usbloadergx/source/settings/CSettings.cpp

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "CGameStatistics.h"
#include "Controls/DeviceHandler.hpp"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "utils/encrypt.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CSettings Settings;
CSettings::CSettings()
{
CONF_Init();
strcpy(BootDevice, "sd:");
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
this->SetDefault();
}
CSettings::~CSettings()
{
}
void CSettings::SetDefault()
{
snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
snprintf(coversFull_path, sizeof(coversFull_path), "%simages/full/", ConfigPath);
snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
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snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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snprintf(WDMpath, sizeof(WDMpath), "%s/wdm/", BootDevice);
snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
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snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
strcpy(theme, "");
strcpy(language_path, "");
strcpy(ogg_path, "");
strcpy(unlockCode, "");
strcpy(db_language, "");
strcpy(returnTo, "");
godmode = 1;
videomode = VIDEO_MODE_DISCDEFAULT;
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videopatch = OFF;
language = CONSOLE_DEFAULT;
ocarina = OFF;
hddinfo = CLOCK_HR12;
sinfo = ON;
rumble = ON;
GameSort = SORT_ABC;
volume = 80;
sfxvolume = 80;
gamesoundvolume = 80;
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tooltips = ON;
gamesound = ON;
parentalcontrol = PARENTAL_LVL_ADULT;
cios = 249;
gridRows = 3;
error002 = 2;
partition = -1;
discart = DISCARTS_ORIGINALS_CUSTOMS;
xflip = XFLIP_NO;
quickboot = OFF;
wiilight = WIILIGHT_ON;
autonetwork = OFF;
patchcountrystrings = OFF;
titlesOverride = ON;
screensaver = SCREENSAVER_10_MIN;
musicloopmode = ON;
marknewtitles = ON;
ShowFreeSpace = ON;
PlaylogUpdate = ON;
ParentalBlocks = BLOCK_ALL;
InstallToDir = INSTALL_TO_NAME_GAMEID;
GameSplit = GAMESPLIT_4GB;
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InstallPartitions = ONLY_GAME_PARTITION;
widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
HomeMenu = HOME_MENU_DEFAULT;
MultiplePartitions = OFF;
USBPort = 0;
CacheTitles = ON;
}
bool CSettings::Load()
{
FindConfig();
//! Reset default path variables to the right device
SetDefault();
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
FILE * file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
char line[1024];
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#') continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CSettings::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CSettings::Reset()
{
this->SetDefault();
if (this->Save()) return true;
return false;
}
bool CSettings::Save()
{
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if (!FindConfig()) return false;
char filedest[300];
snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
if(!CreateSubfolder(ConfigPath)) return false;
FILE * file = fopen(filedest, "w");
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if (!file) return false;
fprintf(file, "# USB Loader GX R%s - Main settings file\n", GetRev());
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fprintf(file, "# Note: This file is automatically generated\n ");
fprintf(file, "godmode = %d\n ", godmode);
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fprintf(file, "videomode = %d\n ", videomode);
fprintf(file, "videopatch = %d\n ", videopatch);
fprintf(file, "language = %d\n ", language);
fprintf(file, "ocarina = %d\n ", ocarina);
fprintf(file, "hddinfo = %d\n ", hddinfo);
fprintf(file, "sinfo = %d\n ", sinfo);
fprintf(file, "rumble = %d\n ", rumble);
fprintf(file, "volume = %d\n ", volume);
fprintf(file, "sfxvolume = %d\n ", sfxvolume);
fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume);
fprintf(file, "tooltips = %d\n ", tooltips);
char EncryptedTxt[50];
EncryptString(unlockCode, EncryptedTxt);
fprintf(file, "password = %s\n ", EncryptedTxt);
fprintf(file, "GameSort = %d\n ", GameSort);
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fprintf(file, "cios = %d\n ", cios);
fprintf(file, "keyset = %d\n ", keyset);
fprintf(file, "xflip = %d\n ", xflip);
fprintf(file, "gridRows = %d\n ", gridRows);
fprintf(file, "quickboot = %d\n ", quickboot);
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fprintf(file, "wsprompt = %d\n ", wsprompt);
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
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fprintf(file, "covers_path = %s\n ", covers_path);
