snes9xgx/source
Daryl Borth 16e8b6dd25 if arguments are passed to the emu to autoboot a game, then the main
menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:11:24 -06:00
..
fonts reorg 2010-03-21 20:28:01 +00:00
gui Code cleanup and fix include references 2018-08-18 12:04:35 +02:00
images re-add explicit Wii U Pro controller mappings 2018-08-16 09:21:10 -06:00
lang [4.3.5 - February 06, 2016] 2016-02-06 14:40:46 -07:00
snes9x add logic to update the playback rate dynamically 2018-08-22 17:24:37 -06:00
sounds compress bg music to reduce memory footprint. reorder init to init 2018-08-11 15:54:25 -06:00
utils Code cleanup and fix include references 2018-08-18 12:04:35 +02:00
xenon remove non-existent defaults 2018-08-09 17:14:59 -06:00
audio.cpp quick and dirty attempt to prevent reading and writing from/to the same 2018-08-23 10:27:26 -06:00
audio.h reorg 2010-03-21 20:23:26 +00:00
button_mapping.c re-add explicit Wii U Pro controller mappings 2018-08-16 09:21:10 -06:00
button_mapping.h re-add explicit Wii U Pro controller mappings 2018-08-16 09:21:10 -06:00
cheatmgr.cpp Code cleanup and fix include references 2018-08-18 12:04:35 +02:00
filebrowser.cpp if arguments are passed to the emu to autoboot a game, then the main 2018-08-30 10:11:24 -06:00
filebrowser.h if arguments are passed to the emu to autoboot a game, then the main 2018-08-30 10:11:24 -06:00
filelist.h re-add explicit Wii U Pro controller mappings 2018-08-16 09:21:10 -06:00
fileop.cpp avoid using file stat when possible. it's slow. 2018-08-28 14:47:59 -06:00
fileop.h avoid using file stat when possible. it's slow. 2018-08-28 14:47:59 -06:00
filter.cpp Code cleanup and fix include references 2018-08-18 12:04:35 +02:00
filter.h Code cleanup and fix include references 2018-08-18 12:04:35 +02:00
freeze.cpp merging changes from Zopenko 2016-12-08 17:51:57 -07:00
freeze.h [4.3.5 - February 06, 2016] 2016-02-06 14:40:46 -07:00
gcunzip.cpp avoid using file stat when possible. it's slow. 2018-08-28 14:47:59 -06:00
gcunzip.h avoid using file stat when possible. it's slow. 2018-08-28 14:47:59 -06:00
input.cpp disable sound sync (if enabled) when using turbo mode. fixes sound 2018-08-21 08:38:50 -06:00
input.h re-add explicit Wii U Pro controller mappings 2018-08-16 09:21:10 -06:00
mem2.cpp somewhat improved memory management. hopefully GameCube memory issues are gone now :) 2010-06-29 07:48:17 +00:00
mem2.h somewhat improved memory management. hopefully GameCube memory issues are gone now :) 2010-06-29 07:48:17 +00:00
menu.cpp if arguments are passed to the emu to autoboot a game, then the main 2018-08-30 10:11:24 -06:00
menu.h -Add delete sram/snapshot option by Zopenko 2016-09-17 20:46:33 -07:00
networkop.cpp compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is 2018-08-02 10:32:54 -06:00
networkop.h remove wiiupc since libogc wiiuse now supports WiiU Pro controller. 2018-08-01 12:44:21 -06:00
preferences.cpp if arguments are passed to the emu to autoboot a game, then the main 2018-08-30 10:11:24 -06:00
preferences.h reorg 2010-03-21 20:23:26 +00:00
s9xsupport.cpp fix sound crackling 2018-08-14 11:00:45 -06:00
snes9xgx.cpp if arguments are passed to the emu to autoboot a game, then the main 2018-08-30 10:11:24 -06:00
snes9xgx.h if arguments are passed to the emu to autoboot a game, then the main 2018-08-30 10:11:24 -06:00
sram.cpp avoid using file stat when possible. it's slow. 2018-08-28 14:47:49 -06:00
sram.h reorg 2010-03-21 20:23:26 +00:00
video.cpp reduce sound input rate slightly. 2018-08-20 09:29:40 -06:00
video.h [4.3.5 - February 06, 2016] 2016-02-06 14:40:46 -07:00
vmalloc.cpp - Fix LTO flag (actually use one :P) 2018-06-09 08:59:52 +09:30
vmalloc.h - Fix LTO flag (actually use one :P) 2018-06-09 08:59:52 +09:30