Hmmmmmmmmmmmmmmmmmm...
Many of these new versions had weird white-lines, missing EU and Japan titles. Also changed the name to 3 and 4 multiplayer titles since the 30FPS cap is also there with 30FPS. Changed the description to be more descriptive. Fixed spelling of warriors orochi.
Added a disclaimer to not go online, probably will scare off most people. I thought about patching the online functionality out of this game with this graphic pack, so that you couldn't go online with it, but you would just save and reload Cemu with online enabled...
Accidentally budged up performance fence which would be active when it wasn't selected...
Also added comments, so the code should be slightly easier to understand.
Should be clear now which packs are required. Also, gone with the multiple fence skip packs. Instead, there's now a confusing mess for devs to sort out.
No longer a proof of concept. The game checks if the value isn't correct, so it would be overwritten. This just freezes the value using some code cave code nearby the fence skip thing.
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons).
Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
Since vsync = 60hz graphic packs keep popping up , I may as well commit
this even if it’s a bit lame...
Patches gameplay and cutscenes to 60fps , keeps them in sync
Known issues:
Battle animation speed is ok, but event times are cut in half
Switchover from cinematic to ingame cutscene end too early
NPCs and Cars move too fast
Converted the existing v2 rules.txt into v3 using exact TextureRedefine values. Not sure if anything under the hood changed that would affect the values. Tested this by playing in Master Mode. There were no apparent visual or performance issues.