Commit Graph

1612 Commits

Author SHA1 Message Date
getdls
0f696473a7 [WWHD] Re-Organize-Pictograph - No features 2019-02-25 23:00:06 +01:00
getdls
ef18ccc503 [WWHD] Cleanup and comments - No features
Re-added pictograph rules commented out for reference
2019-02-25 22:54:08 +01:00
getdls
4d428e5279 Revert "[WWHD] Pictograph res scaling added"
This reverts commit c2a3ab05bb.
2019-02-25 19:36:29 +01:00
getdls
c2a3ab05bb [WWHD] Pictograph res scaling added 2019-02-24 16:20:37 +01:00
getdls
9983a5d8d7 Add Taiko Drum master to titles 2019-02-24 03:38:49 +01:00
getdls
05de9e861e sorry...last one i promise.. wiki is fun 2019-02-24 03:25:56 +01:00
getdls
002a833091 Even more formatting...Just ignore this 2019-02-24 03:23:44 +01:00
getdls
3135f17888 Beautify readme. 2019-02-24 03:21:52 +01:00
getdls
eb7cdef038 [WWHD] Readme - include options 2019-02-24 03:18:12 +01:00
getdls
85d267b88d [WWHD] - Fix flashing horizon and AO workaround 2019-02-24 03:15:03 +01:00
Skal Fate
c6643ba1de
Botw Res Pack Refined (#338)
* Update rules.txt

Added some new 019s for scope and camera, and removes the very small 01a as they arent needed. Minimized the texture cache debug options rules mismatch error to 1, rather than a whole bunch. And chasing that one leads only to breaking graphics.
2019-02-21 21:13:30 -07:00
Michael
3684cfb1d9 [SLW] rename display fixes and remove grass removal
grass got fixed recently it seems, no more need for this
2019-02-21 17:54:19 -08:00
Michael
9918196b5a [BotW] add "5k" (10240x5760) resolution pack
added it specifically for those with RTX card, i'm curious on the performance
2019-02-21 17:51:45 -08:00
getdls
98d2c06d15 TaikoNoTatsujin Res scaling all versions #336 2019-02-19 22:30:55 +01:00
getdls
2f03c3e924 [TPHD] Fog removal, fix mastersword 2019-02-09 22:36:02 +01:00
getdls
85d5c73eab [TMS] Map fix, bloom scaling 2019-02-09 21:34:35 +01:00
Crementif
e68e4147d6
[TPHD] Add a warning to the distant fog pack
Could probably add disclaimers to all of the other graphic packs...

but it just works ™️
2019-02-09 17:32:23 +01:00
getdls
bbf6c2ec8f [TMS] 60fps rules.txt fixed
Removed test rules.. but forgot to add release rules..
2019-02-09 13:55:15 +01:00
getdls
727c021fd9 [XCX] Brightness settings were inverted
Nivida = $exposure = 0.53
2019-02-08 22:03:28 +01:00
getdls
d75884b50e TMS EU v16, static 60 fps patch
Since vsync =  60hz graphic packs keep popping up , I may as well commit
this even if it’s a bit lame...

Patches gameplay and cutscenes to 60fps , keeps them in sync

Known issues:
Battle animation speed is ok, but event times are cut in half
Switchover from cinematic to ingame cutscene end  too early
NPCs and Cars move too fast
2019-02-08 21:40:13 +01:00
Xalphenos
5319a11f6b
Add USv0 NSMBU crash fix. 2019-02-08 03:04:37 -06:00
Michael
05a3da2195 fix gamepad for slw 2019-02-06 22:07:08 -08:00
Michael
49447d1164 fix W101 gamepad displaying nothing 2019-02-06 19:48:25 -08:00
Michael
88e6d94edc edit rol uncap description 2019-02-05 22:18:09 -08:00
getdls
0ee511522f [TPHD] Scale all GUI elements, + format conversion 2019-02-05 01:06:27 +01:00
Michael
5a4197dad9 [Splat] fix shooting range fest light 2019-02-02 13:30:04 -08:00
Michael
48d6c58de3 [Splat] add 480p resolution 2019-02-01 23:26:48 -08:00
Michael
af29cc9e2d [Splat] Fix Octo World fog, scale Inkopolis News blur and bloom 2019-02-01 23:09:15 -08:00
getdls
a8ce85c9ac [Bayo2] Scale cutscene AA, specular highlights 2019-01-31 23:25:34 +01:00
getdls
4c750e4898 [TPHD] Truncated contrast presets -avatar-icon.png 2019-01-31 20:43:35 +01:00
getdls
906206fe53 Revert "[TPHD] Truncated contrast presets"
This reverts commit d4116ba63d.
2019-01-31 20:41:31 +01:00
getdls
d4116ba63d [TPHD] Truncated contrast presets 2019-01-31 20:38:56 +01:00
epigramx
b34275fe42
Default it to 60Hz 2019-01-29 11:49:11 +02:00
Michael
aa18b68bee update site for SFZ 2019-01-28 15:40:33 -08:00
Michael
e71fff7263 add inital starfox zero pack
doesn't do any shader scaling yet, AA is disabled by default
2019-01-28 15:38:04 -08:00
Michael
849691b1f6 sourcetree 2019-01-28 15:37:21 -08:00
Crementif
5370bc6364
Fix this minor bug on the website 2019-01-28 22:21:50 +01:00
Crementif
f736636a45 [TPHD*] Fix menu background
Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
2019-01-27 14:19:21 +01:00
Crementif
0995450505
[HW] Fix menu screen
Thanks MelonSpeedruns!

See https://github.com/slashiee/cemu_graphic_packs/pull/141 for this same issue
2019-01-27 14:08:04 +01:00
Crementif
73cfd2f249
[XCX] Switch exposure from AMD and Nvidia
They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit).
2019-01-26 15:15:11 +01:00
getdls
9f55150163 [NG3] Update rules w UW res for patch 2019-01-25 00:49:38 +01:00
getdls
87a61e7501 [NG3] Ultrawide patch, [TPHD] Res tweaks for better alpha 2019-01-25 00:44:39 +01:00
Dax Johnson
ec69c014b8 [BotW] add No MM Triforce mod (#323)
Converted the existing v2 rules.txt into v3 using exact TextureRedefine values. Not sure if anything under the hood changed that would affect the values. Tested this by playing in Master Mode. There were no apparent visual or performance issues.
2019-01-24 11:57:16 -08:00
MelonSpeedruns
0cac92a507 [WWHD] Add No SSAO pack
Thanks to MelonSpeedruns!
2019-01-24 20:47:42 +01:00
Michael
0d6c980c2c merge XCX brightness workaround packs into ones
hopefully i did this correctly, didn't notice anything going wrong when i tested it
2019-01-21 21:06:19 -08:00
Michael
9476f8817f Add Intel to BotW AMD Shadows pack name
This change will require to re-enable the pack, apologies.
2019-01-21 20:55:36 -08:00
getdls
079da6f21e [TPHD] Misc quality tweaks for high resolution , QL
TPHD  QL tweaks aka, sunday gaming delayed

Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD

Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting

Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default

Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
Crementif
8dc4c7017b [BotW] Add weather mod 2019-01-20 23:57:59 +01:00
epigramx
a85380ff8b
Considerably faster static mod on older CPUs; BotW 2019-01-19 09:16:05 +02:00
Crementif
9ee99e2eba
[NSMBU] Correct crash fix description
🤦‍♂️
2019-01-17 12:23:26 +01:00