Crementif
f48cb6aa76
[BotW] Add Survival of the Wild clarity presets
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Made by Silentverge, GameBanana link can be found here https://gamebanana.com/gamefiles/9921
2019-11-24 21:52:25 +01:00
Michael
1fec25b75e
Update SLW Brightness workaround to v4
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Shaders were dumped directly from WIP15
2019-11-18 12:18:58 -08:00
Michael
48e248971e
Update all non-shader graphic packs to version 4
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They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00
Exzap
63a51ab720
Update some graphic packs to version 4
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Clarity got updated, plus a bunch of graphic packs that don't use shaders.
2019-11-16 04:54:26 +01:00
Crementif
0e9ef0bf4a
[BotW] Add more (descriptive) presets for LOD bias pack
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Resolves https://github.com/slashiee/cemu_graphic_packs/pull/400 since this is a self-made addition since I noticed several other things that I'd like to have been tweaked, plus it wasn't symmetrical and had weird names for the added presets.
2019-11-12 18:58:56 +01:00
Crementif
0e49433a74
[Color Splash] Fix videos
2019-11-12 00:37:54 +01:00
lasyan3
3a4e7ab734
[XCX] Fix issue with "More Tickets" mode (yes, another one...) on display for 1.0.2U.
2019-11-03 18:33:14 +01:00
lasyan3
f39689d5f5
[XCX] Fix issue with "More Tickets" mod when using tickets.
2019-11-03 17:31:27 +01:00
lasyan3
2f7347a4d3
[XCX] Add mod for more Reward Tickets.
2019-11-03 16:29:59 +01:00
lasyan3
aae49457ca
Update readme.md
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Fix typo
2019-11-02 22:29:32 +01:00
lasyan3
04babfad55
[XCX] Rename readme.
2019-11-02 22:23:36 +01:00
lasyan3
db7c430aac
[XCX] Various fixes.
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- Split "Offline Squad" and "more tickets" into 2 separate mods (#389 )
- Offline squad now have mission selector presets.
- Fix issue with the "Equipment - Force type" mod not working for ground weapons (#398 )
- Fix issue with the "Materials - Drop ratio" mod when 100% preset was selected (#392 )
- Fix issue with the "Treasure Quality" mod with regular presets
(#xx) refers to Github issues.
2019-11-02 22:22:13 +01:00
lasyan3
2bc2803549
[XCX] Group mods into one folder by game.
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The goal is to later add a readme.md file for each game, which would describe each mod.
2019-11-01 11:49:29 +01:00
Crementif
edaed132f7
[WWHD] Proper name for Intel GPU fixes
2019-10-30 17:52:45 +01:00
Crementif
6da9a34a59
[TPHD] Fix error
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Thanks for reporting this issue, Vulkan lead dev.
2019-10-23 21:14:48 +02:00
epigramx
0f8c7f6951
[BotW] Change the default FPS of static to 45
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It makes indirectly clearer how it works, to those that don't change the default.
2019-10-13 09:44:31 +03:00
Crementif
0e035ae902
[MK8] Add no HUD graphic pack
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Breaks many menu's but it's good enough for HUD-less recording I suppose.
2019-10-09 18:55:39 +02:00
Michael
446f066d48
[BotW] Fix 1080p shader scaling issues
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tested on my end with no issues
2019-10-07 20:10:02 -07:00
epigramx
273c09bd33
Port the map scrolling fix from the Xalphenos' mod
2019-10-01 09:10:55 +03:00
Crementif
77f5020566
Change Travis to Github build badge
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Quality updates.
2019-09-27 10:53:50 +02:00
getdls
3a5ff78ba4
[TPHD] Cleanup redundant res + fix round error
2019-09-22 21:21:31 +02:00
getdls
eaa2284bd0
[TPHD] Bloom n fade resolutions added
2019-09-22 13:12:34 +02:00
getdls
0f6e2ac35d
[SM3DW] Scale n fix reflections, add missing circus res
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Transition no longer turns sky black
2019-09-08 16:52:02 +02:00
getdls
d29efdab9b
[SM3DW] Add res for bowser carnival levels
2019-09-05 00:25:51 +02:00
Crementif
0ba0dcd719
Add Github Actions build process
2019-09-04 19:10:02 +02:00
Crementif
f9c3b642c2
Remove Travis CI
2019-09-04 19:08:46 +02:00
getdls
e1f57dd123
[TPHD] Fx fix menu bg
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Remove 08 conversion
2019-09-03 23:07:26 +02:00
Crementif
68463c344d
[Hyrule Warriors] Add new preset to Contrasty
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Preset was made by MelonSpeedruns
2019-09-02 21:54:48 +02:00
getdls
dd54d2e51f
[TPHD] Further format conversion fixes
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Reverts everything except main viewports. Seems most below 480
eventually gets used and breaks objects later in game. 1280x720 1 -> 5
stable so far.. But keeping an eye on that one.
