Alex Chirila
4aa7a21f4d
[BotW] Removed obsolete file
2017-10-19 00:44:36 +03:00
Milan
c4422e7545
Added Smash Pixel Mess workaround
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https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
2017-10-18 23:39:30 +02:00
Alex Chirila
ebb3e59e84
[BotW] Included stars in main pack
2017-10-19 00:25:41 +03:00
Alex Chirila
b3c740c559
[BotW] Removed unnecessary rules
2017-10-18 23:33:09 +03:00
Alex Chirila
8f959ca639
[BotW] Added preliminary Stars pack
2017-10-18 23:21:34 +03:00
NAVras-Z
01f2f10337
[BotW] make contrasty happen before tone mapping
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*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Michael
8768e66b31
Merge pull request #108 from lasyan3/master
2017-10-18 08:25:43 -07:00
Crementif
b1635ac48c
Added ClarityGFX
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Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653
[BotW] new shader to host contrasty
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this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Alex Chirila
ae9364d26a
Removed custom resolutions used for testing
2017-10-18 09:52:40 +03:00
Alex Chirila
e7f751e187
Added function to get title. Updated rules for multiple games to use title function.
2017-10-18 09:46:57 +03:00
Alex Chirila
d5edde9d56
[BotW] Updated build scripts to always add decimal for glsl compiler compatibility
2017-10-18 08:43:48 +03:00
Michael
bedebb33bf
[Captain Toad] Separate High Quality Shadows
2017-10-17 22:19:05 -07:00
Michael
c6ac4ecbec
[BotW] remove packs that have build script
2017-10-17 22:14:03 -07:00
Michael
b5ff2dcfd0
[Sploot] Fix formatting
2017-10-17 22:11:51 -07:00
Michael
d67ccae061
[Sploot] Add player name to build script
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Forgot about this, oops
2017-10-17 22:04:52 -07:00
Michael
c68c707a81
[MK8] add build script
2017-10-17 21:59:41 -07:00
Michael
1a5c308401
Add Hyrule Warriors build script
2017-10-17 21:35:35 -07:00
Michael
fdbb1616af
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-10-17 21:02:01 -07:00
Michael
1fa7d3f406
Remove packs that have build scripts
2017-10-17 21:01:59 -07:00
Michael
4db62448b4
Merge pull request #113 from rajkosto/veyorphp_pull
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Execute build.sh during appveyor build phase using Cygwin
2017-10-17 20:52:18 -07:00
Rajko Stojadinovic
8907bd5edf
Put back missing version directive from previous config
2017-10-18 05:50:06 +02:00
Rajko Stojadinovic
1058f99020
Execute build.sh during appveyor build phase using Cygwin
2017-10-18 05:31:55 +02:00
Michael
28416bd718
Add Captain Toad build scripts
2017-10-17 19:16:46 -07:00
Michael
437a91aa02
Add Bayonetta and Bayonetta 2 build scripts
2017-10-17 19:06:31 -07:00
Michael
14a772239c
Add more SM3DW build resolutions
2017-10-17 18:56:50 -07:00
Michael
d2d955825a
[AppVeyor] Ignore other branches
2017-10-17 18:35:30 -07:00
Michael
a20d9c34c8
[Sploot] add 1440 & 2160 UW and 900p pack
2017-10-17 16:23:43 -07:00
Michael
76e5ab599b
Add higher depth to Sploot build
2017-10-17 16:20:29 -07:00
Michael
16365d54f3
[Sploot] Add build script
2017-10-17 15:50:26 -07:00
Alex Chirila
876cc190d4
[BotW] Added build script
2017-10-18 00:38:23 +03:00
alexkiri
60ee19f9af
Merge pull request #109 from slashiee/fixedRadiusBlur
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[BotW] Added fixed radius blur shaders
2017-10-17 12:52:44 +03:00
Joel
240aabc99b
[BOTW] Change name of AdjustableBloom pack to AdjustableFog
2017-10-17 11:39:03 +02:00
Michael
8c93b4338a
Merge branch 'master' into fixedRadiusBlur
2017-10-16 21:28:10 -07:00
NAVras-Z
4e7269b450
[BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
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dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
Michael
59ade1d925
Fix github site on readme.txt
2017-10-15 22:54:24 -07:00
Michael
1d06e60f7d
Update appveyor readme
2017-10-15 22:49:47 -07:00
Michael
5ba5748a7d
Fix AppVeyor (again)
2017-10-15 22:17:18 -07:00
Michael
08758f68cb
Fix AppVeyor build
2017-10-15 22:14:49 -07:00
Michael
1290855b2f
Add readme that nobody will read
2017-10-15 22:08:40 -07:00
Michael
719e9099ea
Remove Blur shaders from SM3D
2017-10-15 11:15:57 -07:00
Michael
4050d02415
Remove the rest of the old blur shaders
2017-10-15 11:00:12 -07:00
Michael
7f35e4ab0a
[MK8] Add The Void
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Name taken from here: https://www.twitch.tv/videos/49924757
Replaces Mario Kart Circuit
2017-10-14 18:01:11 -07:00
lasyan3
8eb5083548
Update patches.txt
2017-10-14 21:51:11 +02:00
lasyan3
d09d54e137
Update patches.txt
2017-10-14 21:50:57 +02:00
lasyan3
dff35d5361
Update patches.txt
2017-10-14 21:50:32 +02:00
Alex Chirila
52ec5df12c
[BotW] Added fixed radius blur shaders
2017-10-14 16:52:40 +03:00
Alex Chirila
a08f02bbb4
[BotW] Removed yet more blur shaders, a blur fix will follow
2017-10-14 16:16:51 +03:00
lasyan3
9ff1fb6664
Add modification packs for Xenoblade Chronicles X
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Add 2 new packs. One that increases collectibles range, other that allow customization of drop ratio for enemies loot.
2017-10-14 11:15:34 +02:00
NAVras-Z
6f5bfdfaf2
remove blur shaders ( #107 )
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* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.
Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00