usbloadergx/source/menu/GameBrowseMenu.cpp

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#include <unistd.h>
#include "GameBrowseMenu.hpp"
#include "Controls/DeviceHandler.hpp"
#include "libwiigui/LoadCoverImage.h"
#include "prompts/PromptWindows.h"
#include "prompts/gameinfo.h"
#include "prompts/DiscBrowser.h"
#include "prompts/GameWindow.hpp"
#include "themes/CTheme.h"
#include "language/gettext.h"
#include "usbloader/wbfs.h"
#include "usbloader/wdvd.h"
#include "usbloader/GameList.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "usbloader/GameBooter.hpp"
#include "network/networkops.h"
#include "network/update.h"
#include "network/CoverDownload.h"
#include "FileOperations/fileops.h"
#include "settings/Settings.h"
#include "settings/CSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/CGameSettings.h"
#include "settings/GameTitles.h"
#include "utils/StringTools.h"
#include "utils/rockout.h"
#include "utils/ShowError.h"
#include "utils/tools.h"
#include "utils/PasswordCheck.h"
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
#include "WDMMenu.hpp"
#include "gecko.h"
#include "menus.h"
#include "wpad.h"
#include "sys.h"
extern int load_from_fs;
extern u8 mountMethod;
extern bool updateavailable;
extern struct discHdr *dvdheader;
extern int cntMissFiles;
static int lastSelectedGame = 0;
static bool WiiMoteInitiated = false;
static bool Exiting = false;
GameBrowseMenu::GameBrowseMenu()
: GuiWindow(screenwidth, screenheight)
{
returnMenu = MENU_NONE;
gameSelectedOld = -1;
lastrawtime = 0;
Exiting = false;
show_searchwindow = false;
gameBrowser = NULL;
gameGrid = NULL;
gameCarousel = NULL;
searchBar = NULL;
gameCover = NULL;
gameCoverImg = NULL;
GameIDTxt = NULL;
GameRegionTxt = NULL;
WDVD_GetCoverStatus(&DiscDriveCoverOld);
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
HDDSizeCallback.SetCallback(this, &GameBrowseMenu::UpdateFreeSpace);
btnInstall = Resources::GetImageData("button_install.png");
btnInstallOver = Resources::GetImageData("button_install_over.png");
btnSettings = Resources::GetImageData("settings_button.png");
btnSettingsOver = Resources::GetImageData("settings_button_over.png");
btnpwroff = Resources::GetImageData("wiimote_poweroff.png");
btnpwroffOver = Resources::GetImageData("wiimote_poweroff_over.png");
btnhome = Resources::GetImageData("menu_button.png");
btnhomeOver = Resources::GetImageData("menu_button_over.png");
btnsdcardOver = Resources::GetImageData("sdcard_over.png");
btnsdcard = Resources::GetImageData("sdcard.png");
imgfavIcon = Resources::GetImageData("favIcon.png");
imgfavIcon_gray = Resources::GetImageData("favIcon_gray.png");
imgsearchIcon = Resources::GetImageData("searchIcon.png");
imgsearchIcon_gray = Resources::GetImageData("searchIcon_gray.png");
imgabcIcon = Resources::GetImageData("abcIcon.png");
imgrankIcon = Resources::GetImageData("rankIcon.png");
imgplayCountIcon = Resources::GetImageData("playCountIcon.png");
imgarrangeGrid = Resources::GetImageData("arrangeGrid.png");
imgarrangeGrid_gray = Resources::GetImageData("arrangeGrid_gray.png");
imgarrangeList = Resources::GetImageData("arrangeList.png");
imgarrangeList_gray = Resources::GetImageData("arrangeList_gray.png");
imgarrangeCarousel = Resources::GetImageData("arrangeCarousel.png");
imgarrangeCarousel_gray = Resources::GetImageData("arrangeCarousel_gray.png");
imgdvd = Resources::GetImageData("dvd.png");
imgdvd_gray = Resources::GetImageData("dvd_gray.png");
imgLock = Resources::GetImageData("lock.png");
imgLock_gray = Resources::GetImageData("lock_gray.png");
imgUnlock = Resources::GetImageData("unlock.png");
imgUnlock_gray = Resources::GetImageData("unlock_gray.png");
homebrewImgData = Resources::GetImageData("browser.png");
homebrewImgDataOver = Resources::GetImageData("browser_over.png");
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHome = new GuiTrigger;
trigHome->SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, PAD_BUTTON_START);
trig2 = new GuiTrigger;
trig2->SetButtonOnlyTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_X, 0);
trig1 = new GuiTrigger;
trig1->SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y, 0);
usedSpaceTxt = new GuiText(" ", 18, thColor("r=55 g=190 b=237 a=255 - hdd info color"));
usedSpaceTxt->SetAlignment(thAlign("center - hdd info align hor"), thAlign("top - hdd info align ver"));
usedSpaceTxt->SetPosition(thInt("0 - hdd info pos x"), thInt("400 - hdd info pos y"));
gamecntTxt = new GuiText((char *) NULL, 18, thColor("r=55 g=190 b=237 a=255 - game count color"));
gamecntBtn = new GuiButton(100, 18);
gamecntBtn->SetAlignment(thAlign("center - game count align hor"), thAlign("top - game count align ver"));
gamecntBtn->SetPosition(thInt("0 - game count pos x"), thInt("420 - game count pos y"));
gamecntBtn->SetLabel(gamecntTxt);
gamecntBtn->SetEffectGrow();
gamecntBtn->SetTrigger(trigA);
installBtnTT = new GuiTooltip(tr( "Install a game" ));
if (Settings.wsprompt) installBtnTT->SetWidescreen(Settings.widescreen);
installBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
installBtnImg = new GuiImage(btnInstall);
installBtnImgOver = new GuiImage(btnInstallOver);
installBtnImg->SetWidescreen(Settings.widescreen);
installBtnImgOver->SetWidescreen(Settings.widescreen);
installBtn = new GuiButton(installBtnImg, installBtnImgOver, ALIGN_LEFT, ALIGN_TOP,
thInt("16 - install btn pos x"), thInt("355 - install btn pos y"),
trigA, btnSoundOver, btnSoundClick2, 1, installBtnTT, 24, -30, 0, 5);
settingsBtnTT = new GuiTooltip(tr( "Settings" ));
