Commit Graph

2048 Commits

Author SHA1 Message Date
M&M
2671d98491 Fix Bayo 2 60fps patch 2020-10-06 20:08:26 -07:00
M&M
f4167c179d [Bayo2] optimize rules.txt for shadow pack 2020-10-03 16:17:58 -07:00
Crementif
1c3a2157ff
[Bayo2] Update shadow resolution and add AF pack 2020-10-03 16:53:36 +02:00
Crementif
00974b539c
[XCX] Add AF pack 2020-10-03 15:47:27 +02:00
Crementif
c8a07c9a4e
[Mario Kart 8] Add AF pack 2020-10-03 15:04:16 +02:00
Crementif
4f78c5b377
Add AF pack for BotW and shadow workaround pack for Bayonetta 2 2020-10-03 00:30:47 +02:00
Crementif
437a249be1
[BotW] Fix weather pack for legacy code patching
This uses a workaround for Cemu's legacy patching (so the backwards compatibility that Cemu provides for patches.txt file, and now defaults too even if Cemuhook is found) not allowing one to have symbols that refer to a memory address that's outside of the game's own executable memory.
2020-09-19 11:09:59 +02:00
Alpha-Lin
d436a89494
Add a resolution pack for Skylanders Giants (#466)
* Add a resolution pack for Skylanders Giants

* Update rules.txt

* Add space between the comma and the next title id
2020-09-06 15:40:49 -07:00
Crementif
ca026d2c9e
[BotW] Add Extended Memory pack
Also the first V6 graphic pack!
2020-08-22 01:42:54 +02:00
Crementif
3b265520fd
[BotW] More proper faster arrow fix
Since 1.0 floats are very common, this float was likely used in other game code as well. Changing it to 3.0 could be bad, so it's better to just change the instruction that loads it and does the arrow loading.
The fix here is to just have a symbol available to load the lower half from, instead of hardcoding it which Cemu's backwards compatible patcher doesn't like and softlocks.
2020-07-27 00:45:52 +02:00
Crementif
3c20ea5e5f
[BotW] Temporary fix for faster arrow draw distance mod
Full fix will be in the V5 pack, since this might cause side effects due to the float being loaded by other things.
2020-07-26 22:45:33 +02:00
Crementif
4d3d9bebf8
[BotW] Update shadow pack for Cemu 1.20.1
The shadow resolution pack has some old shaders that need a small workaround to also not have this issue.
2020-07-25 02:18:00 +02:00
getdls
82b652ef83 [SM3DW] Fix #426 2020-07-20 01:43:51 +02:00
M&M
d78a1808c0 fix stray [Default] 2020-07-17 15:13:22 -07:00
hharvis
18a0829d1c
Update rules.txt (#453)
when change the version to 5 it stopped working on cemu 1.19.3.
getting it back to 4 fix it.
2020-07-13 14:42:04 -07:00
lasyan3
13ac0eb6d9 [XCX] Adds help message to reddit in description of my mods. 2020-07-13 22:10:30 +02:00
Crementif
82f50f8226
[MK8] Fix FXAA further
Previously it still had some unscaled parts, causing https://cdn.discordapp.com/attachments/378294926397538325/729461113661554809/unknown.png
Now it's fixed and looks like https://cdn.discordapp.com/attachments/378294926397538325/729470410940350504/unknown.png

Also added credits to the 60FPS pack
2020-07-06 01:04:26 +02:00
M&M
5bd7cbb8fd try to fix MK8 FXAA scaling with in-game mod 2020-07-04 20:46:21 -07:00
M&M
44cdb15aa9 fix a few things with MK8 packs 2020-07-04 20:26:12 -07:00
M&M
ded5076143 Add theboy181 MK8 patches 2020-07-04 17:54:47 -07:00
JuanCarlosM1
28a314507a
Pictograph fix (#440)
* Pictograph fix

Using only this part of the code the camera returned to work correctly.
On ultrawide resolutions it remains the same before this fix

Video showing the fix:https://streamable.com/ovtvvg

* Update rules.txt

Co-authored-by: M&M <goldtextwitch@outlook.com>
2020-06-16 15:37:02 -07:00
getdls
37789481fb [SM3DW] - Fix large mirror 2020-06-06 02:23:55 +02:00
getdls
1caa114b03 Hyrule warriors - Balance drawdistance
Switches focus from long draw distance to detailed current zone
2020-06-06 02:01:20 +02:00
M&M
4c4ce94a89 Update grass workaround pack 2020-06-01 17:48:42 -07:00
getdls
678564d687 Hyrule Warriors - Dyn object shadows, debris improved 2020-05-31 13:49:08 +02:00
icup321
ddcc38bc3e
Minor text formatting and text changes (#448)
Made by @icup321
2020-05-29 13:51:05 +02:00
Xalphenos
e3136a936e Add NSMBU+LU EU crash fix. 2020-05-27 02:21:45 -05:00
icup321
fd5e6cb0f5
Re-add Pac-Man resolutions pack and Rayman Legends improvements (#447) 2020-05-26 14:31:58 -07:00
getdls
03cfbd5024 Hyrule warriors - Shadow draw distance
To be more precise, improves  the fade distance. Is still limited by projection area and hard-coded sequences.
2020-05-25 19:27:19 +02:00
Crementif
8fc9510474
[Fatal Frame] Add 10nth drop crash workaround
I want to thank chrissie for helping me test these! Works with all versions of the game thanks to him too.
2020-05-25 17:13:07 +02:00
M&M
fee6e9d00b Remove 007 Legends pack
Was informed that the game is actually 720p, not 1080p. Also apparently has ton of upscaling issues so a simple change to 720p won't work
2020-05-24 19:27:30 -07:00
Willians
8fde8985d1
Add 007 Legends (#446) 2020-05-24 19:04:25 -07:00
icup321
33c3a22be5
Add Rayman Legends resolution pack (#443) 2020-05-24 12:42:55 -07:00
Crementif
3f87a42f4f
[Bayonetta 2] Fix aspect ratio patch to not break Vulkan
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/437

