Commit Graph

313 Commits

Author SHA1 Message Date
getdls
03985f7830 [TMS] Fix texture format scaling
Exclude all but shadow
2018-07-31 12:42:04 +02:00
getdls
c7a9a030b3 [TMS] Typo fix , double define 2018-07-31 10:21:02 +02:00
getdls
6b6ab31bba [TMS] Cutscene shadows, self shading 2018-07-30 22:28:58 +02:00
getdls
259a9e6289 [TMS] Scale shadows
Scales dynamic shadows.
Only shaders generated up untill first chapter
Used regex search replace, so if I missed / broke something, all of the
shaders will have the same issue
2018-07-30 18:47:30 +02:00
Michael
a698b25818 Fix FRN title ids 2018-07-28 11:46:09 -07:00
getdls
d5ef8208fe [TMS] Scale 3rd level bloom/blur
Scaling artifacts was visible in higher resolutions, lights soruces in
the office for example
2018-07-07 15:52:09 +02:00
getdls
a3ebab0b85 Revert "[TMS] gampad aspect test 2"
This reverts commit c8a057b564.
2018-07-05 00:47:45 +02:00
getdls
c8a057b564 [TMS] gampad aspect test 2
Why was the gamepad scaled from 1280??
2018-07-05 00:17:41 +02:00
getdls
47359193d5 Revert "[TMS] Aspect fix WiiU Pad"
This reverts commit 58027b1a6e.
2018-07-04 23:59:23 +02:00
getdls
58027b1a6e [TMS] Aspect fix WiiU Pad
Testing : Since gamepad res is unique, it should be possible  the aspect
ratio correct in any game by simply not scaling the width to Ultra
wide..
2018-07-04 23:32:07 +02:00
getdls
687b2a2442 [SM3DW] Fix lensflare 2018-07-02 18:10:55 +02:00
getdls
b7e05e4e45 [TMS] Build check 2018-07-01 00:32:43 +02:00
getdls
a55831c43c [TMS] Ultra wide aspect
No GUI, just 3d so far.
2018-07-01 00:24:53 +02:00
Michael
70bd6c3e00 fix color splash blur
before: https://cdn.discordapp.com/attachments/235194499343712256/461363940073406464/2018-06-26_19-55-27.png
after: https://cdn.discordapp.com/attachments/235194499343712256/461365095080001536/2018-06-26_20-00-03.png
2018-06-26 20:06:51 -07:00
Michael
c575d39c71 Revert "Add Ultrawide to RoL"
This reverts commit adc5e21601.
2018-06-24 22:30:29 -07:00
Michael
adc5e21601 Add Ultrawide to RoL
giving shit games goodies they don't even deserve
2018-06-24 14:37:08 -07:00
Michael
d152a36515 fix a bloom shader 2018-06-23 23:45:23 -07:00
Michael
f087d0ec7f More FRN shader fixes 2018-06-08 23:58:52 -07:00
Michael
ea20f69641 Fix FAST Racing NEO, fixes #221
Some thing still look a bit off from my testing, but at least it's playable now.
2018-06-08 21:59:45 -07:00
Michael
fd38d4e787 Remove course preview textures, fixes #224 2018-06-03 00:19:48 -07:00
Michael
180ddb444a Move Squid Sisters TV UW fix back to main pack 2018-05-28 10:52:39 -07:00
Milan
9f9e90e4e3 Splatoon Ultrawide fixes (#209)
* Attempt to fix Squid Sisters TV

* Menu and TV UW fixes

* Adjust Crementif's fixes

* Add 48:9 for testing only

Will be reverted before push to master.

* Fix resolution of the TV render

* Fix character selection background

Already buildscripted

* Add another background shader

* Add experimental GUI stretch fix

This will only stretch the background and not the GUI unlike previously using a conditional

* Fix Squid TV without side-effects

* Add UW fix for screen inked and some blur

Pretty much done with all this UW stuff. Some minor imperfections but nothing to major and worthy of fixing, atleast currently.

* Revert added resolution for master merge

* Revert TV fix by 48:9

* Revert Ink Splat fix at 48:9

Will probably be fixed tho for every resolution.