if (Settings.wsprompt) settingsBtnTT->SetWidescreen(Settings.widescreen);
settingsBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
settingsBtnImg = new GuiImage(btnSettings);
settingsBtnImg->SetWidescreen(Settings.widescreen);
settingsBtnImgOver = new GuiImage(btnSettingsOver);
settingsBtnImgOver->SetWidescreen(Settings.widescreen);
settingsBtn = new GuiButton(settingsBtnImg, settingsBtnImgOver, 0, 3,
thInt("64 - settings btn pos x"), thInt("371 - settings btn pos y"),
trigA, btnSoundOver, btnSoundClick2, 1, settingsBtnTT, 65, -30, 0, 5);
homeBtnTT = new GuiTooltip(tr( "Back to HBC or Wii Menu" ));
if (Settings.wsprompt) homeBtnTT->SetWidescreen(Settings.widescreen);
settingsBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
homeBtnImg = new GuiImage(btnhome);
homeBtnImg->SetWidescreen(Settings.widescreen);
homeBtnImgOver = new GuiImage(btnhomeOver);
homeBtnImgOver->SetWidescreen(Settings.widescreen);
homeBtn = new GuiButton(homeBtnImg, homeBtnImgOver, 0, 3,
thInt("489 - home menu btn pos x"), thInt("371 - home menu btn pos y"),
trigA, btnSoundOver, btnSoundClick2, 1, homeBtnTT, 15, -30, 1, 5);
homeBtn->RemoveSoundClick();
homeBtn->SetTrigger(trigHome);
poweroffBtnTT = new GuiTooltip(tr( "Power off the Wii" ));
if (Settings.wsprompt) poweroffBtnTT->SetWidescreen(Settings.widescreen);
poweroffBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
poweroffBtnImg = new GuiImage(btnpwroff);
poweroffBtnImgOver = new GuiImage(btnpwroffOver);
poweroffBtnImg->SetWidescreen(Settings.widescreen);
poweroffBtnImgOver->SetWidescreen(Settings.widescreen);
poweroffBtn = new GuiButton(poweroffBtnImg, poweroffBtnImgOver, 0, 3,
thInt("576 - power off btn pos x"), thInt("355 - power off btn pos y"),
trigA, btnSoundOver, btnSoundClick2, 1, poweroffBtnTT, -10, -30, 1, 5);
sdcardBtnTT = new GuiTooltip(tr( "Reload SD" ));
if (Settings.wsprompt) sdcardBtnTT->SetWidescreen(Settings.widescreen);
sdcardBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
sdcardImg = new GuiImage(btnsdcard);
sdcardImgOver = new GuiImage(btnsdcardOver);
sdcardImg->SetWidescreen(Settings.widescreen);
sdcardImgOver->SetWidescreen(Settings.widescreen);
sdcardBtn = new GuiButton(sdcardImg, sdcardImgOver, 0, 3,
thInt("160 - sd card btn pos x"), thInt("395 - sd card btn pos y"),
trigA, btnSoundOver, btnSoundClick2, 1, sdcardBtnTT, 15, -30, 0, 5);
gameInfo = new GuiButton(0, 0);
gameInfo->SetTrigger(trig2);
gameInfo->SetSoundClick(btnSoundClick2);
favoriteBtnTT = new GuiTooltip(tr( "Display favorites only" ));
if (Settings.wsprompt) favoriteBtnTT->SetWidescreen(Settings.widescreen);
favoriteBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
favoriteBtnImg = new GuiImage(imgfavIcon);
favoriteBtnImg->SetWidescreen(Settings.widescreen);
favoriteBtnImg_g = new GuiImage(imgfavIcon_gray);
favoriteBtnImg_g->SetWidescreen(Settings.widescreen);
favoriteBtn = new GuiButton(favoriteBtnImg_g, favoriteBtnImg_g, ALIGN_LEFT, ALIGN_TOP,
0, 0,
trigA, btnSoundOver, btnSoundClick2, 1, favoriteBtnTT, -15, 52, 0, 3);
searchBtnTT = new GuiTooltip(tr( "Set Search-Filter" ));
if (Settings.wsprompt) searchBtnTT->SetWidescreen(Settings.widescreen);
searchBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
searchBtnImg = new GuiImage(imgsearchIcon);
searchBtnImg->SetWidescreen(Settings.widescreen);
searchBtnImg_g = new GuiImage(imgsearchIcon_gray);
searchBtnImg_g->SetWidescreen(Settings.widescreen);
searchBtn = new GuiButton(searchBtnImg_g, searchBtnImg_g, ALIGN_LEFT, ALIGN_TOP,
0, 0,
trigA, btnSoundOver, btnSoundClick2, 1, searchBtnTT, -15, 52, 0, 3);
sortBtnTT = new GuiTooltip(" ");
if (Settings.wsprompt) sortBtnTT->SetWidescreen(Settings.widescreen);
sortBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
sortBtnImg = new GuiImage(imgabcIcon);
sortBtnImg->SetWidescreen(Settings.widescreen);
sortBtn = new GuiButton(sortBtnImg, sortBtnImg, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, sortBtnTT, -15, 52, 0, 3);
listBtnTT = new GuiTooltip(tr( "Display as a list" ));
if (Settings.wsprompt) listBtnTT->SetWidescreen(Settings.widescreen);
listBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
listBtnImg = new GuiImage(imgarrangeList);
listBtnImg->SetWidescreen(Settings.widescreen);
listBtnImg_g = new GuiImage(imgarrangeList_gray);
listBtnImg_g->SetWidescreen(Settings.widescreen);
listBtn = new GuiButton(listBtnImg_g, listBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, listBtnTT, 15, 52, 1, 3);
gridBtnTT = new GuiTooltip(tr( "Display as a grid" ));
if (Settings.wsprompt) gridBtnTT->SetWidescreen(Settings.widescreen);
gridBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
gridBtnImg = new GuiImage(imgarrangeGrid);
gridBtnImg->SetWidescreen(Settings.widescreen);
gridBtnImg_g = new GuiImage(imgarrangeGrid_gray);
gridBtnImg_g->SetWidescreen(Settings.widescreen);
gridBtn = new GuiButton(gridBtnImg_g, gridBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, gridBtnTT, 15, 52, 1, 3);
carouselBtnTT = new GuiTooltip(tr( "Display as a carousel" ));
if (Settings.wsprompt) carouselBtnTT->SetWidescreen(Settings.widescreen);
carouselBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
carouselBtnImg = new GuiImage(imgarrangeCarousel);
carouselBtnImg->SetWidescreen(Settings.widescreen);
carouselBtnImg_g = new GuiImage(imgarrangeCarousel_gray);
carouselBtnImg_g->SetWidescreen(Settings.widescreen);
carouselBtn = new GuiButton(carouselBtnImg_g, carouselBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, carouselBtnTT, 15, 52, 1, 3);
