Commit Graph

79 Commits

Author SHA1 Message Date
wiidev
fdf0704d43 Patch the MKW RCE vulnerability and error 23400
Thanks to Seeky and InvoxiPlayGames for the gecko codes.
2020-11-08 21:28:05 +00:00
wiidev
30855664dd Added an option to set a custom server address 2020-11-08 21:27:42 +00:00
wiidev
35a9fdb71b Removed BenFi because the server went offline 2020-11-08 21:27:23 +00:00
wiidev
adda9dd571 Add AltWFC and BenFi as private server options 2020-07-09 02:10:25 +01:00
wiidev
8172a19c42 Update to r1272 2019-08-26 18:53:21 +01:00
Cyan
b0352c301e sync to sourceforge r1266
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf)
* Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf)
* Fixed loading banners from EmuNAND with a long path. (Greywolf)
* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)
* Added support for Open source HBC TitleID.
2017-12-14 15:26:57 +01:00
cyan06
b9139a4242 * Fixed downloading wiitdb on new install
* Fixed creating game save path for EmuNAND channels if 
  EmuNAND chan path is different than EmuNAND save path.
* Prevent deleted channels to be displayed if tmd still exists
* Moved gameconfig.txt loading outside of Ocarina function
* Changed return values in game booter
* Nintendont: check Kenobiwii.bin only on Rev < 336
2015-06-28 14:13:52 +00:00
Cyan
46525c016e * Fixed launching DIOS MIOS(Lite) with Ocarina.
* Added a "Private server" setting to patch games at launch.
  Issue 2261

* Updated Chinese and French language files.
2014-07-12 13:17:58 +00:00
Cyan
9a78c7a1a9 * Fixed Ocarina download from Geckocodes issue2253 (Thanks Gave92)
* Added a check for downloaded Ocarina content (Thanks Airline38)
* Removed Error #002 setting (Always set to Anti)
2014-05-05 18:35:19 +00:00
Cyan
fa4b1d162b * Fixed missing games in "GameCube Delete menu" if
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
  (Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 (issue 2225)
* Added Nintendont support:
  1. Select Nintendont's boot.dol folder in userpath settings.
  2. Set the "GameCube Mode" setting to Nintendont.
  3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings  
  (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only 
  the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
   - Prevent GC/CC X and Y buttons to change row number in
     Wall layout (use d-pad up/down only)
   - Added GC/CC support to carousel's arrow button
   - Added GC/CC support to Wall/Carousel continuous 
     scroll (+/- on CC, L/R on GC)
   - Added GC support L/R and Start buttons in the
     settings/homebrew browser.
   - Added D-pad support in listing windows if not pointing 
     the screen. The cursor now moves with the selection 
     (not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by 
  using AHB access to read config files. IOS argument in
  meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
  without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use 
  two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
  get ISFS access and enable Banner mode, Channel's title
  and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
2013-10-01 21:13:08 +00:00
Cyan
cd3b443f4e * Improved GameCube controller functions (patch by Dynamit)
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
  in GameInfo window: 
  Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
  (Thanks OriginalHamster)
* Added device priority selection for GameCube listing
  in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
  to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
  games with "band" in the title (Crach bandicoot, Beach
  Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
  for games which couldn't be forced. (MadWorld, MotoGP08,
  Mario Party 8, etc.)
    ♦ Region patch = Patches the dol's known video modes
            to the region selected in "Video mode" setting,
            but keep interlace/progressive references.
    ♦ ON = Patch all dol's known video modes to the one
            selected in "Video mode" setting.
    ♦ ALL = Patch all dol's found video mode patterns 
            (even unknown video modes) to the one selected 
            in "Video mode" setting.

* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
       is enabled
* DML: Fixed a bug where multiple video modes could be set
       at the same time
* DEVO: Added a prompt if trying to launch a game from a 
        non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting

* Language files updated: Chinese, French
2013-08-18 14:30:39 +00:00
dimok789
070b77548a OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
  Additionally i added support for following forms of paths:
  1. configpath/gamepath/game.iso
  2. configpath/gamepath/game.gcm
  3. configpath/gamepath/GAMEID6.iso
  4. configpath/gamepath/GAMEID6.gcm
  Where gamepath can be anything you want inside the configure path in the custom path settings.
  I don't know if GCM files are allowed by DML but i just added support for it just in case.
  Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
  The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
  all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.

