Commit Graph

1595 Commits

Author SHA1 Message Date
Zalnor
852c3a661d [Bayonetta] Fix game crash caused by the resolution pack 2018-11-20 15:08:37 +01:00
getdls
eab96c0870 [ZU] AA fix, chromatic aberration config 2018-11-19 22:22:48 +01:00
getdls
c5a158365f _Resolution 2018-11-18 23:58:57 +01:00
Michael
f46b40a292 Scale more formats in MK8
Fixes shadows in 3P/4P mode
2018-11-18 14:28:36 -08:00
Michael
4a769a314a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-11-18 14:05:38 -08:00
Michael
9b9133ec73 Remove 3840x1600 resolution for rounding errors
Change it to 4300x1800 in BotW only per request
2018-11-18 14:05:18 -08:00
getdls
c5dc0ec85b [ZU] Fix colour truncation, shadow detail scaling 2018-11-18 22:50:04 +01:00
Skal Fate
bba1beb735
Update patches.txt
Another Checksum added for Europe FatalFrame
2018-11-18 12:34:22 -07:00
getdls
f2608ea963 [ZU] Res + lens dirt tweak 2018-11-18 18:14:17 +01:00
getdls
3168e6cd60 [TMS] 1280 returns 2018-11-17 18:34:55 +01:00
getdls
2a7dc684a6 [TMS] 21:9: 16:10 patch n res
GUI is a bit funky, but no worse than it was in 1.13,  committing.
2018-11-17 13:49:20 +01:00
Michael
e7cdc3fe17 Fix blur sometimes rendering nothing in Splatoon 2018-11-15 22:44:43 -08:00
Michael
800951b92a Add 32:9 resolutions to MK8
Added for local multiplayer purposes
2018-11-15 22:28:09 -08:00
Michael
277cf7d6c7 Decrease color banding in Splatoon 2018-11-15 21:56:03 -08:00
Michael
3aadad1216 Re-add squid sisters tv aspect ratio fix 2018-11-15 20:52:01 -08:00
Michael
38ff0febad Reformat resolution list (when applicable)
Changed so that now only common resolutions appear. 16:10 resolutions were added due to demand.
Only packs that don't have the reformatting are those with extra variables.
The resoluton list for 1280x720 and 1920x1080 games is in docs/resources, use this list for graphic pack development.
2018-11-15 20:32:19 -08:00
Skal Fate
145b2d37c5
Update rules.txt
Odd Resolution Request by a github user: Permission Granted by Slashie
2018-11-15 19:53:09 -07:00
Michael
690d08686c fix resYScale using width instead of height for SM3DW 2018-11-15 18:31:33 -08:00
Michael
0d5f5a6060 (hopefully) replace remaining casting issues 2018-11-15 18:27:31 -08:00
Skal Fate
cff6321de9
NSMBU Proper Float Casting (#270)
* Update 70b82af4d17024d2_0000000000000000_vs.txt

* Update ec4a85d51e778437_0000000000000000_vs.txt
2018-11-15 19:08:14 -07:00
getdls
bb152f6dd0 [TMS] intfloat -> float 2018-11-15 22:43:42 +01:00
Michael
76819c0f41 add eShop selects Title ID to Fast Racing Neo 2018-11-14 19:45:01 -08:00
getdls
924b0d062b [NSMBU] 1.14 Scaling fixes, more sensible AA fix 2018-11-14 00:13:39 +01:00
getdls
18271fde34 [XCX] LOD scaling pack...
LOD scaling pack, note LOD is partially broken due to Cemu (grass)
Rules.txt smoother LOD transitiion by matching shadow map
Rules.txt fix dialog fade (again)
2018-11-13 23:42:04 +01:00
Crementif
359aa1aeaa
[Fatal Frame] Add alternative japanese patch
Supposedly it's from the japanese game, even though it reports as EU in Cemu's titlebar.
2018-11-13 15:40:58 +01:00
Skal Fate
bb854168c8
Super Smash Bros Pixel-Mess Revert (#266)
* Delete 42f0844ab0996fe2_0000000000000079_ps.txt

This shader allows for changing of the color for the pixel-mess texture and or making it transparent/opaque. However its also responsible for the Cursor Text in selection screen. So messing with this Shader also messes with the Cursor text. The best way to hide the pixel-mess is to do it the old "version 2" way.

