Commit Graph

81 Commits

Author SHA1 Message Date
fix94.1
bca5b4dc8e -fixed neek mode wii game loading
-fixed emu nand game loading if the external booter is on the same partition as the emu nand
2013-12-24 15:35:59 +00:00
fledge68
dabf2018d3 -added custom titles support for plugin roms. most useful for mame wii and final burn alpha. In custom_titles.ini add [MAGIC#] of plugin and then put title=new_title without extensions. example:
[4D414D57]
bankp=Bank Panic
blktiger=Black Tiger
btime=Burger Time
bublbobl=Bubble Bobble
digdug=Dig Dug
digdug2=Dig Dug 2
dkong=Donkey Kong
dkong3=Donkey Kong 3
dkongjr=Donkey Kong Jr
duckhunt=Duck Hunt
elevator=Elevator Action
excitebk=Excite Bike
2013-10-02 17:33:16 +00:00
fix94.1
7024dbd621 -fixed disc 2 gc games cant be hidden (untested) 2013-03-27 22:46:18 +00:00
fledge68
d5b16e66da Now you can combine views using the source menu. The source menu now works in two ways. First, the old point and click with 'A' to select a single source. And now, Second, choose the sources you want to see with the 'B' button. They'll click from off to on and back. when done selecting click on the back button or press 'Home'.
Note: The All Plugins source option has been removed and choosing either nand button on mutiple selection loads the nand you last used (real or emu)

The categories_v4.ini had to also be slightly modified to work with this. It will now contain a single 'GENERAL' section which contains the number of categories and the name of each.  A suggestion, I would use the first 20 for bostonbc's genres and ratings and the next ten or so for movie types(mplayerce) and the next ten or so for misc.

When using more than one source the partition selection and emu nand settings in config are disabled for now.

The source button on the main screen still works the same including the d-pad option.

