Commit Graph

1948 Commits

Author SHA1 Message Date
Crementif
6f836a57f3
Fix some preset errors
Detected some faulty presets with my script, since logging these kind of issues make sense. Doing these separately since otherwise the big commit will make these changes invisible.
2019-12-16 00:04:46 +01:00
Michael
80a68ce4f1 Add some v4 resolution packs for Wii U applications
Internet Browser, Friend List, Wii U Menu (no shader edits)
2019-12-02 13:29:16 -08:00
Michael
2b7c07df06 Add PC preset to SLW brightness workaround 2019-11-30 09:58:41 -08:00
Crementif
c1b904314d
Revert "Update every graphic pack to V4"
This reverts commit 306da0b802.
2019-11-29 05:20:11 +01:00
Crementif
306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00
Crementif
0ab933a267
Port SMM's Border Fix and XCX's Anti-Aliasing pack to v4
Both had some weird stuff going on which the Vulkan converter couldn't successfully compile. Also, the presets in the anti-aliasing might be nice, but they are not even used in the shader 🤔.
2019-11-29 01:14:13 +01:00
Crementif
077f4f8f27
Fix shader errors and shader cleanup
Since I wanted to make sure that I didn't broke the shaders after converting the shaders to Vulkan, we need to check if all the shaders weren't broken. Since we're talking about like 400 shaders checking all of them is pretty much impossible and even then, 

So, the obvious solution was to automate the checking. Not as simple as you'd think, because in 300 of our shaders we use preset variables which without replacing the value like Cemu does, will make the shader error regardless. So I also implemented some functionality that would read the preset values and types out of the rules.txt file and replace them in the shaders using that information. And then we use Khronos' glslang to compile the shaders, using both OpenGL and Vulkan.

The result was that glslang found quite a few errors in some of the shaders, which I fixed in this commit. I'm considering adding this rules.txt parsing and automated shader compilation testing to the build process.

Also, I fixed Clarity's name and description since Monochromia isn't available anymore and Xenoblade's resolution pack had a lot of weird blank lines before their #version declaration, which my converter didn't like.
2019-11-29 00:51:00 +01:00
Crementif
f48cb6aa76
[BotW] Add Survival of the Wild clarity presets
Made by Silentverge, GameBanana link can be found here https://gamebanana.com/gamefiles/9921
2019-11-24 21:52:25 +01:00
Michael
1fec25b75e Update SLW Brightness workaround to v4
Shaders were dumped directly from WIP15
2019-11-18 12:18:58 -08:00
Michael
48e248971e Update all non-shader graphic packs to version 4
They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00
Exzap
63a51ab720 Update some graphic packs to version 4
Clarity got updated, plus a bunch of graphic packs that don't use shaders.
2019-11-16 04:54:26 +01:00
Crementif
0e9ef0bf4a
[BotW] Add more (descriptive) presets for LOD bias pack
Resolves https://github.com/slashiee/cemu_graphic_packs/pull/400 since this is a self-made addition since I noticed several other things that I'd like to have been tweaked, plus it wasn't symmetrical and had weird names for the added presets.
2019-11-12 18:58:56 +01:00
Crementif
0e49433a74
[Color Splash] Fix videos 2019-11-12 00:37:54 +01:00
lasyan3
3a4e7ab734 [XCX] Fix issue with "More Tickets" mode (yes, another one...) on display for 1.0.2U. 2019-11-03 18:33:14 +01:00
lasyan3
f39689d5f5 [XCX] Fix issue with "More Tickets" mod when using tickets. 2019-11-03 17:31:27 +01:00
lasyan3
2f7347a4d3 [XCX] Add mod for more Reward Tickets. 2019-11-03 16:29:59 +01:00
lasyan3
aae49457ca
Update readme.md
Fix typo
2019-11-02 22:29:32 +01:00
lasyan3
04babfad55 [XCX] Rename readme. 2019-11-02 22:23:36 +01:00
lasyan3
db7c430aac [XCX] Various fixes.
- Split "Offline Squad" and "more tickets" into 2 separate mods (#389)
- Offline squad now have mission selector presets.
- Fix issue with the "Equipment - Force type" mod not working for ground weapons (#398)
- Fix issue with the "Materials - Drop ratio" mod when 100% preset was selected (#392)
- Fix issue with the "Treasure Quality" mod with regular presets