* Replace with Splatoon ultrawide fixes pack
2018-05-28 10:48:13 -07:00
Crementif
719906c120 Add star size addition
GL_VERTEX_POINT_SIZE got enabled in the latest Cemu version, so now we can create a workaround to simulate how the stars look on the console.
2018-05-26 01:06:37 +02:00
Michael
53840f288c fix some fast racing neo shaders
doesn't fix borken display
2018-05-19 13:49:54 -07:00
Michael
a45d61a363 Fix Color Splash AA 2018-05-14 21:32:43 -07:00
Michael
f5f83c1b3d Fix SLW Bloom 2018-05-14 19:16:56 -07:00
Michael
3fe46800d9 Fix Taiko anti-aliasing 2018-05-14 18:49:35 -07:00
Michael
8e8fc3be14 More Tokyo Mirage fixes
Bloom and AA
2018-05-13 23:21:32 -07:00
Michael
b1c05b4e8c Re-add shader edits from last night
Sonic Lost World blur
Super Mario Maker blur
Tokyo Mirage Sessions blur
2018-05-13 13:20:13 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Michael
07e39a5c60
Fix ending video for MK8 2018-04-11 16:37:52 -07:00
Michael
174ce136bd
Disable player name scaling 2018-04-08 16:35:58 -07:00
Michael
b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00
SteveLeafo
38d4c00f6d Add Giana Sisters: Twisted Dreams 2018-04-08 09:25:04 +02:00
Michael
847911a0a6 [Splatoon] Add Squid Sisters UW fix
Before - https://user-images.githubusercontent.com/15317421/38182136-3a4d8c76-35ec-11e8-9c88-049e1d553bb4.png
After - https://user-images.githubusercontent.com/15317421/38215786-bdd25676-367d-11e8-9436-769fb7916b5b.png

rules.txt fixes the low resolution - https://cdn.discordapp.com/attachments/235194499343712256/430488023550132225/unknown.png
2018-04-02 22:21:38 -07:00
Michael
38c4c5ec78 remove april fools stuff 2018-04-01 19:50:27 -07:00
Michael
f4e7ecae47 [Splatoon] Fix AMD bugs 2018-04-01 12:30:07 -07:00
Michael
307fb07fc2 [Pokken] Fix shadows 2018-04-01 01:37:23 -07:00
getdls
4bce482979 [XCX] copy paste fix 2018-03-31 02:58:33 +02:00
getdls
5dd2f2aed5 [XCX] Minor improvements - Shadows and AO
Shadows - More values scaled, details
AO - Less banding
2018-03-31 02:37:06 +02:00
getdls
f5f38ce2fe [XCX] Aspect ratio fixes 2018-03-26 21:19:39 +02:00
getdls
ce2af98152 [XCX] test 1080 scaling 2018-03-23 23:35:59 +01:00
getdls
b6ca418e2e [XCX] Fixes for aspect ratio move
Gameplay fixes done,
21:9 GUI fixes next
2018-03-23 00:58:56 +01:00
getdls
b9c2518696 [XCX] Fixes for aspect ratio move... 2018-03-22 23:30:12 +01:00
getdls
e73208884e [XCX] gameplay aspect ratio fix - Motion streaks 2018-03-22 23:20:53 +01:00
getdls
50460168a8 [XCX} Fixes for aspect ratio move... more to come.. 2018-03-22 21:50:40 +01:00
getdls
06f22fabc2 Revert "[XCX] Move gameplay aspect ratio fixes to source"
This reverts commit a1b79084c3.
2018-03-22 21:49:37 +01:00
getdls
a1b79084c3 [XCX] Move gameplay aspect ratio fixes to source
[XCX] Move gameplay aspect ratio fixes to source

Separates GUI and gameplay aspect ratio fixes.
Gameplay fixes are built and included for any none 16:9 aspect ratio
graphic pack
2018-03-22 21:35:22 +01:00
getdls
97140a765d Test auto scaling aspect fixes 2018-03-22 21:09:35 +01:00
getdls
696d9f0d07 [XCX] Re-add sharpen pass as default setting
XCX engine quick/cheap blur AA combined with a sharpen pass.
This aproximates original setting but scales to any res.
Edit sharpen_strength to personal preference
const float sharpen_strength = 0.2;  //0 off, 1 full (edge haloing)
note, off = use only blur aa
2018-03-19 22:40:37 +01:00