lockBtnTT = new GuiTooltip(NULL);
if (Settings.wsprompt) lockBtnTT->SetWidescreen(Settings.widescreen);
lockBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
lockBtnImg = new GuiImage(imgLock);
lockBtnImg->SetWidescreen(Settings.widescreen);
lockBtnImg_g = new GuiImage(imgLock_gray);
lockBtnImg_g->SetWidescreen(Settings.widescreen);
lockBtn = new GuiButton(lockBtnImg_g, lockBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, lockBtnTT, 15, 52, 1, 3);
unlockBtnImg = new GuiImage(imgUnlock);
unlockBtnImg->SetWidescreen(Settings.widescreen);
unlockBtnImg_g = new GuiImage(imgUnlock_gray);
unlockBtnImg_g->SetWidescreen(Settings.widescreen);
dvdBtnTT = new GuiTooltip(tr( "Mount DVD drive" ));
if (Settings.wsprompt) dvdBtnTT->SetWidescreen(Settings.widescreen);
dvdBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
dvdBtnImg = new GuiImage(imgdvd);
dvdBtnImg->SetWidescreen(Settings.widescreen);
dvdBtnImg_g = new GuiImage(imgdvd_gray);
dvdBtnImg_g->SetWidescreen(Settings.widescreen);
dvdBtn = new GuiButton(dvdBtnImg_g, dvdBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0,
trigA, btnSoundOver, btnSoundClick2, 1, dvdBtnTT, 15, 52, 1, 3);
homebrewBtnTT = new GuiTooltip(tr( "Homebrew Launcher" ));
if (Settings.wsprompt) homebrewBtnTT->SetWidescreen(Settings.widescreen);
homebrewBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
homebrewImg = new GuiImage(homebrewImgData);
homebrewImgOver = new GuiImage(homebrewImgDataOver);
homebrewImg->SetWidescreen(Settings.widescreen);
homebrewImgOver->SetWidescreen(Settings.widescreen);
homebrewBtn = new GuiButton(homebrewImg, homebrewImgOver, ALIGN_LEFT, ALIGN_TOP, thInt("410 - HBC btn pos x"), thInt("405 - HBC btn pos y"),
trigA, btnSoundOver, btnSoundClick2, 1, homebrewBtnTT, 15, -30, 1, 5);
//Downloading Covers
DownloadBtnTT = new GuiTooltip(tr( "Click to Download Covers" ));
if (Settings.wsprompt) DownloadBtnTT->SetWidescreen(Settings.widescreen);
DownloadBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
DownloadBtn = new GuiButton (0, 0);
DownloadBtn->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
DownloadBtn->SetPosition(thInt("26 - cover/download btn pos x"), thInt("58 - cover/download btn pos y"));
DownloadBtn->SetSoundOver(btnSoundOver);
DownloadBtn->SetTrigger(0, trigA);
DownloadBtn->SetTrigger(1, trig1);
DownloadBtn->SetToolTip(DownloadBtnTT, 205, -30);
gameCoverImg = new GuiImage();
gameCoverImg->SetPosition(thInt("26 - cover/download btn pos x"), thInt("58 - cover/download btn pos y"));
gameCoverImg->SetWidescreen(Settings.widescreen);
IDBtnTT = new GuiTooltip(tr( "Click to change game ID" ));
if (Settings.wsprompt) IDBtnTT->SetWidescreen(Settings.widescreen);
IDBtnTT->SetAlpha(thInt("255 - tooltip alpha"));
idBtn = new GuiButton(60, 23);
idBtn->SetPosition(thInt("68 - gameID btn pos x"), thInt("305 - gameID btn pos y"));
idBtn->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
idBtn->SetSoundOver(btnSoundOver);
idBtn->SetTrigger(0, trigA);
idBtn->SetToolTip(IDBtnTT, 205, -30);
GXColor clockColor = thColor("r=138 g=138 b=138 a=240 - clock color");
clockTimeBack = new GuiText("88:88", 40, (GXColor) {clockColor.r, clockColor.g, clockColor.b, clockColor.a / 6});
clockTimeBack->SetAlignment(thAlign("left - clock align hor"), thAlign("top - clock align ver"));
clockTimeBack->SetPosition(thInt("275 - clock pos x"), thInt("335 - clock pos y"));
clockTimeBack->SetFont(Resources::GetFile("clock.ttf"), Resources::GetFileSize("clock.ttf"));
clockTime = new GuiText("", 40, clockColor);
clockTime->SetAlignment(thAlign("left - clock align hor"), thAlign("top - clock align ver"));
clockTime->SetPosition(thInt("275 - clock pos x"), thInt("335 - clock pos y"));
clockTime->SetFont(Resources::GetFile("clock.ttf"), Resources::GetFileSize("clock.ttf"));
ToolBar.push_back(favoriteBtn);
ToolBar.push_back(searchBtn);
ToolBar.push_back(sortBtn);
ToolBar.push_back(listBtn);
ToolBar.push_back(gridBtn);
ToolBar.push_back(carouselBtn);
ToolBar.push_back(lockBtn);
ToolBar.push_back(dvdBtn);
SetUpdateCallback(UpdateCallback);
ReloadBrowser();
}
GameBrowseMenu::~GameBrowseMenu()
{
Exiting = true;
ResumeGui();
SetEffect(EFFECT_FADE, -20);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
((GuiWindow *) parentElement)->Remove(this);
RemoveAll();
delete btnInstall;
delete btnInstallOver;
delete btnSettings;
delete btnSettingsOver;
delete btnpwroff;
delete btnpwroffOver;
delete btnhome;
delete btnhomeOver;
delete btnsdcardOver;
delete btnsdcard;
delete imgfavIcon;
delete imgfavIcon_gray;
delete imgsearchIcon;
delete imgsearchIcon_gray;
delete imgabcIcon;
delete imgrankIcon;
delete imgplayCountIcon;
delete imgarrangeGrid;
delete imgarrangeGrid_gray;
delete imgarrangeCarousel;
delete imgarrangeCarousel_gray;
delete imgarrangeList;
delete imgarrangeList_gray;
delete imgdvd;
delete imgdvd_gray;
delete imgLock;
delete imgLock_gray;
delete imgUnlock;
delete imgUnlock_gray;
delete homebrewImgData;
delete homebrewImgDataOver;
delete gameCover;
delete trigA;
delete trigHome;
delete trig1;
delete trig2;
delete installBtnImg;
delete installBtnImgOver;
delete settingsBtnImg;
delete settingsBtnImgOver;
delete homeBtnImg;
delete homeBtnImgOver;
delete poweroffBtnImg;
delete poweroffBtnImgOver;
delete sdcardImg;
delete sdcardImgOver;
delete favoriteBtnImg;
delete favoriteBtnImg_g;
delete searchBtnImg;
delete searchBtnImg_g;
delete sortBtnImg;
delete listBtnImg;
delete listBtnImg_g;
delete gridBtnImg;
delete gridBtnImg_g;
