Commit Graph

897 Commits

Author SHA1 Message Date
Michael
69647cf6e7 remove botw's 30fps limit
barely anybody uses it, and it barely works.
2017-12-10 23:05:47 -08:00
Michael
56c7f4b61f
👀 2017-12-10 20:20:34 -08:00
Michael
80ec822726 [Tropical Freeze] fix missing loading texture
The format somehow changed?
2017-12-10 15:56:03 -08:00
Michael
0bf36a8592 [Splat] Fix Blank Stage Previews
before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png
after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png
2017-12-10 15:00:11 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
Rajko Stojadinovic
8fa7cb45e8 Try out a little different "Better fence" for FPS++ 1.4.0 2017-12-10 22:34:54 +01:00
Michael
491019144c add 1.4.0 FPS++ 2017-12-09 14:35:56 -08:00
Jamie
35c567af70 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-12-08 14:08:42 -08:00
Jamie
098126113f ClarityGFX
Updated the Rules to reflect the New Version.
2017-12-08 14:08:34 -08:00
Michael
040ac270d3
Merge pull request #144 from SteveLeafo/master 2017-12-08 09:06:12 -08:00
SteveLeafo
ae88fcefc3 Fist of the North Star - Added support for the European version of the game. 2017-12-08 20:18:55 +11:00
SteveLeafo
9aafc09471 Wipeout 3 - Fix for the Green intro videos 2017-12-08 20:17:52 +11:00
Jamie
02b7a7b23a ClarityGFXV176
For Latest BOTW, will delete the old versions soon.
2017-12-08 00:20:21 -08:00
Rajko Stojadinovic
a9724496d3 Update UW patches.txt for Botw v176 (1.4.0) 2017-12-08 06:56:48 +01:00
getdls
ff166d11e1 [XCX] Fix - Wrong AA deleted 2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51 Revert "[XCX] Back to pre-scale setting"
This reverts commit caf0b08fe4.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4 [XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
Michael
5fee18ae84 Remove unbooting games
They haven't booted in a long time, why keep them?
2017-12-06 17:13:07 -08:00
getdls
80f032414a [XCX] Bloom pixelation and scale fix
Smoother bloom
2017-12-07 00:19:27 +01:00
Michael
c4db15cc03
Merge pull request #141 from MelonSpeedruns/master 2017-12-06 09:22:34 -08:00
MelonSpeedruns
0a807751ca
Update rules.txt 2017-12-06 12:05:26 -05:00
Michael
86953f3f62 [HWarriors] remove unused shadows texture redefine 2017-12-04 16:20:08 -08:00
Michael
68c600f1ce
Merge pull request #140 from MelonSpeedruns/master 2017-12-04 14:46:05 -08:00
MelonSpeedruns
123a031a8d
Create rules.txt 2017-12-04 16:14:30 -05:00
Alex Kiri
eb66f85d05 [BotW] Added back DoF blur shader for Battle, Camera and Scope 2017-12-04 22:54:57 +02:00
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
c1e7166566
Update rules.txt 2017-12-03 15:33:28 -08:00
MelonSpeedruns
ea1128bf1c
Update rules.txt 2017-12-03 18:32:29 -05:00
MelonSpeedruns
aeacc754b0
Update rules.txt 2017-12-03 18:20:26 -05:00
MelonSpeedruns
adc3e4250a
Update rules.txt 2017-12-03 18:19:08 -05:00
Michael
5798b7c713 [Pokken] fix some lines 2017-12-03 15:10:14 -08:00
Michael
2860720fc5 [Rio 2016] add other resolutions
taken from LW, similar enough engines that it might work with no issue
2017-12-02 18:33:22 -08:00
getdls
c01f7b8334 [XCX] Tweak brigntess
Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
17c3070a04 [XCX] XCX logo screen shows after flyover
Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
9b9bd602cd [XCX] scale test pt1
Just testing
2017-12-02 00:33:42 +01:00
MelonSpeedruns
3ccd0a9837
Update rules.txt 2017-12-01 15:52:27 -05:00
MelonSpeedruns
1c6e7ca9c7
Create rules.txt 2017-12-01 15:38:56 -05:00
getdls
1f97be0d35 [XCX] Build fix 2017-12-01 21:18:01 +01:00
getdls
584831d7a8 [XCX] LOD Gaussian
Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d [XCX] Alignment cutscene 2017-11-30 00:47:24 +01:00
getdls
f53f4fdaeb [XCX] XYZ capped not just X
Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb Revert "[XCX] XYZ capped not just X,"
This reverts commit fa8bdc20c6.
2017-11-28 01:09:42 +01:00
getdls
05aa203ea5 Revert "[XCX] ... and cut-scenes"
This reverts commit 00e785fde5.
2017-11-28 01:09:19 +01:00
getdls
00e785fde5 [XCX] ... and cut-scenes
Plz tell me I didn't **** up this one..
2017-11-28 01:02:30 +01:00
getdls
fa8bdc20c6 [XCX] XYZ capped not just X, 2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d [XCX] Def brightness increased to match dithering 2017-11-27 23:39:28 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
Alex Kiri
52f4c1dbda [BotW] Added a fix for the ambient occlusion blur 2017-11-26 21:13:38 +02:00