Commit Graph

1401 Commits

Author SHA1 Message Date
Michael
e0a9a61734 [Sploot] oops 2017-10-11 22:08:07 -07:00
Michael
60cc53ddfd [Sploot] 2160p player name scaling
Prep for next cemu version
2017-10-11 22:07:07 -07:00
alexkiri
b8b8cfec0f [BOTW] Antialiasing restoration v2 (#104)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls

* Antialiasing restoration, part 2
2017-10-12 00:49:34 +02:00
NAVras-Z
18d3fb4c5a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-12 03:45:13 +08:00
NAVras-Z
15b1ff9522 [BotW] so many smoke shaders...
added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00
Michael
383bfe9618 [BotW] Add FPS++ (made by Xalphenos)
This marks v2-100 on the AppVeyor!
2017-10-10 22:33:38 -07:00
Michael
712bffb2b1 [Splatoon] Add player icon setup to other resolution
Once again, for next Cemu version preparation.
2017-10-10 20:08:50 -07:00
Michael
cb2c77084f [Splatoon] set up player icon for 2160p
In preparation of the next Cemu version.
2017-10-10 20:04:12 -07:00
Joel
56e703d7ba [BOTW] Remove x2.5 shadow scaling cap 2017-10-10 19:50:20 +02:00
NAVras-Z
9d2f5ed768 [BotW] more smoke shader
The cloud in the vallys and on the dueling peaks
2017-10-10 21:27:30 +08:00
NAVras-Z
08518d64ca another bloom shader
stumbled on another bloom shader, which does 2x2 average and bright pass to make bloom spread wider.
now bloom should be a little larger.
2017-10-10 18:13:42 +08:00
NAVras-Z
0ba7ed7c8b Merge pull request #102 from NAVras-Z/master
leaf AA yet to be restored, the files in repo used to be unedited ones by accident
2017-10-10 17:57:22 +08:00
Michael
65f27a10d1 [BotW] Add dummy FPS pack
Still need to get Xal's permission to upload it onto the repo.
2017-10-09 21:11:22 -07:00
Michael
fd8530b325 Rename Cheats to Modifications 2017-10-09 21:09:01 -07:00
Crementif
908ab8acdc Splitted SM3DW and CTTT. Added partial DoF and Bloom fix.
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
2017-10-09 21:26:07 +02:00
NAVras-Z
c088fc6f20 leaf aa yet to be restored 2017-10-09 15:42:56 +08:00
NAVras-Z
12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
Michael
c374533ac0 [BotW] re-enable shadow scaling in resolution packs
defeats the purpose of them being there if commented out
2017-10-08 08:28:32 -07:00
Michael
3e5849384c [BotW] shadow stuff
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
alexkiri
bd4f6cc09e [BOTW] Shrine reflections blur fix (#99)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls
2017-10-08 14:30:25 +02:00
Michael
f97fd45530 Merge pull request #95 from slashiee/BLOOM
Fix Breath of the Wild's bloom
2017-10-07 21:24:36 -07:00
NAVras-Z
df950f92d5 workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
2017-10-07 21:24:22 -07:00
NAVras-Z
9c8569d5e2 Fix explosion smoke by using the min shaders (#98)
A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
2017-10-07 21:22:02 -07:00
Michael
14353778a9 Add 2160p shader edit 2017-10-07 18:30:59 -07:00
Michael
48f4caef67 Push NAVras' 1440p shaders 2017-10-07 17:08:21 -07:00
Michael
e6814c5d28 Merge branch 'master' into BLOOM 2017-10-07 16:59:38 -07:00
Michael
d6b79ff97a [BotW] regular shadows formats = 0x005 2017-10-07 16:59:29 -07:00
Michael
ddae73d4e2 Merge branch 'master' into BLOOM 2017-10-07 16:57:22 -07:00
Michael
0a76fbeb27 [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
a7da90fb8b [BotW] apply SM3DW bloom fix
Renamed shaders, but it does fix the bloom.
2017-10-07 09:49:32 -07:00
Michael
386882fa8d [Splatoon] add zoom blur
https://cdn.discordapp.com/attachments/292733452590120961/366250779683717120/sub.png
https://cdn.discordapp.com/attachments/292733452590120961/366250788059873300/main.png
2017-10-07 09:10:11 -07:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
Michael
075ddb0a62 [BotW] add Switch graphic pack
Attempts to make it look as close as Switch, I guess.
2017-10-06 21:43:57 -07:00
Michael
e27d368fdd [BotW] Rename AARemoval to 0AARemoval
For if someone wants to still use AA removal
2017-10-06 16:15:27 -07:00
alexkiri
5d730e6afa Contrasty disabled by default in BotW resolution packs (#94)
* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
2017-10-06 19:29:10 +02:00
JoelAlone
faccacb048 [BOTW] Remove FXAA pack 2017-10-06 14:47:56 +02:00
alexkiri
686171f717 Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
2017-10-06 09:14:04 +02:00
Michael
9d876a25fb Update github pages again 2017-10-05 19:53:00 -07:00
Michael
e1e9f2055f Update Github pages 2017-10-05 19:26:19 -07:00
NAVras-Z
521cf3bd8d fix camera rune dof blur using the same method as zl focus (#91)
* fix camera rune dof blur using the same method as zl focus

* too much?

compared screenshot, previous radius seems too large

* fix

NAVrasZ The Fuzzy Head
2017-10-05 19:14:51 -07:00
Michael
7543dfac97 Fix Woolly World version 2 2017-10-05 19:11:06 -07:00
Michael
2a9f52cfd2 finish adding version 2
gave up on waiting, plus people complained about the packs that were outdated
2017-10-05 19:08:28 -07:00
Michael
9ed2dab313 [Sploot] Transfer over BotW DoF fix
Apparently share the same shader, discovered by Crementif in Cemu Discord
2017-10-05 17:04:04 -07:00
alexkiri
c10123ff26 FXAA pack improvements; Integrated Contrasty, better FXAA, less blurry(#92)
Pull request #92 
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Sharper default settings, to make it look better at native res.

Contrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing
```
#define ENABLE_CONTRASTY 0
```
to
```
#define ENABLE_CONTRASTY 1
```
in the graphic pack.
2017-10-05 16:57:30 +02:00
Michael
a4da8f46ca Merge pull request #90 from Crementif/master 2017-10-04 12:58:18 -07:00
Milan
7b74db575d Merge branch 'master' into master 2017-10-04 10:02:38 +02:00
Michael
6a0efa6cca [Splatoon] [2160p] Remove 0x816 Increased Depth
Caused several things to become black.
2017-10-03 22:06:07 -07:00
Milan
bcf5c76ecb Super Mario 3D World & Captain Toad Treasure Tracker upscaling fixed with general blur fix
Fixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it.
2017-10-03 21:13:08 +02:00
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00
Milan
6a4494faa1 Merge branch 'master' into master 2017-10-03 20:26:30 +02:00