delete carouselBtnImg;
delete carouselBtnImg_g;
delete lockBtnImg;
delete lockBtnImg_g;
delete unlockBtnImg;
delete unlockBtnImg_g;
delete dvdBtnImg;
delete dvdBtnImg_g;
delete homebrewImg;
delete homebrewImgOver;
delete gameCoverImg;
delete GameIDTxt;
delete GameRegionTxt;
delete usedSpaceTxt;
delete gamecntTxt;
delete clockTimeBack;
delete clockTime;
delete gamecntBtn;
delete installBtn;
delete settingsBtn;
delete homeBtn;
delete poweroffBtn;
delete sdcardBtn;
delete gameInfo;
delete favoriteBtn;
delete searchBtn;
delete sortBtn;
delete listBtn;
delete gridBtn;
delete carouselBtn;
delete lockBtn;
delete dvdBtn;
delete homebrewBtn;
delete DownloadBtn;
delete idBtn;
delete installBtnTT;
delete settingsBtnTT;
delete homeBtnTT;
delete poweroffBtnTT;
delete sdcardBtnTT;
delete favoriteBtnTT;
delete searchBtnTT;
delete sortBtnTT;
delete listBtnTT;
delete gridBtnTT;
delete carouselBtnTT;
delete lockBtnTT;
delete dvdBtnTT;
delete homebrewBtnTT;
delete DownloadBtnTT;
delete IDBtnTT;
lastSelectedGame = cut_bounds(GetSelectedGame(), 0, gameList.size()-1);
delete gameBrowser;
delete gameGrid;
delete gameCarousel;
mainWindow->Remove(searchBar);
delete searchBar;
ResumeGui();
}
int GameBrowseMenu::Execute()
{
int retMenu = MENU_NONE;
GameBrowseMenu * Menu = new GameBrowseMenu();
mainWindow->Append(Menu);
if(Settings.ShowFreeSpace)
{
ThreadedTask::Instance()->AddCallback(&Menu->HDDSizeCallback);
ThreadedTask::Instance()->Execute();
}
while(retMenu == MENU_NONE)
{
usleep(100);
if (shutdown)
Sys_Shutdown();
if (reset)
Sys_Reboot();
retMenu = Menu->MainLoop();
}
delete Menu;
return retMenu;
}
void GameBrowseMenu::ReloadBrowser()
{
ResumeGui();
SetEffect(EFFECT_FADE, -40);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
RemoveAll();
mainWindow->Remove(searchBar);
gamecntTxt->SetText(fmt("%s: %i", tr( "Games" ), gameList.size()));
const char * sortTTText = NULL;
GuiImageData * sortImgData = NULL;
if(Settings.GameSort & SORT_RANKING)
{
sortTTText = tr( "Sort by rank" );
sortImgData = imgrankIcon;
}
else if(Settings.GameSort & SORT_PLAYCOUNT)
{
sortTTText = tr( "Sort order by most played");
sortImgData = imgplayCountIcon;
}
else
{
sortTTText = tr("Sort alphabetically");
sortImgData = imgabcIcon;
}
sortBtnTT->SetText(sortTTText);
sortBtnImg->SetImage(sortImgData);
if(DiscDriveCoverOld & 0x02)
dvdBtn->SetImage(dvdBtnImg);
else
dvdBtn->SetImage(dvdBtnImg_g);
if (Settings.GameSort & SORT_FAVORITE)
{
favoriteBtn->SetImage(favoriteBtnImg);
favoriteBtn->SetImageOver(favoriteBtnImg);
}
else
{
favoriteBtn->SetImage(favoriteBtnImg_g);
favoriteBtn->SetImageOver(favoriteBtnImg_g);
}
if (*gameList.GetCurrentFilter())
{
if (!show_searchwindow) searchBtn->SetEffect(EFFECT_PULSE, 10, 105);
searchBtn->SetImage(searchBtnImg);
searchBtn->SetImageOver(searchBtnImg);
}
else if(!show_searchwindow)
{
searchBtn->SetImage(searchBtnImg_g);
searchBtn->SetImageOver(searchBtnImg_g);
}
if (Settings.godmode)
{
GuiImage * unlockImage = strcmp(Settings.unlockCode, "") == 0 ? unlockBtnImg_g : unlockBtnImg;
lockBtn->SetImage(unlockImage);
lockBtn->SetImageOver(unlockImage);
lockBtnTT->SetText(tr( "Lock USB Loader GX" ));
}
else
{
lockBtn->SetImage(lockBtnImg);
lockBtn->SetImageOver(lockBtnImg);
lockBtnTT->SetText(tr( "Unlock USB Loader GX" ));
}
if(GetSelectedGame() >= 0)
lastSelectedGame = cut_bounds(GetSelectedGame(), 0, gameList.size()-1);
else
lastSelectedGame = cut_bounds(lastSelectedGame, 0, gameList.size()-1);
delete gameBrowser;
delete gameGrid;
delete gameCarousel;
delete searchBar;
gameBrowser = NULL;
gameGrid = NULL;
gameCarousel = NULL;
searchBar = NULL;
if (Settings.gameDisplay == LIST_MODE)
{
Append(gameCoverImg);
DownloadBtn->SetSize(160, 224);
listBtn->SetImage(listBtnImg);
listBtn->SetImageOver(listBtnImg);
gridBtn->SetImage(gridBtnImg_g);
gridBtn->SetImageOver(gridBtnImg_g);
carouselBtn->SetImage(carouselBtnImg_g);
carouselBtn->SetImageOver(carouselBtnImg_g);
favoriteBtn->SetPosition(Settings.widescreen ? thInt("288 - list layout favorite btn pos x widescreen") : thInt("260 - list layout favorite btn pos x"),
thInt("13 - list layout favorite btn pos y"));
searchBtn->SetPosition(Settings.widescreen ? thInt("320 - list layout search btn pos x widescreen") : thInt("300 - list layout search btn pos x"),
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
thInt("13 - list layout search btn pos y"));
sortBtn->SetPosition(Settings.widescreen ? thInt("352 - list layout abc/sort btn pos x widescreen") : thInt("340 - list layout abc/sort btn pos x"),
thInt("13 - list layout abc/sort btn pos y"));
listBtn->SetPosition(Settings.widescreen ? thInt("384 - list layout list btn pos x widescreen") : thInt("380 - list layout list btn pos x"),
thInt("13 - list layout list btn pos y"));
gridBtn->SetPosition(Settings.widescreen ? thInt("416 - list layout grid btn pos x widescreen") : thInt("420 - list layout grid btn pos x"),
thInt("13 - list layout grid btn pos y"));
carouselBtn->SetPosition(Settings.widescreen ? thInt("448 - list layout carousel btn pos x widescreen") : thInt("460 - list layout carousel btn pos x"),
thInt("13 - list layout carousel btn pos y"));
lockBtn->SetPosition(Settings.widescreen ? thInt("480 - list layout lock btn pos x widescreen") : thInt("500 - list layout lock btn pos x"),
thInt("13 - list layout lock btn pos y"));
dvdBtn->SetPosition(Settings.widescreen ? thInt("512 - list layout dvd btn pos x widescreen") : thInt("540 - list layout dvd btn pos x"),
thInt("13 - list layout dvd btn pos y"));