I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 10:59:58 +00:00
strtoul
b78388e779 *fixed possible crash in grid layout
*change default virtual pointer speed to 0.18
*added instruction invalidation of dol areas before starting them
*corrected PAL60 system default video mode set
*fixed loading titles when titles from wiitdb is OFF
*removed buggy lz77 implementation and use the one known working
*fix small scrollbar bug when having only 1 item
*fix launch of dollz compressed dol files (thx FIX94)
2012-01-23 21:26:41 +00:00
strtoul
63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
2012-01-08 18:24:46 +00:00
strtoul
114b6fefaa *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing
*changed install game function to call to be equal on + button and from the new disc prompt
*fix for ocarina codes when using more than 255 codes (brawl+) (untested)
*fix crash in HDD settings when no HDD is initialized
*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwards
2011-12-30 18:37:44 +00:00
strtoul
fffd644e67 *added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel
*fixed crash with 3D cover grabbing (old pointer method was still used)
*some clean up
2011-12-29 08:26:49 +00:00
strtoul
d9be1719be 2011-12-28 16:29:45 +00:00
strtoul
a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00
strtoul
54fc7320f9 *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)
*added refresh of partition size when activating wii games mode from none wii games mode
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs (fresh start)
*fixed remove of unused cached titles on wiitdb load
2011-12-23 15:48:20 +00:00
strtoul
76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00
strtoul
5cbb7e69fd *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
2011-11-20 10:46:07 +00:00
Cyan
6171ba5980 *Fixed ocarina not loading the gct file.
*Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U)
*updated French, Japanese and Italian language.
2011-11-15 21:01:25 +00:00
strtoul
c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00
dimok321
e43c9b108d *Added per game NandEmu, Hooktype, WiirdDebugger setting
*Disabled try to mount of drive when no disc is inserted
*Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed
*Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info)
*Fixed loading default values for new added game settings
2011-09-03 09:39:26 +00:00
dimok321
cad13f704c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol)
*Added check for d2x IOS for Nand Emu again (now it's valid)
*Added different hooktype and wiird debugger (see "Loader Settings") (thanks GeckoOS for the sources)
2011-07-29 20:59:31 +00:00
dimok321
973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00
dimok321
53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00
dimok321
0f4eb6b209 *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
2011-06-24 19:11:36 +00:00
dimok321
79c82ffec8 *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled)
*Fix for some IOS Reload games
*Updated libext2fs
*Updated libntfs
*Updated language files
2011-06-10 12:22:19 +00:00
dimok321
1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00
dimok321
71d1790f7f *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming)
*added back rev number to credits
*allow boot of loader when IOS222 or 245-250 is available on the system 
*fixed reload of game list after game rename
2011-05-31 17:16:24 +00:00
dimok321
6ab1fb327c *Removed method 1, always using method 2 for block ios reload
*Reload into gameIOS and not 249
2011-05-30 20:35:03 +00:00
dimok321
96cb18d26f *fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
*corrected the patch for returnTo using d2x (should be working now)
*added block ios reload of d2x. you can choose the methods in the game settings (same option as for hermes ios but it can be 1 or 2 on waninkoko ios, last option on screen) (not tested yet)
*major restructuring of patching code for game patches inside the source
2011-05-30 19:49:12 +00:00
dimok321
6cf397fb70 *** Release version 2.1 ***
Changelog for R1076:
*Fixed case sensitivity issue on game id compare
*Convert all game ids to upper case when reading from files/folders
*Reverted ntfs ignore case sensitivity setting
*Fixed wiimote2.png not being shown on game info
*Fixed titles being reloaded to game titles when setting titles from wiitdb to off
*Recut the credits music for better loop timing (thanks to Black.Pearl for doing that)
2011-03-20 16:24:32 +00:00
dimok321
e5db72b71d *Fixed the parental control settings code dump
*Reworked almost everything about alternate DOL loading (I am wondering how loading from SD/USB even worked)
*Added new Option "Default" for alternate DOL which is now the default settings. This setting will select the alternate DOL automatically for games like Red Steel 1 because this alt. DOL is always needed to play the game. On games where the alt dol option is not needed the option "Default" = "OFF". This is just an attempt to make this option more automatic. Games like Metroid Prime (the only game right now) will have a prompt on game start where you choose between 1, 2 or 3 on this option because this game always requires either of these.
*Small source cleanups/fixes
2011-01-21 19:43:59 +00:00
dimok321
4a3d3fb31b *Fixed DVD support in IOS58 modus. You have to have AHBPROT flag enabled for the DVD access support in IOS58 mode. It might be possible that the forwarder channel does not have it set yet. Start from HBC 1.0.8 with IOS58 and you will have it for sure.
*Fixed several leaks
*Source optimization
*Reworked new titles class (a few leaks  fixed)
2011-01-13 19:05:31 +00:00
dimok321
1e03f44c06 *Replaced WiiPowers NSMB patch with WIP which is using now the internal wip patch system like PoP (fixes NSMB playing) 2011-01-09 17:51:15 +00:00
dimok321
4f7ccef2ec *Changes running games from WBFS. It is now done through fragment lists like on ntfs/fat/ext. This enables support for multiple wbfs partitions even with waninkokos cios which normally doesn't support that. This is not supported by Waninokos IOS < R18. It continues to only support one partition!
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong)
*Corrected several theme texts (x, y position mistype)
*Added "Default" button to theme downloader to reset the theme
*Fixed bug in loading language file with fresh configs
*Fixed display of theme path in custom path options
*Fixed rockout reset after leaving the GameWindowPrompt
*Added limit to page indicators to 5 and rotate them
2011-01-07 22:42:03 +00:00
dimok321
aa7df2788d *Fixed show free space option (wasn't able to deactivate before)
*Fixed cheat menu to not go over the board of cheat amount.
*Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C)
*Fixed bug with nunchuck Z button moving one option up in gamelist/options
*Added Cyan to the credits
2010-12-31 16:18:48 +00:00
dimok321
7bccfd2b17 *added loading screen
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)

Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
2010-12-30 23:49:22 +00:00
dimok321
0e5bb13173 *fixed settings paths creation bug
*fixed crash when installing on ntfs
*fixed a few bugs with language setting for games
2010-12-29 10:22:11 +00:00
dimok321
33ce3e48ab *Lot's of cleanup and file/function movement.
*Homebrew boot changed a bit (cleanup)
*A lot more stuff i can't remember anymore
2010-11-06 15:30:14 +00:00
dimok321
78ff6447a4 *Enums cleanup 2010-10-27 14:45:27 +00:00
dimok321
a4f3d16a56 *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
*Added support for older Hermes IOS too (rev 2 and rev 3)
*Changed Alternative Dol Browser to get the filelist (fst) with functions from libwbfs (like banner sounds) instead of from an emulated disk. This should fix all the weird crashes with it.
2010-10-01 15:01:19 +00:00
giantpune
444d2dbe79 *removed all the switches at the end of menu.cpp
* removed duplicate 002 parameter in constructors
* pass setting parameter directly to the patching functions instead of making another variable just for this
* probably broke something
2010-09-30 05:45:21 +00:00
giantpune
74fa0a40be * turn off some debug output
* change returnTo patch a bit.  now it can be run on dol sections instead of the whole thing at once.
* apply the patch for alt dols
* only apply patches to main.dol if we aren't booting an alt dol
2010-09-30 04:24:17 +00:00
dimok321
73ade7d0b4 *Removed easter egg (no one ever found it anyway)
*Added some useful file/directory operations from WiiXplorer and removed the old ones
*Fixed crash with playcount on game start
2010-09-25 06:54:27 +00:00
eraserxl
772859ecbc * Unified formating of source files. 2010-09-24 00:48:03 +00:00
giantpune
4e78cbb37d * fix widescreen setting 2010-09-20 03:03:38 +00:00
dimok321
f3ef9104b1 *Whole lot of cleanup in the cfg.c
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
2010-09-19 20:25:12 +00:00