.. |
2dEffect.h
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Antennas.cpp
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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and of course the last commit didnt fix everything
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2019-07-10 17:34:11 +02:00 |
Clouds.h
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misc classes finished
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2019-07-06 12:27:21 +02:00 |
Coronas.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Coronas.h
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added CCoronas
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2019-06-01 01:58:19 +02:00 |
Credits.cpp
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Credits.h
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implemented splashes; fixed zones
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2019-06-01 23:28:13 +02:00 |
Draw.cpp
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and of course the last commit didnt fix everything
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2019-07-10 17:34:11 +02:00 |
Draw.h
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little change to aspect ratio defines
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2019-07-12 18:28:40 +02:00 |
Fluff.cpp
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
Fluff.h
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
Font.cpp
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Font.h
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Initial commit for Frontend.
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2019-06-25 02:36:26 +02:00 |
Glass.cpp
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Glass.h
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Hud.cpp
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Frontend fixes.
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2019-07-11 23:43:37 +02:00 |
Hud.h
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Fixed type of m_ItemToFlash
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2019-07-04 01:23:19 +03:00 |
Lights.cpp
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the great reorganization
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2019-07-07 13:09:11 +02:00 |
Lights.h
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more RW lights
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2019-06-01 12:02:31 +02:00 |
MBlur.cpp
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Cleanup project a bit
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2019-06-30 12:56:50 +02:00 |
MBlur.h
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Particle.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Particle.h
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WaterLevel done
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2019-07-11 03:33:28 +03:00 |
ParticleMgr.cpp
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Cleanup project a bit
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2019-06-30 12:56:50 +02:00 |
ParticleMgr.h
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got rid of upper case types
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2019-06-17 00:23:19 +02:00 |
PointLights.cpp
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and of course the last commit didnt fix everything
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2019-07-10 17:34:11 +02:00 |
PointLights.h
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
RenderBuffer.cpp
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WaterLevel done
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2019-07-11 03:33:28 +03:00 |
RenderBuffer.h
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WaterLevel done
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2019-07-11 03:33:28 +03:00 |
Renderer.cpp
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more CAutomobile
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2019-07-09 09:57:44 +02:00 |
Renderer.h
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started making frontend accurate to game
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2019-07-14 12:46:36 +02:00 |
Rubbish.cpp
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
Rubbish.h
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
Shadows.cpp
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Shadows.h
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Skidmarks.cpp
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More replay stuff
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2019-06-25 01:42:23 +03:00 |
Skidmarks.h
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More replay stuff
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2019-06-25 01:42:23 +03:00 |
SpecialFX.cpp
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little cleanup
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2019-06-30 22:55:48 +02:00 |
SpecialFX.h
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little cleanup
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2019-06-30 22:55:48 +02:00 |
Sprite2d.cpp
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first part of CFileLoader
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2019-06-17 22:40:15 +02:00 |
Sprite2d.h
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Update Radar.cpp
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2019-06-20 21:34:48 +02:00 |
Sprite.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Sprite.h
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added CCoronas
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2019-06-01 01:58:19 +02:00 |
Timecycle.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Timecycle.h
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the great reorganization
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2019-07-07 13:09:11 +02:00 |
VisibilityPlugins.cpp
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typo in visibility plugins
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2019-06-20 00:36:11 +02:00 |
VisibilityPlugins.h
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finished some classes
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2019-06-13 12:25:55 +02:00 |
WaterCannon.cpp
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
WaterCannon.h
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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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2019-05-30 21:24:47 +02:00 |
WaterLevel.cpp
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fixfixfix
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2019-07-11 03:44:54 +03:00 |
WaterLevel.h
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fixfixfix
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2019-07-11 03:44:54 +03:00 |
WeaponEffects.cpp
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Darkel/Wanted update.
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2019-07-04 22:33:19 +02:00 |
WeaponEffects.h
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Darkel/Wanted update.
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2019-07-04 22:33:19 +02:00 |
Weather.cpp
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the great reorganization
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2019-07-07 13:09:11 +02:00 |
Weather.h
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the great reorganization
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2019-07-07 13:09:11 +02:00 |