Commit Graph

  • 5512efd10e * Reverted the video settings used by Wii games/Channels back to r1199. * Fixed greek.lang file to UTF8 * DML: Fixed a possible version detection error due to timezone. * DML: Fixed missing Widescreen in individual settings when using DML v2.1 * DML: Fixed individual settings choices for Japanese Patch. * DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller) Cyan 2012-11-11 13:47:02 +0000
  • 465c94455a General: * Added Devolution version in Credit window. * Added Greek language file. You will need Hellenic font (Thanks nakata) * Changed default path for GameCube Main Folder to usb1:/games/ * Changed default path for devolution folder to be located on the boot device instead of SD. * Changed default URL for Channel's banner animation. * Fixed launching Korean games (Thanks damysteryman) * Fixed meta.xml release date format (Thanks Joostin) Cyan 2012-10-14 16:27:01 +0000
  • 5bf3ea6075 * Added DM(L) version detection and removed user setting. * Added a setting for DML Japanese Patch * Hide DML individual game settings if DM(L) is not installed or is not the correct version. * Fixed device selection when using USB with devolution * Fixed Devolution's launching and game region detection (Fix lag and wrong colors. Thanks to testers) * Prevent Playcount increasing if the game couldn't launch Cyan 2012-08-24 16:55:49 +0000
  • 6b64e0714f * Added a new option to Game Window setting to display banner animation only on Channels layout, other layouts use Rotating disc. * Added new Priiloader 0.8 beta4 compatibility to parental control setting * Added support for Devolution's smaller Memory Card size (min size = 512KB, 59 blocks) * Fixed the auto-completion search bug (Thanks to hvy109 for the patch) * Reworked GUI window for covers download and auto select all choices. Select HQ/LQ/custom/original priority in the GUI settings. * Added banner download from custom URL when GameCube mode is enable. Set the URL manually in the GXGlobal.cfg, http://URL/ will search for http://URL/ID6.bnr and http://URL/ID3.bnr Delete URL to disable banner download. Thanks to Abz for the default URL. Cyan 2012-08-05 17:07:47 +0000
  • acc2349649 * Added back "DML Video Mode" setting (Fix Mario golf) * Fixed in-game video mode (50/60hz) selection screen not displayed and fixed incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games. * Allowed Video Mode setting for Devolution instead of always forcing Disc default. * Added Japanese game fix for memory card access with DIOS MIOS. Cyan 2012-07-22 20:30:59 +0000
  • 07e916bf5c * Split NoDisc settings in two distinct options to prevent confusion. * Hide DM config v2 settings when using config v1 Cyan 2012-07-22 17:08:54 +0000
  • 6ed3f4e59f * Added new DIOS MIOS v2.2 update2 NoDisc setting. * Fixed Devolution config version number and removed forced Wifi logging setting Cyan 2012-07-20 17:26:39 +0000
  • 4d59ed63bf * Added log over WiFi support for Devolution r100+ (always enabled). * Added DIOS MIOS 2.2+ support by adding a version selector in global Loader Settings. Cyan 2012-07-19 20:13:39 +0000
  • 9c38fd50e2 * I Forgot the added file in previous rev. Cyan 2012-07-16 16:11:26 +0000
  • a8f136335f * Fixed launching GameCube games from disc with official MIOS * Added Forced Language settings for GameCube games when using DM(L) * Fixed GameCube games video mode error with DML by removing forced progressive mode when using component cable. * Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't see any picture when forcing 480p) * Added a setting to choose whether to use MIOS or Devolution for GameCube games. * Added support for Devolution: - place Loader.bin from devolution sources in "DEVO Loader Folder". default folder is sd:/apps/gc_devo/ but you can change it. - You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso - You need to place the second game disc ISO in the same folder than the first ISO (untested) - The Memory Card Emulation for Devolution can be: OFF (real Memory Card) ON (saved in /apps/gc_devo) Individual (Saved in the game folder) - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.) Cyan 2012-07-16 16:07:24 +0000
  • 2300f6d872 - added support for Yaz0 decompression on banners and system menu resources (This is needed by some Custom Wii System Menu Themes like the DarkWii Theme. Hopefully now all System Menu Themes are supported as layout.) (thx darkwii and atymick for the info about the used Yaz0 compression in those themes.) dimok789 2012-07-15 05:43:23 +0000
