49 Commits

Author SHA1 Message Date
Michael
7f03b02331 [BotW] Remove BSoD's clarity preset 2022-04-10 17:07:40 -07:00
Michael
e8bbd153d5 [BotW] Add 1280x800 to 16:10 list 2022-03-09 19:37:38 -08:00
Michael
e0b634b04b Change outdated names and URLs 2022-03-09 19:37:38 -08:00
Crementif
6e803c0516
[BotW] Disable experimental vsync method temporarily 2022-03-09 21:03:25 +01:00
Crementif
ea6457b416
[BotW] Experimental 30FPS VSync option in FPS++
* It might improve frame pacing at those framerates, so it should be pretty helpful for a certain handheld device.
* Might make it an option to use BotW's double buffering vsync at other options, but I've disabled it just for now.
* Also rewrote parts of how the fence methods are done since it was a mess previously.
* Also found some pretty concerning mistakes, surprised everything even worked.
2022-02-22 03:11:49 +01:00
Crementif
50fd4ca4ad
[BotW] Add Prevent Random Spawns pack for enemies/animals
Could be improved in terms of code, but it doesn't really matter.
2022-01-29 02:29:50 +01:00
Crementif
57300c7aa2
[BotW] Add Xbox Button Layout pack, fix grass on UW res, day time pack!
* Can now use the Xbox Button Layout graphic pack to swap the ABXY buttons around to follow the standard Xbox Controller layout. Will still have to download file mods for PS4/PS5 controllers.
* Fully fix grass on ultrawide resolutions, since distant grass was apparently also bugged!
* Rewrite the time mod to work much better since previously it could sometimes be kinda buggy. You can now also force a time of day.
2022-01-28 16:59:38 +01:00
Crementif
84fb724c9e
[BotW] Fix centered HUD mode
Forgot how I made my original formula for the edge HUD, but now I finally understand MATH!
2022-01-21 18:59:15 +01:00
Crementif
4cdffcaef2
[BotW] Centered Ultrawide HUD option, Grass Culling Fix
Also massively shrinks down the size of the GUIScreens patch since I removed the unnecessary gunk.
2022-01-19 03:35:06 +01:00
Crementif
f4442b352a
[BotW] Add loading screen fix to FPS++
Probably doesn't cause issues, from what I've tested!
2022-01-19 01:47:19 +01:00
Crementif
30b88f72a0
[BotW] Fix tree draw distance, add grass density/draw distance option
Also fix a typo in the Remove Fog description.
2022-01-19 01:42:23 +01:00
SkalFate
7abfedc0c5 Fixed Fog Pack Water Void Issue 2022-01-06 00:10:52 -07:00
Crementif
24141bfbaa
[BotW] Fix location being stretched and unfix cutscene
Apparently lowering the FPS doesn't fix the opening cutscene completely while setting the FPS to 30FPS does. Needs a more extensive fix, so for now I can remove some of the limitations.
2021-12-30 18:53:56 +01:00
Crementif
5df0a53ba6
[BotW] Fix master mode icon 2021-12-30 03:59:20 +01:00
Crementif
9292e84b81
[BotW] Fix static FPS, multiple ultrawide GUI fixes, more cutscenes fixes
Should fix #540
2021-12-30 03:52:28 +01:00
Michael
fa88d23023 [BotW] Add two resolutions to Ultrawide
1720x720 (half of 3440x1440), 2100x900 (21:9 for 900p)
2021-12-27 12:47:59 -08:00
Crementif
a55219ea79
[BotW] Fix ultrawide cutscenes properly and fix grass maybe 2021-12-27 03:23:34 +01:00
Crementif
f5d223813b
[BotW] Menu speed hotfix and hold back ultrawide cutscenes for now 2021-12-27 01:11:30 +01:00
Crementif
39a464b65e
[BotW] Major FPS++ improvements, tree/shadow draw distance, ultrawide GUI
Made by Exzap, me and Skalfate.
2021-12-26 20:31:17 +01:00
Torphedo
2c5a66e582
Fix rules.txt (#537) 2021-10-31 19:53:49 +01:00
Torphedo
ee2cb8c707
[BotW] Add damage to master mode options pack 2021-10-31 17:02:47 +01:00
MaranBr
a0530b10a3
[BotW] Add MaranBr Clarity Preset (#534) 2021-09-16 19:45:58 +02:00
Torphedo
b12fa9b64f
[BotW] Master Mode Options mod (#529)
* Added Master Mode Options pack

