- fixed using 1 or 2 to change sourceflow.
- fixed deleting cached wfc cover when you use X to delete a game.
- fixed showing number of games when you turn favorites on or off.
- added missing *BI2 = 0x817E5480; to Disc_SetLowMem() for wii games.
- added missing memcpy((void*)0x80001800, (void*)Disc_ID, 8); needed for debugger and ocarina cheats engine.
- fixed default setting for savegame emulation back to OFF (0). v5.5.0 and v5.5.1 new clean install's would set it to FULL (2) which caused wii games to crash on boot up. if you have this issue you can simply go to main settings>nand emulation settings and set it to OFF.
- changes to STexture::fromPNG() to hopefully clear up the out of mem issue when downloading and converting the cover png to a wfc cache file.
- v5.5.2
- changed the order of bootup settings
- (wii and GC) changed prefer_usb to preferred_partition. defaults to -1 (not used), else 0(sd), 1(usb1), 2(usb2) etc...
- beta 9
contains a regular expression, files can be
excluded from the games list again. A typical
use case is the exclusion of all disks except
the first one in multidisk games.
- fixed a minor issue when changing a plugins rom dir but then exiting the source menu via B button without selecting a source, it wouldn't reload the current coverflow but now it does.
- now when you have only the front cover image wiiflow will use that platform's custom blank cover image for the spine and back of the cover.
- made source menu setup menu's more noticable when you switch from select a source to selecting a plugin and back. before it was hard to tell you had moved to a new menu cause they look nearly identical.
- added wiiflow/covers/homebrew_small folder so when using homebrew smallbox mode you can use your own custom covers instead of the apps icon.png
- fixed music resample to 48k option on main settings to not crash wiiflow if only one song file in wiiflow music folder.
- fixed displaying music title when you only have one music file in wiiflow music folder.
- fixed saving and loading enabled plugins upon exit and startup. This stops the "no plugins selected" message upon returning to wiiflow when you previously used the Select Plugin Menu.
- fixed custom backgrounds after using the Select Plugin Menu.
- fixed the Source Menu to display source buttons properly when switching tiers or pages.
- fixed refreshing Source Menu buttons after using the options menu to hide them.
- fixed cache covers progress bar to not show when viewing sourceflow and its tiers unless wiiflow detects that a cached cover is missing.
- fixed source on start to only work if their is a source menu.
- cleaned up some of game cios loading.
- fixed crash when pressing 1/x or 2/y buttons (change coverflow layout) when no covers are loaded.
- fixed hiding the wait loading animation when using source menu on start.
- fixed exiting source menu on start via B button so covers show properly.
- fixed using homebrew icon.png's with transparency as covers for smallbox by restoring some old code I didn't understand. But ... sometimes the icon.png textures (.wfc) are saved as empty black boxes.
- if you get an empty black box for your homebrew cover image you can select the cover and click the 'X' delete icon. it will not delete your homebrew app but will instead delete the cover texture file (.wfc). Then you can do reload cache and hopefully your cover will be fixed.
- tried fixing cacheing covers after downloading them. works sometimes. It's a low free mem2 error if using rhapsodii shima theme and having a lot of games. if covers do not appear after downloading then i suggest rebooting wiiflow and doing reload cache first thing or switch to wiiflow's default theme and then download the covers and then switch back to rhapsodii shima theme.
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii.
- changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/
- removed dutag
- changed optimmization from from -os to -o2 to hopefully compile better.
- other minor code cleanup.
- fixed setting scummvm cover's color via plugin
- now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml.
- fixed the random bug where covers sometimes were not cached.
- fixed minor memory leaks via gametdb.cpp
- fixed an issue with using custom backgrounds via source menu.
- added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons
- added the ability to launch a game directly from the game info menu by pressing 'A' on the controller.
- added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it.
- upped to version 5.4.1
- added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set.
- fixed text size of category names on right half of categories menu. They were too small. strangely no one noticed or reported it.
- cleaned up create game list code a little.
- upped to beta 15.
- added prefer_usb option for Wii and GameCube games. when set to yes their partition will be set to USB if USB is connected otherwise set to SD.
- possible fix for homebrew and plugin dol launching by moving ShutdownBeforeExit after loading IOS 58.
- fixed source menu/flow to remember tier filenames and the last selected button from each tier. tier names and button numbers are saved in wiiflow_lite.ini under [SOURCEFLOW] so when you return to wiiflow everything will be as it was when you left.
[GAME/SNAP] is the snapshot. width and height are just random numbers. wiiflow sets those. and the texture is of course set by wiiflow. the x and y are the upper left and the only thing to worry about.
[GAME/OVERLAY] is the snapshot overlay for handhelds. same info as [GAME/SNAP]
[GAME/SNAP_BG] is used for 2 things.
1. the dimensions of the window inside the frame. (x,y,width,height) used so wiiflow can center the snapshot.
2. the texture of the window inside the frame. wiiflow has it set to a transparent image. but you can make and use a solid colored image if you like.
the frame is still [GAME/USER4]
arcade rom clones are not included in the plugins database files to keep the files short. Any arcade rom clones you have will either not be found or will aquire the same ID and title as the parent rom when the CRC of the clone rom is included in the parent roms list of CRC's. you will need to manually edit both the CRC list file and xml database file to include the rom info on any clone you have in order for them to display the correct title and game info. i would think only a small handfull of your roms would be clones.
reload cache may take longer now to create the cached list. I found zipped roms for snes, nes, and others are no problem because even if the filename can't be found the crc does not need to be calculated. it is merely taken from the zip file which already holds the crc. on the other hand, half of my gba roms are unzipped with a gba extension. so my gba list takes 10 seconds or so to make because the crc of the unzipped roms does need to be calculated. mame roms use the filename but if it's a clone then it will calculate the crc of the rom zip file. thus any clones will slow things down unless you add them to the database files mentioned above. I imagine megaCD and PS1 cd games will be slow to reload cache. but at least you only need to do it once or whenever you add or delete a game.
wiimpathy's database files use the no intro naming convention. i'm not crazy about it because it moves any leading 'the' to the end preceded by a comma. in this case i use custom titles ini to put the title the way i want.