gameBrowser = new GuiGameBrowser(thInt("396 - game list layout width"), thInt("280 - game list layout height"), lastSelectedGame);
gameBrowser->SetPosition(thInt("200 - game list layout pos x"), thInt("49 - game list layout pos y"));
gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
else if (Settings.gameDisplay == GRID_MODE)
{
DownloadBtn->SetSize(0, 0);
UpdateGameInfoText(NULL);
gridBtn->SetImage(gridBtnImg);
gridBtn->SetImageOver(gridBtnImg);
listBtn->SetImage(listBtnImg_g);
listBtn->SetImageOver(listBtnImg_g);
carouselBtn->SetImage(carouselBtnImg_g);
carouselBtn->SetImageOver(carouselBtnImg_g);
favoriteBtn->SetPosition(Settings.widescreen ? thInt("224 - grid layout favorite btn pos x widescreen") : thInt("200 - grid layout favorite btn pos x"),
thInt("13 - grid layout favorite btn pos y"));
searchBtn->SetPosition(Settings.widescreen ? thInt("256 - grid layout search btn pos x widescreen") : thInt("240 - grid layout search btn pos x"),
thInt("13 - grid layout search btn pos y"));
sortBtn->SetPosition(Settings.widescreen ? thInt("288 - grid layout abc/sort btn pos x widescreen") : thInt("280 - grid layout abc/sort btn pos x"),
thInt("13 - grid layout abc/sort btn pos y"));
listBtn->SetPosition(Settings.widescreen ? thInt("320 - grid layout list btn pos x widescreen") : thInt("320 - grid layout list btn pos x"),
thInt("13 - grid layout list btn pos y"));
gridBtn->SetPosition(Settings.widescreen ? thInt("352 - grid layout grid btn pos x widescreen") : thInt("360 - grid layout grid btn pos x"),
thInt("13 - grid layout grid btn pos y"));
carouselBtn->SetPosition(Settings.widescreen ? thInt("384 - grid layout carousel btn pos x widescreen") : thInt("400 - grid layout carousel btn pos x"),
thInt("13 - grid layout carousel btn pos y"));
lockBtn->SetPosition(Settings.widescreen ? thInt("416 - grid layout lock btn pos x widescreen") : thInt("440 - grid layout lock btn pos x"),
thInt("13 - grid layout lock btn pos y"));
dvdBtn->SetPosition(Settings.widescreen ? thInt("448 - grid layout dvd btn pos x widescreen") : thInt("480 - grid layout dvd btn pos x"),
thInt("13 - grid layout dvd btn pos y"));
gameGrid = new GuiGameGrid(thInt("640 - game grid layout width"), thInt("400 - game grid layout height"), Settings.theme_path, lastSelectedGame);
gameGrid->SetPosition(thInt("0 - game grid layout pos x"), thInt("20 - game grid layout pos y"));
gameGrid->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
else if (Settings.gameDisplay == CAROUSEL_MODE)
{
DownloadBtn->SetSize(0, 0);
UpdateGameInfoText(NULL);
carouselBtn->SetImage(carouselBtnImg);
carouselBtn->SetImageOver(carouselBtnImg);
listBtn->SetImage(listBtnImg_g);
listBtn->SetImageOver(listBtnImg_g);
gridBtn->SetImage(gridBtnImg_g);
gridBtn->SetImageOver(gridBtnImg_g);
favoriteBtn->SetPosition(Settings.widescreen ? thInt("224 - carousel layout favorite btn pos x widescreen") : thInt("200 - carousel layout favorite btn pos x"),
thInt("13 - carousel layout favorite btn pos y"));
searchBtn->SetPosition(Settings.widescreen ? thInt("256 - carousel layout search btn pos x widescreen") : thInt("240 - carousel layout search btn pos x"),
thInt("13 - carousel layout search btn pos y"));
sortBtn->SetPosition(Settings.widescreen ? thInt("288 - carousel layout abc/sort btn pos x widescreen") : thInt("280 - carousel layout abc/sort btn pos x"),
thInt("13 - carousel layout abc/sort btn pos y"));
listBtn->SetPosition(Settings.widescreen ? thInt("320 - carousel layout list btn pos x widescreen") : thInt("320 - carousel layout list btn pos x"),
thInt("13 - carousel layout list btn pos y"));
gridBtn->SetPosition(Settings.widescreen ? thInt("352 - carousel layout grid btn pos x widescreen") : thInt("360 - carousel layout grid btn pos x"),
thInt("13 - carousel layout grid btn pos y"));
carouselBtn->SetPosition(Settings.widescreen ? thInt("384 - carousel layout carousel btn pos x widescreen") : thInt("400 - carousel layout carousel btn pos x"),
thInt("13 - carousel layout carousel btn pos y"));
lockBtn->SetPosition(Settings.widescreen ? thInt("416 - carousel layout lock btn pos x widescreen") : thInt("440 - carousel layout lock btn pos x"),
thInt("13 - carousel layout lock btn pos y"));
dvdBtn->SetPosition(Settings.widescreen ? thInt("448 - carousel layout dvd btn pos x widescreen") : thInt("480 - carousel layout dvd btn pos x"),
thInt("13 - carousel layout dvd btn pos y"));
gameCarousel = new GuiGameCarousel(thInt("640 - game carousel layout width"), thInt("400 - game carousel layout height"), Settings.theme_path, lastSelectedGame);
gameCarousel->SetPosition(thInt("0 - game carousel layout pos x"), thInt("-20 - game carousel layout pos y"));
gameCarousel->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
if (thInt("1 - show hdd info: 1 for on and 0 for off") == 1) //force show hdd info
Append(usedSpaceTxt);
if (thInt("1 - show game count: 1 for on and 0 for off") == 1) //force show game cnt info
Append(gamecntBtn);
Append(sdcardBtn);
Append(poweroffBtn);
Append(gameInfo);
Append(homeBtn);
Append(settingsBtn);
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_HBC_MENU))
Append(homebrewBtn);
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_INSTALL))
Append(installBtn);
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_COVER_DOWNLOADS))
Append(DownloadBtn);
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAMEID_CHANGE))
Append(idBtn);
Append(favoriteBtn);
Append(searchBtn);
Append(sortBtn);
Append(listBtn);
Append(gridBtn);
Append(carouselBtn);
Append(lockBtn);