  • d5baaa39e6 * Update menus to detect DIOS MIOS and DIOS MIOS Lite. (Thanks to Fix94 and Dimok). Cyan 2012-06-27 20:01:37 +0000
  • a9cc53784b * Added quick support to DIOS MIOS Cyan 2012-06-23 19:15:12 +0000
  • bc98a39187 * Optimizing previous changes (Thanks Dimok) * Fixed crashing problem when launching a game before banner caching is completed. (Dimok) * Fixed theme downloader stuck at 100% after unzipping. * Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu. * Renamed string "Rename Game on WBFS" to "Rename Game Title". Cyan 2012-06-17 18:02:25 +0000
  • 5a52016f92 * Improved Category filtering. You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. Cyan 2012-06-09 12:20:14 +0000
  • 74eca1d38b * Reverted fixed values from v3.0 * Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file) * Fixed tooltip opacity on Home Button and game icons on Channel grid mode. * Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok) * Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling. Cyan 2012-05-19 13:40:58 +0000
  • 022c0759b2 *updates files for windows installer dimok789 2012-05-12 10:12:22 +0000
  • 499ae813f2 USB Loader GX v3.0: Released on 2012 05 12 dimok789 2012-05-12 09:10:37 +0000
  • d08efe77cc *lanuage files update (thanks to the translators) dimok789 2012-05-11 17:41:22 +0000
  • 11feda685b *fixed problem with loading wrong cheats instead of the selected *fixed possible problem in activating cheats for certain languages dimok789 2012-05-10 19:04:41 +0000
  • c3ad487607 USBLoaderGX_Installer *add release version individual language download URL dimok789 2012-05-10 06:31:19 +0000
  • 629d20e270 USBLoaderGX_Installer *add release version individual language download URL dimok789 2012-05-10 06:31:19 +0000
  • 378463e838 remove debug stuff dimok789 2012-05-09 19:33:27 +0000
  • deddf31907 *removed DML video mode setup, the main loader video mode is now used as reference *added an option to force interlace mode on GC *fixed force prog mode on DML 1.4 *fixed a bug in detecting new titles ("new" mark) *removed "Loader Mode" setting from global settings as it is setup on main view *removed "Search Mode" setting from global settings as it is setup on search window *corrected copy/paste bug in theme text *changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore) *fixed missing OK button on prompt window on gc multi disc install dimok789 2012-05-09 19:27:54 +0000
  • b943111ab5 branches: *add sources for WifiGeckoReader WifiGeckoReader dimok789 2012-05-08 18:35:30 +0000
  • 90372c0720 *preparation for new installer dimok789 2012-05-08 15:09:29 +0000
  • 83e7aadaa4 *preparation for new installer dimok789 2012-05-08 15:09:29 +0000
  • d0a4f7c80a dimok789 2012-05-07 19:02:21 +0000
  • adb06f7e35 more preparation for new update function dimok789 2012-05-07 18:53:59 +0000
  • 7c47ca9e5e preparation for new update function dimok789 2012-05-07 18:14:43 +0000
  • 070b77548a OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. dimok789 2012-05-06 10:59:58 +0000
  • 53f7aab136 Forwarder: - fixed endless waiting for slow HDD (now really 10 secs timeout) - added missing ext2 unmount Thanks to FIX94 for pointing at those two bugs. USB_Loader_GX_Forwarder dimok789 2012-04-21 21:02:36 +0000
  • 1c150901e4 Forwader: - fix crash on drives with physical sector size > 512 bytes dimok789 2012-04-21 09:13:08 +0000
  • 1d598eed90 *change font character texture to I4 which uses half as much memory (less cache memory) *fix crash on missing <app> tag on meta.xml files *removed pngu which is not needed, changed screenshot function to use libgd instead *fix gui freeze after uninstall *fix resorting of game list after uninstall *fix bug in aif decoding (fixes some banner sounds) *fix bug in wav decoding (fixes some banner sounds) *added new option to force titles from disc header *changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried). *some language files update dimok789 2012-02-29 19:52:36 +0000
  • 8f8f6daa55 *updated file system libraries (see R1153) *fixed mount of game discs with virtual pointer strtoul 2012-02-13 20:49:50 +0000
  • d90a6f0429 branches: *updated libntfs-wii to version 2012.1.15 *updated libext2fs to e2fsprogs 1.42 *updated libfat to R4883 strtoul 2012-02-13 20:26:22 +0000
  • 5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94) *restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup strtoul 2012-02-09 21:18:16 +0000
