Michael
4a769a314a
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2018-11-18 14:05:38 -08:00
Michael
9b9133ec73
Remove 3840x1600 resolution for rounding errors
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Change it to 4300x1800 in BotW only per request
2018-11-18 14:05:18 -08:00
getdls
c5dc0ec85b
[ZU] Fix colour truncation, shadow detail scaling
2018-11-18 22:50:04 +01:00
Skal Fate
bba1beb735
Update patches.txt
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Another Checksum added for Europe FatalFrame
2018-11-18 12:34:22 -07:00
getdls
f2608ea963
[ZU] Res + lens dirt tweak
2018-11-18 18:14:17 +01:00
getdls
3168e6cd60
[TMS] 1280 returns
2018-11-17 18:34:55 +01:00
getdls
2a7dc684a6
[TMS] 21:9: 16:10 patch n res
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GUI is a bit funky, but no worse than it was in 1.13, committing.
2018-11-17 13:49:20 +01:00
Michael
e7cdc3fe17
Fix blur sometimes rendering nothing in Splatoon
2018-11-15 22:44:43 -08:00
Michael
800951b92a
Add 32:9 resolutions to MK8
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Added for local multiplayer purposes
2018-11-15 22:28:09 -08:00
Michael
277cf7d6c7
Decrease color banding in Splatoon
2018-11-15 21:56:03 -08:00
Michael
3aadad1216
Re-add squid sisters tv aspect ratio fix
2018-11-15 20:52:01 -08:00
Michael
38ff0febad
Reformat resolution list (when applicable)
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Changed so that now only common resolutions appear. 16:10 resolutions were added due to demand.
Only packs that don't have the reformatting are those with extra variables.
The resoluton list for 1280x720 and 1920x1080 games is in docs/resources, use this list for graphic pack development.
2018-11-15 20:32:19 -08:00
Skal Fate
145b2d37c5
Update rules.txt
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Odd Resolution Request by a github user: Permission Granted by Slashie
2018-11-15 19:53:09 -07:00
Michael
690d08686c
fix resYScale using width instead of height for SM3DW
2018-11-15 18:31:33 -08:00
Michael
0d5f5a6060
(hopefully) replace remaining casting issues
2018-11-15 18:27:31 -08:00
Skal Fate
cff6321de9
NSMBU Proper Float Casting ( #270 )
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* Update 70b82af4d17024d2_0000000000000000_vs.txt
* Update ec4a85d51e778437_0000000000000000_vs.txt
2018-11-15 19:08:14 -07:00
getdls
bb152f6dd0
[TMS] intfloat -> float
2018-11-15 22:43:42 +01:00
Michael
76819c0f41
add eShop selects Title ID to Fast Racing Neo
2018-11-14 19:45:01 -08:00
getdls
924b0d062b
[NSMBU] 1.14 Scaling fixes, more sensible AA fix
2018-11-14 00:13:39 +01:00
getdls
18271fde34
[XCX] LOD scaling pack...
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LOD scaling pack, note LOD is partially broken due to Cemu (grass)
Rules.txt smoother LOD transitiion by matching shadow map
Rules.txt fix dialog fade (again)
2018-11-13 23:42:04 +01:00
Crementif
359aa1aeaa
[Fatal Frame] Add alternative japanese patch
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Supposedly it's from the japanese game, even though it reports as EU in Cemu's titlebar.
2018-11-13 15:40:58 +01:00
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers ( #265 )
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* Update 315d61ad21f97614_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Update 4b92e636153d6b54_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Delete 1ed6dd85057f3924_0000000000000000_vs.txt
It is not needed as editing this shader won't fix the issue.
* Add files via upload
Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.
* Update rules.txt
Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
5ad8b4eb42
Reduce Color Banding on Smash
2018-11-11 13:20:06 -08:00
Michael
6319630b36
Remove Boxing Ring rounded resolution from Smash Resolution Pack
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This caused the screen to show nothing when the resolution was not native.
