Commit Graph

1582 Commits

Author SHA1 Message Date
getdls
383517de0b [XCX] Format removed in source as well 2019-01-06 16:01:26 +01:00
getdls
047fa1e861 [XCX] Fix skell view, FX format conversion disabled
Breaks reflections... back to ugly sky
2019-01-06 15:52:04 +01:00
Michael
7086361a56 add two more Fatal Frame european uncensor patches 2019-01-05 19:51:10 -08:00
Michael
7b8cc287e6 Attempt to fix Fatal Frame EUR patches & fix some inconsistencies with packs 2019-01-05 17:35:10 -08:00
getdls
9bb45c0b83 [XCX] Re-re-adds custom shaders removed in red-sky fix as enhancements
Re-adds custom shaders  removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions and Intel GPUs
To-do Detecting res from shader instead of variables and new shader
dumps
Baseline is: Works on nvidia.  Intel/AMD/3dfx/Integrated GPUs, not my
problem.
2019-01-05 18:46:46 +01:00
getdls
0960a6fd09 Revert "[XCX] Re-adds custom shaders removed in red-sky fix as enhancements"
This reverts commit 76e072e4e2.
2019-01-05 11:01:09 +01:00
getdls
76e072e4e2 [XCX] Re-adds custom shaders removed in red-sky fix as enhancements
Re-adds custom shaders  removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions.
Will need further fixes detecting res from shader instead of variables
and new shader dumps
Baseline is: Works on nvidia.  Intel/AMD/3dfx someone else will need to
fix
2019-01-05 10:58:19 +01:00
epigramx
d0ffec35b6
Port the fix of the fix by Xalphenos (audio & 1.4)
untested; also adds 1.4.0 support of the audio fix
2019-01-05 06:11:49 +02:00
Xalphenos
5c5a5949cd
FPS++ Fix chance of no audio and port audio fix to 1.4.0 2019-01-04 20:34:31 -06:00
Crementif
90e37930a5
Fix all issues with the download buttons
Now makes API calls, there's a fallback to the latest known release at the time of building of the site (so basically the second latest release) for slow internet users or browsers that don't have fetch.
2019-01-04 21:24:12 +01:00
Crementif
a9f30d793e
Change release names to fit newer Cemu versions
As suggested by https://github.com/slashiee/cemu_graphic_packs/issues/314 .
2019-01-04 20:43:58 +01:00
getdls
128e8bc7aa [XCX] Default to performance build / remove custom shaders 2019-01-04 18:31:02 +01:00
getdls
70e4576ba3 [TPHD] Contrasty tweaks to neutral and cold
White balance better matched to actual histogram.
*Neutral closer to original look, jwhite balanced bloom
*Cold, tweaked to be neutral cold , not just blue shadows
2019-01-04 16:47:32 +01:00
Michael
ac0795526f Super Mario 3D World Circus inital scale
Thanks getdls for your rulesGen program, it helped a lot with this
There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better
2019-01-03 23:42:15 -08:00
Michael
fb372a1842 add mk8 reduce online desync workaround pack
it forces the FPS to 59fps to reduce the chances of a desync
2019-01-03 20:56:14 -08:00
Michael
9335b35cd7 remove splatoon splatfx
i really broke the colors when trying to port over the latest clarity version to it and thus it really does not look good. if it were to be brought back, it should have the clarity shader from botw properly ported
2019-01-03 20:54:10 -08:00
Skal Fate
f40f861843
Botw Hetsu Menu Scale Fixup, Botw AA Update, DonkeyKong Name Fixup, XenobladeX AA Big Update (#316)
* Update and rename Resolutions/TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt

Fixed up game name

* Rename Resolutions/TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt

fixed up game name

* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt

name fix

* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt

name fix

* Update rules.txt

Korok Forest Hetsu Menu Fix

* Update rules.txt

Korok Hetsu Menu Fix

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory aa slight upgrade

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

small fix up

* Rename Enhancements/TropicalFreeze_!AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt

name fix

* Rename Enhancements/TropicalFreeze_!AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt

name fix

* Rename Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt

name fix

* Rename Enhancements/TropicalFreeze_!AARemoval/rules.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/rules.txt

name fix

* Delete 497a209b49886520_0000000000000000_vs.txt

not needed hopefully

* Update and rename Enhancements/XenobladeX_!AARemoval/59df1c7e1806366c_00000000000003c9_ps.txt to Enhancements/XenobladeX_AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt

Proper Native AA and FXAA

* Update and rename Enhancements/XenobladeX_!AARemoval/rules.txt to Enhancements/XenobladeX_AntiAliasing/rules.txt

presets yeah baby
2019-01-03 21:39:34 -07:00
TurboSonic1
2218cf48a0 Added 165Hz framerates to rules.txt (#312)
* Added 165Hz to rules.txt

Added 165fps, 55fps, and 33fps option for 165hz displays.