  • df7022870c * fix portlibs in the makefile, yet again giantpune 2012-02-06 01:28:42 +0000
  • c7411c9200 *added option to adjust screen for overscan TVs *optimized use of memory (sizes over 30kb go to mem2 now first till it runs out) *avoid use of mem2 area used on IOS_Reload (first 2 mb) *fixed bug in aiff sound playback. breaked some banner sounds *fixed boot of We Dare again (stupid channels added in the pattern again :P) *unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush) strtoul 2012-02-05 18:38:26 +0000
  • b78388e779 *fixed possible crash in grid layout *change default virtual pointer speed to 0.18 *added instruction invalidation of dol areas before starting them *corrected PAL60 system default video mode set *fixed loading titles when titles from wiitdb is OFF *removed buggy lz77 implementation and use the one known working *fix small scrollbar bug when having only 1 item *fix launch of dollz compressed dol files (thx FIX94) strtoul 2012-01-23 21:26:41 +0000
  • 63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. *added channel hooking (real and emu). *proper catch of none existing cheats on server if file is not found *added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels) *improved handle of cached titles. (on first boot of this revision the cache title file will be renewed) *settings title, keyboard text and key color can be changed by themes now *added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776 *add flush of homebrew memory before launching app_booter *change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case. *added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol) *fixed loading ocarina files from SD when doing nand emulation from SD *fix port libs includes reference in Makefile strtoul 2012-01-08 18:24:46 +0000
  • b9c86e8db9 *fixed reading game titles from disc header on fat32/ntfs/ext (Issue 2034) *moved low mem and video setup for channels after loading the dol (fixes/corrects video mode, little video flash on startup of channel and might fix some other stuff. hopefully doesn't brake some channels) *removed duplicate memory flush/patches *code optimizations strtoul 2012-01-05 22:26:45 +0000
  • a1e6c04b89 *Fixed Save game extraction for channels. It will extract to EmuNand Channel path. *Fixed Ocarina code downloading for Channels. *Moved portlib reference in makefile to fix possible compiling errors. (Thanks to Dimok for all those changes) *Update French and Italian language. Cyan 2012-01-04 20:10:38 +0000
  • d575365c53 *Language update. (Dutch, French, German, Italian and Japanese) Cyan 2012-01-03 18:55:37 +0000
  • f33d8c6b37 *bugfix on variable update when installing wad (small cleanup right before commit without test :\) strtoul 2012-01-01 21:11:17 +0000
  • 0a703894e7 *Added direct install/uninstall of wad titles to the emulation nand path in the feature setting *removed source for wad installation to real nand completely *apply of title rename to cached titles *add listing of 00010004 titles on real nand *add rename of internal used id of all HBC versions to JODI for GameTDB to find it *converted all ogg sounds from 44.1 khz to 48 khz *some source cleanup/movement strtoul 2012-01-01 17:58:10 +0000
  • 114b6fefaa *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing *changed install game function to call to be equal on + button and from the new disc prompt *fix for ocarina codes when using more than 255 codes (brawl+) (untested) *fix crash in HDD settings when no HDD is initialized *add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwards strtoul 2011-12-30 18:37:44 +0000
  • fffd644e67 *added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel *fixed crash with 3D cover grabbing (old pointer method was still used) *some clean up strtoul 2011-12-29 08:26:49 +0000
  • d9be1719be strtoul 2011-12-28 16:29:45 +0000
  • a66a30a771 *removed buggy focus system completely (it was never working correct) *added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu) *fix reinit of cheatcount on download of new file *moved installation window to be on top of main window *added game installation cancel *added nand extract cancel *added back extract of save feature for a real nand channels *added auto position of progress window messages in vertical direction depending of how many are used at the same time strtoul 2011-12-28 16:27:30 +0000
