Commit Graph

924 Commits

Author SHA1 Message Date
Alex Kiri
972fcc6aa8 [BotW] Fixed self shadowing issue 2017-11-21 22:39:57 +02:00
getdls
c130421f7a [XCX] Aligment tweak
[fix]  Rule aligment fix.  Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00
Alex Chirila
e10fdfaa3e [BotW] Removed obsolete code in AMD Light Circle fix 2017-11-21 08:39:07 +02:00
Michael
6bac72a840
Merge pull request #134 from valgusk/AMD-light-circles-fix-experimental
AMD light circles fix [Experimental]
2017-11-20 22:08:11 -08:00
getdls
9eb95d1bf5 [XCX] - Brightness balance
Tweak - Lowers default brigtness to better match new blur implementation
weights
2017-11-20 20:35:03 +01:00
Michael
fa05f6e2dc Fix Lego not appearing & XCX gamepad scaling 2017-11-20 10:13:10 -08:00
getdls
61bf0415c7 [XCX} Probe view, Blur fix
Fix - Scale map view so probe doesn't break
Fix - Inital commit of blur fix
2017-11-20 01:53:39 +01:00
Crementif
b277e8669c Add version number to ported Clarity 2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa Ported version of Clarity for BotW 1.3.3
Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Michael
74eada2b14
Update BOTW FPS++ for 1.3.3 (made by epigramx)
Merge pull request #136 from kageurufu/botw_fps_133
2017-11-18 09:27:58 -08:00
Michael
96304c2874
remove control frequency 2017-11-18 09:27:10 -08:00
Franklyn Tackitt
bea1851273 Update BOTW FPS++ for 1.3.3
Found at https://www.reddit.com/r/cemu/comments/7d8bxd/fps_has_been_updated_for_133/
2017-11-18 10:02:43 -07:00
Alex Chirila
ae986439a7 [MarioKart8] Updated patches to work on other aspect ratios (such as 32:9 and beyond) 2017-11-17 21:24:03 +02:00
getdls
5039752b45 [CXC] Brightness improved, z tweak deprecated
Brightness improved, acne tweak deprecated
[Add] Uses shadowmap to limit overall brightness. Since less of
shadowmap is used during night sequences (too dark) it doesn’t impact as
much as it does during daylight (too bright)
[Remove] Shadow acne fix is no longer needed, scaling of shadows
resolved the worst issues.
2017-11-17 16:43:20 +01:00
Jamie
4041d7be41 ClarityGFX
Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242 ClarityGFX
Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311 ClarityGFX
TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-15 15:40:41 -08:00
Jamie
34bae39de3 ClarityGFX
Added BSOD Preset
2017-11-15 15:40:38 -08:00
Valery Guskov
3cfd4de132
whitespace cleanup 2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
Rajko Stojadinovic
6e8f805d58 Update BOTW UW patches.txt for 1.3.3 2017-11-14 23:48:30 +01:00
getdls
5ad576f57d [XCX} Cut scene shadow scaling
Scales shadows to resolution..
x2 scaling  is a good  compromise until extra edge smoothing has been
implemented
2017-11-14 01:25:45 +01:00
getdls
b521212b3f [XCX] 21:9 GUI and 2d elements
21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in  settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
getdls
4d6cdbec21 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-12 19:10:36 +01:00
getdls
a096202fca [XCX] Added cross fade brighness fix
Second shader interpolates the  grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
getdls
596e66f7c8 [XCX] Rescale of shadows dof, bloom, motion blur, bias fixes etfc
See issue tracker for more details
https://github.com/slashiee/cemu_graphic_packs/issues/132
2017-11-12 13:32:43 +01:00
getdls
5191a80a5c Merge remote-tracking branch 'refs/remotes/origin/experimental' 2017-11-12 12:45:32 +01:00
getdls
918d447755 [XCX] Movies, shadows, dof, bloom is now fixed in shaders
Add - Fix for stasis move
Add - Remove undomment fpr bloom and DOF resolution fixed in shades
2017-11-12 12:34:56 +01:00
Jamie
ef1d1a093c ClarityGFX
Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd ClarityGFX
Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
bdfc0e1667 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-11 17:33:33 -08:00
Jamie
8aedceadac ClarityGFXq
Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Milan
e856898571
Merge branch 'master' into master 2017-11-11 13:21:48 +01:00
Jamie
02b3a4634d Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-10 19:51:32 -08:00
Jamie
97a504d9b1 ClarityGFX
New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Milan
69df0e76f6
Add quarter resolution scaling
Doesn't have any camera bugs anymore so made everything on by default.
2017-11-10 23:49:14 +01:00
Jamie
a8a64de1fe ClarityGFX
Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45 ClarityGFX
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8 ClarityGFX
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb ClarityGFX
Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370 ClarityGFX
Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a ClarityGFX
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Milan
1d5ae33a01
[WindWakerHD] Add optional half res scaling.
Off by default, so be sure to enable it if you want it.
2017-11-09 22:47:48 +01:00
Milan
500b81c09f
[WindWakerHD] Added half res scaling
By popular requests. Needs to be tested first.
2017-11-09 21:35:25 +01:00
Jamie
3991feee73 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9 Clarity GFX
Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
Milan
f3ded524aa
Merge pull request #8 from slashiee/master
Merged Slashiee's changed
2017-11-08 16:29:33 +01:00
NAVras-Z
82f206c67f
[BotW] update contrasty
clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007 Clarity GFX
Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00