Append(dvdBtn);
if ((Settings.hddinfo == CLOCK_HR12) || (Settings.hddinfo == CLOCK_HR24))
{
Append(clockTimeBack);
Append(clockTime);
}
if (gameBrowser)
Append(gameBrowser);
else if (gameGrid)
Append(gameGrid);
else if (gameCarousel)
Append(gameCarousel);
if (show_searchwindow)
{
searchBar = new GuiSearchBar(gameList.GetAvailableSearchChars());
mainWindow->Append(searchBar);
}
SetEffect(EFFECT_FADE, 40);
ResumeGui();
while(parentElement && this->GetEffect() > 0) usleep(100);
}
int GameBrowseMenu::MainLoop()
{
UpdateClock();
CheckDiscSlotUpdate();
if (updateavailable == true)
{
gprintf("\tUpdate Available\n");
SetState(STATE_DISABLED);
UpdateApp();
updateavailable = false;
SetState(STATE_DEFAULT);
}
else if (poweroffBtn->GetState() == STATE_CLICKED)
{
gprintf("\tpoweroffBtn clicked\n");
int choice = WindowPrompt(tr( "How to Shutdown?" ), 0, tr( "Full shutdown" ), tr( "Standby" ), tr( "Cancel" ));
if (choice == 2)
Sys_ShutdownToIdle();
else if (choice == 1)
Sys_ShutdownToStandby();
poweroffBtn->ResetState();
}
else if (gamecntBtn->GetState() == STATE_CLICKED)
{
gprintf("\tgameCntBtn clicked\n");
gamecntBtn->ResetState();
int choice = WindowPrompt(0, fmt("%s %sGameList ?", tr( "Save Game List to" ), Settings.update_path), "TXT", "CSV", tr( "Back" ));
if (choice)
{
if (save_gamelist(choice - 1))
WindowPrompt(0, tr( "Saved" ), tr( "OK" ));
else
WindowPrompt(tr( "Error" ), tr( "Could not save." ), tr( "OK" ));
}
}
else if (homeBtn->GetState() == STATE_CLICKED)
{
gprintf("\thomeBtn clicked\n");
WindowExitPrompt();
homeBtn->ResetState();
}
else if (installBtn->GetState() == STATE_CLICKED)
{
int choice = WindowPrompt(tr( "Install a game" ), 0, tr( "Yes" ), tr( "No" ));
if (choice == 1)
return MENU_INSTALL;
installBtn->ResetState();
}
else if (sdcardBtn->GetState() == STATE_CLICKED)
{
gprintf("\tsdCardBtn Clicked\n");
HaltGui();
bgMusic->Pause();
Settings.Save();
DeviceHandler::Instance()->MountSD();
gprintf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
gprintf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
gprintf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading font...%s\n", Theme::LoadFont(Settings.theme_path) ? "done" : "failed (using default)");
gprintf("\tLoading theme...%s\n", Theme::Load(Settings.theme) ? "done" : "failed (using default)");
bgMusic->Resume();
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
ReloadBrowser();
ResumeGui();
sdcardBtn->ResetState();
}
else if (DownloadBtn->GetState() == STATE_CLICKED)
{
gprintf("\tDownloadBtn Clicked\n");
CoverDownload();
ReloadBrowser();
DownloadBtn->ResetState();
}
else if (settingsBtn->GetState() == STATE_CLICKED)
{
if (!Settings.godmode && (Settings.ParentalBlocks & BLOCK_GLOBAL_SETTINGS))
{
WindowPrompt(tr( "Permission denied." ), tr( "Console must be unlocked for this option." ), tr( "OK" ));
settingsBtn->ResetState();
return MENU_NONE;
}
return MENU_SETTINGS;
}
else if (favoriteBtn->GetState() == STATE_CLICKED)
{
favoriteBtn->ResetState();
gprintf("\tfavoriteBtn Clicked\n");
if(Settings.GameSort & SORT_FAVORITE)
Settings.GameSort &= ~SORT_FAVORITE;
else
Settings.GameSort |= SORT_FAVORITE;
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
if(Settings.GameSort & SORT_FAVORITE && gameList.size() == 0)
{
Settings.GameSort &= ~SORT_FAVORITE;
gameList.FilterList(oldFilter.c_str());
ShowError(tr("No favorites selected."));
}
else
ReloadBrowser();
}
else if (searchBtn->GetState() == STATE_CLICKED)
{
gprintf("\tsearchBtn Clicked\n");
show_searchwindow = !show_searchwindow;
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
ReloadBrowser();
searchBtn->ResetState();
if(show_searchwindow && wcslen(gameList.GetCurrentFilter()) == 0)
GridRowsPreSearch = Settings.gridRows; //! store old rows amount
}
else if (searchBar && (searchChar = searchBar->GetClicked()))
{
if (searchChar > 27) //! Character clicked
{
int len = gameList.GetCurrentFilter() ? wcslen(gameList.GetCurrentFilter()) : 0;
wchar_t newFilter[len + 2];
if (gameList.GetCurrentFilter()) wcscpy(newFilter, gameList.GetCurrentFilter());
newFilter[len] = searchChar;
newFilter[len + 1] = 0;
gameList.FilterList(newFilter);
}
else if (searchChar == 7) //! Close
{
show_searchwindow = false;
searchBtn->StopEffect();
}
else if (searchChar == 8) //! Backspace
{
int len = wcslen(gameList.GetCurrentFilter());
wchar_t newFilter[len + 1];
if (gameList.GetCurrentFilter()) wcscpy(newFilter, gameList.GetCurrentFilter());
newFilter[len > 0 ? len - 1 : 0] = 0;
gameList.FilterList(newFilter);
if(len == 1)
Settings.gridRows = GridRowsPreSearch; //! restore old rows amount so we don't stay on one row
}
ReloadBrowser();
return MENU_NONE;
}
else if (sortBtn->GetState() == STATE_CLICKED)
{
sortBtn->ResetState();
gprintf("\tsortBtn clicked\n");
if(Settings.GameSort & SORT_ABC)
{
Settings.GameSort &= ~SORT_ABC;
Settings.GameSort |= SORT_RANKING;
}
else if(Settings.GameSort & SORT_RANKING)
{
Settings.GameSort &= ~SORT_RANKING;
Settings.GameSort |= SORT_PLAYCOUNT;
}
else if(Settings.GameSort & SORT_PLAYCOUNT)
{
Settings.GameSort &= ~SORT_PLAYCOUNT;
Settings.GameSort |= SORT_ABC;
}
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
ReloadBrowser();
}
else if (listBtn->GetState() == STATE_CLICKED)
{
gprintf("\tlistBtn Clicked\n");
if (Settings.gameDisplay != LIST_MODE)
{
Settings.gameDisplay = LIST_MODE;
ReloadBrowser();
}
listBtn->ResetState();
}
else if (gridBtn->GetState() == STATE_CLICKED)
{
gprintf("\tgridBtn Clicked\n");
if (Settings.gameDisplay != GRID_MODE)
{