2019-09-02 21:19:58 +02:00
Crementif
ab91e0c188
[Hyrule Warriors] Fix minor stuff
2019-08-31 19:22:26 +02:00
Crementif
634dc14d1d
[Hyrule Warriors] Fix spelling errors in variables
2019-08-31 19:19:23 +02:00
getdls
e4c4efc8dc
[TPHD] 10k 21:9, remove some 0007 conversion
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64x64 broke plant drool
2019-08-31 02:43:59 +02:00
getdls
107f58da1a
[TPHD] 0x007 to 0x00f conversion
2019-08-31 01:52:33 +02:00
Crementif
105dd80508
[BotW] Add Freeze Time Preset to day length mod
2019-08-29 15:45:51 +02:00
getdls
d630597c19
[TPHD] Remove expermintal stuff..
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Mixed private and public... Should fix all of the cloud banding.
2019-08-27 20:39:31 +02:00
getdls
cba5441cd8
[TPHD] Fancy FX 8k option
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Eyeballed nr of passes to aproximate same blur feel as native res. Old
approach, from res, really started to break down around 5k.
2019-08-27 20:24:57 +02:00
NAVras-Z
f9066de98d
[Filters] Use textureSize() instead
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As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
NAVras-Z
01f7fa002f
[BotW] Update night star shader
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With Cemu 1.15.12 's gl_PointCoord support, night stars now have proper (varying) alpha value. Should be no need for workaround anymore, just scale its size accordingly.
2019-08-20 05:18:33 +08:00
Crementif
3c270be471
[HW] More fixes for character swap pack
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Fix by MelonSpeedruns
2019-08-18 19:18:23 +02:00
getdls
3b5bbc519d
[TPHD] move filter to enhancements for local changes
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As this is a per-game override, not global it makes more sense to stick
it in enhancements.
2019-08-17 02:35:04 +02:00
getdls
fd8096f862
[TPHD] actually commit the files
2019-08-17 02:25:53 +02:00
getdls
661ba94aca
[TPHD] Add bicubic (sharpen) filter
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Add : bicubic (sharpen) filter. @NAVras-Z Thnx
Fix : LOD description makes sense for regular users.
2019-08-17 02:23:26 +02:00
getdls
c58d2f707c
[TPHD] Negative texture LOD
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-1 looks good at 4k+
2019-08-16 21:21:03 +02:00
getdls
3580a30420
[TPHD] Aspect fixes, burn in protecc, maps
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Add : Burn in protection option for OLED, plasma, sets .w to 0.75 for
static UI elements
Add: More maps scaled
Fix : Missing aspect shaders, lamp oil, amibo, dungeon map objects
2019-08-15 00:06:14 +02:00
getdls
63851b6e4b
[TPHD] Add additional (blur) pass option for 4k+ res
2019-08-14 00:29:06 +02:00
getdls
f9d602e10f
[TPHD] UI aspect matching 21:9, 16:10, 16:9
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Scales UI and video to match current 3d aspect.
2019-08-14 00:25:23 +02:00
getdls
755153c3f1
[TPHD] Scale world map, 16:10 res
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Add: Scaling of world map
Add : 16:10 resolutions
Add : x2 SSAA vert res for 21:9, 48x9
Fix : Better alpha for x2 Subres, rounds to native x2 if possible
2019-08-13 23:56:16 +02:00
getdls
ef3690860c
[TMS] UI aspect matching 21:9, 16:10, 16:9
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Scales UI and video to match current 3d aspect.
2019-08-11 20:10:34 +02:00
getdls
91f6779539
[TMS] Pan n scan video for 21:9, 16:10
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Cuts top n bottom so video will fill whole screen for 21:9, while
keeping aspect
2019-08-11 19:52:41 +02:00
Vladimir-1799
e872be8d4f
[Wind Waker HD] Added Picto-Box workaround ( #394 ) by Vladimir-1799
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Added workaround for 'Lenzo's Research Assistant' quest.
2019-08-08 12:37:45 +02:00