ekeeke31
8834abaa74
added configurable lowpass filter
2009-08-11 08:18:46 +00:00
ekeeke31
c0179e7ed4
fixed YM2612 output limiter
...
modified resampler frame length calculation
2009-08-09 16:10:44 +00:00
ekeeke31
cfa4a08211
fixed m68k 32 bits writes at memory boundaries
...
fixed UKM3 memory map being incorrectly reseted
added LFO current steps to YM2612 context
fixed IO reinitialization in controllers menu
2009-08-09 09:33:48 +00:00
ekeeke31
5b888e725b
added proper IO initialization routines
...
improved cartridge structure
added Lock-ON hardware emulation (Sonic & Knuckles)
added cartridge ROM mirroring support (required for Lock-ON emulation)
2009-08-06 18:31:05 +00:00
ekeeke31
e0737ff395
fixed Savestates
...
reverted SN76489 core changes (problem with Sonic 2 first level music, more investigations needed)
2009-08-05 07:02:09 +00:00
ekeeke31
f404e9eaa9
Fixed Game Genie option menu
...
Added more EQ options in audio menu
2009-07-30 07:15:54 +00:00
ekeeke31
d112fb72a2
+added Game Genie hardware emulation (Game Genie ROM is now fully supported)
2009-07-29 15:34:25 +00:00
ekeeke31
dbc4d02fea
~implemented faster/better FIR resampler, removed libsamplerate
...
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
4835860232
~improved DIVU/DIVS/MULU/MULS timing accuracy (68k core)
...
~optimized 68k execution
~reverted recent changes to LFO phase modulation, need more testing (ym2162 core)
2009-06-23 16:38:29 +00:00
ekeeke31
aa970d66a6
~optimized 68k execution/interruptions
...
~re-enabled Address Error emulation
2009-06-05 17:31:46 +00:00
ekeeke31
a0fe59e1fc
~fixed VDP bug from last revision
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~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00
ekeeke31
32ac31a997
~VDP code cleanup/optimization
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+added VDP palette bit support
2009-06-02 17:02:06 +00:00
ekeeke31
1cfb7e6f44
+implemented Blip Buffer linear interpolation in SN76489 core
...
+optimized SN76489 core
+added configurable SN76489 Noise boost
+added savestate version check
2009-05-27 14:07:14 +00:00
ekeeke31
adcd65f2f4
+ added 3-Band Audio Equalizer support
2009-05-26 16:40:35 +00:00
ekeeke31
7b7fa4123d
~fixed H32/H40 modes transition
...
~fixed overscan horizontal width in both modes
+added MessageBox support [GUI engine]
2009-05-19 16:14:43 +00:00
ekeeke31
b08e66855a
+added proper license/copyright stuff
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~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
4eb8d17acf
[-]removed Gens YM2612 core support
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[~]fixed YM2612 context restore
[+]improved YM2612 emulation accuracy (BROKEN)
2009-02-25 16:53:28 +00:00
ekeeke31
6f65ac3f15
fixed audio/video synchronization, preliminary GX gui implementation
2009-02-22 19:57:41 +00:00
ekeeke31
43fd560e55
optimized some float/int conversions, added -fomit-frame-pointer flag
2009-01-28 16:43:15 +00:00
ekeeke31
c8d27f6740
finally fixed interlaced mode, reimplemented frame counters
2009-01-13 20:02:06 +00:00
ekeeke31
4dbedcdc04
fixed original interlaced mode desync (hack)
2009-01-08 19:01:16 +00:00
ekeeke31
cb7149fb6b
added support for one EEPROM game, code cleanup
2009-01-07 17:12:03 +00:00
ekeeke31
0e86a15c09
fixed crash issue
2008-12-20 20:36:37 +00:00
ekeeke31
fefc260ec4
sound rendering test, updated DOS/Win32 ports
2008-12-18 17:13:47 +00:00
ekeeke31
8ea80d38a5
rewrote file interface
2008-12-10 18:16:30 +00:00
ekeeke31
35530e0ee3
fixed SVP DMA, fixed bug with interlaced mode, added backdrop color for NTSC filters
2008-12-07 19:31:50 +00:00
ekeeke31
c4c78f58be
fixed cart mapper, code cleanup
2008-12-05 16:26:57 +00:00
ekeeke31
0165ac387f
huge update
2008-12-04 19:32:22 +00:00
ekeeke31
1a730e7183
modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters
2008-11-13 07:24:30 +00:00
ekeeke31
fbf4c2be5a
updated SDL port
2008-10-13 16:07:02 +00:00
ekeeke31
41ffdefb1d
various modifications
2008-10-12 19:56:35 +00:00
ekeeke31
b87381a068
fixed HBLANK/HINT timings
2008-09-18 15:08:47 +00:00
ekeeke31
1747f1b060
2008-09-13 15:42:24 +00:00
ekeeke31
deec7ecd2f
adjuster HCOUNT/HINT timings, improved fast menu scrolling, removed unused SRC algorithms
2008-09-13 15:37:15 +00:00
ekeeke31
f2fdbc4e4d
fixed input system rested when loading a new rom, fixed sega mouse buttons being inverted, SRAM are not compressed anymore, fixed B button on wiimote when emulating lightguns
2008-08-26 16:00:43 +00:00
ekeeke31
189157a408
fixed audio buffer allocation, added icon for SDL/win32 version
2008-08-25 19:38:03 +00:00
ekeeke31
fb9c8eeb19
fixed bug with sound output, fixed vdp latency during VBLANK, improved SDL/DOS ports
2008-08-22 15:58:49 +00:00
ekeeke31
6749058dad
updated SDL and DOS versions
2008-08-21 20:34:00 +00:00
ekeeke31
fb15609c9e
restored from bountysource
2008-08-07 12:26:07 +00:00
ekeeke31
0f863ec61b
2007-08-21 21:00:54 +00:00
ekeeke31
16cdbc33d2
added cycle accurate sample generation
2007-08-20 19:44:24 +00:00
ekeeke31
59d5d78af5
2007-08-16 16:02:24 +00:00
ekeeke31
60d3cac5c8
fixed SRAM initial state
...
added vdptiming autodetect
allowed TIME register read
modified HBlank end
2007-08-12 15:02:32 +00:00
ekeeke31
ffbb7b6cb1
fixed alttiming
2007-08-11 18:03:15 +00:00
ekeeke31
9f58e7bf8b
fixed interrupts
...
fixed Hcounter
2007-08-11 17:32:50 +00:00
ekeeke31
217ca8de3f
2007-08-10 20:34:06 +00:00