fprintf(file, "covers2d_path = %s\n ", covers2d_path);
fprintf(file, "coversFull_path = %s\n ", coversFull_path);
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fprintf(file, "theme_path = %s\n ", theme_path);
fprintf(file, "theme = %s\n ", theme);
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fprintf(file, "disc_path = %s\n ", disc_path);
fprintf(file, "language_path = %s\n ", language_path);
fprintf(file, "languagefiles_path = %s\n ", languagefiles_path);
fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath);
fprintf(file, "titlestxt_path = %s\n ", titlestxt_path);
fprintf(file, "gamesound = %d\n ", gamesound);
fprintf(file, "dolpath = %s\n ", dolpath);
fprintf(file, "ogg_path = %s\n ", ogg_path);
fprintf(file, "wiilight = %d\n ", wiilight);
fprintf(file, "gameDisplay = %d\n ", gameDisplay);
fprintf(file, "update_path = %s\n ", update_path);
fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path);
fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath);
fprintf(file, "BcaCodepath = %s\n ", BcaCodepath);
fprintf(file, "WipCodepath = %s\n ", WipCodepath);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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fprintf(file, "WDMpath = %s\n ", WDMpath);
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fprintf(file, "titlesOverride = %d\n ", titlesOverride);
fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings);
fprintf(file, "screensaver = %d\n ", screensaver);
fprintf(file, "musicloopmode = %d\n ", musicloopmode);
fprintf(file, "error002 = %d\n ", error002);
fprintf(file, "autonetwork = %d\n ", autonetwork);
fprintf(file, "discart = %d\n ", discart);
fprintf(file, "partition = %d\n ", partition);
fprintf(file, "marknewtitles = %d\n ", marknewtitles);
fprintf(file, "ShowFreeSpace = %d\n ", ShowFreeSpace);
fprintf(file, "InstallToDir = %d\n ", InstallToDir);
fprintf(file, "GameSplit = %d\n ", GameSplit);
fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions);
fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate);
fprintf(file, "ParentalBlocks = %08X\n ", ParentalBlocks);
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fprintf(file, "returnTo = %s\n ", returnTo);
fprintf(file, "HomeMenu = %d\n ", HomeMenu);
fprintf(file, "MultiplePartitions = %d\n ", MultiplePartitions);
fprintf(file, "USBPort = %d\n ", USBPort);
fprintf(file, "CacheTitles = %d\n ", CacheTitles);
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fclose(file);
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return true;
}
bool CSettings::SetSetting(char *name, char *value)
{
int i = 0;
if (strcmp(name, "godmode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
godmode = i;
}
return true;
}
else if (strcmp(name, "videomode") == 0)
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{
if (sscanf(value, "%d", &i) == 1)
{
videomode = i;
}
return true;
}
else if (strcmp(name, "videopatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videopatch = i;
}
return true;
}
else if (strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
language = i;
}
return true;
}
else if (strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
ocarina = i;
}
return true;
}
else if (strcmp(name, "hddinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
hddinfo = i;
}
return true;
}
else if (strcmp(name, "sinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sinfo = i;
}
return true;
}
else if (strcmp(name, "rumble") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
rumble = i;
}
return true;
}
else if (strcmp(name, "volume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
volume = i;
}
return true;
}
else if (strcmp(name, "sfxvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sfxvolume = i;
}
return true;
}
else if (strcmp(name, "gamesoundvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
gamesoundvolume = i;
}
return true;
}
else if (strcmp(name, "tooltips") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
tooltips = i;
}
return true;
}
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else if (strcmp(name, "password") == 0)
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{
char EncryptedTxt[50];
strcpy(EncryptedTxt, value);
DecryptString(EncryptedTxt, unlockCode);
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return true;
}
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else if (strcmp(name, "GameSort") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) GameSort = i;
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return true;
}
else if (strcmp(name, "cios") == 0)
{
if (sscanf(value, "%d", &i) == 1) cios = i;
return true;
