fceugx/source/fceugx.cpp

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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2009
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*
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* fceugx.cpp
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*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include <sys/time.h>
#include <gctypes.h>
#include <ogc/system.h>
#include <fat.h>
#include <wiiuse/wpad.h>
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#include <malloc.h>
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#include <sys/iosupport.h>
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#ifdef HW_RVL
#include <di/di.h>
#endif
#include "fceugx.h"
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#include "fceuload.h"
#include "fceustate.h"
#include "fceuram.h"
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#include "fceusupport.h"
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#include "menu.h"
#include "preferences.h"
#include "fileop.h"
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#include "filebrowser.h"
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#include "networkop.h"
#include "gcaudio.h"
#include "gcvideo.h"
#include "pad.h"
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#include "filelist.h"
#include "gui/gui.h"
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#include "utils/FreeTypeGX.h"
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#ifdef USE_VM
#include "vmalloc.h"
#endif
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#include "fceultra/types.h"
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count);
void FCEUD_UpdatePulfrich(uint8 *XBuf, int32 *Buffer, int32 Count);
void FCEUD_UpdateLeft(uint8 *XBuf, int32 *Buffer, int32 Count);
void FCEUD_UpdateRight(uint8 *XBuf, int32 *Buffer, int32 Count);
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extern "C" {
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#ifdef USE_VM
#include "utils/vm/vm.h"
#endif
extern char* strcasestr(const char *, const char *);
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extern void __exception_setreload(int t);
}
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int fskipc = 0;
int fskip = 0;
static uint8 *gfx=0;
static int32 *sound=0;
static int32 ssize=0;
int ScreenshotRequested = 0;
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
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int ExitRequested = 0;
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char appPath[1024] = { 0 };
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int frameskip = 0;
int turbomode = 0;
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unsigned char * nesrom = NULL;
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/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
static void ExitCleanup()
{
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ShutdownAudio();
StopGX();
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HaltDeviceThread();
UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
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void ExitApp()
{
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#ifdef HW_RVL
ShutoffRumble();
#endif
SavePrefs(SILENT);
if (romLoaded && !ConfigRequested && GCSettings.AutoSave == 1)
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SaveRAMAuto(SILENT);
ExitCleanup();
if(ShutdownRequested) {
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
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}
else if(GCSettings.AutoloadGame) {
if( !!*(u32*)0x80001800 )
{
// Were we launched via HBC? (or via WiiFlow's stub replacement)
exit(1);
}
else
{
// Wii channel support
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
}
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}
else {
#ifdef HW_RVL
if(GCSettings.ExitAction == 0) // Auto
{
char * sig = (char *)0x80001804;
if(
sig[0] == 'S' &&
sig[1] == 'T' &&
sig[2] == 'U' &&
sig[3] == 'B' &&
sig[4] == 'H' &&
sig[5] == 'A' &&
sig[6] == 'X' &&
sig[7] == 'X')
GCSettings.ExitAction = 3; // Exit to HBC
else
GCSettings.ExitAction = 1; // HBC not found
}
#endif
if(GCSettings.ExitAction == 1) // Exit to Menu
{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
else if(GCSettings.ExitAction == 2) // Shutdown Wii
{
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
}
else // Exit to Loader
{
#ifdef HW_RVL
exit(0);
#else
if (psoid[0] == PSOSDLOADID)
PSOReload();
#endif
}
}
}
#ifdef HW_RVL
void ShutdownCB()
{
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ShutdownRequested = 1;
}
void ResetCB(u32 irq, void *ctx)
{
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ResetRequested = 1;
}
#endif
#ifdef HW_DOL
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/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
static void ipl_set_config(unsigned char c)
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{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
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/****************************************************************************
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* IOS Check
***************************************************************************/
#ifdef HW_RVL
bool SupportedIOS(u32 ios)
{
if(ios == 58 || ios == 61)
return true;
return false;
}
bool SaneIOS(u32 ios)
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{
bool res = false;
u32 num_titles=0;
u32 tmd_size;
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if(ios > 200)
return false;
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if (ES_GetNumTitles(&num_titles) < 0)
return false;
if(num_titles < 1)
return false;
u64 *titles = (u64 *)memalign(32, num_titles * sizeof(u64) + 32);
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if(!titles)
return false;
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if (ES_GetTitles(titles, num_titles) < 0)
{
free(titles);
return false;
}
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u32 *tmdbuffer = (u32 *)memalign(32, MAX_SIGNED_TMD_SIZE);
if(!tmdbuffer)
{
free(titles);
return false;
}
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for(u32 n=0; n < num_titles; n++)
{
if((titles[n] & 0xFFFFFFFF) != ios)
continue;
if (ES_GetStoredTMDSize(titles[n], &tmd_size) < 0)
break;
if (tmd_size > 4096)
break;
if (ES_GetStoredTMD(titles[n], (signed_blob *)tmdbuffer, tmd_size) < 0)
break;
if (tmdbuffer[1] || tmdbuffer[2])
{
res = true;
break;
}
}
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free(tmdbuffer);
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free(titles);
return res;
}
#endif
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/****************************************************************************
* USB Gecko Debugging
***************************************************************************/
static bool gecko = false;
static mutex_t gecko_mutex = 0;
static ssize_t __out_write(struct _reent *r, void* fd, const char *ptr, size_t len)
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{
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if (!gecko || len == 0)
return len;
if(!ptr || len < 0)
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return -1;
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u32 level;
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LWP_MutexLock(gecko_mutex);
level = IRQ_Disable();
usb_sendbuffer(1, ptr, len);
IRQ_Restore(level);
LWP_MutexUnlock(gecko_mutex);
return len;
}
const devoptab_t gecko_out = {
"stdout", // device name
0, // size of file structure
NULL, // device open
NULL, // device close
__out_write,// device write
NULL, // device read
NULL, // device seek
NULL, // device fstat
NULL, // device stat
NULL, // device link
NULL, // device unlink
NULL, // device chdir
NULL, // device rename
NULL, // device mkdir
0, // dirStateSize
NULL, // device diropen_r
NULL, // device dirreset_r
NULL, // device dirnext_r
NULL, // device dirclose_r
NULL // device statvfs_r
};
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static void USBGeckoOutput()
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{
gecko = usb_isgeckoalive(1);
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LWP_MutexInit(&gecko_mutex, false);
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devoptab_list[STD_OUT] = &gecko_out;
devoptab_list[STD_ERR] = &gecko_out;
}
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extern "C" {
s32 __STM_Close();
s32 __STM_Init();
}
/****************************************************************************
* main
* This is where it all happens!
