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/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu . cpp
* Menu flow routines - handles all menu logic
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include <unistd.h>
# include "libwiigui/gui.h"
# include "homebrewboot/BootHomebrew.h"
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# include "homebrewboot/HomebrewBrowse.h"
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# include "prompts/ProgressWindow.h"
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# include "menu/menus.h"
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# include "mload/mload.h"
# include "network/networkops.h"
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# include "patches/patchcode.h"
# include "settings/Settings.h"
# include "settings/cfg.h"
# include "themes/Theme_Downloader.h"
# include "usbloader/disc.h"
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# include "usbloader/wdvd.h"
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# include "usbloader/getentries.h"
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# include "usbloader/usbstorage.h"
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# include "wad/title.h"
# include "xml/xml.h"
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# include "audio.h"
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# include "gecko.h"
# include "menu.h"
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# include "sys.h"
# include "wpad.h"
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# include "settings/newtitles.h"
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# include "patches/fst.h"
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# include "usbloader/frag.h"
# include "usbloader/wbfs.h"
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/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL ;
GuiImageData * pointer [ 4 ] ;
GuiImage * bgImg = NULL ;
GuiImageData * background = NULL ;
GuiSound * bgMusic = NULL ;
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GuiSound * btnClick2 = NULL ;
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struct discHdr * dvdheader = NULL ;
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int currentMenu ;
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u8 mountMethod = 3 ;
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char game_partition [ 6 ] ;
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int load_from_fs ;
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/*** Variables used only in the menus ***/
GuiText * GameIDTxt = NULL ;
GuiText * GameRegionTxt = NULL ;
GuiImage * coverImg = NULL ;
GuiImageData * cover = NULL ;
bool altdoldefault = true ;
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char headlessID [ 8 ] = { 0 } ;
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static lwp_t guithread = LWP_THREAD_NULL ;
static bool guiHalt = true ;
static int ExitRequested = 0 ;
/*** Extern variables ***/
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extern struct discHdr * gameList ;
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extern FreeTypeGX * fontClock ;
extern s32 gameSelected , gameStart ;
extern u8 boothomebrew ;
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extern u8 dbvideo ;
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/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start , and resumes the thread . This is called
* after finishing the removal / insertion of new elements , and after initial
* GUI setup .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void ResumeGui ( )
{
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guiHalt = false ;
LWP_ResumeThread ( guithread ) ;
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop , and waits for GUI thread to stop
* This is necessary whenever removing / inserting new elements into the GUI .
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void HaltGui ( )
{
if ( guiHalt )
return ;
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guiHalt = true ;
// wait for thread to finish
while ( ! LWP_ThreadIsSuspended ( guithread ) )
usleep ( 50 ) ;
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes , and draws GUI
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void * UpdateGUI ( void * arg ) {
while ( 1 ) {
if ( guiHalt ) {
LWP_SuspendThread ( guithread ) ;
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}
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else {
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if ( ! ExitRequested ) {
mainWindow - > Draw ( ) ;
if ( Settings . tooltips = = TooltipsOn & & THEME . show_tooltip ! = 0 & & mainWindow - > GetState ( ) ! = STATE_DISABLED )
mainWindow - > DrawTooltip ( ) ;
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for ( int i = 3 ; i > = 0 ; i - - )
{ // so that player 1's cursor appears on top!
