* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add Spanish translation for "Hide SRAM Saving"
* Create Turbo Mode submenu under Button Mappings
"Enable Turbo Mode" was moved into this new menu.
* Add Turbo Mode Button remap to the Turbo Mode settings menu
* Rename the Turbo Mode Settings enum
* Remove an extra TriggerUpdate added by mistake
* Fix an edge case where Turbo could be activated on dpad up/left when nunchuck Z/C is mapped
* Rename the Turbo Mode submenu to "Other Mappings"
* Add an enumeration for the remappable buttons for Turbo Mode
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options: Gaussian (Default), Linear, None
* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
* Add MSU1 support (thanks qwertymodo!)
* Add BPS soft-patching support (thanks qwertymodo!)
* Allow loader to pass two arguments instead of three (libertyernie)
* Backport some MSU1 fixes from snes9x
* Fix a few potential crashes caused by the GUI
* Compiled with latest libOGC/devkitPPC
* Remove update check completely.
* Compatibility fixes for newer devkitppc.
* Compile fixes for Gamecube
* Compile fixes for Linux