Jamie
cb0a64f814
ClarityGFX
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Changed color values to give a more natual look.
2017-12-15 20:00:06 -08:00
Jamie
3d89336c7e
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-12-15 17:45:47 -08:00
Jamie
c7ff4175a2
ClarityGFX
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Clarity 2.0 Release , all old presets were removed. These colors will not be the default....
2017-12-15 17:45:44 -08:00
Rajko Stojadinovic
92c205e479
Slightly correct 30FPS warning
2017-12-12 04:52:52 +01:00
Rajko Stojadinovic
b40c14d2bd
Add the vsync disable from FPS++ into 30FPS so that it has no issues being used standalone
2017-12-12 04:45:29 +01:00
Michael
d309813339
FINE
2017-12-11 16:49:45 -08:00
Michael
69647cf6e7
remove botw's 30fps limit
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barely anybody uses it, and it barely works.
2017-12-10 23:05:47 -08:00
Michael
56c7f4b61f
👀
2017-12-10 20:20:34 -08:00
Alex Kiri
46c9604a10
[BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc
2017-12-10 23:58:23 +02:00
Jamie
098126113f
ClarityGFX
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Updated the Rules to reflect the New Version.
2017-12-08 14:08:34 -08:00
Jamie
02b7a7b23a
ClarityGFXV176
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For Latest BOTW, will delete the old versions soon.
2017-12-08 00:20:21 -08:00
Michael
68c600f1ce
Merge pull request #140 from MelonSpeedruns/master
2017-12-04 14:46:05 -08:00
MelonSpeedruns
123a031a8d
Create rules.txt
2017-12-04 16:14:30 -05:00
MelonSpeedruns
8c6d64636f
Added Temporary Hyrule Warriors 30 FPS Lock. ( #138 )
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* Create rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
a1afb1e8cc
[Pokken] Re-add high res shadows
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Taking images from old commit:
http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
MelonSpeedruns
1c6e7ca9c7
Create rules.txt
2017-12-01 15:38:56 -05:00
getdls
e4fb9421db
[XCX] Jamies FX added cross fade shader
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Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
Jamie
f163d3d16e
XenobladeX_FX
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First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31
BreathOFTheWild_Adjustable_Bloom
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Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb
ClarityGFX
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Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Jamie
afb36b817c
ClarityGFX
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Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Crementif
b277e8669c
Add version number to ported Clarity
2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa
Ported version of Clarity for BotW 1.3.3
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Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Jamie
4041d7be41
ClarityGFX
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Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242
ClarityGFX
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Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311
ClarityGFX
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TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-15 15:40:41 -08:00
Jamie
34bae39de3
ClarityGFX
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Added BSOD Preset
2017-11-15 15:40:38 -08:00
getdls
b521212b3f
[XCX] 21:9 GUI and 2d elements
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21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
Jamie
ef1d1a093c
ClarityGFX
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Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd
ClarityGFX
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Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
8aedceadac
ClarityGFXq
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Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Jamie
97a504d9b1
ClarityGFX
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New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Jamie
a8a64de1fe
ClarityGFX
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Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45
ClarityGFX
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Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8
ClarityGFX
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Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb
ClarityGFX
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Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370
ClarityGFX
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Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a
ClarityGFX
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Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Jamie
3991feee73
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9
Clarity GFX
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Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
NAVras-Z
82f206c67f
[BotW] update contrasty
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clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007
Clarity GFX
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Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3
Clarity GFX
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Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3
Clarity GFX
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Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
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Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890
Clarity GFX
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Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
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this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
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SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490
Clarity GFX
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Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b
ClarityGFX
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Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae
Clarity GFX
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Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68
Clarity GFX
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Fixed Problem with Bloom and normalzied / Unnormalized values, Removed some Clamp values from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3
Added CleanCameraRune Pack
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Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205
Clarity GFX
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Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc
[BotW] contrasty experimental saturation... again
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only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e
revert 'contrasty saturation'
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the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f
[BotW] contrasty add experimental saturation
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adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a
[botw] fxaa luma no need for 0
2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 ( #128 )
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Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921
[BotW] AARemoval clean up
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get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39
ClarityGFX
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Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7
ClarityGFX
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Added FakeHDR as an optional Shader.
Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
2d8d3319e1
[BotW] Actually remove the ShadowBlur workaround pack
2017-10-28 23:29:45 +03:00
Alex Chirila
7bc9300860
[Botw] Replaced Pro+ HUD pack with a new experimental implementation
2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72
ClarityGFX
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Cleaned up some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374
ClarityGFX
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Added Luma Sharpening, One Text file is With Luma The other is Not. ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7
ClarityGFX
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Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2
ClarityGFX
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Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
NAVras-Z
bcd8faae76
[BotW] shadow blur removal
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Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6
ClarityGfx
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Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167
ClarityGfx
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Fixed Gamma, Brightness and Contrast to work as intended. Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad
[BotW] shadow blur removal
2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21
[BotW] contrasty also revert rules.txt
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forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
fb43806822
30fps lock requires fps++, need to clarify this
2017-10-23 19:02:20 -07:00
NAVras-Z
d07d537ce3
[BotW] fix potential bug in contrasty
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credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef
ClarityGFX
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Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a
[BotW] Removed Contrasty leftover from AARemoval
2017-10-22 22:04:20 +03:00
NAVras-Z
8a17072910
[BotW] revert "contrasty happens before tone mapping"
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credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com , also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
Michael
3082f8c26f
tfw no good forums
2017-10-21 20:39:26 -07:00
Jamie
2d1330d261
ClarityGFX
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Clarity With Tone Mapping and Luma Sharpen , Cleaned up some of the code to make it more readable to humans.
2017-10-21 14:47:43 -07:00
Jamie
462a84e9d0
ClarityGFX
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Added LumaSharpen to Clarity.
2017-10-21 13:48:54 -07:00
Jamie
81c99a1a1b
Calrity + Luma
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LumaSharpen now added to Clarity.
2017-10-21 13:43:58 -07:00
Jamie
221352fd6d
Clarity + Luma
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Clarity now with Luma Sharpen
2017-10-21 13:41:31 -07:00
Jamie
5440784a1a
Clarity now with LumaSharp
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Added Luma Sharpen to Clarity
2017-10-21 13:37:52 -07:00
Jamie
d7bda9ec34
Clarity Rewrite
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Rewrote how color is caculated, fixed a few errors in the shader, cleaned up alot of unused code.
2017-10-20 20:49:24 -07:00
NAVras-Z
fa2ff586bd
[Botw] contrasty remove custom tone mapping
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not mess with it before understanding what the original does
2017-10-20 12:23:51 +08:00
NAVras-Z
b2b3bbbb83
[BotW] fix contrasty...
...
credit SkalFate on discord
2017-10-20 11:16:15 +08:00
NAVras-Z
b57325dee4
[BotW] contrasty with option to only adjust bloom
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the side-effect of current high res bloom, is that it's too concentrated, thus the option for ppl(me :P) who want to only adjust bloom.
simply change #define only_adjustbloom to 1 to use this option
2017-10-20 01:37:24 +08:00
Michael
f47e634122
don't make native res packs, fix most naming issues
2017-10-19 00:22:38 -07:00
Michael
919c17eac4
Add Pokkén, Woolly, and XCX to build script
2017-10-18 20:49:18 -07:00
NAVras-Z
129e8af0e8
[BotW] update contrasty, mainly add more tonemaps
...
Also move credits to rules.txt, they're too much
Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
2017-10-19 10:26:55 +08:00
NAVras-Z
01f2f10337
[BotW] make contrasty happen before tone mapping
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*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Crementif
b1635ac48c
Added ClarityGFX
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Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653
[BotW] new shader to host contrasty
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this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Michael
bedebb33bf
[Captain Toad] Separate High Quality Shadows
2017-10-17 22:19:05 -07:00
Michael
c68c707a81
[MK8] add build script
2017-10-17 21:59:41 -07:00
Joel
240aabc99b
[BOTW] Change name of AdjustableBloom pack to AdjustableFog
2017-10-17 11:39:03 +02:00