snes9xgx/source/freeze.cpp

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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
* softdev July 2006
* crunchy2 May 2007-July 2007
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* Michniewski 2008
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* Tantric 2008-2019
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*
* freeze.cpp
***************************************************************************/
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#include <malloc.h>
#include <gccore.h>
#include <stdio.h>
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#include "snes9xgx.h"
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#include "fileop.h"
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#include "filebrowser.h"
#include "menu.h"
#include "video.h"
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#include "utils/pngu.h"
#include "snes9x/snes9x.h"
#include "snes9x/port.h"
#include "snes9x/memmap.h"
#include "snes9x/snapshot.h"
#include "snes9x/language.h"
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bool8 S9xOpenSnapshotFile(const char *filepath, bool8 readonly, STREAM *file)
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{
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return FALSE;
}
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void S9xCloseSnapshotFile(STREAM s)
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{
}
/****************************************************************************
* SaveSnapshot
***************************************************************************/
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int
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SaveSnapshot (char * filepath, bool silent)
{
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int device;
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if(!FindDevice(filepath, &device))
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return 0;
// save screenshot
if(gameScreenPngSize > 0)
{
char screenpath[1024];
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strcpy(screenpath, filepath);
screenpath[strlen(screenpath)-4] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
}
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STREAM fp = OPEN_STREAM(filepath, "wb");
if(!fp)
{
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if(!silent)
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ErrorPrompt("Save failed!");
return 0;
}
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S9xFreezeToStream(fp);
CLOSE_STREAM(fp);
if(!silent)
InfoPrompt("Save successful");
return 1;
}
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int
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SaveSnapshotAuto (bool silent)
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{
char filepath[1024];
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
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return false;
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return SaveSnapshot(filepath, silent);
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}
/****************************************************************************
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* LoadSnapshot
***************************************************************************/
int
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LoadSnapshot (char * filepath, bool silent)
{
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int device;
if(!FindDevice(filepath, &device))
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return 0;
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STREAM fp = OPEN_STREAM(filepath, "rb");
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if(!fp)
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{
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if(!silent)
ErrorPrompt("Unable to open snapshot!");
return 0;
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}
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int result = S9xUnfreezeFromStream(fp);
CLOSE_STREAM(fp);
if (result == SUCCESS)
return 1;
switch (result)
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{
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case WRONG_FORMAT:
ErrorPrompt(SAVE_ERR_WRONG_FORMAT);
break;
case WRONG_VERSION:
ErrorPrompt(SAVE_ERR_WRONG_VERSION);
break;
case SNAPSHOT_INCONSISTENT:
ErrorPrompt(MOVIE_ERR_SNAPSHOT_INCONSISTENT);
break;
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}
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return 0;
}
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int
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LoadSnapshotAuto (bool silent)
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{
char filepath[1024];
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
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return false;
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return LoadSnapshot(filepath, silent);
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}
/****************************************************************************
* SavePreview
***************************************************************************/
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int SavePreviewImg (char * filepath, bool silent)
{
int device;
if(!FindDevice(filepath, &device))
return 0;
// save screenshot
if(gameScreenPngSize > 0)
{
char screenpath[1024];
strcpy(screenpath, filepath);
screenpath[strlen(screenpath)] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
}
return 1;
}