* Added 165Hz framerates to rules.txt on static fps++

Added 165Hz framerates to static fps++

* Update rules.txt
2019-01-03 21:36:36 -07:00
Michael
70f719731a Fix naming of ZombiU packs 2019-01-03 01:22:25 -08:00
Michael
1e84898525 add dr luigi packs
anti-aliasing is still a work in progress, need to figure out how to properly fix it
2019-01-02 15:03:32 -08:00
Michael
f570122ecd update resolution resources formatting 2019-01-02 14:02:53 -08:00
Michael
b3569ce5a2 remove splatoon ultrawide fixes and slw no time limit
splatoon pack only causes distorted UI and i don't even think the time limit remover even worked
2019-01-01 18:21:28 -08:00
Michael
ac6fe92e64 fix botw switch videos 2018-12-31 17:14:31 -08:00
Michael
abe1b0ec59 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-12-31 01:44:46 -08:00
Michael
f702425c60 clean up BotW resolution pack, reduce color banding with GUI 2018-12-31 01:44:33 -08:00
getdls
b8a26a73c0 [YWW] Fix curtains 2018-12-30 14:19:06 +01:00
getdls
259845f117 [YWW] Add missing rounding resolutions, fix shadow scaling 2018-12-30 13:27:11 +01:00
Michael
9277c290aa fix RoL description error 2018-12-30 00:14:42 -08:00
Michael
cef816f42c enable native render for pokken resolutions (needs testing)
please let me know of any issues
2018-12-29 22:49:36 -08:00
epigramx
589b5648b1
Port Xalphenos' repeating-audio fix to static mod
untested; v208 only
2018-12-29 13:04:51 +02:00
Crementif
6dd52c8b61
[BotW] FPS++: Add fix for repeated audio
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/295

Don't report issues with FPS++ on this github issue, we list and are aware of the bugs listed on http://compat.cemu.info/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild#Currently_known_issues_when_above_30fps
2018-12-29 10:27:11 +01:00
Michael
a7ed0d6026 add some gamepad resolutions for HW 2018-12-25 20:49:16 -08:00
Skal Fate
fec10e3071
New Blur Pack Added for Tokyo Mirage & Removed negative -0.5 cemu error for XenobladeX (#310)
* Update rules.txt

fixed preset parsing error

* Create rules.txt

created the rules file for adjust blur pack

* Add files via upload

uploaded the shader responsible
2018-12-24 12:46:53 -07:00
epigramx
d6e9b6c2b2
Make it clearer it's a mod 2018-12-23 09:56:16 +02:00
Chris Purnell
ed13ef3d26 [BotW] Add day length mod
Thanks to chrispurnell, you can now change the time it takes for a full day to pass with this mod!
2018-12-23 02:27:53 +01:00
Crementif
8699939dfc [BotW] Switch to Xalphenos' FPS++ V2.1 (fix arrow time)
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version.

Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it.

If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
2018-12-23 02:07:08 +01:00
epigramx
7befd59159
Modernize the description #2 2018-12-22 07:57:58 +02:00
epigramx
cb3da61b5e
Modernize the description 2018-12-22 07:37:13 +02:00
epigramx
7ec6d77ed5
Port Xalphenos' on-air stamina fix 2018-12-22 07:02:11 +02:00
getdls
5216a78576 [HW] Deku tree fix
Scaling shadows wasn't as simple as the usual 0x005.. Breaks some
distant geometry.
2018-12-22 00:28:06 +01:00
Crementif
4fc333861e [BotW] Fix slowdown when low "number of FPS averaged" is set
Thanks to ZombiJambi for reporting this
2018-12-20 23:54:32 +01:00
getdls
9430933e80 [HW] Revert to basic shader fix
Didn’t realize that VS  uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
2018-12-20 15:26:14 +01:00
Morph1984
a8feaf4d74 Fix error in port (#304)
Changed _currentFPS to _averageFPS
2018-12-19 19:24:39 -08:00
Morph1984
b18c7d3441 [BotW] Port FPS++ judder fix to 1.4.0 and 1.4.1
Thanks to Morph1984 for porting this.
2018-12-19 19:02:00 +01:00
Michael
5c30bd152b Add WWHD GameCube Color Grading preset to Contrasty pack
This is just using the values from the old pack. from what i can tell, most of the pack does the job anyway; adding this preset ends up making the game a little darker

Also made some bug fixes with it.
2018-12-18 17:38:47 -08:00
Crementif
a59fb5f63a
[TMS] Fix error 2018-12-18 16:48:36 +01:00
Crementif
a81d6d51da [BotW] Add judder fix to FPS++ using FPS averaging, more presets
Only works on the latest game version for now!

It's a completely new FPS averaging implementation from the one Xalphenos posted on the Cemu forum, but they do pretty much the same thing. This version has some added things like being able to change the amount of frames it averages in the rules.txt. It's also relatively faster then Xalphenos implementation... but it's not noticeable in any way.

I've ported over his comments and shared some of the info I've learned from looking at his code and formatted it a little bit.

P.S. Xalphenos also suggested a change to the low FPS limiter. This might fix weird physics when < 15FPS (see things like guardians).

P.P.S. The cheats got removed since we've got them in separate packs.
2018-12-18 03:21:07 +01:00
Crementif
8701d63f1f
[BotW] Fix best fence skip for 1.4.0 and 1.4.1
It seems that best fence skip has been broken for a while now, on both versions. I apparently seemed to have fixed it in the last update for the latest BotW update, but hadn't done so for 1.4.0 and 1.4.1.

(Also, it seems that I forgot to change this variable to be actually correct when pushing all these addresses, whoops)
2018-12-15 20:20:38 +01:00
Skal Fate
5a0097e4fe
Update 03285368cf940e37_0000000000000079_ps.txt
fixes a compile error of this shader in cemu Portuguese language localization
2018-12-14 20:49:18 -07:00
Skal Fate
6c969ff493
un-const the const nsbu (#299)
* Update 03285368cf940e37_0000000000000079_ps.txt

un-const the const

* Update 70b82af4d17024d2_0000000000000000_vs.txt

un-const the const

* Update ec4a85d51e778437_0000000000000000_vs.txt

un-const the const
2018-12-13 20:34:26 -07:00