/master
Fixed black screen: Tengai Makyou Zero
2018-10-23 20:45:25 -06:00
bladeoner
6f133280d9
Fixed black screen: Tengai Makyou Zero 2018-10-23 18:26:24 +02:00
dborth
04e5e064a5
Merge pull request #754 from bladeoner/test
Fixed black screen: Chou Aniki
2018-10-21 15:01:03 -06:00
bladeoner
beb3b72ed4
Fixed black screen: Chou Aniki 2018-10-16 14:01:22 +02:00
Daryl Borth
c5eed33de0 Add Wii U GamePad support (thanks Fix94!) 2018-09-05 19:59:14 -06:00
Daryl Borth
93c161493b simplify logic for controller analog sticks 2018-08-30 15:58:54 -06:00
Daryl Borth
9dd8ebcc60 fix mangled image when switching between HQ2x and scanlines filters 2018-08-30 11:44:41 -06:00
Daryl Borth
9cab3a68e9 tidy up filter code 2018-08-30 11:24:12 -06:00
Daryl Borth
16e8b6dd25 if arguments are passed to the emu to autoboot a game, then the main
menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:11:24 -06:00
Daryl Borth
e63c43e225 avoid using file stat when possible. it's slow. 2018-08-28 14:47:59 -06:00
Daryl Borth
61459262ca avoid using file stat when possible. it's slow. 2018-08-28 14:47:49 -06:00
Daryl Borth
23d89dd0d1 minor menu optimizations 2018-08-27 10:42:07 -06:00
Daryl Borth
b4757544c9 prevent overrunning the file buffer (eg: loading a game cover image
that's too big). increase buffer size to load larger IPS/UPS files.
2018-08-27 09:30:31 -06:00
Daryl Borth
0533d181a3 change some defaults 2018-08-26 20:33:04 -06:00
Daryl Borth
abe92818ce finalize 4.3.9 2018-08-24 08:43:49 -06:00
Daryl Borth
6a045e6441 quick and dirty attempt to prevent reading and writing from/to the same
audio buffer
2018-08-23 10:27:26 -06:00
Daryl Borth
3d298ff126 add logic to update the playback rate dynamically 2018-08-22 17:24:37 -06:00
Daryl Borth
babf402d01 rewritten audio code. a work-in-progress. 2018-08-22 15:19:11 -06:00
Daryl Borth
e67a58812b revert recent APU changes. they would randomly compile "wrong" - out <=
&m.extra_buf [extra_size] assert would trigger
2018-08-22 10:35:43 -06:00
Daryl Borth
f69cd5baee refactoring. we only use the HermiteResampler 2018-08-22 08:54:18 -06:00
Daryl Borth
cacc596722 disable sound sync (if enabled) when using turbo mode. fixes sound
cutting off when using turbo.
2018-08-21 08:38:50 -06:00
Daryl Borth
632720be0c APU - types cleanup, port more changes from game-music-emu -
https://bitbucket.org/mpyne/game-music-emu
2018-08-20 14:05:15 -06:00
Daryl Borth
acd7e773f0 reduce sound input rate slightly. 2018-08-20 09:29:40 -06:00
Daryl Borth
845e69d889 revert remainder of snes9x code back 2018-08-20 09:11:01 -06:00
Daryl Borth
c77b4f4963 try to improve audio sync 2018-08-19 16:38:33 -06:00
Daryl Borth
860d77a094 change audio playback to 48khz. this should fix the tinny sound problem. 2018-08-18 12:44:28 -06:00
dborth
af60660923
Merge pull request #740 from bladeoner/snestest
Code cleanup and fix include references
2018-08-18 10:01:11 -06:00
Etienne Haarsma
70c7e883d7 Code cleanup and fix include references
- Fixed all broken include references
- Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used
- Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
2018-08-18 12:04:35 +02:00
Daryl Borth
e41f513ee3 update readme 2018-08-16 19:54:29 -06:00
Daryl Borth
483e332fc6 finalize 4.3.8 2018-08-16 19:30:11 -06:00
Daryl Borth
b30051c692 fix joystick calculations 2018-08-16 14:00:14 -06:00
Daryl Borth
af25c15b08 mute sound when in turbo mode. otherwise the APU buffer can get messed
up.
2018-08-16 10:40:10 -06:00
Daryl Borth
a2ebaeac72 add soft and sharp video filtering options 2018-08-16 09:35:24 -06:00
Daryl Borth
c617a00d69 re-add explicit Wii U Pro controller mappings 2018-08-16 09:21:10 -06:00
Daryl Borth
fdc2b42ac0 partially revert snes9x core. fixes performance issues. 2018-08-16 08:59:18 -06:00
Daryl Borth
5ea5f217b5 partially revert snes9x core. fixes performance issues. 2018-08-16 08:41:30 -06:00
Daryl Borth
4f2234cbc2 fix SPC crash that happens on some games, eg: chrono trigger
(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=6881)

the snes9x team gave up and replaced the core, but others have fixed it
https://bitbucket.org/mpyne/game-music-emu/issues/18/spc_cpucpp-492-always-assert-s
2018-08-15 12:54:52 -06:00
Daryl Borth
05a607a8f7 update hermite resampler to support dynamic rate control (fixes audio
blips), remove some asserts in APU.
2018-08-15 11:49:27 -06:00
Daryl Borth
1a89c5174a BS-X works again. required BSX BIOS ROM be placed in snes9xgx as
BS-X.bin.
2018-08-15 10:01:48 -06:00
Daryl Borth
e138b27dea add DSP halt/unhalt when switching between sound modes 2018-08-14 15:38:54 -06:00
Daryl Borth
007dbb6b4d restore 1.56 BSX. for some reason this fixes all games from crashing. 2018-08-14 14:56:58 -06:00
Daryl Borth
33f833bbc6 revert BSX code back to snes9x 1.52. no idea why the 1.56 code isn't
working.
2018-08-14 11:23:10 -06:00