Crementif
2e6e4da994
Add Mario Party 10 resolution pack
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/258
2018-11-07 17:12:37 +01:00
getdls
8df2c9a42c
[TMS] Port shader fixes for DoF, bloom, Fix LOD
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Does not include shadow scaling, crashes/broken in 1.14
2018-11-06 23:47:37 +01:00
Crementif
007c4bb81f
[SMM] Add fixed resolution pack
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/240
2018-11-05 04:07:55 +01:00
getdls
beb5f45bce
[WWHD] Shader mixup corrected
2018-11-05 02:13:17 +01:00
getdls
6f9b661496
[HW] remove gray enemy "fix" in source -> use nvidia fix
2018-11-05 01:37:07 +01:00
getdls
b54dd4c4e3
[XCX] Further 1080, 1800 fixes... ongoing.
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0x806 and sub 32x32 resolutions really don't work well.
2018-11-05 01:18:47 +01:00
Michael
96cdf816cd
Adjust ordering of packs
2018-11-03 13:29:56 -07:00
getdls
40896c012d
[WWHD] Rebuilt from new shader dump, X n Y scaling corrected
2018-11-03 17:00:05 +01:00
getdls
d8cea413b7
1080 scaling fixes
2018-11-03 14:55:57 +01:00
getdls
b68512267b
[MK8] fix 1080 bloom
2018-11-03 12:22:10 +01:00
getdls
3c8958ca35
[XCX] Fixed uneven resolution scaling. Optimized performance settings
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320x180 Not a single wasted shader pass.
2018-11-03 12:05:55 +01:00
getdls
d8964c6878
[NG3] Fix truncation in scaling VS
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Looks like all VS are using int devision they need to be in float for
uneven resolutions.
2018-11-03 10:16:09 +01:00
getdls
9d08710c29
[NG3] Video and Scaling fix
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Re-add old fix.
2018-11-03 02:15:30 +01:00
getdls
b45d012d83
[TP] Widescreen res and patch
2018-11-02 21:31:06 +01:00
getdls
2f6468eba1
Revert "[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix"
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This reverts commit 80d6255e60
.
2018-11-02 21:17:56 +01:00
getdls
80d6255e60
[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix
2018-11-02 20:53:21 +01:00
getdls
dafcb32c11
[XCX] 16:10 on-off fix
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https://github.com/slashiee/cemu_graphic_packs/issues/230#issuecomment-435469407
2018-11-02 19:31:47 +01:00
Michael
24cb8ae516
add mario tennis packs
2018-11-01 19:26:54 -07:00
Crementif
cc1e5f7f9a
Fix capitalization, paths and add pro+
2018-11-01 20:39:18 +01:00
getdls
3ecbcb1f8e
[SM3DW] Fix https://github.com/slashiee/cemu_graphic_packs/issues/238 , https://github.com/slashiee/cemu_graphic_packs/issues/237
2018-11-01 18:17:39 +01:00
getdls
2d65cd2b85
[XCX] 21:9 48:9 aspect fixes matching rules.txt
2018-11-01 00:42:04 +01:00
Michael
f56a49e6de
update game titles
2018-10-31 16:09:48 -07:00
getdls
e68c20cbad
[XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet
2018-10-31 23:01:21 +01:00
Michael
fa9c746760
yw crementif
2018-10-31 13:20:16 -07:00
getdls
387d15dca7
Bayonetta - Minor blur shader
2018-10-31 19:44:50 +01:00
getdls
e2d11ab7a2
YoshisWW - issue fixes
2018-10-31 19:35:13 +01:00
getdls
88f8108a18
[XCX] source 1.4.x + issue fixes, Contrasty
2018-10-31 19:33:19 +01:00
getdls
8025b55cb2
[WWHD] GC colour replaced by contrasty
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GC colour setting will be added, need to sort out local WIP and merge
first
2018-10-31 19:28:59 +01:00
getdls
ab20de839a
Twilight princess 1.4.x Source, Contrasty, fog mod patch
2018-10-31 19:24:23 +01:00
getdls
5d4db9d808
[SM3DW] Zoom, heat fx etc
2018-10-31 18:57:16 +01:00
getdls
e8c17a306f
Bayonetta 1.4.x - Source
2018-10-31 18:52:22 +01:00
getdls
ccadb951b8
Hyrule warriors 1.4.x Soruce + Contrasty
2018-10-31 18:51:13 +01:00
getdls
8957a6387a
New super mario bros 1..4.x - Rules n shaders
2018-10-31 18:48:11 +01:00
Crementif
8433e2253c
Replace with 1.14.0 repository
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Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Michael
fcc467cd0e
fix 71:40 ratio
2018-10-24 19:02:43 -07:00
Michael
8c94337110
fix 720p 21:9 naming
2018-10-23 23:18:49 -07:00
Michael
3f98a69bfc
add world of kleflings
2018-09-19 16:22:42 -07:00
Michael
157d86a7f4
Revert WW shadows
2018-09-01 09:56:17 -07:00
Michael
28b1e7d554
Set all 0x0 overwrites to 1x1
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Prevents any undefined behavior caused by these packs
Why is WWHD timed by 2 for everything except for main resolution?
2018-08-31 17:03:07 -07:00
getdls
4a6c72355f
[SM3DW][CptToad] Backport new fixes AA, Bloom
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Backports new fixes found when updating 1.4 packs
AA scaling for Mario, Toad
Missing bloomshader
2018-08-19 12:51:21 +02:00
Michael
de717270c9
Add Xal's TPHD ultrawide patch
2018-08-18 21:13:29 -07:00
getdls
80c38b52b4
[TMS] Shadows formats replace
2018-08-13 22:51:40 +02:00
getdls
8f194d929a
[TMS] Fix AA in PS, Texture LOD sharper
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Scale AA fix in PS as well
Default to negative LOD, negligible shimmer but sharper image
2018-08-03 11:44:35 +02:00
getdls
03985f7830
[TMS] Fix texture format scaling
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Exclude all but shadow
2018-07-31 12:42:04 +02:00
getdls
c7a9a030b3
[TMS] Typo fix , double define
2018-07-31 10:21:02 +02:00
getdls
6b6ab31bba
[TMS] Cutscene shadows, self shading
2018-07-30 22:28:58 +02:00
getdls
259a9e6289
[TMS] Scale shadows
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Scales dynamic shadows.
Only shaders generated up untill first chapter
Used regex search replace, so if I missed / broke something, all of the
shaders will have the same issue
2018-07-30 18:47:30 +02:00
Michael
a698b25818
Fix FRN title ids
2018-07-28 11:46:09 -07:00
getdls
d5ef8208fe
[TMS] Scale 3rd level bloom/blur
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Scaling artifacts was visible in higher resolutions, lights soruces in
the office for example
2018-07-07 15:52:09 +02:00
getdls
a3ebab0b85
Revert "[TMS] gampad aspect test 2"
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This reverts commit c8a057b564
.
2018-07-05 00:47:45 +02:00