2018-11-11 11:16:54 -08:00
Michael
1f64a17448
Add Fatal Frame JPN patches from SkalFate
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Closes #260
2018-11-11 10:54:56 -08:00
Crementif
2be2651ada
Add Paper Mario: Color Splash Resolution and Green Tint Workaround
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
2018-11-11 15:32:24 +01:00
getdls
d70622fbe5
[HW] Better scaling, copy paste fixes
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This looks pretty good in most resolutions,
Stop gap commit before i break up x and y scaling and/or replace with
patches
2018-11-11 12:21:04 +01:00
getdls
967c741636
[HW] Remove duplicate
2018-11-11 10:51:55 +01:00
RandomGuyJCI
b095a9ea80
Remove quotation marks (again) ( #263 )
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* Remove quotation marks.
* Remove quotation marks (again)
I think it should be a standard to not use quotation marks on the start and end of a graphic pack description.
2018-11-10 22:05:31 -08:00
getdls
6a306b1439
[HW]21:9, 48:9, patch "ported" to JPN release
2018-11-10 23:58:32 +01:00
getdls
52ae76d531
[HW] Fix self shading res, add FX perf scaling
2018-11-10 21:34:01 +01:00
getdls
6ebafd6cf9
[XCX] include shadow map in perf scaling, fix dialog regression
2018-11-10 19:42:56 +01:00
getdls
c948ca120c
[XCX] (Finally fix) Performance scaling profile Dof, alpha fx etc
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Add config to scale sub resolution view ports to half/quarter res for
better performance
Sub scaling renamed to FX 1080
2018-11-10 18:56:07 +01:00
getdls
e229244301
[WW] Regression fix, high res scaling
2018-11-09 23:03:16 +01:00
getdls
3c26ac29b2
[WWHD] 21:9, 48:9 res + patches
2018-11-09 01:25:16 +01:00
Michael
a1db78f1ef
push skalfates changes
2018-11-07 17:30:40 -08:00
Crementif
2e6e4da994
Add Mario Party 10 resolution pack
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/258
2018-11-07 17:12:37 +01:00
getdls
8df2c9a42c
[TMS] Port shader fixes for DoF, bloom, Fix LOD
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Does not include shadow scaling, crashes/broken in 1.14
2018-11-06 23:47:37 +01:00
Crementif
007c4bb81f
[SMM] Add fixed resolution pack
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/240
2018-11-05 04:07:55 +01:00
getdls
beb5f45bce
[WWHD] Shader mixup corrected
2018-11-05 02:13:17 +01:00
getdls
6f9b661496
[HW] remove gray enemy "fix" in source -> use nvidia fix
2018-11-05 01:37:07 +01:00
getdls
b54dd4c4e3
[XCX] Further 1080, 1800 fixes... ongoing.
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0x806 and sub 32x32 resolutions really don't work well.
2018-11-05 01:18:47 +01:00
Michael
96cdf816cd
Adjust ordering of packs
2018-11-03 13:29:56 -07:00
getdls
40896c012d
[WWHD] Rebuilt from new shader dump, X n Y scaling corrected
2018-11-03 17:00:05 +01:00
getdls
d8cea413b7
1080 scaling fixes
2018-11-03 14:55:57 +01:00
getdls
b68512267b
[MK8] fix 1080 bloom
2018-11-03 12:22:10 +01:00
getdls
3c8958ca35
[XCX] Fixed uneven resolution scaling. Optimized performance settings
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320x180 Not a single wasted shader pass.
2018-11-03 12:05:55 +01:00
getdls
d8964c6878
[NG3] Fix truncation in scaling VS
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Looks like all VS are using int devision they need to be in float for
uneven resolutions.
2018-11-03 10:16:09 +01:00
getdls
9d08710c29
[NG3] Video and Scaling fix
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Re-add old fix.
2018-11-03 02:15:30 +01:00
getdls
b45d012d83
[TP] Widescreen res and patch
2018-11-02 21:31:06 +01:00