giantpune
9a77dbd9e6
fixed bug that caused the xml to not be downloaded on some wiis.
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Added option to download txtcode if none is found. The error checking for this is really weak so you might get a "file not found" page saved as a cheat text. But its bettor than nothing.
2009-07-16 08:29:01 +00:00
giantpune
9c8243aec2
added a function to auto select the alt dol based on a list. there are only a few on the list right now.
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changed the xml url again to allow up to 500 games to be called for.
changed the magic 0x address in the makefile to hopefully fix some alt dol stuff.
2009-07-16 06:37:33 +00:00
giantpune
32fb5f2aaa
Forgot to take this stuff out before I committed last time.
2009-07-15 22:21:23 +00:00
giantpune
4a49894fc9
Fixed the alt dol from disc loading the wrong file. Made the discbrowse() function not show files that don't end in ".dol". There still is a bug limiting the display of the dol name after it is loaded to 3 chars but it loads fine even if the name isn't displayed right.
2009-07-15 22:13:19 +00:00
dimok321
928020b32f
*Added AlternateDOL from disc feature
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*Added Browser for AlternateDOL from disc feature
NOTE: Right now the browser isn't working right and crashing from time to time so you i would not recommend to use it yet. It's also showing all files on the disc for test purpose. I'll try to fix it later right now i don't have time for it.
*Changed some minor codes and moved cheats to its own folder
2009-07-15 17:20:45 +00:00
giantpune
5945ca4fc9
fix issue 694
2009-07-15 05:18:33 +00:00
giantpune
6c8953531a
File a little syntax error.
2009-07-15 04:36:08 +00:00
thedarkness1981
e9ba1a1a0e
fixed Ocarina issue 689
2009-07-15 02:01:10 +00:00
giantpune
1d48d64f72
Change the URL for WiiTDB.zip. Now it only gets XML data for games on your drive rather than getting info for all 1500+ games every time. It is getting them based on the first 4 chars of the ID and there is a 2000 char limit on the URL set by lustar's over protective girlfriend so that translates to a 393 game limit on the XML downloaded from within the app. In case you didn't know, the xml is updated when you either update the full channel or "update all" with the dol.
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also fixed one of the code dumps from the gameinfo page.
2009-07-15 00:57:37 +00:00
thedarkness1981
6937ff5a51
Moved Banner stuff in own directory and added extraction
2009-07-14 14:28:17 +00:00
giantpune
57f0ce0ed4
Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
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new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n)
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window. Press up/down to scroll the text. Arrows may come later for the buttons. Also put a home buttononlytrigger on the game prompt. moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
thedarkness1981
3906d0fe32
Added Menu_DrawTPL and Menu_DrawTPLMem
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and Banner Class (WIP)
2009-07-13 00:57:30 +00:00
thedarkness1981
d8bad4932f
2009-07-13 00:42:28 +00:00
thedarkness1981
fae66e538d
2009-07-13 00:40:25 +00:00
dimok321
8620ab0702
*Forgot about FlipX control when added the Carousel stuff. This should fix the wrong navigation.
2009-07-12 15:17:23 +00:00
dimok321
58ceb5c8bb
*Oops forgot to remove these two before committing
2009-07-12 14:04:46 +00:00
dimok321
50231648ca
*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
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*Removed the temporary AltDol Fix
2009-07-12 14:02:48 +00:00
giantpune
46791e8ab2
hide the M behind the rev# after the source has been edited for a full channel. remove the progress window after downloading an update and before installing a wad.
2009-07-12 13:27:14 +00:00
thedarkness1981
85a7bc723c
forgot move some files
2009-07-12 13:18:43 +00:00
thedarkness1981
c5b6d02cb6
Wad stuff in it´s own directory
2009-07-11 15:33:57 +00:00
thedarkness1981
8d541f801a
Downloads the english cover/disc images if the one for your country isn´t found
2009-07-11 15:00:37 +00:00
giantpune
99e133a8e1
fixed code dump in gamewall.
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added delete after update wad in installed
put more garbage in the readmii
2009-07-11 14:12:02 +00:00
thedarkness1981
e7b7663ed3
fix for issue 687
2009-07-11 12:26:36 +00:00
giantpune
37c620db90
forgot to upload these files with the last stuff.