  • 16cf771891 *removed necessary syncing of partition header on installation of games (fix for the long wait on 100% game install) *added init of the game partition uppon starting a game install without previously having the "wii game mode" *added cheat update button to redownload the cheat text file *the partition size text is now only shown if the partition was initialized *fix in return to patch (bug added with r1135). the old method of patching was always used even on d2x. *a few code cleanups strtoul 2011-12-28 09:55:00 +0000
  • 26c0ee7ce9 *added import of channel type on category import from GameTDB (VC-N64, WiiWare.....) *added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild. *fixed a few mem leaks in GameTDB parser strtoul 2011-12-23 22:04:27 +0000
  • 54fc7320f9 *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble) *added refresh of partition size when activating wii games mode from none wii games mode *fixed playback of some BNS banner sounds *moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader) *improved detection of game partition when starting the loader without configs (fresh start) *fixed remove of unused cached titles on wiitdb load strtoul 2011-12-23 15:48:20 +0000
  • 76df2b26b6 *fix reloading into another IOS before launch of game *add loading of wii games / nand channels / emu nand channels in all combinations into one list *add button on main view for quick choice between the combinations of the three *add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel *removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present. *removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again. *some preparations for the upcoming stealth mode feature of the d2x cIOS *isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access) *removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels. *removed unused settings for channels from the per game setting *changed default partition to 0 when starting with fresh settings (instead of -1 wtf?) strtoul 2011-12-22 22:44:48 +0000
  • 616b1bdf4c - add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list) - fix booting wii discs when starting without a HDD (channel mode) - add parental control option to block priiloader override on return to system menu - add prompt asking for downloading new language files when trying to update and no language files exist yet - reduced amount of checks for inserted disc (now every 100ms) - fixed booting gamecube games (datatype bug for mount method) - fix winnertag for gamecube games - add per game nand emu path setting strtoul 2011-12-20 21:41:00 +0000
  • 5cbb7e69fd *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-)) *Optimized TMD loading. Removed unnecessary accesses to it. *Fixed ocarina path loading for channels *Optimized device shutdown before game/channel start *A few code optimizations strtoul 2011-11-20 10:46:07 +0000
  • a14051ecca * minor optimization - make LIMIT not evaluate stuff like "atoi(balbla+strlen(stuff))" 3 times giantpune 2011-11-17 03:28:54 +0000
  • 20a34e93d6 * change makefile to allow using the portlibs folder for the ported libs giantpune 2011-11-17 03:12:38 +0000
  • 6171ba5980 *Fixed ocarina not loading the gct file. *Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) *updated French, Japanese and Italian language. Cyan 2011-11-15 21:01:25 +0000
  • f307f60c00 *Added banner sounds for channels (emu and real nand) *few cleanups strtoul 2011-11-13 09:09:27 +0000
  • c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation) * added direct list of emu nand channels without activating emu nand (for speed up) * removed autoclose of search bar and changed the search engine to have both methods * added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window * added autocomplete if only one search character is available and more than one match * added seperate path and setting for emu nand channels/saves * added caching of emu nand channel titles * fixed a few alignment issues when activating emu nand (thanks daveboal) * some minor clean ups strtoul 2011-11-12 18:14:09 +0000
  • 164889c917 Searchengine changed: now find games, that hath the search string in it. e.G. "SPOR" find "ea SPORts", "mario SPORts mix", "SPORe heros" and so on. ardi@ist-einmalig.de 2011-11-11 20:15:29 +0000
  • baff754740 *Updated language files for v2.3 and current trunk revision strtoul 2011-11-08 19:27:27 +0000
  • afb3b68349 *Update and fixed a few thins in libext2fs-wii. For changelog see http://code.google.com/p/libext2fs-wii/source/list strtoul 2011-11-05 18:50:49 +0000
