dborth
dcfbbbc000
shrink file selector font size, increase to 10 entries
2009-06-18 05:50:09 +00:00
dborth
7fdcb6f1c4
button mapping cleared on Home press
2009-06-18 04:48:10 +00:00
dborth
99e23f239c
only update battery images when required, GB mono changes
2009-06-17 07:47:22 +00:00
dborth
739d2b24f4
2009-06-07 18:03:31 +00:00
dborth
3adc7865be
cleanup while loop vars
2009-06-02 06:48:55 +00:00
Carl.Kenner
fd1fdc585c
partial cleanup of Tantric's palette saving/loading disaster code
2009-06-01 12:36:56 +00:00
dborth
a8eb751e40
partial cleanup of palette saving/loading disaster code
2009-06-01 07:20:23 +00:00
dborth
c04fcf573f
fix update window causing crash, misc tweaks
2009-05-30 18:32:24 +00:00
Carl.Kenner
83a1f38626
Palettes are working well now.
2009-05-30 18:11:59 +00:00
dborth
ba6a55d50c
correction for home menu popping up on game load
2009-05-30 06:47:05 +00:00
dborth
b269d3583d
fix for SMB, misc improvements
2009-05-30 06:27:47 +00:00
Carl.Kenner
5a8546d5bf
Why isn't this working???
2009-05-29 20:04:11 +00:00
Carl.Kenner
8947904911
Fixes for issues 96 and 113. Stops constant rumbling and stops palette flickering in Megaman 1 (by disabling palettes for that game).
2009-05-28 14:15:56 +00:00
dborth
dd90a80436
GUI behavioral corrections
2009-05-28 07:08:01 +00:00
dborth
0998b084ea
fix exiting to game from re-entering menu
2009-05-28 04:20:04 +00:00
Carl.Kenner
05b8deb22a
Fix for issue 102. Colour can be turned on and off freely.
2009-05-27 18:40:32 +00:00
Carl.Kenner
16e3e02d15
GB Palette editing (saving doesn't work yet).
...
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00
dborth
8a3d3fa8c5
finalize 2.0.2
2009-05-26 06:09:58 +00:00
dborth
e4e4624a29
add option to disable rumble, auto-determine if HBC stub is present
2009-05-20 05:23:49 +00:00
dborth
6ed7f2e8ee
remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode.
2009-05-12 06:59:05 +00:00
dborth
ba017944fa
more stable threading, file IO corrections, inline video functions
2009-05-06 06:36:59 +00:00
dborth
19b0209048
improve scrollbars, minor UI tweaks
2009-04-27 07:00:14 +00:00
Carl.Kenner
6cf91fd3c4
Fixed "Match Wii Controls" button image. It needed to be a picture of a Wiimote and Nunchuk, not a SNES gamepad. (On Gamecube it now uses a picture of a Gamecube pad).
2009-04-26 23:08:55 +00:00
dborth
55be4e80b7
minor changes
2009-04-26 23:06:00 +00:00
Carl.Kenner
b44c57f6a8
Solar Sensor button added when using a Boktai ROM. Unlike the old version, in this version the button will be stuck on "Night Time" if you try to set the weather at night when there can't be any sun.
...
Note that the weather setting is deliberately not saved since weather changes every day.
2009-04-26 22:48:24 +00:00
Carl.Kenner
8f6b66091e
"Unsaved progress will be lost. Are you sure?" on Reset or exit game.
2009-04-26 21:08:24 +00:00
Carl.Kenner
ad6ce0bcb7
Fixed saving of Game Settings when exiting Game Settings via the Close button instead of the Go Back button.
2009-04-26 20:11:30 +00:00
Carl.Kenner
770cfeaec2
Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc.
...
MK3 even changes palettes depending on what character you choose.
2009-04-26 00:05:49 +00:00
Carl.Kenner
b02f07b457
Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls).
2009-04-25 12:09:13 +00:00
dborth
e8f54e3d56
new option to force a video mode, PAL video mode changed
2009-04-22 18:24:05 +00:00
dborth
6675c3c3db
menu disabled when loading a game
2009-04-21 22:10:39 +00:00
dborth
ef6579decf
improve menu close transition
2009-04-19 07:34:46 +00:00
dborth
884ccc90a6
corrections/improvements to game saving
2009-04-15 06:01:08 +00:00
dborth
2ea1ae5bdb
save menu settings
2009-04-15 03:24:40 +00:00
dborth
f19f838274
restructure GUI, add multiplayer support, utilize new trigger input structures
2009-04-14 05:24:01 +00:00
dborth
45dc96a3d5
correction to battery level
...
better handling of multiple wiimote cursors on-screen
code refactor - move trigger class definition to gui.h
better filebrowser scrollbar
2009-04-13 08:44:19 +00:00
dborth
993a3eb00f
minor bugfixes
2009-04-09 07:17:06 +00:00
Carl.Kenner
32fe744ae7
Fixed bug (of new menu) with saves never loading and automatically being erased.
...
Now when you choose a game it looks for a save with "Auto" on the end to load, and if it doesn't find one, it looks for a save with nothing on the end and loads that instead.
2009-04-08 22:58:21 +00:00
Carl.Kenner
1eae7aeb57
Added "close" button to main menu. Not being able to get back to the game from the main menu was driving me (and users of snes9x gx) mad.
2009-04-08 12:34:25 +00:00
Carl.Kenner
26f4dc1443
Added "Keyboard & Mouse" and "Match Wii Controls" to control settings.
...
Fixed shift key bug.
Keyboard and mouse aren't implemented in the menu yet, but work in-game.
2009-04-08 11:24:39 +00:00
dborth
9ed52afbb7
corrections to SRAM/snapshot saving and loading
2009-04-08 08:11:46 +00:00
Carl.Kenner
52179a367c
Fixed Video menu bug (position did zoom and zoom did nothing).
2009-04-08 07:50:16 +00:00
dborth
afd2335815
new menu
2009-04-08 07:08:12 +00:00
Carl.Kenner
5727662110
Much improved Wii controls, especially Zelda, now falls through to configured controls.
...
Added controls for One Piece.
Fixed in-game cursor.
Removed annoying rumble from Minish Cap items screen.
Added change list and instructions to readme.txt.
Moved some of the functions from gameinput.cpp.
I think it is ready for release.
2009-04-02 23:41:09 +00:00
Carl.Kenner
f4715d3c26
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
...
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
dborth
bf304d5b82
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
dborth
093dca1d66
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
dborth
3aa8137e81
minor bug fixes, auto-update feature
2008-12-24 07:52:35 +00:00
dborth
e03dd275f7
improve device thread, change pref loading
2008-12-18 23:21:51 +00:00
dborth
18e267b1f0
rewrite file code
2008-12-18 18:58:30 +00:00