2009-07-11 07:21:38 +00:00
giantpune
9b46eb613a
apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
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also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
dimok321
a38c04d73a
*Updated to new libogc (you need to update libogc files to be able to compile)
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*Added Metaphrasis to the source instead of having it as lib
2009-07-08 21:25:35 +00:00
giantpune
5d6a361d03
prompt to install game if a disc is inserted
2009-07-07 13:47:37 +00:00
giantpune
9b713cee7c
changed progress window to not use settile but instead use setskew. this way we are drawing 1 progressbar image every loop but stretched instead of 100 little images each loop.
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put in prompt if you say to show favorites and you don't have any selected.
2009-07-07 11:06:51 +00:00
dimok321
bc2b263a96
*Forgot to remove something which broke 222/223 support
2009-07-06 07:18:54 +00:00
dimok321
e9385e9448
*Reverting the USB FAT Option (was a bad idea, going to search for a better solution)
2009-07-05 23:50:55 +00:00
dimok321
7b2454befd
*Added a Setting to disable FAT/FAT32 Support for USB 2nd Partitions
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NOTE: This option is ONLY for those who have problems with their HDDs being detected. With this disabled you shouldn't get weird lists where all Games are the same or no Games at all.
2009-07-05 23:01:29 +00:00
dimok321
8c28cab3cb
*small compile fix
2009-07-05 20:28:10 +00:00
dimok321
79a7fd9017
*Changed whole GameInstall ProgressWindow behaviour
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This should fix the weird freezes and crashes while
installing. The ProgressWindow is now in its own thread
and updates the values fast again.
*Added Speed to InstallProgressWindow
Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
2009-07-05 20:22:29 +00:00
dimok321
a8cde60913
*A few cleanups
2009-07-05 06:39:56 +00:00
thedarkness1981
d9bbb3b662
*Support for wiitdb.com added
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*Downloads the images depending from which country the game is
There are still missing images so please everyone who wants to help please add them on www.wiitdb.com. ;)
2009-07-03 21:30:24 +00:00
thedarkness1981
4c684e5969
Cheattitle scrolls now and some other small stuff
2009-07-03 14:59:32 +00:00
giantpune
8c076a8eb9
changed fatmounter.c by taking out all the stuff to detect the first FAT partition. Because it is now included in libfat. This file is in our downloads section for people that want it. If you compile a dol/ elf without it, it will have issues seeing FAT usb partitions.
2009-07-02 22:04:47 +00:00
rameonweb
29f9832467
cleanup and changed some graphics.
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added the new easy installer on download section (fix some stuff and disabled the wiitdb download section because the new server send back a timeout.)
2009-07-02 17:02:34 +00:00
giantpune
98979c62be
fix the copy/paste oversight i made. this probably fixes the cover mix up.
2009-07-01 18:19:35 +00:00
giantpune
cebc980f63
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
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added checks for all the servers to verify what they are giving us. also added more bad image sizes to the list.
it is all commented out now. uncomment all the new stuff it the download function to use it.
2009-07-01 02:05:50 +00:00
giantpune
baffea9810
added i warning for loading gct files over 255 lines. it works in theory, but i didn't test it at all.
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added another server to the cover host lists
2009-06-30 22:05:40 +00:00
giantpune
92ae470725
added 2 more servers to get images from. they are cycled to spread the load. if an image is missing on one, we try the others.
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changed a bit the way that the screensaver is called
2009-06-29 19:15:11 +00:00
giantpune
a741b58732
changed the address we get covers from. this doesnt mean open season to DL 50000000 covers or else we will be in the same boat we were in people.
2009-06-28 21:56:38 +00:00
ardi@ist-einmalig.de
c4fde86562
* expand escaped chars in language-files
2009-06-26 15:20:18 +00:00
giantpune
9c1a0e2d8b
add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
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add prompt if ocarina is on but no code file is found
2009-06-26 12:38:03 +00:00
giantpune
2f3c679f0f
change to menu=MENU_CHECK after alt dol fails. this takes longer but is needed for crappy drives that don't work right with the regular init function.
2009-06-25 22:07:13 +00:00
giantpune
68a24d0784
fix broken alt dol loading stuff.
2009-06-25 21:15:57 +00:00
giantpune
d87fdb5df8
2009-06-25 20:35:15 +00:00
giantpune
77103f3af8
fix a syntax booboo which kept games from starting
2009-06-25 19:01:33 +00:00
giantpune
b88018fff4
made a prompt to call you an idiot if you tell it to load an alt dol that is not in the dol path.
2009-06-25 18:15:58 +00:00