***************************************************************************/
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int main(int argc, char *argv[])
{
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#ifdef USE_VM
VM_Init(ARAM_SIZE, MRAM_BACKING); // Setup Virtual Memory with the entire ARAM
#endif
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#ifdef HW_RVL
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L2Enhance();
u32 ios = IOS_GetVersion();
if(!SupportedIOS(ios))
{
s32 preferred = IOS_GetPreferredVersion();
if(SupportedIOS(preferred))
IOS_ReloadIOS(preferred);
}
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#else
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ipl_set_config(6); // disable Qoob modchip
#endif
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USBGeckoOutput(); // uncomment to enable USB gecko output
__exception_setreload(8);
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InitGCVideo (); // Initialize video
ResetVideo_Menu (); // change to menu video mode
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#ifdef HW_RVL
// Wii Power/Reset buttons
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__STM_Close();
__STM_Init();
__STM_Close();
__STM_Init();
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
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WPAD_Init();
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
DI_Init();
USBStorage_Initialize();
#else
DVD_Init (); // Initialize DVD subsystem (GameCube only)
#endif
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SetupPads();
InitDeviceThread();
MountAllFAT(); // Initialize libFAT for SD and USB
#ifdef HW_RVL
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// store path app was loaded from
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
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#endif
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DefaultSettings(); // Set defaults
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InitialiseAudio();
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InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system
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#ifdef USE_VM
savebuffer = (unsigned char *)vm_malloc(SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
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gameScreenPng = (u8 *)vm_malloc(512*1024);
nesrom = (unsigned char *)vm_malloc(1024*1024*4);
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#else
savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
gameScreenPng = (u8 *)memalign(32,512*1024);
nesrom = (unsigned char *)memalign(32,1024*1024*4);
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#endif
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InitGUIThreads();
/*** Minimal Emulation Loop ***/
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if (!FCEUI_Initialize())
ExitApp();
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FCEUI_SetGameGenie(1); // 0 - OFF, 1 - ON
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FDSBIOS=(uint8 *)malloc(8192);
memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
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FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
int currentTiming = 0;
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bool autoboot = false;
if(argc > 2 && argv[1] != NULL && argv[2] != NULL) {
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LoadPrefs();
if(strcasestr(argv[1], "sd:/") != NULL)
{
GCSettings.SaveMethod = DEVICE_SD;
GCSettings.LoadMethod = DEVICE_SD;
}
else
{
GCSettings.SaveMethod = DEVICE_USB;
GCSettings.LoadMethod = DEVICE_USB;
}
SavePrefs(SILENT);
GCSettings.AutoloadGame = AutoloadGame(argv[1], argv[2]);
autoboot = GCSettings.AutoloadGame;
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}
while (1) // main loop
{
if(!autoboot) {
// go back to checking if devices were inserted/removed
// since we're entering the menu
ResumeDeviceThread();
SwitchAudioMode(1);
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if(!romLoaded)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
}
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if(currentTiming != GCSettings.timing)
{
GameInfo->vidsys=(EGIV)GCSettings.timing;
FCEU_ResetVidSys(); // causes a small 'pop' in the audio
}
currentTiming = GCSettings.timing;
autoboot = false;
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ConfigRequested = 0;
ScreenshotRequested = 0;
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SwitchAudioMode(0);
// stop checking if devices were removed/inserted
// since we're starting emulation again
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HaltDeviceThread();
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ResetVideo_Emu();
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SetControllers();
setFrameTimer(); // set frametimer method before emulation
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SetPalette();
FCEUI_DisableSpriteLimitation(GCSettings.spritelimit ^ 1);
fskip=0;
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fskipc=0;
frameskip=0;
while(1) // emulation loop
{
fskip = 0;
if(turbomode)
{
fskip = 1;
if(fskipc >= 18)
{
fskipc = 0;
fskip = 0;
}
else
{
fskipc++;
}
}
else if(frameskip > 0)
{
fskip = 1;
if(fskipc >= frameskip)
{
fskipc = 0;
fskip = 0;
}
else
{
fskipc++;
}
}
//CAK: Currently this is designed to be used before the frame is emulated
Check3D();
FCEUI_Emulate(&gfx, &sound, &ssize, fskip);
if (!shutter_3d_mode && !anaglyph_3d_mode)
FCEUD_Update(gfx, sound, ssize);
else if (eye_3d)
FCEUD_UpdateRight(gfx, sound, ssize);
else
FCEUD_UpdateLeft(gfx, sound, ssize);
SyncSpeed();
if(ResetRequested)
{
PowerNES(); // reset game
ResetRequested = 0;
}
if(ConfigRequested)
{
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ConfigRequested = 0;
ResetVideo_Menu();
break;
}
#ifdef HW_RVL
if(ShutdownRequested)
ExitApp();
#endif
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} // emulation loop
} // main loop
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}