Commit Graph

1505 Commits

Author SHA1 Message Date
Michael
9277c290aa fix RoL description error 2018-12-30 00:14:42 -08:00
Michael
cef816f42c enable native render for pokken resolutions (needs testing)
please let me know of any issues
2018-12-29 22:49:36 -08:00
epigramx
589b5648b1
Port Xalphenos' repeating-audio fix to static mod
untested; v208 only
2018-12-29 13:04:51 +02:00
Crementif
6dd52c8b61
[BotW] FPS++: Add fix for repeated audio
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/295

Don't report issues with FPS++ on this github issue, we list and are aware of the bugs listed on http://compat.cemu.info/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild#Currently_known_issues_when_above_30fps
2018-12-29 10:27:11 +01:00
Michael
a7ed0d6026 add some gamepad resolutions for HW 2018-12-25 20:49:16 -08:00
Skal Fate
fec10e3071
New Blur Pack Added for Tokyo Mirage & Removed negative -0.5 cemu error for XenobladeX (#310)
* Update rules.txt

fixed preset parsing error

* Create rules.txt

created the rules file for adjust blur pack

* Add files via upload

uploaded the shader responsible
2018-12-24 12:46:53 -07:00
epigramx
d6e9b6c2b2
Make it clearer it's a mod 2018-12-23 09:56:16 +02:00
Chris Purnell
ed13ef3d26 [BotW] Add day length mod
Thanks to chrispurnell, you can now change the time it takes for a full day to pass with this mod!
2018-12-23 02:27:53 +01:00
Crementif
8699939dfc [BotW] Switch to Xalphenos' FPS++ V2.1 (fix arrow time)
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version.

Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it.

If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
2018-12-23 02:07:08 +01:00
epigramx
7befd59159
Modernize the description #2 2018-12-22 07:57:58 +02:00
epigramx
cb3da61b5e
Modernize the description 2018-12-22 07:37:13 +02:00
epigramx
7ec6d77ed5
Port Xalphenos' on-air stamina fix 2018-12-22 07:02:11 +02:00
getdls
5216a78576 [HW] Deku tree fix
Scaling shadows wasn't as simple as the usual 0x005.. Breaks some
distant geometry.
2018-12-22 00:28:06 +01:00
Crementif
4fc333861e [BotW] Fix slowdown when low "number of FPS averaged" is set
Thanks to ZombiJambi for reporting this
2018-12-20 23:54:32 +01:00
getdls
9430933e80 [HW] Revert to basic shader fix
Didn’t realize that VS  uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
2018-12-20 15:26:14 +01:00
Morph1984
a8feaf4d74 Fix error in port (#304)
Changed _currentFPS to _averageFPS
2018-12-19 19:24:39 -08:00
Morph1984
b18c7d3441 [BotW] Port FPS++ judder fix to 1.4.0 and 1.4.1
Thanks to Morph1984 for porting this.
2018-12-19 19:02:00 +01:00
Michael
5c30bd152b Add WWHD GameCube Color Grading preset to Contrasty pack
This is just using the values from the old pack. from what i can tell, most of the pack does the job anyway; adding this preset ends up making the game a little darker

Also made some bug fixes with it.
2018-12-18 17:38:47 -08:00
Crementif
a59fb5f63a
[TMS] Fix error 2018-12-18 16:48:36 +01:00
Crementif
a81d6d51da [BotW] Add judder fix to FPS++ using FPS averaging, more presets
Only works on the latest game version for now!

It's a completely new FPS averaging implementation from the one Xalphenos posted on the Cemu forum, but they do pretty much the same thing. This version has some added things like being able to change the amount of frames it averages in the rules.txt. It's also relatively faster then Xalphenos implementation... but it's not noticeable in any way.

I've ported over his comments and shared some of the info I've learned from looking at his code and formatted it a little bit.

P.S. Xalphenos also suggested a change to the low FPS limiter. This might fix weird physics when < 15FPS (see things like guardians).

P.P.S. The cheats got removed since we've got them in separate packs.
2018-12-18 03:21:07 +01:00
Crementif
8701d63f1f
[BotW] Fix best fence skip for 1.4.0 and 1.4.1
It seems that best fence skip has been broken for a while now, on both versions. I apparently seemed to have fixed it in the last update for the latest BotW update, but hadn't done so for 1.4.0 and 1.4.1.

(Also, it seems that I forgot to change this variable to be actually correct when pushing all these addresses, whoops)
2018-12-15 20:20:38 +01:00
Skal Fate
5a0097e4fe
Update 03285368cf940e37_0000000000000079_ps.txt
fixes a compile error of this shader in cemu Portuguese language localization
2018-12-14 20:49:18 -07:00
Skal Fate
6c969ff493
un-const the const nsbu (#299)
* Update 03285368cf940e37_0000000000000079_ps.txt

un-const the const

* Update 70b82af4d17024d2_0000000000000000_vs.txt

un-const the const

* Update ec4a85d51e778437_0000000000000000_vs.txt

un-const the const
2018-12-13 20:34:26 -07:00
Michael
b4f7d3843f Add Color Splash Intro Softlock workaround
Replaces the video file with a blank file (0 bytes) with the same name
If you want me to do it properly and encode a blank video, please let me know
2018-12-13 19:03:27 -08:00
lasyan3
98643550ef [XCX] Fix crashes when using mods (see issue #271 for more details). 2018-12-12 08:17:23 +01:00
Skal Fate
7e7636ab2a
Update rules.txt
gamepad fix
2018-12-11 18:11:53 -07:00
Skal Fate
27a8ac8b46
Botw FXAA Big Update. Buttery Smooth (#297)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Small improvement to fxaa inventory.