* Update rules.txt

The best way to hide the pixel-mess is to do it the old "version 2" way. Messing with shaders also affects the cursor in selection screen.
2018-11-12 18:20:29 -07:00
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers (#265)
* Update 315d61ad21f97614_0000000000000000_vs.txt

Proper Cast the variables  as floats because they were failing to compile.

* Update 4b92e636153d6b54_0000000000000000_vs.txt

Proper Cast the variables as floats because they were failing to compile.

* Delete 1ed6dd85057f3924_0000000000000000_vs.txt

It is not needed as editing this shader won't fix the issue.

* Add files via upload

Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.

* Update rules.txt

Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
5ad8b4eb42 Reduce Color Banding on Smash 2018-11-11 13:20:06 -08:00
Michael
86fcbae1d8 Add WIP Smash No Pixel Mess
Removes the pixel mess but causes several effects to go missing. partially fixes #255
2018-11-11 12:37:46 -08:00
Michael
6319630b36 Remove Boxing Ring rounded resolution from Smash Resolution Pack
This caused the screen to show nothing when the resolution was not native.
2018-11-11 11:16:54 -08:00
Michael
bf1f74f721 Fix Smash's No Boxing Ring Screen Pack
Adds the rounded resolution with it's format along. It also moves it to Enhancements since you wouldn't really get much of a performance boost from it.
2018-11-11 10:56:21 -08:00
Michael
1f64a17448 Add Fatal Frame JPN patches from SkalFate
Closes #260
2018-11-11 10:54:56 -08:00
Crementif
2be2651ada Add Paper Mario: Color Splash Resolution and Green Tint Workaround
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
2018-11-11 15:32:24 +01:00
getdls
d70622fbe5 [HW] Better scaling, copy paste fixes
This looks pretty good in most resolutions,
Stop gap commit before i break up x and y scaling and/or replace with
patches
2018-11-11 12:21:04 +01:00
getdls
967c741636 [HW] Remove duplicate 2018-11-11 10:51:55 +01:00
RandomGuyJCI
b095a9ea80 Remove quotation marks (again) (#263)
* Remove quotation marks.

* Remove quotation marks (again)

I think it should be a standard to not use quotation marks on the start and end of a graphic pack description.
2018-11-10 22:05:31 -08:00
getdls
6a306b1439 [HW]21:9, 48:9, patch "ported" to JPN release 2018-11-10 23:58:32 +01:00
getdls
52ae76d531 [HW] Fix self shading res, add FX perf scaling 2018-11-10 21:34:01 +01:00
getdls
6ebafd6cf9 [XCX] include shadow map in perf scaling, fix dialog regression 2018-11-10 19:42:56 +01:00
getdls
c948ca120c [XCX] (Finally fix) Performance scaling profile Dof, alpha fx etc
Add config to scale sub resolution view ports to half/quarter res for
better performance
Sub scaling renamed to FX 1080
2018-11-10 18:56:07 +01:00
Michael
6f7f1d88be
add contributions welcome badge
Was added in #262, but that got closed due to readme.md already being updated back then
2018-11-09 17:27:35 -08:00
getdls
e229244301 [WW] Regression fix, high res scaling 2018-11-09 23:03:16 +01:00
Crementif
75102c5d9b
Fix badges and reformat the README.MD 2018-11-09 12:05:34 +01:00
Crementif
6ae1d563dd
Force an update 2018-11-09 09:37:06 +01:00
lasyan3
00c02127cc [XCX] Add mod to unlock all augments in the shop. 2018-11-09 08:48:43 +01:00
RandomGuyJCI
d17f099e6c Remove quotation marks. (#261) 2018-11-08 20:09:37 -08:00
getdls
3c26ac29b2 [WWHD] 21:9, 48:9 res + patches 2018-11-09 01:25:16 +01:00
Michael
a1db78f1ef push skalfates changes 2018-11-07 17:30:40 -08:00
lasyan3
c55d3a385d [XCX] Add mods for customizing the loot (especially equipments), remove the fov mod (make the game crash) and rename some packs for better consistency. 2018-11-07 19:02:06 +01:00
Crementif
2e6e4da994 Add Mario Party 10 resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/258
2018-11-07 17:12:37 +01:00