Most of the credit for this goes to Fix94 for setting wiiflow up for this a long time ago.  I just took the 80% of work he'd already did and finished by getting it to work with the source menu.  Note there may be some issues.
2013-01-15 13:54:33 +00:00
fix94.1
0129ca9053 -changed the coverflow cover loader, now it should not run
out of memory anymore, but therefore some coverflow views will
may take longer to load covers
-made that cover case color check easier and faster
2013-01-13 15:45:05 +00:00
fix94.1
c19f116046 -cleaned up debug message system
-improved wifi gecko (now buffers messages, more stable etc)
2012-12-08 16:17:35 +00:00
fix94.1
f57507c4f3 -general code cleanup
-added crc32 buffer and limited checked filesize to 1gb
2012-11-18 13:40:26 +00:00
fix94.1
c08a0710ce -cleaned up gametdb code
-fixed gametdb memory management, now you can reload cache as
often as you want, read synopsis as often as you want without
wiiflow codedumping or freezing anymore after a few
2012-11-03 23:38:39 +00:00
fix94.1
2f4c8fb0fd -cleanup stuff
-fixed rebooting wiiflow with holding down b and pressing home twice
2012-10-21 15:28:00 +00:00
fix94.1
09e5f05eda -fixed some fucked up display names in plugin coverflow 2012-10-20 21:38:45 +00:00
fix94.1
3f55f129a6 -fixed fucked up channel view
-fixed using .wip codes in wii games
-cleaned up this and that
-more compatible way of fixing 002 error (thanks uLoader)
2012-10-19 22:01:30 +00:00
fix94.1
d61801fd3e -more work on the new wii game loader, hopefully you can use
cheats, save emu, nsmbw + pop patch, wanin cios and hermes cios,
and return to wiiflow again (works here with d2x again)
-fixed some important stuff in wiiflow itself, less corruption
of the dol and more static stuff to get it back to stability
2012-10-13 16:57:03 +00:00
fix94.1
3d2363bd78 -set main dol optimize level back to -O2
-set optimize level of booter from -Os to -O1
-added back name addition for gamecube game disc 2
-made gprintf, fmt and sfmt a bit more safe
-removed unneeded char for list check, just wastes memory
2012-10-10 14:03:04 +00:00
fix94.1
fb7cdc4d75 -changed optimize level from -O2 to -O1 to fix some broken PNG
images
-changed list stuff a bit again, it'll take more mem now but
therefore it shouldnt slowdown when having alot of folders
@devs
-added crc32buffer, if you wanna know if the content is OK just
crc32 it :P
2012-10-08 12:44:31 +00:00
fix94.1
85da1d31d9 -changed that list code yet again a bit, possibly fixed a
slowdown in reload cache
2012-10-07 19:59:50 +00:00
fix94.1
b2fa9f672f -nearly rewrote that list code again lol, should be even faster
and smaller now
2012-10-06 16:38:21 +00:00
fix94.1
cbdd8d7ec8 -added some security checks to list generator
(should fix wbfs partitions)
-removed some other unneeded stuff
-fixed some wrong code in return to
2012-10-04 15:16:04 +00:00
fix94.1
4d4e987286 -made game list even more efficient and smaller again
-fixed finding gamecube fst extracted games
-fixed possible plugin display bug
2012-10-04 11:37:53 +00:00
fix94.1
17b9e10a16 -FINALLY rewrote the game list creator code, the new one is faster
and smaller, I cant promise its bugfree though :P
-fixed wiiflow autoboot feature (for programs like crap)
2012-10-03 21:34:37 +00:00
fix94.1
f6e7fd2332 -updated cache system for plugins, it now wont use folder names
for the db files but its plugin magic to prevent double entries
because of same paths for alternative plugins
-removed some annoying debug prints yet again
2012-10-02 19:26:50 +00:00
fix94.1
dd50c080a2 Changed plugin argument system, now you can decide everything,
all previous INIs cant boot any games until you add those lines:
For fceugx, genplusgx, wii64, snes9xgx, vbagx and wiimednafen add:
"arguments={device}:/{path}|{name}|{loader}"
For mplayerce and not64 (havent tested yet) add:
"arguments={device}:/{path}/{name}"
And for scummvm add:
"arguments={name}"
You can also remove the "ReturnLoader" line from the INIs.
Any magicword for scummvm and mplayerce is accepted now, just
make sure in scummvm the "romdir" is still "scummvm.ini".
2012-10-01 19:55:55 +00:00
fix94.1
550ac3356b -made sfmt, wfmt and gprintf faster and more simple
-set down wiiflows entry point from 0x80A00000 to 0x8062000
(saves ALOT of MEM1 for lists etc, so wiiflow should be able to read
in alot of more games in for example plugin coverflow)
-recompiled libjpeg
-removed alot of annoying debug prints
-made the trailer code faster
2012-09-23 12:10:25 +00:00
fix94.1
3420882624 -general code cleanup 2012-09-22 13:47:52 +00:00
overjoy.psm
f9040335a7 Because support for Wiiflow is currently only available in uneek2o and uneek2o is only able to use emulated nand dumps from the first partition on the USB-device the neek2o options are disabled now if a nand dump from another partition or SD-card is used. 2012-09-10 20:23:30 +00:00
overjoy.psm
37787dbcd9 NAND Emulation:
- Fixed Nand Emulation from SD-card.
- Fixed "CheckSave" functions.
- Fixed feature to flash a save file from emulated NAND back to real NAND.
- Some minor code cleanups and bug fixes.

