Commit Graph

80 Commits

Author SHA1 Message Date
getdls
eae6d02914 [XCX] 21:9 fixes, brightness tweak
Late game 21:9 fixes
Brightness closer in line with preview framebuffer shots
2018-02-18 21:29:49 +01:00
emoose
1a0d1b2d06 [HW] Add support for JP release 2018-02-07 14:35:19 -08:00
Rajko Stojadinovic
c5b95ece3a Fix HW DoF removal patches.txt, calls to cave locations should always be absolute 2018-02-02 16:16:31 +01:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
Michael
34ab7cad69
Update patches.txt 2018-01-31 16:54:13 -08:00
MelonSpeedruns
14a673d193 Created Wind Waker HD FPS Slowdown Fix Pack! (#175)
* Create rules.txt

* Create patches.txt
2018-01-31 16:53:20 -08:00
MelonSpeedruns
1ddc3d13de Update patches.txt 2018-01-31 16:53:08 -08:00
Michael
39c17494fb Reorganize misc HW packs 2018-01-25 18:21:23 -08:00
getdls
4fa595b430 [XCX] Brightness/colour tweaks
Less pre expose, more post...I'm guessing AMD should be around exposure
= 0.25;
2018-01-22 18:55:43 +01:00
getdls
29322c144e [XCX] scaling 806,820
Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
Michael
b91759595e Add Intel Fixes Pack for Wind Waker HD
Thanks BenjaminLSR!
2018-01-14 02:22:24 -08:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
Michael
c9ebe5e48d Update rules.txt 2017-12-15 08:58:03 -08:00
Michael
b76894bcfe Fix misleading name 2017-12-15 08:56:59 -08:00
cypher80b
2f098d5d94 Updated AMD shadows fix for BotW 1.4.0 2017-12-14 08:49:17 +02:00
cypher80b
2e912c962a Updated AMD lights fix for BotW 1.4.0 2017-12-12 21:40:27 +01:00
Rajko Stojadinovic
9ea3bc51be Add LWZX crash workaround to the repo because people update graphic packs more often than they check cemuhook zip 2017-12-12 04:47:25 +01:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
getdls
c01f7b8334 [XCX] Tweak brigntess
Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
f53f4fdaeb [XCX] XYZ capped not just X
Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb Revert "[XCX] XYZ capped not just X,"
This reverts commit fa8bdc20c6.
2017-11-28 01:09:42 +01:00
getdls
fa8bdc20c6 [XCX] XYZ capped not just X, 2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d [XCX] Def brightness increased to match dithering 2017-11-27 23:39:28 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
7caacf21fb [XCX] Remove brightness part out of main build
Play nice with jamie
2017-11-25 11:16:39 +01:00
Alex Chirila
e10fdfaa3e [BotW] Removed obsolete code in AMD Light Circle fix 2017-11-21 08:39:07 +02:00
Valery Guskov
3cfd4de132
whitespace cleanup 2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
getdls
a096202fca [XCX] Added cross fade brighness fix
Second shader interpolates the  grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
Alex Chirila
be7333c8fd [BotW] Added experimental shadow blur fix for the AMDShadows pack 2017-11-04 11:41:30 +02:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Alex Chirila
192ba0363c [BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack 2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98 [BotW] Added workaround for square shadows issue 2017-10-28 19:38:06 +03:00
Michael
818f65fee8 rename bomb arrow smoke fix pack 2017-10-23 19:27:37 -07:00
Michael
d3a02d1ff8 add credits for AMD workaround 2017-10-23 18:38:43 -07:00
Michael
2599bb0c03 [BotW] add that AMD Shadow workaround
I have no clue who created the pack. Can someone please let me know who?
2017-10-23 17:25:20 -07:00
Michael
efe74137c0 Add Spongebob to build script 2017-10-18 21:59:50 -07:00
Michael
919c17eac4 Add Pokkén, Woolly, and XCX to build script 2017-10-18 20:49:18 -07:00
Alex Chirila
4aa7a21f4d [BotW] Removed obsolete file 2017-10-19 00:44:36 +03:00
Milan
c4422e7545 Added Smash Pixel Mess workaround
https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
2017-10-18 23:39:30 +02:00
Alex Chirila
ebb3e59e84 [BotW] Included stars in main pack 2017-10-19 00:25:41 +03:00
Alex Chirila
b3c740c559 [BotW] Removed unnecessary rules 2017-10-18 23:33:09 +03:00
Alex Chirila
8f959ca639 [BotW] Added preliminary Stars pack 2017-10-18 23:21:34 +03:00
Michael
1fa7d3f406 Remove packs that have build scripts 2017-10-17 21:01:59 -07:00
Michael
437a91aa02 Add Bayonetta and Bayonetta 2 build scripts 2017-10-17 19:06:31 -07:00
NAVras-Z
4e7269b450 [BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
NAVras-Z
15b1ff9522 [BotW] so many smoke shaders...
added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00
NAVras-Z
9d2f5ed768 [BotW] more smoke shader
The cloud in the vallys and on the dueling peaks
2017-10-10 21:27:30 +08:00
NAVras-Z
12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00