.. |
fonts
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reorg
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2010-03-21 20:28:01 +00:00 |
gui
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Code cleanup and fix include references
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2018-08-18 12:04:35 +02:00 |
images
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re-add explicit Wii U Pro controller mappings
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2018-08-16 09:21:10 -06:00 |
lang
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[4.3.5 - February 06, 2016]
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2016-02-06 14:40:46 -07:00 |
snes9x
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add logic to update the playback rate dynamically
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2018-08-22 17:24:37 -06:00 |
sounds
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compress bg music to reduce memory footprint. reorder init to init
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2018-08-11 15:54:25 -06:00 |
utils
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Code cleanup and fix include references
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2018-08-18 12:04:35 +02:00 |
xenon
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remove non-existent defaults
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2018-08-09 17:14:59 -06:00 |
audio.cpp
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quick and dirty attempt to prevent reading and writing from/to the same
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2018-08-23 10:27:26 -06:00 |
audio.h
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reorg
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2010-03-21 20:23:26 +00:00 |
button_mapping.c
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re-add explicit Wii U Pro controller mappings
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2018-08-16 09:21:10 -06:00 |
button_mapping.h
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re-add explicit Wii U Pro controller mappings
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2018-08-16 09:21:10 -06:00 |
cheatmgr.cpp
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Code cleanup and fix include references
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2018-08-18 12:04:35 +02:00 |
filebrowser.cpp
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:24 -06:00 |
filebrowser.h
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:24 -06:00 |
filelist.h
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re-add explicit Wii U Pro controller mappings
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2018-08-16 09:21:10 -06:00 |
fileop.cpp
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avoid using file stat when possible. it's slow.
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2018-08-28 14:47:59 -06:00 |
fileop.h
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avoid using file stat when possible. it's slow.
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2018-08-28 14:47:59 -06:00 |
filter.cpp
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tidy up filter code
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2018-08-30 11:24:12 -06:00 |
filter.h
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tidy up filter code
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2018-08-30 11:24:12 -06:00 |
freeze.cpp
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merging changes from Zopenko
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2016-12-08 17:51:57 -07:00 |
freeze.h
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[4.3.5 - February 06, 2016]
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2016-02-06 14:40:46 -07:00 |
gcunzip.cpp
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avoid using file stat when possible. it's slow.
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2018-08-28 14:47:59 -06:00 |
gcunzip.h
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avoid using file stat when possible. it's slow.
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2018-08-28 14:47:59 -06:00 |
input.cpp
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disable sound sync (if enabled) when using turbo mode. fixes sound
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2018-08-21 08:38:50 -06:00 |
input.h
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re-add explicit Wii U Pro controller mappings
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2018-08-16 09:21:10 -06:00 |
mem2.cpp
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somewhat improved memory management. hopefully GameCube memory issues are gone now :)
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2010-06-29 07:48:17 +00:00 |
mem2.h
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somewhat improved memory management. hopefully GameCube memory issues are gone now :)
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2010-06-29 07:48:17 +00:00 |
menu.cpp
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:24 -06:00 |
menu.h
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-Add delete sram/snapshot option by Zopenko
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2016-09-17 20:46:33 -07:00 |
networkop.cpp
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compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
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2018-08-02 10:32:54 -06:00 |
networkop.h
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remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
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2018-08-01 12:44:21 -06:00 |
preferences.cpp
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:24 -06:00 |
preferences.h
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reorg
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2010-03-21 20:23:26 +00:00 |
s9xsupport.cpp
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fix sound crackling
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2018-08-14 11:00:45 -06:00 |
snes9xgx.cpp
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:24 -06:00 |
snes9xgx.h
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:24 -06:00 |
sram.cpp
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avoid using file stat when possible. it's slow.
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2018-08-28 14:47:49 -06:00 |
sram.h
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reorg
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2010-03-21 20:23:26 +00:00 |
video.cpp
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reduce sound input rate slightly.
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2018-08-20 09:29:40 -06:00 |
video.h
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[4.3.5 - February 06, 2016]
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2016-02-06 14:40:46 -07:00 |
vmalloc.cpp
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- Fix LTO flag (actually use one :P)
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2018-06-09 08:59:52 +09:30 |
vmalloc.h
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- Fix LTO flag (actually use one :P)
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2018-06-09 08:59:52 +09:30 |