* Remove default = true

* Mention that a reboot is needed after making changes

* Tiny code comment tweak

* Make requested changes
2021-08-01 13:12:08 +02:00
Crementif
4719c7a19c
[BotW] Test new workaround for FPS++ saving issue 2021-07-12 18:16:18 +02:00
Crementif
3587234282
[BotW] Fix shader error in HUD pack 2021-07-08 00:50:17 +02:00
Crementif
5a583d6ea3
[BotW] Fix single 32:10 resolution 2021-05-21 17:49:43 +02:00
Crementif
3e95330b7b
[BotW] Add external speed overwrite offset to FPS++
Also lowered the "unlimited" option so that it doesn't cause problems when using that.
2021-03-02 01:00:00 +01:00
Crementif
5cd77cf68b
Update NSMBU to V5, add No HUD Pack, additions to BotW's Fog pack
Thanks to Seb from the Discord for this new No HUD pack!
2021-02-18 19:01:01 +01:00
Crementif
558a8fee48
[SM3DW] Add No Hud graphic pack
Made by @etra0!
2021-02-10 22:31:24 +01:00
Crementif
f94ac26e1f
[BotW] Remove Temporary FPS limit
Was causing too many misconfigured settings.
2021-02-05 03:28:43 +01:00
Crementif
8ecc22ace1
[BotW] Add Hexaae's clarity preset and add new resolution 2021-02-04 22:33:57 +01:00
Crementif
fe82cd0f19
[BotW] Fix draw distance crashes
Fixes at least the crash when you go to Vah Ruta, but likely the other crashes too.

Fix was made by Exzap, I'm just uploading it.
2021-02-03 21:36:48 +01:00
FakeMichau
5a7f0f5650
[BotW] Add separate vertical sensitivity option
Co-authored-by: M&M <goldtextwitch@outlook.com>
2021-01-31 15:22:10 +01:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501

Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
Crementif
525b7498d4
[BotW] Re-add grass swaying workaround
Apparently required for AMD still.
2021-01-25 17:08:22 +01:00
Pig
d912633a7e [BotW] Cleaning up my mess
Sorry. Won't happen again...
2021-01-22 18:17:09 +01:00
Pig
1109b5b077 Merge branch 'master' of https://github.com/ActualMandM/cemu_graphic_packs 2021-01-22 18:03:39 +01:00
Pig
272dee25d3 [BotW] FPS++, Update and clean rune sensitivity fixes 2021-01-22 18:03:36 +01:00
FakeMichau
e20432c08a
[BotW] FPS++, Added fixes for vertical sensitivity (#499)
For gyro and stick
2021-01-22 18:00:54 +01:00
Francesco Saltori
b8ab96dc67
[BotW] Add transparency and saturation options to divine laser beam pack
Thanks to @Fs00 for making this change!
2021-01-19 02:50:23 +01:00
Crementif
93bf050b4b
[BotW] Fixes for object draw distance
I also updated the extended memory pack using what Exzap gave me, which might resolve in less issues with blood moons.
2021-01-19 02:32:10 +01:00
Pig
f22e78b8d0 [FPS++] Re-remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-17 22:51:07 +01:00
Pig
6adc2057f7 [BotW] FPS++ Cleanup, Temporary Arrow fix, Add more dynamic values 2021-01-15 00:24:22 +01:00
M&M
1ebde74ae8 github build fix? 2021-01-13 15:14:38 -08:00
M&M
2dc4c0f0f4 [BotW] Re-add t3nka Neutral+
Fixes #487
2021-01-13 15:05:46 -08:00
Crementif
ad867f827e
[BotW] Fix FPS++ hot-reloading of FPS targets 2021-01-13 02:01:57 +01:00
Pig
e1c39a5a2d [BotW] Cleanup Crementif comments 2021-01-13 01:17:57 +01:00
Crementif
842866d5ae
[BotW] Fix FPS++ slowdown on higher FPS targets 2021-01-13 01:01:08 +01:00
Crementif
ca22977ef0
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:

General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.

Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!

Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.

Is this FPS++ 2.0?!

* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.

Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!

Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00