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if ( userInput [ i ] . wpad . ir . valid )
Menu_DrawImg ( userInput [ i ] . wpad . ir . x - 48 , userInput [ i ] . wpad . ir . y - 48 , 200.0 ,
96 , 96 , pointer [ i ] - > GetImage ( ) , userInput [ i ] . wpad . ir . angle , CFG . widescreen ? 0.8 : 1 , 1 , 255 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
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if ( Settings . rumble = = RumbleOn )
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DoRumble ( i ) ;
}
Menu_Render ( ) ;
for ( int i = 0 ; i < 4 ; i + + )
mainWindow - > Update ( & userInput [ i ] ) ;
} else {
for ( int a = 5 ; a < 255 ; a + = 10 ) {
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if ( strcmp ( headlessID , " " ) = = 0 )
mainWindow - > Draw ( ) ;
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Menu_DrawRectangle ( 0 , 0 , screenwidth , screenheight , ( GXColor ) { 0 , 0 , 0 , a } , 1 ) ;
Menu_Render ( ) ;
}
mainWindow - > RemoveAll ( ) ;
ShutoffRumble ( ) ;
return 0 ;
}
}
switch ( Settings . screensaver ) {
case 1 :
WPad_SetIdleTime ( 180 ) ;
break ;
case 2 :
WPad_SetIdleTime ( 300 ) ;
break ;
case 3 :
WPad_SetIdleTime ( 600 ) ;
break ;
case 4 :
WPad_SetIdleTime ( 1200 ) ;
break ;
case 5 :
WPad_SetIdleTime ( 1800 ) ;
break ;
case 6 :
WPad_SetIdleTime ( 3600 ) ;
break ;
}
}
return NULL ;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void InitGUIThreads ( ) {
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LWP_CreateThread ( & guithread , UpdateGUI , NULL , NULL , 0 , LWP_PRIO_HIGHEST ) ;
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InitProgressThread ( ) ;
InitNetworkThread ( ) ;
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InitCheckThread ( ) ;
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ResumeCheck ( ) ;
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if ( Settings . autonetwork )
ResumeNetworkThread ( ) ;
}
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void ExitGUIThreads ( )
{
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ExitRequested = 1 ;
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ExitCheckThread ( ) ;
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LWP_JoinThread ( guithread , NULL ) ;
guithread = LWP_THREAD_NULL ;
}
/****************************************************************************
* LoadCoverImage
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
GuiImageData * LoadCoverImage ( struct discHdr * header , bool Prefere3D , bool noCover )
{
if ( ! header ) return NULL ;
GuiImageData * Cover = NULL ;
char ID [ 4 ] ;
char IDfull [ 7 ] ;
char Path [ 100 ] ;
bool flag = Prefere3D ;
snprintf ( ID , sizeof ( ID ) , " %c%c%c " , header - > id [ 0 ] , header - > id [ 1 ] , header - > id [ 2 ] ) ;
snprintf ( IDfull , sizeof ( IDfull ) , " %s%c%c%c " , ID , header - > id [ 3 ] , header - > id [ 4 ] , header - > id [ 5 ] ) ;
for ( int i = 0 ; i < 2 ; + + i )
{
char * coverPath = flag ? Settings . covers_path : Settings . covers2d_path ; flag = ! flag ;
//Load full id image
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snprintf ( Path , sizeof ( Path ) , " %s%s.png " , coverPath , IDfull ) ;
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delete Cover ; Cover = new ( std : : nothrow ) GuiImageData ( Path , NULL ) ;
//Load short id image
if ( ! Cover | | ! Cover - > GetImage ( ) )
{
snprintf ( Path , sizeof ( Path ) , " %s%s.png " , coverPath , ID ) ;
delete Cover ; Cover = new ( std : : nothrow ) GuiImageData ( Path , NULL ) ;
}
if ( Cover & & Cover - > GetImage ( ) )
break ;
}
//Load no image
if ( noCover & & ( ! Cover | | ! Cover - > GetImage ( ) ) )
{
flag = Prefere3D ;
for ( int i = 0 ; i < 2 ; + + i )
{
const char * nocoverPath = ( flag ? " %snoimage.png " : " %snoimage2d.png " ) ; flag = ! flag ;
snprintf ( Path , sizeof ( Path ) , nocoverPath , CFG . theme_path ) ;
delete Cover ; Cover = new ( std : : nothrow ) GuiImageData ( Path , ( Prefere3D ? nocover_png : nocoverFlat_png ) ) ;
if ( Cover & & Cover - > GetImage ( ) )
break ;
}
}
if ( Cover & & ! Cover - > GetImage ( ) )
