Commit Graph

1294 Commits

Author SHA1 Message Date
Dima
ffb0546609 Stub caps:a 2022-11-18 15:35:03 +00:00
Dima
1c8736cb56 Stub IsLargeResourceAvailable 2022-11-18 12:52:25 +00:00
Dima
dcd9e4ff61 Stub SetIdleTimeDetectionExtension, SetAlbumImageTakenNotificationEnabled 2022-11-18 12:52:25 +00:00
Dima
60843269de Stub GetBlockedUserListIds and UpdateUserPresence 2022-11-18 12:52:25 +00:00
Dima
2cdfc7640c Stub GetPreviousProgramIndex 2022-11-18 12:52:25 +00:00
Dima
360306eb61 Stub GetAddOnContentListChangedEventWithProcessId 2022-11-18 12:52:25 +00:00
Dima
3d475ca122 Stub GetAccountId 2022-11-18 12:52:25 +00:00
Dima
0b452fe36b Stub GetFriendList 2022-11-18 12:52:25 +00:00
Dima
cc37d2231d Stub CheckFreeCommunicationPermission and IsFreeCommunicationAvailable 2022-11-18 12:52:25 +00:00
Dima
ec81c97fa9 Stub TryPopFromFriendInvitationStorageChannel 2022-11-18 12:52:25 +00:00
Dima
413f162cf2 Stub some account functions 2022-11-18 12:52:25 +00:00
lynxnb
675e8dbb2e Move input handling code to a dedicated class 2022-11-17 21:54:15 +01:00
Dima
262ee28611 Stub some bsd functions
Co-authored-by: Lunar-Pixel <83507264+Lunar-Pixel@users.noreply.github.com>
2022-11-15 16:24:33 +00:00
Dima
9afa8b881e Stub nsd:u/nsd:a and sfdnsres services 2022-11-15 16:24:33 +00:00
Billy Laws
01e27bd2dd Implement ldr:ro LoadModule 2022-11-15 16:23:40 +00:00
Billy Laws
e571066409 Stub ldr:ro IRoInterface
Some games initialise this service on startup however don't actually use it. Add a simple stub to allow such games to boot.
2022-11-15 16:23:40 +00:00
Billy Laws
1fc2641746 Stub the web applet 2022-11-13 11:37:18 +00:00
Billy Laws
021f82ef08 Stub ListOpenContextStoredUsers 2022-11-13 11:35:40 +00:00
Billy Laws
e7bab27d85 Fixup nvdrv channel private memory allocation
This was incorrectly allocated in words, rather than bytes, meaning that guest allocations could overwrite the private memory and break inline syncpt operations
2022-11-13 11:35:40 +00:00
Billy Laws
8b523fa1f0 Avoid inline syncpt increments sending OOB GpEntries
In cases where no wfi is required, the space where the WFI commands would go needs to be zeroed out to avoid the GPU reading uninitialised memory.
2022-11-13 11:35:40 +00:00
Billy Laws
cd0b2636e5 Prevent truncation of big page start in GetVaRegions 2022-11-13 11:35:40 +00:00
Billy Laws
f650f32bf0 Avoid duplicating NvDrv buffer unmap code 2022-11-13 11:35:40 +00:00
Billy Laws
001064b7bf Fix GraphicsBufferProducer recreation
We need to use a shared_ptr to ensure that the present callback doesn't do any UAFs, also unlocks the GBP during presentation as if the queue is full a deadlock could a rise where the present callback wouldn't be able to run due to the (waiting) DequeueBuffer thread holding the lock.
2022-11-13 11:35:40 +00:00
Billy Laws
29e89a3950 Fix crashes when opening non-existent directories 2022-11-13 11:35:40 +00:00
Billy Laws
ec139b3027 Fixup CancelBuffer fence handling 2022-11-13 11:35:40 +00:00
Billy Laws
7f24c7b857 Store KMemory object ptrs in memory class to avoid linear-time unmap
This is quite a horrible solution but fixing it properly would require a whole rewrite of how we handle memory.
