Dima
f3b2b4317e
Stub some IPrepoService calls
2022-12-18 20:34:55 +00:00
Dima
efef67b92b
Stub some IAudioDevice calls
2022-12-18 20:34:55 +00:00
Dima
3a94bcf692
Fix ListOpenContextStoredUsers stub
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The problem is in StoreOpenContext wasn't storing any user, but ListOpenContextStoredUsers was writing default user (when it's not stored by StoreOpenContext)
2022-12-18 20:34:55 +00:00
TheASVigilante
3c5f8dd876
Fix small typo
2022-12-18 14:49:54 +00:00
lynxnb
6599c1dccf
Stub GyroscopeZeroDriftMode
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Related service calls are called in a loop by SM3DW. A variable tracking zero drift mode has been added to `npad_device`, but it's unused at the moment.
2022-12-10 14:59:44 +00:00
Dima
dcc3047ba8
Stub ErrorCommonArg
2022-12-10 14:58:20 +00:00
Dima
68253fe995
Stub mii:e/mii:u
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Needed for SSBU
2022-12-10 14:58:20 +00:00
Dima
69ee3cfc66
Stub DeleteDirectory
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Should allow deleting/rewriting saves in some games
2022-12-10 14:58:20 +00:00
Dima
bbd34ae7e7
Validate if entries are not empty before using
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Should fix saving problem in Baldur's Gate: Dark Alliance II at least
2022-12-10 14:58:20 +00:00
Dima
5f510d84d7
Stub IsVibrationPermitted
2022-12-10 14:58:20 +00:00
Dima
51d1f519af
Stub ListDisplays
2022-12-10 14:58:20 +00:00
Dima
a3866a3129
Stub LibraryAppletShop
2022-12-10 14:58:20 +00:00
Dima
1ebec7db82
Stub GetImageSize and LoadImage
2022-12-10 14:58:20 +00:00
Dima
52c4228ecf
Stub some friends service calls
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Needed for Diablo 3
2022-12-10 14:58:20 +00:00
Dima
ebcbc5b05b
Validate NpadId for ActivateVibrationDevice
2022-12-10 14:58:20 +00:00
Dima
4bdd033354
Stub SetRecordVolumeMuted
2022-12-10 14:58:20 +00:00
Dima
f6d95aae01
Stub GetCacheStorageSize
2022-12-10 14:58:20 +00:00
Dima
4ab8699cd4
Stub ImportServerPki
2022-12-10 14:58:20 +00:00
Dima
41cf4bb12d
Stub GetLanguageCode
2022-12-10 14:58:20 +00:00
Dima
3e078d54b6
Stub GetIdleTimeDetectionExtension
2022-12-10 14:58:20 +00:00
Dima
2311f777fc
Stub IsCpuOverclockEnabled
2022-12-10 14:58:20 +00:00
Dima
4601c28c28
Stub GetCurrentIpAddress
2022-12-10 14:58:20 +00:00
Dima
18e6a6c53c
Stub DeclareOpenOnlinePlaySession and DeclareCloseOnlinePlaySession
2022-12-10 14:58:20 +00:00
Dima
150c1370c2
Stub some IApplicationFunctions funcs
2022-12-10 14:58:20 +00:00
Dima
a6f3aa3062
Stub TrySelectUserWithoutInteraction and ListQualifiedUsers
2022-12-10 14:58:20 +00:00
Dima
5a9a2861df
Add TitleId TextView in App Dialog
2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027
Favor a predefined "click" over system vibration
2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba
Add a rudimentary OSC button vibration setting
2022-12-10 14:57:33 +00:00
Billy Laws
7c802aea46
Mark vertex buffers as dirty on limit changes
2022-12-03 22:50:56 +00:00
Billy Laws
df19810c6c
Always set vertex stride for unbound buffers
2022-12-03 22:50:56 +00:00
Billy Laws
f4f658e3b7
Fix typo
2022-12-03 22:50:56 +00:00
Billy Laws
45b10ef776
Return whole mapping for shader code when end instrs aren't found
2022-12-03 22:50:56 +00:00
Billy Laws
d849875656
Only unlock GPU channel state on queue wait if it was previously locked
2022-12-03 22:50:56 +00:00
Billy Laws
a5e0a64adc
Switch patch error logs to debug
2022-12-03 22:50:56 +00:00
Billy Laws
af7c54297f
Cache staging buffer used for texture download
2022-12-03 22:50:56 +00:00
Billy Laws
bba07fb101
Update for new hades
2022-12-03 22:50:56 +00:00
Billy Laws
a16383fd4b
Disable compute shaders on mali
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This will need to be debugged properly at some point but its fine for now.
2022-12-03 22:50:56 +00:00
Billy Laws
137d801843
Skip host1x HW emulation and effectively stub submission
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This was causing a bunch of logspam and isn't really needed as we will be using a HLE approach.
2022-12-03 22:50:56 +00:00
Billy Laws
579a2d9337
Add dynamic executor slot growth
2022-12-03 22:50:56 +00:00
Billy Laws
60169fce4c
Support 0-sized constant buffers
2022-12-03 22:50:56 +00:00
Billy Laws
b86dd99e1a
Align all SSBOs to 0x40 bytes
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Required by Adreno GPUs
2022-12-03 22:50:56 +00:00
Billy Laws
bfae292fb0
Make executor slot count setting exponential
2022-12-03 22:50:56 +00:00
Billy Laws
e0ae94be9d
Enable robustness1 Vulkan feature
2022-12-03 22:50:56 +00:00
Billy Laws
bf03f945ee
Implement the Kepler compute engine
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This can reuse a fair bit of the now-commonised Maxwell 3D code and mostly consists of compute-specific pipeline code which was deemed not suitable for being commonised (e.g. descriptor update code is somewhat duplicated). Of note is how compute lacks any active state at all de to its use of QMDs which bundle up all state into a single object in memory.
2022-12-03 22:50:56 +00:00
Billy Laws
4bc81f007f
Add some convinience helpers to compute engine regs
2022-12-03 22:50:56 +00:00
Billy Laws
4267a6af36
Add support for parsing and compiling compute shaders to the shader manager
2022-12-03 22:50:56 +00:00
Billy Laws
86dab65af4
Commonise maxwell3d state updater
2022-12-03 22:50:56 +00:00
Billy Laws
a0b81d54d6
Use pitch layout for linear RTs
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More likely to match in the texture cache when being sampled.
2022-12-03 22:50:56 +00:00
Billy Laws
ac85df7b7a
Start transition cache lookup with most recent one
2022-12-03 22:50:56 +00:00
Billy Laws
62c86b7690
Move maxwell3d to common constant buffer code
2022-12-03 22:50:56 +00:00