{
delete Cover ;
Cover = NULL ;
}
return Cover ;
}
/****************************************************************************
* MainMenu
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
int MainMenu ( int menu ) {
currentMenu = menu ;
char imgPath [ 100 ] ;
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snprintf ( imgPath , sizeof ( imgPath ) , " %splayer1_point.png " , CFG . theme_path ) ;
pointer [ 0 ] = new GuiImageData ( imgPath , player1_point_png ) ;
snprintf ( imgPath , sizeof ( imgPath ) , " %splayer2_point.png " , CFG . theme_path ) ;
pointer [ 1 ] = new GuiImageData ( imgPath , player2_point_png ) ;
snprintf ( imgPath , sizeof ( imgPath ) , " %splayer3_point.png " , CFG . theme_path ) ;
pointer [ 2 ] = new GuiImageData ( imgPath , player3_point_png ) ;
snprintf ( imgPath , sizeof ( imgPath ) , " %splayer4_point.png " , CFG . theme_path ) ;
pointer [ 3 ] = new GuiImageData ( imgPath , player4_point_png ) ;
mainWindow = new GuiWindow ( screenwidth , screenheight ) ;
if ( CFG . widescreen )
snprintf ( imgPath , sizeof ( imgPath ) , " %swbackground.png " , CFG . theme_path ) ;
else
snprintf ( imgPath , sizeof ( imgPath ) , " %sbackground.png " , CFG . theme_path ) ;
background = new GuiImageData ( imgPath , CFG . widescreen ? wbackground_png : background_png ) ;
bgImg = new GuiImage ( background ) ;
mainWindow - > Append ( bgImg ) ;
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ResumeGui ( ) ;
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bgMusic = new GuiSound ( bg_music_ogg , bg_music_ogg_size , Settings . volume ) ;
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bgMusic - > SetLoop ( 1 ) ; //loop music
// startup music
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if ( strcmp ( " " , Settings . oggload_path ) & & strcmp ( " notset " , Settings . ogg_path ) ) {
bgMusic - > Load ( Settings . ogg_path ) ;
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}
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bgMusic - > Play ( ) ;
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while ( currentMenu ! = MENU_EXIT ) {
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bgMusic - > SetVolume ( Settings . volume ) ;
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switch ( currentMenu )
{
case MENU_FORMAT :
currentMenu = MenuFormat ( ) ;
break ;
case MENU_INSTALL :
currentMenu = MenuInstall ( ) ;
break ;
case MENU_SETTINGS :
currentMenu = MenuSettings ( ) ;
break ;
case MENU_THEMEDOWNLOADER :
currentMenu = Theme_Downloader ( ) ;
break ;
case MENU_HOMEBREWBROWSE :
currentMenu = MenuHomebrewBrowse ( ) ;
break ;
case MENU_DISCLIST :
currentMenu = MenuDiscList ( ) ;
break ;
default : // unrecognized menu
currentMenu = MenuDiscList ( ) ;
break ;
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}
}
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gprintf ( " \n Exiting main GUI. mountMethod = %d " , mountMethod ) ;
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CloseXMLDatabase ( ) ;
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NewTitles : : DestroyInstance ( ) ;
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if ( strcmp ( headlessID , " " ) ! = 0 ) //the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
ResumeGui ( ) ;
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ExitGUIThreads ( ) ;
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bgMusic - > Stop ( ) ;
delete bgMusic ;
delete background ;
delete bgImg ;
delete mainWindow ;
for ( int i = 0 ; i < 4 ; i + + )
delete pointer [ i ] ;
delete GameRegionTxt ;
delete GameIDTxt ;
delete cover ;
delete coverImg ;
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delete fontClock ;
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delete fontSystem ;
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ShutdownAudio ( ) ;
StopGX ( ) ;
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gettextCleanUp ( ) ;
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menuBootgame ( " " ) ;
return 0 ;
}
void menuBootgame ( const char * headless )
{
