*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
* only get the list of shit installed on the wii 1 time and use that list globally for stuff like checking if something is installed, getting channel names, getting title versions
* remove unused files
* probably fuckup svn merge
*Replaced all text related stuff with the ones from WiiXplorer (FreeTypeGX/GuiText/...). Some alignments might need be adjusted or maxWidth in pixel of some text parts. Also the text scrolling needs to be adjusted.
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized.
*Hot swapping of the SD card was implemented into background thread (by giantpune)
*Made lots of cleanups and some fixes
*Format menu was moved to settings page 3 (only on godmode accessable)
*Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
* ogg decoder added (old oggplayer removed)
* mp3 decoder added (mp3's cane use as backgroundsounds)
* WAVE decoder added (but only uncompressed WAVE's)
* AIFF decoder added (only uncrompressed)
* BNS decoder added
all soundformats can use as backgroundsounds
dimoks GameSound class removed it is replaced with the new GuiSound stuff
* Many small fixes and other changes
added functions to mess with the "return to" stub. everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself). now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR. priority is given to UNEO if both are present.
*Lots of changes in the TextDrawing stuff and FreeTypeGX to speed up the drawing
*Mostly optimization work which is not completely done yet, but mainly it is.
*You might not want to update to this revision right away there still might be bugs which are needed to be fixed. This is a version for everyone to test and report bugs caused by the changes.
*Vanishing WiiMotePointer should be fixed for the Settings/GameSettings probably (though it might still occur i am not sure if i didn't forget anything, there is just too much to change :P.
All options pages now contain the correct number of lines, which together with another adjustment should fix scrollbar alignment (issue 971).
Added missing scrollbar on custom paths page.
dimok fixed the file browser bug that prevented going back to the parent folder if the current folder was empty (issue 836).
Fixed parental control keyboard bug introduced in r750 (issue 976).
The free space text is now in correct order when the GUI is set to Japanese.
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
Add button to mount DVD drive. Not completely tested, but somewhat.
*Tested and working*
retail Wii DVD
Wii backup
Wii backup w/ alt dol (redsteel)
Wii backup w/ alt dol & ocarina (redsteel)
Wii backup w/ alt dol & WiiRD
Retail & Backup forcing video modes
Saving individual settings for games on DVD (only Wii as BC is loaded before any settings would be used)
Display disc images for DVD games
Loading GC games retail & backup (w/ working MIOS patch installed)
I did change some stuff after testing GC so it might be broken.
Theme stuff for the button is not tested and I'm not quite up to speed with ardi's changes to the theme stuff so it might not work.
Changed images are not compressed or optimized.
Made function to check if a game has save data on the Wii nand. This can be used to allow/not allow booting certain alt dols. So far it is only called before 1 game, and it seems to work fine without issue.
formatted the code to make it easier to read. no functional changes at all.
i didn't put anything from the libwiigui folder or banner folder in the beautifier.
my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted.
the code still compiles and runs fine.
made the channel browser read database.txt. The text should be in the config path (because i couldn't think of a better place for it). And the format for the txt is the first 3 chars of the 4 char ID, then any 1 character, then the name (read up to 51 chars.
eg.
ULN USB Loader GX Full Channel
HAX Homebrew Channel
HAT Nintendo Channel
The database for ATD mod follows this format, so its a great place to start. If people are going to be passing around a database, it would be wise to keep custom channels off this, as my WADD that says WadManager is not the same as somebody else's WADQ which could be a self destruct or something.
Commented out the code that loads titles.txt. It was reported that this file is keeping WiiSportsResort from loading on some Wiis. And it isn't needed anymore since there is the xml file with all the names in it. I left the code in though in case somebody thinks that it is actually useful.
Added 1 more game to the list of known alt dols.
NOTE 1: For this the network has to be initialized!! You can initialize the network with the button at the right bottom of the
Homebrew Launcher or by AutoInit Network.
*Added background Network initialize
*Added AutoUpdateCheck if AutoInit Network Setting is turned on. You will get a prompt if a new Update is available.
NOTE: AutoInit Network can be turned on under GUI Settings.
IMPORTANT NOTE: All those features require network being initialized. Be aware that when network is initialized some games seem
to not want to run, this means its lowers the game load compatibility. Most of the games don't have any problem with it but some
do. Thats why there is an option for the AutoInit Network.
added more alt dol#s to the list
made the homebrewBtn movable in the theme
use homebrew_coords = x,y
move the xml loading from during the cfg loading to the menu_check so it happens after video is init and we have drawn something. maybe this will fix the garbled screen somepeople see while it loads.