(#xx) refers to Github issues.
2019-11-02 22:22:13 +01:00
lasyan3
2bc2803549 [XCX] Group mods into one folder by game.
The goal is to later add a readme.md file for each game, which would describe each mod.
2019-11-01 11:49:29 +01:00
Crementif
edaed132f7
[WWHD] Proper name for Intel GPU fixes 2019-10-30 17:52:45 +01:00
Crementif
6da9a34a59
[TPHD] Fix error
Thanks for reporting this issue, Vulkan lead dev.
2019-10-23 21:14:48 +02:00
epigramx
0f8c7f6951
[BotW] Change the default FPS of static to 45
It makes indirectly clearer how it works, to those that don't change the default.
2019-10-13 09:44:31 +03:00
Crementif
0e035ae902
[MK8] Add no HUD graphic pack
Breaks many menu's but it's good enough for HUD-less recording I suppose.
2019-10-09 18:55:39 +02:00
Michael
446f066d48 [BotW] Fix 1080p shader scaling issues
tested on my end with no issues
2019-10-07 20:10:02 -07:00
epigramx
273c09bd33
Port the map scrolling fix from the Xalphenos' mod 2019-10-01 09:10:55 +03:00
Crementif
77f5020566
Change Travis to Github build badge
Quality updates.
2019-09-27 10:53:50 +02:00
getdls
3a5ff78ba4 [TPHD] Cleanup redundant res + fix round error 2019-09-22 21:21:31 +02:00
getdls
eaa2284bd0 [TPHD] Bloom n fade resolutions added 2019-09-22 13:12:34 +02:00
getdls
0f6e2ac35d [SM3DW] Scale n fix reflections, add missing circus res
Transition no longer turns sky black
2019-09-08 16:52:02 +02:00
getdls
d29efdab9b [SM3DW] Add res for bowser carnival levels 2019-09-05 00:25:51 +02:00
Crementif
0ba0dcd719
Add Github Actions build process 2019-09-04 19:10:02 +02:00
Crementif
f9c3b642c2
Remove Travis CI 2019-09-04 19:08:46 +02:00
getdls
e1f57dd123 [TPHD] Fx fix menu bg
Remove 08 conversion
2019-09-03 23:07:26 +02:00
Crementif
68463c344d
[Hyrule Warriors] Add new preset to Contrasty
Preset was made by MelonSpeedruns
2019-09-02 21:54:48 +02:00
getdls
dd54d2e51f [TPHD] Further format conversion fixes
Reverts everything except main viewports. Seems most below 480
eventually gets used and breaks objects later in game. 1280x720 1 -> 5
stable so far.. But keeping an eye on that one.
2019-09-02 21:19:58 +02:00
Crementif
ab91e0c188
[Hyrule Warriors] Fix minor stuff 2019-08-31 19:22:26 +02:00
Crementif
634dc14d1d
[Hyrule Warriors] Fix spelling errors in variables 2019-08-31 19:19:23 +02:00
getdls
e4c4efc8dc [TPHD] 10k 21:9, remove some 0007 conversion
64x64 broke plant drool
2019-08-31 02:43:59 +02:00
getdls
107f58da1a [TPHD] 0x007 to 0x00f conversion 2019-08-31 01:52:33 +02:00
Crementif
105dd80508
[BotW] Add Freeze Time Preset to day length mod 2019-08-29 15:45:51 +02:00
getdls
d630597c19 [TPHD] Remove expermintal stuff..
Mixed private and public... Should fix all of the cloud banding.
2019-08-27 20:39:31 +02:00
getdls
cba5441cd8 [TPHD] Fancy FX 8k option
Eyeballed nr of passes to aproximate same blur feel as native res. Old
approach, from res,  really started to break down around 5k.
2019-08-27 20:24:57 +02:00
NAVras-Z
f9066de98d [Filters] Use textureSize() instead
As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
NAVras-Z
01f7fa002f [BotW] Update night star shader
With Cemu 1.15.12 's gl_PointCoord support, night stars now have proper (varying) alpha value. Should be no need for workaround anymore, just scale its size accordingly.
2019-08-20 05:18:33 +08:00
Crementif
3c270be471
[HW] More fixes for character swap pack
Fix by MelonSpeedruns
2019-08-18 19:18:23 +02:00
getdls
3b5bbc519d [TPHD] move filter to enhancements for local changes
As this is a per-game override, not global it makes more sense to stick
it in enhancements.
2019-08-17 02:35:04 +02:00
getdls
fd8096f862 [TPHD] actually commit the files 2019-08-17 02:25:53 +02:00
getdls
661ba94aca [TPHD] Add bicubic (sharpen) filter
Add  : bicubic (sharpen) filter.  @NAVras-Z Thnx
Fix : LOD description makes sense for regular users.
2019-08-17 02:23:26 +02:00
getdls
c58d2f707c [TPHD] Negative texture LOD
-1 looks good at 4k+
2019-08-16 21:21:03 +02:00