Settings.gameDisplay = GRID_MODE;
ReloadBrowser();
}
gridBtn->ResetState();
}
else if (carouselBtn->GetState() == STATE_CLICKED)
{
gprintf("\tcarouselBtn Clicked\n");
if (Settings.gameDisplay != CAROUSEL_MODE)
{
Settings.gameDisplay = CAROUSEL_MODE;
ReloadBrowser();
}
carouselBtn->ResetState();
}
else if (homebrewBtn->GetState() == STATE_CLICKED)
{
gprintf("\thomebrewBtn Clicked\n");
return MENU_HOMEBREWBROWSE;
}
else if (gameInfo->GetState() == STATE_CLICKED)
{
gprintf("\tgameinfo Clicked\n");
int SelectedGame = GetSelectedGame();
gameInfo->ResetState();
if (SelectedGame >= 0 && SelectedGame < (s32) gameList.size())
{
rockout(SelectedGame);
struct discHdr *header = gameList[SelectedGame];
char IDfull[7];
snprintf(IDfull, sizeof(IDfull), "%s", (char *) header->id);
SetState(STATE_DISABLED);
int choice = showGameInfo(IDfull);
SetState(STATE_DEFAULT);
rockout(SelectedGame, 2);
if (choice == 2)
homeBtn->SetState(STATE_CLICKED);
}
}
else if (lockBtn->GetState() == STATE_CLICKED)
{
gprintf("\tlockBtn clicked\n");
lockBtn->ResetState();
if (Settings.godmode)
{
if(WindowPrompt(tr( "Parental Control" ), tr( "Are you sure you want to lock USB Loader GX?" ), tr( "Yes" ), tr( "No" )) == 1)
{
Settings.godmode = 0;
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
ReloadBrowser();
}
}
else
{
//password check to unlock Install,Delete and Format
SetState(STATE_DISABLED);
int result = PasswordCheck(Settings.unlockCode);
SetState(STATE_DEFAULT);
if (result > 0)
{
if(result == 1)
WindowPrompt( tr( "Correct Password" ), tr( "All the features of USB Loader GX are unlocked." ), tr( "OK" ));
Settings.godmode = 1;
wString oldFilter(gameList.GetCurrentFilter());
gameList.FilterList(oldFilter.c_str());
ReloadBrowser();
}
else if(result < 0)
WindowPrompt(tr( "Wrong Password" ), tr( "USB Loader GX is protected" ), tr( "OK" ));
}
}
else if (Settings.gameDisplay == LIST_MODE && idBtn->GetState() == STATE_CLICKED)
{
gprintf("\tidBtn Clicked\n");
struct discHdr * header = gameList[GetSelectedGame()];
//enter new game ID
char entered[7];
snprintf(entered, sizeof(entered), "%s", (char *) header->id);
int result = OnScreenKeyboard(entered, sizeof(entered), 0);
if (result == 1)
{
WBFS_ReIDGame(header->id, entered);
wString oldFilter(gameList.GetCurrentFilter());
gameList.ReadGameList();
gameList.FilterList(oldFilter.c_str());
ReloadBrowser();
}
idBtn->ResetState();
}
else if (Settings.gameDisplay == LIST_MODE && GetSelectedGame() != gameSelectedOld)
{
gameSelectedOld = GetSelectedGame();
int gameSelected = gameSelectedOld;
if(gameSelected >= 0 && gameSelected < (s32) gameList.size())
{
struct discHdr *header = gameList[gameSelected];
LoadCover(header);
UpdateGameInfoText(header->id);
}
}
gameClicked = GetClickedGame();
if ((gameClicked >= 0 && gameClicked < (s32) gameList.size()) || mountMethod != 0)
{
OpenClickedGame();
}
if (!IsWpadConnected())
{
if(Settings.screensaver != 0 && WiiMoteInitiated)
WindowScreensaver();
}
else if(!WiiMoteInitiated)
WiiMoteInitiated = true;
return returnMenu;
}
void GameBrowseMenu::CheckDiscSlotUpdate()
{
u32 DiscDriveCover = 0;
WDVD_GetCoverStatus(&DiscDriveCover);//for detecting if i disc has been inserted
if ((DiscDriveCover & 0x02) && (DiscDriveCover != DiscDriveCoverOld))
{
gprintf("\tNew Disc Detected\n");
int choice = WindowPrompt(tr( "New Disc Detected" ), 0, tr( "Install" ), tr( "Mount DVD drive" ), tr( "Cancel" ));
if (choice == 1)
{
if(!Settings.godmode && (Settings.ParentalBlocks & BLOCK_GAME_INSTALL))
{
WindowPrompt(tr( "Permission denied." ), tr( "Console must be unlocked for this option." ), tr( "OK" ));
return;
}
returnMenu = MENU_INSTALL;
}
else if (choice == 2)
dvdBtn->SetState(STATE_CLICKED);
}
else if (dvdBtn->GetState() == STATE_CLICKED)
{
gprintf("\tdvdBtn Clicked\n");
if(!dvdheader)
dvdheader = new struct discHdr;
mountMethod = DiscMount(dvdheader);
dvdBtn->ResetState();
rockout(GetSelectedGame());
}
if(DiscDriveCoverOld != DiscDriveCover)
{
if(DiscDriveCover & 0x02)
dvdBtn->SetImage(dvdBtnImg);
else
dvdBtn->SetImage(dvdBtnImg_g);
DiscDriveCoverOld = DiscDriveCover;
}
}
void GameBrowseMenu::UpdateClock()
{
if(Settings.hddinfo != CLOCK_HR12 && Settings.hddinfo != CLOCK_HR24)
return;
time_t rawtime = time(0);
if(rawtime == lastrawtime) //! Only update every 1 second
return;
lastrawtime = rawtime;
char theTime[50];
theTime[0] = 0;
struct tm * timeinfo = localtime(&rawtime);
if (Settings.hddinfo == CLOCK_HR12)
{
if (rawtime & 1)
strftime(theTime, sizeof(theTime), "%I:%M", timeinfo);
else
strftime(theTime, sizeof(theTime), "%I %M", timeinfo);
}
if (Settings.hddinfo == CLOCK_HR24)
{
if (rawtime & 1)
strftime(theTime, sizeof(theTime), "%H:%M", timeinfo);
else
strftime(theTime, sizeof(theTime), "%H %M", timeinfo);
}
clockTime->SetText(theTime);
}
int GameBrowseMenu::GetSelectedGame()
{
if(gameBrowser)
return gameBrowser->GetSelectedOption();
else if(gameCarousel)
return gameCarousel->GetSelectedOption();
else if(gameGrid)
return gameGrid->GetSelectedOption();
return -1;
}
int GameBrowseMenu::GetClickedGame()
{
if(gameBrowser)
return gameBrowser->GetClickedOption();
else if(gameCarousel)
return gameCarousel->GetClickedOption();
else if(gameGrid)
return gameGrid->GetClickedOption();
return -1;
}
void GameBrowseMenu::UpdateGameInfoText(const u8 * gameId)
{
if(!gameId)
{
Remove(GameRegionTxt);
delete GameRegionTxt;
GameRegionTxt = NULL;
Remove(idBtn);
idBtn->SetLabel(NULL);
delete GameIDTxt;
GameIDTxt = NULL;
return;
}
char gameregion[10];
char IDfull[7];
memset(IDfull, 0, sizeof(IDfull));