neek2o: (neek2o r93+ only)
- Fixed return to channel function for titles on emulated NAND
- Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain
  If this option is set to "no" the "exit to" option in home menu 
  will launch neek2o SM instead of the "DWFA" channel.
- If the return to channel option is set.. neek2o will return to 
  that specific title if that title exists on the emulated nand, even
  if the title was launched from real NAND.
2012-09-09 22:38:42 +00:00
fix94.1
eba8ab8398 -added new option to wiiflow.ini, "skip_list_check", if you enable
it wiiflow will not check for new games on boot, that will speed up
bootup amazingly for people with alot of wii games (disabled by def)
-disabled extended list check by default
2012-08-22 05:21:15 +00:00
fix94.1
3c4bdd228e sorry for r666 but it was too funny :P
-fixed deleting gamecube games
-fixed wiiflow displaying broken gamecube iso files and then
crash on selection
2012-08-20 19:15:52 +00:00
fix94.1
39e8ceb842 -removed a few unneeded lines of code 2012-08-16 14:09:02 +00:00
fix94.1
971b5bdb52 -improved jpg support, now the cover width and height dont need
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
2012-08-05 13:48:15 +00:00
fix94.1
a36fab3cdd Making things ready for official wiiflow svn ;)
-made wait animation faster
-removed a few unneeded lines in the wait message code
-fixed booting wii games from disc
-fixed possible bug in wii game launching in general
-gecko output again on wii game booting
-converted alot of spaces to tabs, fitting the general wiiflow
coding style
-general cleaning up things
2012-07-25 22:12:17 +00:00
fix94.1
5254ace17c 2012-07-06 00:36:45 +00:00
fix94.1
18373f9f3d -more powerful detection if gamecube game is installed on
sd card by reading the sd card directory (bit slower though)
-made list cache a bit smaller again by using more general
settings, dont forget to reload list cache
2012-06-17 10:22:00 +00:00
fix94.1
d12e9e84d6 -horribly cleaned up and simplified the whole game list loading
code and process, should be faster now, also the list cache should
take less space now
-using "types" instead of magic word now for internal detection, 
faster and easier to handle
-prepared wiiflows code for custom coverflow which can have all
types together (nothing added yet)
2012-06-16 17:03:23 +00:00
fix94.1
452c8b4f46 -setting the O in Okami to a regular one (issue 77) 2012-06-15 14:47:27 +00:00
fix94.1
5457c30a83 -homebrew coverflow view now uses folder names instead of
small and uppercase IDs for cover name and cache (issue 72)
2012-06-14 20:59:18 +00:00
fix94.1
e28f9c3e72 -added download of plugin covers via gametdb, currently only
works with extracted nintendo games (collection is very small
but will grow) as soon as more covers come you can also download
covers for other systems, also added a new option to plugin inis
for this day already, "consoleCoverID"
-updated english help file (thanks seam for info)
2012-06-08 19:29:23 +00:00
overjoy.psm
102157431e * Removed limitations for MEM1 usage
* Moved lots of stuff from MEM1 to MEM2
* Made it possible to select partition for nand emulation (first time config)
* On clean install it will find valid emu nands if they are present in the default folder
* Fixed GameTDB for nand emulation
* Broke background music
* Probably even more
2012-06-07 00:34:47 +00:00
fix94.1
4902807049 -disabled extended list check by default and also if
it is enabled it will only be used for wii games since it
can break other coverflow views from working
2012-06-02 18:33:49 +00:00
fix94.1
1a713f7b3e -we should only display gametdb information if we are not
in emulator and not in homebrew coverflow (issue 52)
-set all wii magic numbers to our global variable
2012-05-27 21:14:40 +00:00
fix94.1
1bd07dc6dc -fixed bin and iso files not displayed in emulator coverflow
-removed hide settings button if no game found to reload cache
2012-05-25 22:05:38 +00:00
fix94.1
6a64e8cb86 -added possibility to delete files in emulator coverflow
-using global variables for magic words now
2012-05-24 18:48:26 +00:00
fix94.1
bd40c72b13 -fixed double gamecube games created 2012-05-22 18:06:43 +00:00
fix94.1
e3e04bd584 -now also reading all subdirectories for emulator coverflow
-corrected small debug print mistake
-set down mem1 usage a little bit
-enabled randomize_music by default
2012-05-21 12:42:10 +00:00
fix94.1
84cf561172 -added subdirectory reading for music files, means you now
finally can have your albums in the music folder organized ;)
2012-05-20 20:05:16 +00:00
fix94.1
eb2a6158bb -limiting mem1 usage (we dont have that much in mem1 so 11mb
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check
2012-05-18 14:10:37 +00:00
fix94.1
0fc21f82a3 -big code cleanup, removed all those SAFE_ and SMART_
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
2012-05-13 15:13:33 +00:00
fix94.1
6abfa87e0e -replaced all safe_vectors by regular vectors, there is no
need of it anymore, also removed miigotus wrapper
2012-05-06 12:03:43 +00:00
fix94.1
4df672d357 -removed alot of unneeded .c_str()
-replaced alot of sfmt with fmt
-replaced a few sprintf with snprintf
2012-05-04 12:30:43 +00:00
fix94.1
d714ded900 -fixed 99,999% herpderp bug that wiiflow freeze when trying
to enter emulator gameview
-set title length copy to 64 chars, not that we get a codedump
2012-04-28 16:52:41 +00:00
fix94.1
6992830ced -fixed problem that game titles were not displayed correctly
if wiiflow was compiled with devkitppc r25 or newer
2012-04-28 13:51:31 +00:00