}
else if (strcmp(name, "keyset") == 0)
{
if (sscanf(value, "%d", &i) == 1) keyset = i;
return true;
}
else if (strcmp(name, "xflip") == 0)
{
if (sscanf(value, "%d", &i) == 1) xflip = i;
return true;
}
else if (strcmp(name, "gridRows") == 0)
{
if (sscanf(value, "%d", &i) == 1) gridRows = i;
return true;
}
else if (strcmp(name, "quickboot") == 0)
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{
if (sscanf(value, "%d", &i) == 1) quickboot = i;
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return true;
}
else if (strcmp(name, "partition") == 0)
{
if (sscanf(value, "%d", &i) == 1) partition = i;
return true;
}
else if (strcmp(name, "wsprompt") == 0)
{
if (sscanf(value, "%d", &i) == 1) wsprompt = i;
return true;
}
else if (strcmp(name, "gameDisplay") == 0)
{
if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
return true;
}
else if (strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
return true;
}
else if (strcmp(name, "screensaver") == 0)
{
if (sscanf(value, "%d", &i) == 1) screensaver = i;
return true;
}
else if (strcmp(name, "titlesOverride") == 0)
{
if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
return true;
}
else if (strcmp(name, "musicloopmode") == 0)
{
if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
return true;
}
else if (strcmp(name, "gamesound") == 0)
{
if (sscanf(value, "%d", &i) == 1) gamesound = i;
return true;
}
else if (strcmp(name, "wiilight") == 0)
{
if (sscanf(value, "%d", &i) == 1) wiilight = i;
return true;
}
else if (strcmp(name, "marknewtitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
return true;
}
else if (strcmp(name, "ShowFreeSpace") == 0)
{
if (sscanf(value, "%d", &i) == 1) ShowFreeSpace = i;
return true;
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}
else if (strcmp(name, "HomeMenu") == 0)
{
if (sscanf(value, "%d", &i) == 1) HomeMenu = i;
return true;
}
else if (strcmp(name, "MultiplePartitions") == 0)
{
if (sscanf(value, "%d", &i) == 1) MultiplePartitions = i;
return true;
}
else if (strcmp(name, "USBPort") == 0)
{
if (sscanf(value, "%d", &i) == 1) USBPort = i;
return true;
}
else if (strcmp(name, "CacheTitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) CacheTitles = i;
return true;
}
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else if (strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
return true;
}
else if (strcmp(name, "discart") == 0)
{
if (sscanf(value, "%d", &i) == 1) discart = i;
return true;
}
else if (strcmp(name, "error002") == 0)
{
if (sscanf(value, "%d", &i) == 1) error002 = i;
return true;
}
else if (strcmp(name, "autonetwork") == 0)
{
if (sscanf(value, "%d", &i) == 1) autonetwork = i;
return true;
}
else if (strcmp(name, "InstallToDir") == 0)
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{
if (sscanf(value, "%d", &i) == 1) InstallToDir = i;
return true;
}
else if (strcmp(name, "GameSplit") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSplit = i;
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return true;
}
else if (strcmp(name, "PlaylogUpdate") == 0)
{
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
return true;
}
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else if (strcmp(name, "InstallPartitions") == 0)
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{
InstallPartitions = strtoul(value, 0, 16);
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return true;
}
else if (strcmp(name, "ParentalBlocks") == 0)
{
ParentalBlocks = strtoul(value, 0, 16);
return true;
}
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else if (strcmp(name, "covers_path") == 0)
{
strcpy(covers_path, value);
return true;
}
else if (strcmp(name, "covers2d_path") == 0)
{
strcpy(covers2d_path, value);
return true;
}
else if (strcmp(name, "coversFull_path") == 0)
{
strcpy(coversFull_path, value);
return true;
}
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else if (strcmp(name, "theme_path") == 0)
{
strcpy(theme_path, value);
return true;
}
else if (strcmp(name, "theme") == 0)
{
strcpy(theme, value);
return true;
}
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else if (strcmp(name, "disc_path") == 0)
{
strcpy(disc_path, value);
return true;
}
else if (strcmp(name, "language_path") == 0)
{
strcpy(language_path, value);
return true;
}
else if (strcmp(name, "languagefiles_path") == 0)
{
strcpy(languagefiles_path, value);
return true;
}
else if (strcmp(name, "TxtCheatcodespath") == 0)
{
strcpy(TxtCheatcodespath, value);
return true;
}
else if (strcmp(name, "titlestxt_path") == 0)
{
strcpy(titlestxt_path, value);
return true;
}
else if (strcmp(name, "dolpath") == 0)
{