if ( mountMethod = = 3 )
{
struct discHdr * header = & gameList [ gameSelected ] ;
char tmp [ 20 ] ;
u32 tid ;
sprintf ( tmp , " %c%c%c%c " , header - > id [ 0 ] , header - > id [ 1 ] , header - > id [ 2 ] , header - > id [ 3 ] ) ;
memcpy ( & tid , tmp , 4 ) ;
gprintf ( " \n Booting title %016llx " , TITLE_ID ( ( header - > id [ 5 ] = = ' 1 ' ? 0x00010001 : 0x00010002 ) , tid ) ) ;
WII_Initialize ( ) ;
WII_LaunchTitle ( TITLE_ID ( ( header - > id [ 5 ] = = ' 1 ' ? 0x00010001 : 0x00010002 ) , tid ) ) ;
}
if ( mountMethod = = 2 )
{
gprintf ( " \n Loading BC for GameCube " ) ;
WII_Initialize ( ) ;
WII_LaunchTitle ( 0x0000000100000100ULL ) ;
}
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else if ( boothomebrew = = 1 ) {
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gprintf ( " \n BootHomebrew " ) ;
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BootHomebrew ( Settings . selected_homebrew ) ;
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}
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else if ( boothomebrew = = 2 ) {
gprintf ( " \n BootHomebrewFromMenu " ) ;
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BootHomebrewFromMem ( ) ;
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}
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else {
gprintf ( " \n \t Settings.partition:%d " , Settings . partition ) ;
struct discHdr * header = NULL ;
//if the GUI was "skipped" to boot a game from main(argv[1])
if ( strcmp ( headless , " " ) ! = 0 )
{
gprintf ( " \n \t Headless mode (%s) " , headless ) ;
__Menu_GetEntries ( 1 ) ;
if ( ! gameCnt )
{
gprintf ( " ERROR : !gameCnt " ) ;
exit ( 0 ) ;
}
gprintf ( " \n \t gameCnt:%d " , gameCnt ) ;
for ( u32 i = 0 ; i < gameCnt ; i + + )
{
header = & gameList [ i ] ;
char tmp [ 8 ] ;
sprintf ( tmp , " %c%c%c%c%c%c " , header - > id [ 0 ] , header - > id [ 1 ] , header - > id [ 2 ] , header - > id [ 3 ] , header - > id [ 4 ] , header - > id [ 5 ] ) ;
if ( strcmp ( tmp , headless ) = = 0 )
{
gameSelected = i ;
gprintf ( " found (%d) " , i ) ;
break ;
}
//if the game was not found
if ( i = = gameCnt - 1 )
{
gprintf ( " not found (%d IDs checked) " , i ) ;
exit ( 0 ) ;
}
}
}
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int ret = 0 ;
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header = ( mountMethod ? dvdheader : & gameList [ gameSelected ] ) ;
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struct Game_CFG * game_cfg = CFG_get_game_opt ( header - > id ) ;
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if ( game_cfg ) {
videoChoice = game_cfg - > video ;
languageChoice = game_cfg - > language ;
ocarinaChoice = game_cfg - > ocarina ;
viChoice = game_cfg - > vipatch ;
fix002 = game_cfg - > errorfix002 ;
iosChoice = game_cfg - > ios ;
countrystrings = game_cfg - > patchcountrystrings ;
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if ( ! altdoldefault ) {
alternatedol = game_cfg - > loadalternatedol ;
alternatedoloffset = game_cfg - > alternatedolstart ;
}
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reloadblock = game_cfg - > iosreloadblock ;
} else {
videoChoice = Settings . video ;
languageChoice = Settings . language ;
ocarinaChoice = Settings . ocarina ;
viChoice = Settings . vpatch ;
if ( Settings . cios = = ios222 ) {
iosChoice = i222 ;
} else {
iosChoice = i249 ;
}
fix002 = Settings . error002 ;
countrystrings = Settings . patchcountrystrings ;
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if ( ! altdoldefault ) {
alternatedol = off ;
alternatedoloffset = 0 ;
}
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reloadblock = off ;
}
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int ios2 ;
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switch ( iosChoice ) {
case i249 :
ios2 = 249 ;
break ;
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case i222 :
ios2 = 222 ;
break ;
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case i223 :
ios2 = 223 ;
break ;
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default :
ios2 = 249 ;
break ;
}