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Major Update to World FXAA. Super Smooth.

* Update rules.txt

Slight changes.
2018-12-11 18:07:26 -07:00
Crementif
a6b6f582ce
[BotW] Add FPS++ arrow fix for V1.4.0 and V1.4.1 2018-12-10 14:33:25 +01:00
Crementif
c849e253e4 [BotW] Port arrow fix to FPS++
Based on epigramx's fixes, see https://www.youtube.com/watch?v=ILdMW9bgBM8 for a comparison.

Also, the arrow fix is only ported for the latest game update.
2018-12-09 03:35:30 +01:00
Crementif
cfbac2ce80 [Pikmin 3] Fix shadows pack 2018-12-08 00:25:31 +01:00
Crementif
c29d53bc43 [Pikmin 3] Add Shadows Pack and blur+bloom fixes
Also added Pikmin 3 to the list on the website.
2018-12-07 23:48:05 +01:00
Crementif
1aa019564f [NSMBU and SMM] Fix AA shaders
Might've been only a problem on AMD cards. Fixes https://github.com/slashiee/cemu_graphic_packs/issues/294
2018-12-07 23:00:21 +01:00
Crementif
c567fc18ce
[BotW] Fix infinite mastercycle mod
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/292
2018-12-07 22:25:12 +01:00
Michael
115be142f0 splatoon - fix #276 2018-12-06 16:50:41 -08:00
Michael
fe6a272876 [Pikmin 3] Scale more half-res formats, fix q-res scaling 2018-12-06 16:22:22 -08:00
Michael
7b7802ee1a Add inital Pikmin 3 pack
This should do for now, it's currently based off the title screen though
2018-12-05 17:26:17 -08:00
Michael
3cbdbd3a6f Fix BotW Antialiasing pack always using FXAA 2018-12-04 16:18:00 -08:00
Skal Fate
66f1c88f56
BotwFxaa Improvement and Mario Kart 8 Contrasty Error Fix (#289)
* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Fxaa Improved final

* Update rules.txt

had a negative number in High Contrasty which created a cemu log error
2018-12-04 01:27:49 -07:00
Skal Fate
5df59c72e3
Botw AA World/Inventory and FXAA Improved Further (#288)
* Update rules.txt

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

botw Improved Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Improved World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

update resolution pack shader code inventory aa

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

update botw world aa resolution pack
2018-12-03 21:42:04 -07:00
Skal Fate
82b942bf78
Update 0f2b9ee517917425_00000000000003c9_ps.txt
Fixed up a comment symbol mistake.
2018-12-03 00:10:30 -07:00
Skal Fate
3ff3c36a11
BOTW : Fixed up Inventory Native AA and FXAA World AA (#287)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Resolution pack Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
Resolution pack World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt
AA Pack

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
AA Pack

* Update rules.txt
AA Pack

Fixed up Inventory Native AA and FXAA World AA
2018-12-02 22:05:15 -07:00
Michael
906839bf6c do internal changes with pokken, enable 720 native render as a sneak peek for now
need more people to test other resolutions with native render
2018-12-01 22:36:49 -08:00
getdls
b054bc0892 [ZU] Remove broken shader
If devs can't be arsed to write useful release notes I can't be arsed to
figure what breaks
2018-12-01 13:07:12 +01:00
Michael
5a470c46f5 fix pokken texture overwrite resolutions 2018-11-30 22:38:34 -08:00
Skal Fate
f55f569783
Added 1600x900 Resolution to Packs that didnt have it (#286)
Added 1600x900 resolution to all packs that didn't have it.
2018-11-30 22:35:12 -07:00
Skal Fate
774b0a2fe7
Botw Inventory AA Fixup (#285)
* Delete disabled_58b8411478181d7f_0000000000000079_ps.txt

not needed

* Delete disabled_58b84124c01721ff_0000000000000079_ps.txt

not needed

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory AA Fixup for 1080p by rounding up

. Anything between 720p-1080p (1.0-1.5) would get rounded down to 1.0 and therefore messy/fuzzy inventory especially in 1080p. The reason it got rounded down is because all the vector data types are initialized as integers instead of normal floats for accuracy.

* Update rules.txt

Added 1600x900 resolution per request, that resolution no longer glitches out due to cemu workaround. We may never know now lol.
2018-11-30 20:19:14 -07:00
Michael
6839fabe61 Separate BotW Cheats into their own packs
Allows people to enable the ones they want via the graphic pack menu
2018-11-30 18:09:00 -08:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00
getdls
f9b82b4a57 [FRN] Scale half x resolutions, sort by res 2018-12-01 01:35:55 +01:00
Exzap
c4a81cede7 [eShop] Add workaround for gray overlay (#284) 2018-11-30 18:55:29 +01:00