strcpy(dolpath, value);
return true;
}
else if (strcmp(name, "ogg_path") == 0)
{
strcpy(ogg_path, value);
return true;
}
else if (strcmp(name, "update_path") == 0)
{
strcpy(update_path, value);
return true;
}
else if (strcmp(name, "homebrewapps_path") == 0)
{
strcpy(homebrewapps_path, value);
return true;
}
else if (strcmp(name, "Cheatcodespath") == 0)
{
strcpy(Cheatcodespath, value);
return true;
}
else if (strcmp(name, "BcaCodepath") == 0)
{
strcpy(BcaCodepath, value);
return true;
}
else if (strcmp(name, "WipCodepath") == 0)
{
strcpy(WipCodepath, value);
return true;
}
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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else if (strcmp(name, "WDMpath") == 0)
{
strcpy(WDMpath, value);
return true;
}
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else if (strcmp(name, "returnTo") == 0)
{
strcpy(returnTo, value);
return true;
}
return false;
}
bool CSettings::FindConfig()
{
bool found = false;
char CheckDevice[10];
char CheckPath[300];
for (int i = SD; i < MAXDEVICES; ++i)
{
sprintf(CheckDevice, "%s:", DeviceName[i]);
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
}
if (!found)
{
FILE * testFp = NULL;
//! No existing config so try to find a place where we can write it too
for (int i = SD; i < MAXDEVICES; ++i)
{
sprintf(CheckDevice, "%s:", DeviceName[i]);
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
CreateSubfolder(ConfigPath);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
}
}
return found;
}
void CSettings::ParseLine(char *line)
{
char temp[1024], name[1024], value[1024];
strncpy(temp, line, sizeof(temp));
char * eq = strchr(temp, '=');
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if (!eq) return;
*eq = 0;
this->TrimLine(name, temp, sizeof(name));
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this->TrimLine(value, eq + 1, sizeof(value));
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this->SetSetting(name, value);
}
void CSettings::TrimLine(char *dest, char *src, int size)
{
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int len;
while (*src == ' ')
src++;
len = strlen(src);
while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strncpy(dest, src, len);
dest[len] = 0;
}
//! Get language code from the selected language file
//! eg. german.lang = DE and default to EN
static inline const char * GetLangCode(const char * langpath)
{
if(strcasestr(langpath, "japanese"))
return "JA";
else if(strcasestr(langpath, "german"))
return "DE";
else if(strcasestr(langpath, "french"))
return "FR";
else if(strcasestr(langpath, "spanish"))
return "ES";
else if(strcasestr(langpath, "italian"))
return "IT";
else if(strcasestr(langpath, "dutch"))
return "NL";
else if(strcasestr(langpath, "schinese"))
return "ZHCN";
else if(strcasestr(langpath, "tchinese"))
return "ZHTW";
else if(strcasestr(langpath, "korean"))
return "KO";
return "EN";
}
bool CSettings::LoadLanguage(const char *path, int lang)
{
bool ret = false;
if (path && strlen(path) > 3)
{
ret = gettextLoadLanguage(path);
if (ret)
{
snprintf(language_path, sizeof(language_path), path);
strcpy(db_language, GetLangCode(language_path));
}
else
return LoadLanguage(NULL, CONSOLE_DEFAULT);
}
else if (lang >= 0)
{
char filepath[150];
char langpath[150];
snprintf(langpath, sizeof(langpath), "%s", languagefiles_path);
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if (langpath[strlen(langpath) - 1] != '/')
{
char * ptr = strrchr(langpath, '/');
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if (ptr)
{
ptr++;
ptr[0] = '\0';
}
}
if (lang == CONSOLE_DEFAULT)
{
return LoadLanguage(NULL, CONF_GetLanguage());
}
else if (lang == JAPANESE)
{
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
}
else if (lang == ENGLISH)
{
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
}
else if (lang == GERMAN)
{
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
}
else if (lang == FRENCH)
{
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
}
else if (lang == SPANISH)
{
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
}
else if (lang == ITALIAN)
{
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
}
else if (lang == DUTCH)
{
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
}
else if (lang == S_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath);
}
else if (lang == T_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath);
}
else if (lang == KOREAN)
{
snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath);
}
strcpy(db_language, GetLangCode(filepath));
ret = gettextLoadLanguage(filepath);
if (ret)
snprintf(language_path, sizeof(language_path), filepath);
}
return ret;
}