Commit Graph

1369 Commits

Author SHA1 Message Date
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers (#265)
* Update 315d61ad21f97614_0000000000000000_vs.txt

Proper Cast the variables  as floats because they were failing to compile.

* Update 4b92e636153d6b54_0000000000000000_vs.txt

Proper Cast the variables as floats because they were failing to compile.

* Delete 1ed6dd85057f3924_0000000000000000_vs.txt

It is not needed as editing this shader won't fix the issue.

* Add files via upload

Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.

* Update rules.txt

Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
5ad8b4eb42 Reduce Color Banding on Smash 2018-11-11 13:20:06 -08:00
Michael
86fcbae1d8 Add WIP Smash No Pixel Mess
Removes the pixel mess but causes several effects to go missing. partially fixes #255
2018-11-11 12:37:46 -08:00
Michael
6319630b36 Remove Boxing Ring rounded resolution from Smash Resolution Pack
This caused the screen to show nothing when the resolution was not native.
2018-11-11 11:16:54 -08:00
Michael
bf1f74f721 Fix Smash's No Boxing Ring Screen Pack
Adds the rounded resolution with it's format along. It also moves it to Enhancements since you wouldn't really get much of a performance boost from it.
2018-11-11 10:56:21 -08:00
Michael
1f64a17448 Add Fatal Frame JPN patches from SkalFate
Closes #260
2018-11-11 10:54:56 -08:00
Crementif
2be2651ada Add Paper Mario: Color Splash Resolution and Green Tint Workaround
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
2018-11-11 15:32:24 +01:00
getdls
d70622fbe5 [HW] Better scaling, copy paste fixes
This looks pretty good in most resolutions,
Stop gap commit before i break up x and y scaling and/or replace with
patches
2018-11-11 12:21:04 +01:00
getdls
967c741636 [HW] Remove duplicate 2018-11-11 10:51:55 +01:00
RandomGuyJCI
b095a9ea80 Remove quotation marks (again) (#263)
* Remove quotation marks.

* Remove quotation marks (again)

I think it should be a standard to not use quotation marks on the start and end of a graphic pack description.
2018-11-10 22:05:31 -08:00
getdls
6a306b1439 [HW]21:9, 48:9, patch "ported" to JPN release 2018-11-10 23:58:32 +01:00
getdls
52ae76d531 [HW] Fix self shading res, add FX perf scaling 2018-11-10 21:34:01 +01:00
getdls
6ebafd6cf9 [XCX] include shadow map in perf scaling, fix dialog regression 2018-11-10 19:42:56 +01:00
getdls
c948ca120c [XCX] (Finally fix) Performance scaling profile Dof, alpha fx etc
Add config to scale sub resolution view ports to half/quarter res for
better performance
Sub scaling renamed to FX 1080
2018-11-10 18:56:07 +01:00
Michael
6f7f1d88be
add contributions welcome badge
Was added in #262, but that got closed due to readme.md already being updated back then
2018-11-09 17:27:35 -08:00
getdls
e229244301 [WW] Regression fix, high res scaling 2018-11-09 23:03:16 +01:00
Crementif
75102c5d9b
Fix badges and reformat the README.MD 2018-11-09 12:05:34 +01:00
Crementif
6ae1d563dd
Force an update 2018-11-09 09:37:06 +01:00
lasyan3
00c02127cc [XCX] Add mod to unlock all augments in the shop. 2018-11-09 08:48:43 +01:00
RandomGuyJCI
d17f099e6c Remove quotation marks. (#261) 2018-11-08 20:09:37 -08:00
getdls
3c26ac29b2 [WWHD] 21:9, 48:9 res + patches 2018-11-09 01:25:16 +01:00
Michael
a1db78f1ef push skalfates changes 2018-11-07 17:30:40 -08:00
lasyan3
c55d3a385d [XCX] Add mods for customizing the loot (especially equipments), remove the fov mod (make the game crash) and rename some packs for better consistency. 2018-11-07 19:02:06 +01:00
Crementif
2e6e4da994 Add Mario Party 10 resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/258
2018-11-07 17:12:37 +01:00
CellHunter
8025f7f7f3
Adds Serfrosts latest preset. 2018-11-06 23:21:02 -06:00
getdls
8df2c9a42c [TMS] Port shader fixes for DoF, bloom, Fix LOD
Does not include shadow scaling, crashes/broken in 1.14
2018-11-06 23:47:37 +01:00
CellHunter
58ab2fe9f9
Update 37040a485a29d54e_00000000000003c9_ps.txt 2018-11-06 00:34:59 -06:00
CellHunter
b19baeee99
Updated "CellHunter" Preset. 2018-11-06 00:33:34 -06:00
Atemu
ae660c5a57 Add FPS cap presets to BOTW FPS++ (#254) 2018-11-05 13:55:08 -08:00
Crementif
007c4bb81f [SMM] Add fixed resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/240
2018-11-05 04:07:55 +01:00
getdls
beb5f45bce [WWHD] Shader mixup corrected 2018-11-05 02:13:17 +01:00
getdls
6f9b661496 [HW] remove gray enemy "fix" in source -> use nvidia fix 2018-11-05 01:37:07 +01:00
getdls
b54dd4c4e3 [XCX] Further 1080, 1800 fixes... ongoing.
0x806 and sub 32x32 resolutions really don't work well.
2018-11-05 01:18:47 +01:00
Michael
dd849f097a fix default bloom preset names 2018-11-03 21:50:53 -07:00
Michael
13ca58060f fix naming of XCX 60fps 2018-11-03 21:45:06 -07:00
Michael
ea639ae7c4 remove 2018-11-03 21:44:20 -07:00
Michael
5ed146b20c . 2018-11-03 21:43:27 -07:00
Michael
3f5ae67a38 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-11-03 21:43:21 -07:00
Michael
c05fe8a4f4 remove 2018-11-03 21:43:04 -07:00
klittle81
49b2df13eb Add files via upload (#251)
Add HyruleWarrior fixes updated for 1.14
2018-11-03 20:33:28 -07:00
Michael
1f72068b31 Be more sensible 2018-11-03 19:42:50 -07:00
Michael
7b94c0e4b9 Forgot one pack 2018-11-03 13:40:55 -07:00
Michael
96cdf816cd Adjust ordering of packs 2018-11-03 13:29:56 -07:00
lasyan3
e2c8a0d6a2 [XCX] Update lasyan3's mods to v3 and add new mod to force weather. (#247) 2018-11-03 10:22:34 -07:00
getdls
40896c012d [WWHD] Rebuilt from new shader dump, X n Y scaling corrected 2018-11-03 17:00:05 +01:00
epigramx
8022bc54eb
typo 2018-11-03 16:08:32 +02:00
getdls
d8cea413b7 1080 scaling fixes 2018-11-03 14:55:57 +01:00
getdls
b68512267b [MK8] fix 1080 bloom 2018-11-03 12:22:10 +01:00
getdls
3c8958ca35 [XCX] Fixed uneven resolution scaling. Optimized performance settings
320x180 Not a single wasted shader pass.
2018-11-03 12:05:55 +01:00
getdls
d8964c6878 [NG3] Fix truncation in scaling VS
Looks like all VS are using int devision they need to be in float for
uneven resolutions.
2018-11-03 10:16:09 +01:00