2022-11-13 11:35:15 +00:00
Billy Laws
388245789f Restructure ConditionalVariableSignal to avoid potential deadlock
Since InsertThread can block for paused threads, we need to ensure we unlock syncWaiterMutex when calling it.
2022-11-09 23:02:26 +05:30
PixelyIon
f4a8328cef Implement Symbol Hooking
Symbol hooking is required for HLE implementations of certain features in the future such as `nvdec` and for more in-depth debugging of games as we can inspect them on a SDK function level which allows us to debug issues far more easily.
2022-11-07 23:56:22 +05:30
PixelyIon
8892eb08e6 Fix MoveRegister to clear when value is 0
The register wouldn't be cleared with a `MOVZ` when a value was zero due to the condition for writing an instruction requiring the `offsetValue` to be non-zero.
2022-11-07 23:56:22 +05:30
Billy Laws
f7ab3abb86 Allow load balancing when waiting on condvars 2022-11-06 20:47:26 +00:00
german77
b6e2fb894c service: bcat: Stub CreateDeliveryCacheStorageService 2022-11-06 20:39:41 +00:00
Billy Laws
026bb04386 Impl some more texture formats 2022-11-02 17:46:07 +00:00
Billy Laws
133f08ed14 Stash new register value before executing deferred draws/updates
Since the register writes technically happen after the draw, issues can occur if they happen before: e.g. skyrim updates ctSelect and disables all RTs after a draw, but this would happen before it previously and crash the driver.
2022-11-02 17:46:07 +00:00
Billy Laws
c50852e546 Implement the draw(...)BeginEnd Maxwell3D draw registers
Used by guest Vulkan games and nouveau.
2022-11-02 17:46:07 +00:00
Billy Laws
270ef3e0d2 Implement GPFIFO semaphore acquire operations 2022-11-02 17:46:07 +00:00
Billy Laws
2ce146e28f Don't crash on the Grp0SetSubDevMask TertOp
Used by Vulkan games to set the SLI mask, not applicable to the switch.
2022-11-02 17:46:07 +00:00
Billy Laws
1d83dadefb Drop size restruction bypass for frequently synced buffers
In cases where large buffers are updated every draw this could seriously increase memory usage beyond 3GB in the megabuffer.
2022-11-02 17:46:07 +00:00
Billy Laws
1088ed514c Introduce texture usage system to ensure RPs are split when necessary
Vulkan doesn't allow sampling a texture and using it as an RT in the same RP, by tracking the texture usage status and splitting RPs when this occurs we can avoid such potential sync errors.
2022-11-02 17:46:07 +00:00
Billy Laws
2dd4698441 Adjust texture matching hacks 2022-11-02 17:46:07 +00:00
Billy Laws
4f5c9047ef Add some additional texture formats used by Vulkan games 2022-11-02 17:46:07 +00:00
Billy Laws
6a830dfac5 Use shader-compiler side {S,U}Scaled format emulation 2022-11-02 17:46:07 +00:00
Billy Laws
579fd04117 Fixup ReadTextureType shader compiler callback 2022-11-02 17:46:07 +00:00
Billy Laws
b04d18eba5 Add support for split mappings to I2M uploads
Used by Super Mario Sunshine and other Vulkan games.
2022-11-02 17:46:07 +00:00
Billy Laws
db5e208379 Clear images even when aspects mismatch 2022-11-02 17:46:07 +00:00
Billy Laws
3c8df327f1 Fixup subpass barriers and flags 2022-11-02 17:46:07 +00:00
Billy Laws
5ab80901c6 Drop some debug code 2022-11-02 17:46:07 +00:00
Billy Laws
4de89c8839 GPU NEW MARGEBAC 2022-11-02 17:46:07 +00:00
Billy Laws
7670c83405 Ensure textures are clean before paging them out 2022-11-02 17:46:07 +00:00
Billy Laws
1a2351386d Add u64 iova ctor 2022-11-02 17:46:07 +00:00
Billy Laws
93d43e0115 Fully fill in swizzle component mappings
Avoids the rest being default initialised to identity, which would break the intended effect of them.
2022-11-02 17:46:07 +00:00