The aspect ratio mod apparently relied more on a shotgun approach, which caused major issues with Vulkan.
Using @getdls addresses, I found out that 2 of the addresses that were being patched to jump to the code cave were unrelated to the aspect ratio, so I had those removed.

Those random jumps probably didn't cause issues because they would jump to code that would just utilize floating point registers that were in-use and then put the result in the wrong register too. While the picked registers would work with the 3D rendering aspect ratio instruction, it wouldn't fail for the other registers since they weren't specific to those.

Anyway, the proper fix was to just make a second code cave for the aspect ratio, which outputted the culling ratio in the proper register. And also make sure it didn't use in-use registers.

I also reverted some of the shader code changes since they are inconsistent with how we've done them for all the other packs. And made them more compatible with the ultrawide resolutions.
2020-05-24 18:11:09 +02:00
getdls
7e56ff1272 copy paste fix 2020-05-24 16:11:16 +02:00
getdls
64f5cadf14 Hyrule Warriors tweak draw distance
Sets all mip to 0,  increases texture detail, and fixes some broken  lods
Some extra smoke / particles
General tweaks to fix some near clipping issues
2020-05-24 15:45:35 +02:00
RedHalted
3e0c7c30cd
[Paper Mario: CS] Add cutout mode workaround
Credits to @RedHalted for making this workaround pack!
2020-05-24 14:42:00 +02:00
M&M
9d3521b1a2 Remove PC option from SLW brightness pack 2020-05-17 22:21:00 -07:00
M&M
0b0cd6fe92
[Fast Racing Neo] Fix pack not working 2020-05-12 20:47:29 -07:00
Crementif
4afffc6e5f
[Fatal Frame] Add cutscene brightness and support japanese version
Related to https://github.com/slashiee/cemu_graphic_packs/issues/436
2020-05-13 04:26:00 +02:00
Crementif
48e6bd276d
[Fatal Frame] Add brightness graphic pack
Requested (?) by https://github.com/slashiee/cemu_graphic_packs/issues/436

Also improves the naming of the character swap mod since it can be used in any mode, not just adventure mode. This might've been done because it can cause problems in some missions.
2020-05-09 17:34:49 +02:00
lily2016
0ffcf281b0
[Fatal Frame] Add chinese fan-translation support to 60FPS mod
See #428 for more information.
2020-05-09 15:38:35 +02:00
lily2016
324f7eef53
[Fatal Frame] Add chinese fan-translation support to resolution pack
Thanks for @lilystudent2016 for making the pull request and informing us about the existence of these versions!
2020-05-09 15:36:36 +02:00
getdls
172c4ba069 Hyrule warriors - 60fps w Cemu patch format 2020-05-08 16:21:00 +02:00
Crementif
4dc96a162c
[HW] Fix another resolution pack bug
It looked like <https://cdn.discordapp.com/attachments/342091935277645824/708307577599033414/unknown.png>, while it should look like <https://cdn.discordapp.com/attachments/342091935277645824/708307309897449542/unknown.png>. Reported by MelonSpeedruns.
2020-05-08 15:32:59 +02:00
Crementif
85fc675436
[HW] Fix resolution pack issues and Character Swap
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan.

Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
2020-05-08 14:27:01 +02:00
Crementif
e2255adfbf
[Fast Racing Neo] Add preliminary ultrawide support
Did work on some ultrawide HUD stuff too, but patching doesn't really seem to be the answer here.
2020-05-04 21:32:50 +02:00
Crementif
f48cc8aaf4
[Fast Racing Neo] Add static FPS mod
Doesn't seem to have any bugs, so that's cool! Feels really smooth to play now!
2020-05-04 16:47:38 +02:00
getdls
a144f58ca4 Xenoblade - Brightness fix + colour options
Fixes issues with too dark nights and too bright days by clamping relative value instead of static approximation of exposure decrease.
2020-04-30 22:41:11 +02:00
Morph
8f35984369
[BotW] Removes 2 old Intel GPU workarounds (#434)
These workarounds were intended for fixing the issues caused by the old WDDM 23 drivers, which offered better performance than their newer counterparts and was able to boot in game prior to Cemu 1.15.17. Now, since BotW is able to boot in game with the newer drivers with similar or better performance, these 2 can be removed as the issues were fixed in WDDM 24 and newer drivers. Intel even removed the DL link to older drivers like the WDDM 23 and 24 ones.
2020-04-29 21:39:59 -07:00