Commit Graph

1562 Commits

Author SHA1 Message Date
NAVras-Z
01f2f10337 [BotW] make contrasty happen before tone mapping
*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Michael
8768e66b31 Merge pull request #108 from lasyan3/master 2017-10-18 08:25:43 -07:00
Crementif
b1635ac48c Added ClarityGFX
Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653 [BotW] new shader to host contrasty
this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Alex Chirila
ae9364d26a Removed custom resolutions used for testing 2017-10-18 09:52:40 +03:00
Alex Chirila
e7f751e187 Added function to get title. Updated rules for multiple games to use title function. 2017-10-18 09:46:57 +03:00
Alex Chirila
d5edde9d56 [BotW] Updated build scripts to always add decimal for glsl compiler compatibility 2017-10-18 08:43:48 +03:00
Michael
bedebb33bf [Captain Toad] Separate High Quality Shadows 2017-10-17 22:19:05 -07:00
Michael
c6ac4ecbec [BotW] remove packs that have build script 2017-10-17 22:14:03 -07:00
Michael
b5ff2dcfd0 [Sploot] Fix formatting 2017-10-17 22:11:51 -07:00
Michael
d67ccae061 [Sploot] Add player name to build script
Forgot about this, oops
2017-10-17 22:04:52 -07:00
Michael
c68c707a81 [MK8] add build script 2017-10-17 21:59:41 -07:00
Michael
1a5c308401 Add Hyrule Warriors build script 2017-10-17 21:35:35 -07:00
Michael
fdbb1616af Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-17 21:02:01 -07:00
Michael
1fa7d3f406 Remove packs that have build scripts 2017-10-17 21:01:59 -07:00
Michael
4db62448b4 Merge pull request #113 from rajkosto/veyorphp_pull
Execute build.sh during appveyor build phase using Cygwin
2017-10-17 20:52:18 -07:00
Rajko Stojadinovic
8907bd5edf Put back missing version directive from previous config 2017-10-18 05:50:06 +02:00
Rajko Stojadinovic
1058f99020 Execute build.sh during appveyor build phase using Cygwin 2017-10-18 05:31:55 +02:00
Michael
28416bd718 Add Captain Toad build scripts 2017-10-17 19:16:46 -07:00
Michael
437a91aa02 Add Bayonetta and Bayonetta 2 build scripts 2017-10-17 19:06:31 -07:00
Michael
14a772239c Add more SM3DW build resolutions 2017-10-17 18:56:50 -07:00
Michael
d2d955825a [AppVeyor] Ignore other branches 2017-10-17 18:35:30 -07:00
Michael
a20d9c34c8 [Sploot] add 1440 & 2160 UW and 900p pack 2017-10-17 16:23:43 -07:00
Michael
76e5ab599b Add higher depth to Sploot build 2017-10-17 16:20:29 -07:00
Michael
16365d54f3 [Sploot] Add build script 2017-10-17 15:50:26 -07:00
Alex Chirila
876cc190d4 [BotW] Added build script 2017-10-18 00:38:23 +03:00
alexkiri
60ee19f9af Merge pull request #109 from slashiee/fixedRadiusBlur
[BotW] Added fixed radius blur shaders
2017-10-17 12:52:44 +03:00
Joel
240aabc99b [BOTW] Change name of AdjustableBloom pack to AdjustableFog 2017-10-17 11:39:03 +02:00
Michael
8c93b4338a Merge branch 'master' into fixedRadiusBlur 2017-10-16 21:28:10 -07:00
NAVras-Z
4e7269b450 [BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
Michael
59ade1d925 Fix github site on readme.txt 2017-10-15 22:54:24 -07:00
Michael
1d06e60f7d Update appveyor readme 2017-10-15 22:49:47 -07:00
Michael
5ba5748a7d Fix AppVeyor (again) 2017-10-15 22:17:18 -07:00
Michael
08758f68cb Fix AppVeyor build 2017-10-15 22:14:49 -07:00
Michael
1290855b2f Add readme that nobody will read 2017-10-15 22:08:40 -07:00
Michael
719e9099ea Remove Blur shaders from SM3D 2017-10-15 11:15:57 -07:00
Michael
4050d02415 Remove the rest of the old blur shaders 2017-10-15 11:00:12 -07:00
Michael
7f35e4ab0a [MK8] Add The Void
Name taken from here: https://www.twitch.tv/videos/49924757

Replaces Mario Kart Circuit
2017-10-14 18:01:11 -07:00
lasyan3
8eb5083548 Update patches.txt 2017-10-14 21:51:11 +02:00
lasyan3
d09d54e137 Update patches.txt 2017-10-14 21:50:57 +02:00
lasyan3
dff35d5361 Update patches.txt 2017-10-14 21:50:32 +02:00
Alex Chirila
52ec5df12c [BotW] Added fixed radius blur shaders 2017-10-14 16:52:40 +03:00
Alex Chirila
a08f02bbb4 [BotW] Removed yet more blur shaders, a blur fix will follow 2017-10-14 16:16:51 +03:00
lasyan3
9ff1fb6664 Add modification packs for Xenoblade Chronicles X
Add 2 new packs. One that increases collectibles range, other that allow customization of drop ratio for enemies loot.
2017-10-14 11:15:34 +02:00
NAVras-Z
6f5bfdfaf2 remove blur shaders (#107)
* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.

Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00
NAVras-Z
3e2c260094 [BotW] fix camera... again
_'tough luck, nightwings'_
2017-10-14 08:49:32 +08:00
Alex Chirila
b254e944ab [BotW] AO Fix and some AA Restore extra bits 2017-10-14 01:03:09 +03:00
NAVras-Z
94870ed334 ...copy-paste error
fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
2017-10-13 13:24:25 +08:00
NAVras-Z
5fb6f76021 [BotW] fix sth i just broke... (camera dof)
dang thought they gonna be fine without these which apparently not
2017-10-13 12:32:15 +08:00
NAVras-Z
d3de96e30e [Splatoon] adapted some blur related shaders from BotW to Splatoon 2017-10-13 11:52:35 +08:00