Commit Graph

839 Commits

Author SHA1 Message Date
giantpune
984a237153 added a game to the known alt dols 2009-09-11 22:32:35 +00:00
lustar.mii
fbc6a31f39 Added selection prompt for a game that requires 3 alt dols. Network is initialized only when artwork is missing (issue 862). Fixed rotating disc when powering down (issue 744). Fixed Settings/SD and Homebrew/Wii icons overlap (issue 925). 2009-09-11 07:24:16 +00:00
satellic
ba8fdd52c5 * Update language files 2009-09-09 03:48:32 +00:00
giantpune
5d4ce8f31d change names for alt dol settings to be more noob friendly and change the order they are displayed.
*special thanks to Old8oy for his extensive help on this*
couldn't have done it without you :P
2009-09-08 20:55:35 +00:00
lustar.mii
c1f16850f9 When wiitdb.zip is updated the file is now checked and titles/infos are reloaded. Made browser theme friendly (changes by virale in issue 905). Fixed alt-dol for SSX Blur (issue 865, thanks LoudBob11). Australian covers may be able to be downloaded now. 2009-09-07 01:47:13 +00:00
ardi@ist-einmalig.de
d9cc4ecd83 change Makefile to reduce svn-conflicts
make updated always the lang-files
now:
make      -> builds only the boot.dol
make all  -> builds the boot.dol and updated the lang-files
make lang -> only updated the lang-files
2009-09-05 11:02:27 +00:00
giantpune
1fe96748b7 Made game ID text into a button to change the ID for custom games based off a retail disc (Guitar Hero baby!).
*NOTE*
it is possible to change any game ID to more or less than 6 characters, but since most of the functions use header->id[0] through [5], more will be useless and less may result in code dumps.

it is not advised to change the ID for games that are not custom, as the cover and wiitdb data will not be available for made up ID

it is possible to have multiple games with the same ID on the wbfs partition, but when any of them are clicked, the wii will perform the selected action (play, delete, etc) on the first one it finds.
2009-09-02 08:03:51 +00:00
satellic
bbbbde4b36 * Latest languages files updated
PS: For all translaters, re-download your languagefile please.
PS2: Certain files would need to be updated.
We need volunteers to update those translations:
finnish.lang
hungarian.lang
korean.lang
polish.lang
schinese.lang
turkish.lang
russian.lang
german.lang

Oficial thread of languagefile: http://gbatemp.net/index.php?showtopic=155252&st=450

Thanks
2009-08-30 15:12:24 +00:00
lustar.mii
b4f6c1373e 2009-08-29 01:02:29 +00:00
lustar.mii
6a789e8b78 Changed database/artwork code for Portuguese from PO to PT. Fixed issue 871 (theme for game info page). 2009-08-28 15:52:53 +00:00
satellic
892fe2a975 * Latest languages files updated
* Add translations wich was forgotten in source
2009-08-21 16:18:28 +00:00
ardi@ist-einmalig.de
88642ac01b Fix the "Waiting for your slow HDD" Timer-Bug (see Issue 850) 2009-08-19 22:25:42 +00:00
dimok321
fe0982758a *Forgot to remove my first though of updating WiiTDB 2009-08-09 08:16:37 +00:00
dimok321
0e8101df81 *oops missplaced a variable 2009-08-09 08:12:35 +00:00
dimok321
80c580edb7 *Added UpdatePrompt before LoaderUpdatePrompt to make it possible to update Languagefiles/WiiTDB without waiting for new Rev
*Fixed a little compile warning i added
*Fixed crash on UpdateLanguage()
2009-08-09 08:07:27 +00:00
lustar.mii
117dad5271 Fixed endless rumble that sometimes happened when clicking on SD icon and hopefully fixed it on other places (583). Fixed code dump on language update prompt (842), theme that didn't apply to some buttons (837, from Virale), background music that didn't resume after disc installation (844). 2009-08-09 06:11:35 +00:00
lustar.mii
dd1700db8e Added sound after successful disc installation (823). Battery indicator turns red when power is down to 1/4 like on the original Wii menu (456). Fixed code dump when setting "standard" music (602). Updated gecko codes URL to geckocodes.org (834), enabled reading CRLF txt files from geckocodes.org. Enabled longer synopsis text so that existing game descriptions aren't cut on the game info page (but please keep them short, this is for descriptions, not reviews). 2009-08-07 16:10:54 +00:00
satellic
ac175e1d07 tr() was taken off from main.cpp (translations from this file not loaded)
Language files updated
2009-08-06 11:09:20 +00:00
lustar.mii
5ef0f1afe5 Added line breaks to synopsis (A) on game info page (2). 2009-08-05 05:45:17 +00:00
satellic
7158965f7f * Latest languages files updated
* Add some translations wich was forgotten in source
2009-08-04 14:30:26 +00:00
giantpune
53883bfe6b fix error it one of the prompt translations 2009-08-04 07:43:24 +00:00
giantpune
449b440737 fix issue 826
change some stuff in the wad junk that caused freeze if the wad installation ended in error.
2009-08-04 07:35:53 +00:00
dimok321
a815b61add *Change to DiscBrowse. Changed the memalign in it, which makes it freeze/crash a lot less than before. Thanks to WiiPower for sharing this. 2009-08-03 18:55:55 +00:00
lustar.mii
324358e7e1 Simplified Chinese/Traditional Chinese should now be detected if the GUI language is set to "default". Simplified Chinese/Traditional Chinese is now supported for titles,synopsis and artwork (http://wiitdb.com/Game/RSPW01). 2009-08-03 13:25:50 +00:00
dimok321
c25b7cf470 *Added an option on what DiscImages to Load
INFO:

Here is what the options mean:

Only Originals  -  only download original disc images
Only Customs  -  only download custom disc images
Originals/Customs - download first original and if not available download custom disc images
Customs/Originals - download first customs and if not available download original disc images
2009-08-02 16:10:31 +00:00
lustar.mii
7ca68b46b8 Added titles reloading when database titles are disabled. Fixed Germanic lapsus clavis of r690. 2009-08-02 13:56:01 +00:00
dimok321
d4a06f006e *Small bugfix for a bug i made into the grid by mistake 2009-08-02 07:08:20 +00:00
satellic
8fd2e72177 Corrected german.lang, because it caused an error on compliling r696.
Add 'Homebrew Channel" in translation files
2009-08-02 02:02:47 +00:00
dimok321
b7da5eb058 *Fixed the Format Menu which was not working at all before lol
*Added auto create subfolders to GCT creation.
*Some minor fixes
2009-08-01 22:40:01 +00:00
giantpune
267edd1bd4 add filter to hide channels that are installed on the SD card for 4.0 and 4.1. for this to work, the SD card with the channel installed on it must be in the Wii. 2009-08-01 19:14:33 +00:00
dimok321
d5fb3ff33f Some changes to the Carousel:
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.

NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
2009-08-01 14:42:12 +00:00
satellic
97b0ffc1f5 2009-08-01 14:33:17 +00:00
dimok321
be11958dec *Fixed the CodeDump caused by Rev 290 when no language path or file was on the bootDevice 2009-08-01 11:53:46 +00:00
dimok321
4930c698d3 *Removed brlan/brlyt source because it was copyright. 2009-08-01 07:53:05 +00:00
lustar.mii
8fef0223c5 The default language is now detected so if your language is available on the Wii you don't need to set it in the loader. The database language follows the main language setting, you don't need to set the Game language in addition to enabling "title from xml" to see titles/synopsis anymore. Fixed titles reloading when the GUI language changed. Added new accessories and icons on the game info page. The homebrew browser slide factor now goes up to 11. 2009-08-01 07:40:22 +00:00
dimok321
38261886c4 *Fix for Language Download Button (SubFolderCreation which fixes codedump when folder is not available)
*Moved WiiLoad Installer to branches
2009-08-01 06:40:47 +00:00
giantpune
d17ebb37b4 add subfolder create before trying to save the wad (fixes that code dump)
changes to wad install() and the  screen that call it to make the installing faster
2009-08-01 01:05:02 +00:00
rameonweb
52c3661c26 *add WL installer source code. 2009-07-31 23:53:24 +00:00
dimok321
de01dd2a18 *Small fix. The Menu i did didnt show up lol.
*Small change in the sh file because there was an error on linux while compiling.
2009-07-31 21:16:02 +00:00
dimok321
06889b794a *Moved file receiving over TCP to TitleBrowser (Channel Browser)
*Fixed the receiving of the wads. Now receiving directly to a device (Big files work now too (with sendelf they do, do not know about wiiload))

*Fixed to show the incoming IP and not the IP of the Wii

*Made changes on bootup. Now there is a small BootUp Screen for the slow HDD people. Waiting for 30Secs for their HDD.
2009-07-31 20:15:55 +00:00
thedarkness1981
8d3e04b666 changed the brlyt stuff a bit 2009-07-31 12:49:13 +00:00
thedarkness1981
6e3bc5607e 2009-07-31 12:45:14 +00:00
giantpune
8e42f68cae changed the entrypoint in the makefile, yet again. In testing, this fixed the bug which caused some to get code dump when launching a game.
Also messed with the run command within the makefile.  press alt+r to compile the source code and then send the resulting dol to the wii.   
*note*
you must have the environmental variable set up for wiiload.  you don't need to have the .exe file, just the WIILOAD variable
2009-07-31 05:22:33 +00:00
ardi@ist-einmalig.de
f8cd80b183 change svnrev.sh to find the real last rev-nr 2009-07-30 22:40:44 +00:00
rameonweb
0b0d6d5753 add more icons for WIITDB. coders u know what do you have to do ;-) 2009-07-30 22:01:07 +00:00
dimok321
45f2cb9704 *Added Grayscalefunction to the GuiImage Class
*Added svnrev.c to ignore list to avoid conflicts
2009-07-30 20:35:39 +00:00
ardi@ist-einmalig.de
4147f980dc makes the svnrev shit fit for linux. remove svnrev.c 2009-07-30 20:21:44 +00:00
rameonweb
ca2ad941f0 Add some icons for Game Info! dont forget to add it to the loader. you know im not a coder ;-) 2009-07-30 20:08:43 +00:00
satellic
50589df300 all languagefiles cleaned & update latest
"An Error accured" changed to "An Error occured"
2009-07-30 19:27:22 +00:00
giantpune
30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00