  • 08fbbb455a *Update and fixed a few thins in libext2fs-wii. For changelog see http://code.google.com/p/libext2fs-wii/source/list strtoul 2011-11-05 18:50:49 +0000
  • 2a79b36b77 *Reverted fixed values of release version and redirected language files download to trunk again *Added delete of full cover on art work uninstall and game uninstall *Added delete of CSettings object on compiling for another IOS than 249 dimok321 2011-10-25 19:51:50 +0000
  • 513cca71c3 * Fixed url for wiitdb.zip * Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures. * Release preparations dimok321 2011-10-22 10:37:58 +0000
  • 49e0122ac0 Release Candidate 1: *Changed everything from WiiTDB to GameTDB (using new host and name) *Added quick switch between system font and old font (fixed memory leak in font change) dimok321 2011-10-21 18:48:10 +0000
  • 4ce0b624d1 *Added nand extract feature. You can extract everything or enter a path to a directory or file which to extract. *Added cancel button to progress for extracting all saves or nand paths dimok321 2011-10-01 10:41:00 +0000
  • c0b305b163 cyan 2011-09-25 09:53:36 +0000
  • 4fd8bea2f5 * Fixed extracted save's path on EmuNand. cyan 2011-09-25 09:49:04 +0000
  • 174749c3c0 * Added prompt before extracting all saves to EmuNand. * Extract saves to EmuNand for all unfiltered game list. * Added extraction path 00010004/ for games with installable channels (Mario Kart, Wii Fit, etc.) * Fixed scrolling bar display in menu lists. * Language files updated cyan 2011-09-24 13:42:32 +0000
  • bde6d2e558 dimok321 2011-09-23 23:51:37 +0000
  • e504a5efc3 *Reworked option browser *Fix crash in cheat menu when the browser has an empty entry *Improved detection of not existing cheat txt files (404 Page Not Found) *Added a per game save game extraction to emu nand (right now only from /title/00010000/, others will come when users report which are needed for which games :P) *Added feature to extract all save games to emu nand *Added proper message to install progress bar to show when install is really finished and a game list reload starts (wait time is taking too long sometimes) *Fixed a little bug in the progress bar *Several code optimizations *Changed default make file build to IOS249 build since most people use d2x now dimok321 2011-09-23 23:49:18 +0000
  • ed32925cf0 damn svn client... dimok321 2011-09-10 20:14:58 +0000
  • da3619df6c *Removed commited files by mistake dimok321 2011-09-10 20:13:42 +0000
  • 6718070812 *Added "Remember Unlock" option. If set to OFF the loader is locked on startup if a parental password was setup. (Issue 1954) *Added hide of password when entering unlock password. (Issue 1847) *Added Priiloader override on returning to Wii System Menu *Fixed issue with filebrowser not jumping back to first directory entry on directory change. dimok321 2011-09-10 20:08:12 +0000
  • bb0ab04e51 * Added a GUI option for Play count display. * Fixed hooktype reading for game's settings. (Dimok) cyan 2011-09-04 10:13:47 +0000
  • e43c9b108d *Added per game NandEmu, Hooktype, WiirdDebugger setting *Disabled try to mount of drive when no disc is inserted *Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed *Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info) *Fixed loading default values for new added game settings dimok321 2011-09-03 09:39:26 +0000
  • a0a669a00a Updated language files satellic 2011-08-17 19:27:33 +0000
  • cad13f704c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) *Added check for d2x IOS for Nand Emu again (now it's valid) *Added different hooktype and wiird debugger (see "Loader Settings") (thanks GeckoOS for the sources) dimok321 2011-07-29 20:59:31 +0000
  • 999f97f25a *Removed check for d2x cIOS right before activation of NAND Emu because it is invalid at that place in code (fix for nand emu) dimok321 2011-07-26 19:34:16 +0000
  • 372717aaa0 *Fixed crash when changing NAND emu path to USB *Creating the missing NAND folders when needed (Allows the "Partial" Nand Emulation to work with no NAND at all on the drive) dimok321 2011-07-26 08:57:12 +0000
  • 973d8b2005 *Fixed compile error *Converted every 4 spaces to a tab to make the source consistent on those dimok321 2011-07-25 22:28:22 +0000
  • a661109541 Forgot to remove two unneeded files dimok321 2011-07-25 17:57:06 +0000
