2153 Commits

Author SHA1 Message Date
Crementif
85fc675436
[HW] Fix resolution pack issues and Character Swap
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan.

Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
Github661
2020-05-08 14:27:01 +02:00
Crementif
e2255adfbf
[Fast Racing Neo] Add preliminary ultrawide support
Did work on some ultrawide HUD stuff too, but patching doesn't really seem to be the answer here.
Github660
2020-05-04 21:32:50 +02:00
Crementif
f48cc8aaf4
[Fast Racing Neo] Add static FPS mod
Doesn't seem to have any bugs, so that's cool! Feels really smooth to play now!
Github659
2020-05-04 16:47:38 +02:00
getdls
a144f58ca4 Xenoblade - Brightness fix + colour options
Fixes issues with too dark nights and too bright days by clamping relative value instead of static approximation of exposure decrease.
Github658
2020-04-30 22:41:11 +02:00
Morph
8f35984369
[BotW] Removes 2 old Intel GPU workarounds (#434)
These workarounds were intended for fixing the issues caused by the old WDDM 23 drivers, which offered better performance than their newer counterparts and was able to boot in game prior to Cemu 1.15.17. Now, since BotW is able to boot in game with the newer drivers with similar or better performance, these 2 can be removed as the issues were fixed in WDDM 24 and newer drivers. Intel even removed the DL link to older drivers like the WDDM 23 and 24 ones.
Github657
2020-04-29 21:39:59 -07:00
lasyan3
64f9117088 XCX - Fix soul voices and QTE too fast with 60FPS patch Github656 2020-04-29 21:42:27 +02:00
getdls
0241122617 Hyrule Warriors - Increase draw distance
culling..
Github655
2020-04-29 19:52:45 +02:00
getdls
a12a597e02 Bayonetta 2 - Improve high detail mod
Now includes NPCs, and value is scalable  (for v5 packs)
Github654
2020-04-27 22:37:10 +02:00
panyuhang93
f428e5c21e
Update rules.txt (#433) Github653 2020-04-27 04:34:39 -07:00
t3nka
06c4246486
Added t3nka Neutral+ Preset (pt2) Github652 2020-04-25 18:57:03 -07:00
t3nka
11f273c99a
Added t3nka Neutral+ Preset (pt1) 2020-04-25 18:56:52 -07:00
getdls
9df6e4dd0f Bayonetta 2 - Force object level LOD to high Github651 2020-04-23 22:11:43 +02:00
getdls
8794d33df9 Bayonetta 2 - Disable Vsync / Sound desync workaround Github650 2020-04-23 21:46:54 +02:00
getdls
49719345a7 Bayonetta 2- Ultrawide, DOF, scale gl_point
Cutscene DOF is LOD based, should not have been scaled.
Github649
2020-04-23 21:45:28 +02:00
getdls
1c6828fa8c Bayonetta 2 - 60 FPS Cutscenes Github648 2020-04-23 21:07:42 +02:00
Xalphenos
297e3084af Minecraft Wii U edition mii data crash workaround Github647 2020-04-20 22:36:21 -05:00
Xalphenos
6de908e613 Update patches.txt
Simplify 60 fps mod and add support for EU disc version and JP version.  Special thanks Chrissie!
Github646
2020-04-20 21:17:09 -05:00
M&M
25dacd12bc remove disable AO pack Github645 2020-04-19 22:24:06 -07:00
M&M
ec7c151ce2 Fix Wonderful 101 shadow removal Github644 Github643 2020-04-19 21:23:22 -07:00
M&M
a97e2b7458 Add M&S Rio 2016 mod loader 2020-04-19 21:23:09 -07:00
M&M
00fe3ab40c Add shader edits to M&S Rio 2016
Fixes bloom, spotlight bloom, depth of field and downscaling anti-aliasing
Github642
2020-03-27 18:02:56 -07:00
M&M
5b22649155 Fix MH3U game width
It was set to 1280x720 while the game is 1920x1080
2020-03-27 18:02:14 -07:00
Crementif
854e59f515
[BotW] Proper fix for Clarity's dark shadows issue with Vulkan
Simply changing the value to 0 fixes it for some reason.
Github641
2020-01-29 19:27:55 +01:00
Michele
b852008750 Remove MK8 Online Desync Pack
it caused more issues more than it tried to solve
Github640
2020-01-21 19:26:53 -08:00
Michele
c9ed98f151 Fix copy-paste error with BotW resolution pack Github639 2020-01-21 19:25:04 -08:00
getdls
920a2e461c [Filter][MK8] Deband
Add missing  8 rounding leaderboard.
Github638
2020-01-21 23:08:13 +01:00
Crementif
db6176c356
Update the readme to reflect Cemu's features 2020-01-20 23:28:42 +01:00
Crementif
92ff4e42cf
Update Bayonetta 2 Clarity pack to v4
This is the last pack that needed to be ported to v4!
Github637
2020-01-20 23:04:37 +01:00
Michele
fbe9103254 Uncapitalize the v in the release title
just a minor nitpick
2020-01-20 13:59:45 -08:00
Michele
d00df57de4 Force all filters to OpenGL only
Even though these aren't currently in the download, they are incompatible with Vulkan atm.
2020-01-20 13:52:44 -08:00
RandomGuyJCI
3ff4452a84 [docs] Fix outdated name in FAQ (#424) 2020-01-20 13:48:29 -08:00
RandomGuyJCI
8d75f31147 [docs] Fix typo 2020-01-20 13:48:08 -08:00
Michele
38e98abbf2 Update Tokyo Mirage to v4
Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
Github636
2020-01-20 13:47:02 -08:00
Crementif
142ed07b27
[MK8] Improve descriptions, fix folder spelling, simplify presets
Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum.