snprintf(IDfull, sizeof(IDfull), (char *) gameId);
switch (IDfull[3])
{
case 'E':
sprintf(gameregion, "NTSC U");
break;
case 'J':
sprintf(gameregion, "NTSC J");
break;
case 'W':
sprintf(gameregion, "NTSC T");
break;
default:
case 'K':
sprintf(gameregion, "NTSC K");
break;
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'U':
case 'X':
case 'Y':
case 'Z':
sprintf(gameregion, " PAL ");
break;
}
HaltGui();
if (Settings.sinfo == GAMEINFO_ID || Settings.sinfo == GAMEINFO_BOTH)
{
Remove(GameIDTxt);
delete GameIDTxt;
GameIDTxt = new GuiText(IDfull, 22, thColor("r=55 g=190 b=237 a=255 - game id text color"));
GameIDTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
if(Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAMEID_CHANGE))
{
idBtn->SetEffect(EFFECT_FADE, 20);
idBtn->SetLabel(GameIDTxt);
Append(idBtn);
}
else
{
GameIDTxt->SetPosition(thInt("68 - gameID btn pos x"), thInt("305 - gameID btn pos y"));
GameIDTxt->SetEffect(EFFECT_FADE, 20);
Append(GameIDTxt);
}
}
//don't try to show region for channels because all the custom channels wont follow the rules
if ((Settings.sinfo == GAMEINFO_REGION) || (Settings.sinfo == GAMEINFO_BOTH))
{
Remove(GameRegionTxt);
delete GameRegionTxt;
GameRegionTxt = new GuiText(gameregion, 22, thColor("r=55 g=190 b=237 a=255 - region info text color"));
GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GameRegionTxt->SetPosition(thInt("68 - region info text pos x"), thInt("30 - region info text pos y"));
GameRegionTxt->SetEffect(EFFECT_FADE, 20);
Append(GameRegionTxt);
}
ResumeGui();
}
int GameBrowseMenu::OpenClickedGame()
{
int gameSelected = GetSelectedGame();
if(gameSelected < 0 || gameSelected >= gameList.size())
return -1;
if (searchBar)
{
HaltGui();
mainWindow->Remove(searchBar);
ResumeGui();
}
rockout(gameSelected);
struct discHdr *header = (mountMethod ? dvdheader : gameList[gameSelected]);
char IDfull[7];
snprintf(IDfull, sizeof(IDfull), "%s", (char *) header->id);
bool returnHere = true;// prompt to start game
int choice = -1;
while (returnHere)
{
returnHere = false;
if (Settings.wiilight == ON)
wiilight(1);
if (Settings.quickboot) //quickboot game
choice = 1;
else
{
SetState(STATE_DISABLED);
GameWindow * GamePrompt = new GameWindow(gameSelected);
mainWindow->Append(GamePrompt);
choice = GamePrompt->Show();
gameSelected = GamePrompt->GetSelectedGame();
delete GamePrompt;
SetState(STATE_DEFAULT);
//update header and id if it was changed
header = (mountMethod ? dvdheader : gameList[gameSelected]);
snprintf(IDfull, sizeof(IDfull), "%s", (char *) header->id);
}
if (choice == 1)
{
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
bool RunGame = true;
wiilight(0);
GameCFG* game_cfg = GameSettings.GetGameCFG(header->id);
if (game_cfg->loadalternatedol == 2)
CheckAlternativeDOL(IDfull);
else if(game_cfg->loadalternatedol == 3 && WDMMenu::Show(header) == 0)
{
RunGame = false;
returnHere = true;
}
else if(game_cfg->loadalternatedol == 4)
defaultDolPrompt((char *) header->id);
if (RunGame && game_cfg->ocarina != OFF)
CheckOcarina(IDfull);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
if(RunGame)
{
GameStatistics.SetPlayCount(header->id, GameStatistics.GetPlayCount(header->id)+1);
GameStatistics.Save();
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
//Just calling that shuts down everything and starts game
GameBooter::BootGame(IDfull);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
}
}
else if (choice == 2)
{
ReloadBrowser();
if(Settings.ShowFreeSpace)
{
ThreadedTask::Instance()->AddCallback(&HDDSizeCallback);
ThreadedTask::Instance()->Execute();
}
}
}
rockout(-1, -1);
mountMethod = 0;
if (searchBar)
{
HaltGui();
mainWindow->Append(searchBar);
ResumeGui();
}
return 0;
}
void GameBrowseMenu::LoadCover(struct discHdr *header)
{
gameCoverImg->SetImage(NULL);
delete gameCover;
gameCover = LoadCoverImage(header);
gameCoverImg->SetImage(gameCover);// put the new image on the download button
}
void GameBrowseMenu::CheckOcarina(const char * IDfull)
{
char filepath[200];
snprintf(filepath, sizeof(filepath), "%s%s.gct", Settings.Cheatcodespath, IDfull);
if (CheckFile(filepath) == false)
{
gprintf("\ttried to load missing gct.\n");
sprintf(filepath, "%s %s", filepath, tr( "does not exist! Loading game without cheats." ));
WindowPrompt(tr( "Error" ), filepath, NULL, NULL, NULL, NULL, 170);
}
}
void GameBrowseMenu::CheckAlternativeDOL(const char * IDfull)
{
char filepath[200];
snprintf(filepath, sizeof(filepath), "%s%s.dol", Settings.dolpath, IDfull);
if (CheckFile(filepath) == false)
{
sprintf(filepath, "%s %s", filepath, tr( "does not exist!" ));
WindowPrompt(tr( "Error" ), filepath, tr( "OK" ));
}
}
void GameBrowseMenu::UpdateCallback(void * e)
{
//! Draw the selected Icon allways on top
GameBrowseMenu * w = (GameBrowseMenu *) e;
for(u32 i = 0; i < w->ToolBar.size(); ++i)
{
if(w->ToolBar[i]->GetState() == STATE_SELECTED)
{
w->Remove(w->ToolBar[i]);
w->Append(w->ToolBar[i]);
break;
}
}
}
void GameBrowseMenu::UpdateFreeSpace(void * arg)
{
char spaceinfo[30];
memset(spaceinfo, 0, 30);
if(Settings.ShowFreeSpace)
{
float freespace = 0.0, used = 0.0;
WBFS_DiskSpace(&used, &freespace);
if (strcmp(Settings.db_language, "JA") == 0)
{
// needs to be "total...used" for Japanese
sprintf(spaceinfo, "%.2fGB %s %.2fGB %s", (freespace + used), tr( "of" ), freespace, tr( "free" ));
}
else
{
sprintf(spaceinfo, "%.2fGB %s %.2fGB %s", freespace, tr( "of" ), (freespace + used), tr( "free" ));
}
}
if(Exiting)
return;
usedSpaceTxt->SetText(spaceinfo);
}