  • 8a21f92f0b USB Loader GX *Properly sync video after flush to avoid possible green flash *Moved argument command line also to mem2 to avoid overwrite of it dimok321 2011-07-25 17:50:03 +0000
  • 61fd18e438 USB Loader GX *Properly sync video after flush to avoid possible green flash *Moved argument command line also to mem2 to avoid overwrite of it dimok321 2011-07-25 17:50:03 +0000
  • de2fbe11fa *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION. dimok321 2011-07-24 16:32:09 +0000
  • 4a2899ac38 *using new app_booter for homebrew booting (see WiiXplorer changelog) *reload back to entry ios when starting homebrew instead of starting it in cIOS *removed limit of .csv and .txt gamelist creation *fixed META.XML format *Added use of the internal Wii System Menu font (removed old one) (thx to giantpune and r-win) *Changed default Font Scale to 0.8 to fit with the new font. If you don't reset configs it's recommended to change it manually in the settings to 0.8. dimok321 2011-07-23 19:49:51 +0000
  • 1618b4b1e0 USB Loader GX Release V2.2 New: - Added game categories and filter games list by categories (Can be imported from WiiTDB). - Wiinertag support. - Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). - New ehci modules by Rodries with better drive compatibility. - Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. - Added Sneek Video Patch mode. - Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. - Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). - Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) - Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) - Added two new settings menus - Added saving of game browser position when returning to USB Loader GX dimok321 2011-06-29 20:45:40 +0000
  • f8ae27c2e2 USB Loader GX Release V2.2 New: - Added game categories and filter games list by categories (Can be imported from WiiTDB). - Wiinertag support. - Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). - New ehci modules by Rodries with better drive compatibility. - Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. - Added Sneek Video Patch mode. - Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. - Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). - Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) - Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) - Added two new settings menus - Added saving of game browser position when returning to USB Loader GX dimok321 2011-06-29 20:45:40 +0000
  • 60b5774441 Updated langfiles satellic 2011-06-27 13:37:39 +0000
  • cf21f13f39 *Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran) *Improved memory usage on category xml creation. Thanks to NJ7 for all the tests he ran here too) *Changed TinXML to not throw an exception on every allocation fail but to return a 0 pointer *Fixed crash with categories and disabled "Titles from WiiTDB" *Compilation fix (forgot to remove some xml.h) *little fix in themes xml downloader (thx dj_skual) dimok321 2011-06-26 21:38:05 +0000
  • 53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved. *fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken) *fixed freeze on 0 games and gameGrid *added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower) *made showing categories on game details screen limited by the space available *removed alt dol prompt on "default" setting for d2x users *Added a Block SD Reload option dimok321 2011-06-25 19:50:57 +0000
  • 3994181361 *fix for loading games of NTFS partitions with sector size > 512 (thx oggzee for pointing it out) dimok321 2011-06-24 19:37:01 +0000
  • ac1c249bf3 *fix for loading games of NTFS partitions with sector size > 512 (thx oggzee for pointing it out) dimok321 2011-06-24 19:37:01 +0000
  • 0f4eb6b209 *several code optimizations *added saving of game browser position (on all modes) *several cleanups and small fixes *added a "Block Category Menu" setting *fixed bug with parental block and game settings (thanks NJ7 for finding it) *fixed "All" not being translated in category menu dimok321 2011-06-24 19:11:36 +0000
  • 7210addaf2 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) *modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23 ehcmodule_rodries dimok321 2011-06-22 17:57:37 +0000
  • f6c9003574 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) *modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23 dimok321 2011-06-22 17:57:37 +0000
  • a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) *modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23 dimok321 2011-06-22 17:57:37 +0000