I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
Github635
2020-01-19 20:26:38 +01:00
getdls
f78a92e5c2 Text fixes Github634 2020-01-19 19:12:10 +01:00
getdls
7b59abbfa6 [MK8] Scale point light offset Github633 2020-01-19 18:59:01 +01:00
getdls
65e2968930 [Filters] Fix diff between settings and options Github632 2020-01-19 18:03:28 +01:00
getdls
0384f7814f [MK8] [Filters] FXAA options and settings Github631 2020-01-19 17:57:08 +01:00
getdls
ca468ed247 [Filters] FXAA 2020-01-19 03:13:06 +01:00
getdls
2d66ead353 [MK8] FXAA rebalance, less smear
0.166  -> 0.5 local contrast threshold. Areas i shadows get no/less AA,
but in return, most texture detail is still there. High contrast edges
will still be processed.
Github630
2020-01-19 03:09:26 +01:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
Github629
2020-01-19 02:40:11 +01:00
Michele
d62ae5988c Temporarily disable Black Point in Levels Clarity for Vulkan
Disabling it while someone looks into the clipping issue
Github628
2020-01-18 12:39:49 -08:00
Michele
ef6df32395 add more resolutions to BotW
1360x768 and 1366x768 will be added in due time
Github627
2020-01-18 12:07:53 -08:00
Crementif
f81f8299e1
Update Lego Star Wars packs to v4
Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
Github626
2020-01-18 20:02:21 +01:00
getdls
55de532386 [TP] FancyFX - removed LOD / .w shader is broken on Vulkan Github625 2020-01-18 19:23:18 +01:00
getdls
85ffa02601 [TP] Bicubic crashes on Vulcan - Removed Github624 2020-01-18 19:21:46 +01:00
getdls
ac5d1a770f [TP] Contrasty Vulkan + local fixes
This should play nice with the script update. Nasty merge conflict :(
Local had folder changes  and settings I never got around to commit.
Github623
2020-01-18 19:17:16 +01:00
Crementif
22c1e06151
[docs] Update docs with v4 graphic packs
Was mostly a test to see if the filters now work. There shouldn't be a release for this change.
2020-01-18 18:57:42 +01:00
Crementif
6c14f4aff1
Update TPHD and Devils Third to v4
Both were fully verified, so no issues should be present. This basically means that every game that runs properly (Star Wars doesn't go in-game, Tokyo Mirage is also very buggy and the upscaling filters don't work with cemu yet) before V5 will have graphic packs at least.
Github622
2020-01-18 18:11:34 +01:00
RandomGuyJCI
282e0c3430 Only build release for graphic pack changes hotfix (#421) by RandomGuyJCI
This also adds Artifacts which are stored for 90 days (unfortunately). I wish we could avoid the Github Release tags somehow.
2020-01-18 14:52:28 +01:00