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// When the selected ios is 249, and you're loading from FAT, reset ios to 222
if ( load_from_fs ! = PART_FS_WBFS & & ios2 = = 249 )
ios2 = 222 ;
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ShutdownWC24 ( ) ;
// You cannot reload ios when loading from fat
if ( IOS_GetVersion ( ) ! = ios2 )
{
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ret = Sys_ChangeIos ( ios2 ) ;
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if ( ret < 0 )
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Sys_ChangeIos ( 249 ) ;
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}
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if ( ! mountMethod )
{
gprintf ( " \n Loading fragment list... " ) ;
ret = get_frag_list ( header - > id ) ;
gprintf ( " %d \n " , ret ) ;
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gprintf ( " \n Setting fragment list... " ) ;
ret = set_frag_list ( header - > id ) ;
gprintf ( " %d \n " , ret ) ;
ret = Disc_SetUSB ( header - > id ) ;
if ( ret < 0 ) Sys_BackToLoader ( ) ;
gprintf ( " \n \t USB set to game " ) ;
}
else {
gprintf ( " \n \t USB not set, loading DVD " ) ;
Disc_SetUSB ( NULL ) ;
ret = WDVD_Close ( ) ;
ret = Disc_Init ( ) ;
}
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ret = Disc_Open ( ) ;
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gprintf ( " \n \t Disc_Open():%d " , ret ) ;
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if ( ret < 0 & & ! mountMethod ) Sys_BackToLoader ( ) ;
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if ( gameList )
free ( gameList ) ;
if ( dvdheader )
delete dvdheader ;
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gprintf ( " \n Loading BCA data... " ) ;
ret = do_bca_code ( header - > id ) ;
gprintf ( " %d \n " , ret ) ;
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if ( reloadblock = = on & & Sys_IsHermes ( ) )
{
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patch_cios_data ( ) ;
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if ( load_from_fs = = PART_FS_WBFS )
mload_close ( ) ;
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}
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u8 errorfixer002 = 0 ;
switch ( fix002 ) {
case on :
errorfixer002 = 1 ;
break ;
case off :
errorfixer002 = 0 ;
break ;
case anti :
errorfixer002 = 2 ;
break ;
}
switch ( languageChoice ) {
case ConsoleLangDefault :
configbytes [ 0 ] = 0xCD ;
break ;
case jap :
configbytes [ 0 ] = 0x00 ;
break ;
case eng :
configbytes [ 0 ] = 0x01 ;
break ;
case ger :
configbytes [ 0 ] = 0x02 ;
break ;
case fren :
configbytes [ 0 ] = 0x03 ;
break ;
case esp :
configbytes [ 0 ] = 0x04 ;
break ;
case it :
configbytes [ 0 ] = 0x05 ;
break ;
case dut :
configbytes [ 0 ] = 0x06 ;
break ;
case schin :
configbytes [ 0 ] = 0x07 ;
break ;
case tchin :
configbytes [ 0 ] = 0x08 ;
break ;
case kor :
configbytes [ 0 ] = 0x09 ;
break ;
//wenn nicht genau klar ist welches
default :
configbytes [ 0 ] = 0xCD ;
break ;
}
u8 videoselected = 0 ;
switch ( videoChoice ) {
case discdefault :
videoselected = 0 ;
break ;
case pal50 :
videoselected = 1 ;
break ;
case pal60 :
videoselected = 2 ;
break ;
case ntsc :
videoselected = 3 ;
break ;
case systemdefault :
videoselected = 4 ;
break ;
case patch :
videoselected = 5 ;
break ;
default :
videoselected = 0 ;
break ;
}
u32 cheat = 0 ;
switch ( ocarinaChoice ) {
case on :
cheat = 1 ;
break ;
case off :
cheat = 0 ;
break ;
default :
cheat = 1 ;
break ;
}
u8 vipatch = 0 ;
switch ( viChoice ) {
case on :
vipatch = 1 ;
break ;
case off :
vipatch = 0 ;
break ;
default :
vipatch = 0 ;
break ;
}
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gprintf ( " \n \t Disc_wiiBoot " ) ;
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ret = Disc_WiiBoot ( videoselected , cheat , vipatch , countrystrings , errorfixer002 , alternatedol , alternatedoloffset ) ;
if ( ret < 0 ) {
Sys_LoadMenu ( ) ;
}
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printf ( " Returning entry point: 0x%0x \n " , ret ) ;
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}
}