Commit Graph

59 Commits

Author SHA1 Message Date
dimok321
33ce3e48ab *Lot's of cleanup and file/function movement.
*Homebrew boot changed a bit (cleanup)
*A lot more stuff i can't remember anymore
2010-11-06 15:30:14 +00:00
dimok321
dbe694cedf *Update to new libfat
*Rearranged the libs location a bit
2010-10-01 18:53:38 +00:00
dimok321
a4f3d16a56 *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
*Added support for older Hermes IOS too (rev 2 and rev 3)
*Changed Alternative Dol Browser to get the filelist (fst) with functions from libwbfs (like banner sounds) instead of from an emulated disk. This should fix all the weird crashes with it.
2010-10-01 15:01:19 +00:00
dimok321
8bec876889 *Removed ramdisk
*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
2010-09-26 08:33:43 +00:00
dimok321
73ade7d0b4 *Removed easter egg (no one ever found it anyway)
*Added some useful file/directory operations from WiiXplorer and removed the old ones
*Fixed crash with playcount on game start
2010-09-25 06:54:27 +00:00
dimok321
a5a0289f9f *optimization up to -O4
*removed all compile warnings on that level
2010-09-24 15:54:06 +00:00
eraserxl
37c23c7676 * Moved minizip sources into a more approriate place.
* Removed unzip sources. Using lib unzip instead.
These changes might require a make clean before building.
2010-09-24 12:57:38 +00:00
eraserxl
05825a3231 * Fixed routine for slow USB devices.
* Minor refactoring of Ios loading algorithm.
2010-09-23 23:47:51 +00:00
giantpune
4eab0cb29f * makefile stuff 2010-09-21 17:38:18 +00:00
dimok321
9594155a8d *Enabled NTFS writing
*Fixed favorite sorting
2010-09-19 15:12:16 +00:00
giantpune
e1a36e8988 * move title stuff into a class
* only get the list of shit installed on the wii 1 time and use that list globally for stuff like checking if something is installed, getting channel names, getting title versions
* remove unused files
* probably fuckup svn merge
2010-09-18 23:04:39 +00:00
dimok321
0f945247dc *Revert of libfat it causes crashes for most people and doesn't really work. We will deal with it later. For now the old one is good.
*Removed a few compile flags which were duplicated. Changed to optimization Os.
2010-09-17 23:28:01 +00:00
giantpune
95745a23cb * robbed homebrewboot stuff from wiixplorer 2010-09-16 11:54:18 +00:00
eraserxl
fa6bbdf47d *[libwiigui] Minor adjustment of the ogg sound decoder to be capable of reading files into memory on its own.
*Replaced libtremor with libvorbisidec
2010-09-15 00:51:15 +00:00
e.bovendeur
e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00
e.bovendeur
57ecea56e9 * Added NTFS write support! (Thanks dimok, for fixing the bugs)
* Added additional folder layout on FAT/NTFS (GAMEID_Text or Text [GAMEID])
2010-01-31 23:14:14 +00:00
e.bovendeur
3aa838dec9 * Added initial NTFS support
* Added load system based on fragments

This commit is made possible for Oggzee and his great work on supporting other filesystems!
2009-12-19 14:05:31 +00:00
giantpune
a0067589bf *change cheats to use the global buffer
*change make:all to not complain about bash
2009-12-11 00:14:55 +00:00
e.bovendeur
2543c555a4 Lots of changes in this revision:
* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)

Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
2009-12-04 15:05:20 +00:00
giantpune
55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00
e.bovendeur
07d2e8582e Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
e.bovendeur
6e8489e335 Small changes to make compiling of the channel easier and quicker:
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
2009-11-18 09:01:14 +00:00
dimok321
626c79ea2d *Added the custom libfat source to our source so you don't need to replace the original one in libogc
*Added NewSuperMarioBrosPatch for NTSC Version
2009-11-15 21:30:44 +00:00
e.bovendeur
a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00
ardi@ist-einmalig.de
a0182d0c4c * GuiSound stuff rewritten it makes modular
* ogg decoder added (old oggplayer removed)
  * mp3 decoder added (mp3's cane use as backgroundsounds)
  * WAVE decoder added (but only uncompressed WAVE's)
  * AIFF decoder added (only uncrompressed)
  * BNS decoder added
    all soundformats can use as backgroundsounds
    dimoks GameSound class removed it is replaced with the new GuiSound stuff

* Many small fixes and other changes
2009-11-09 23:03:13 +00:00
ardi@ist-einmalig.de
12e42498dc * remove my old (and buggy) ramdisc (libFAT-Wrapper) with my new
real dynamic ramdisk (currently unused)
* added Make.config
2009-10-31 23:23:27 +00:00
dimok321
ed2ac8f085 *Created a Theme Downloader with preview, downloading themes from http://wii.spiffy360.com/ (Thanks for hosting them)
NOTE: The images used right now for the theme loader are made out of our old images and if someone can make some new ones go ahead. The themes are downloaded to the path you can set up. The downloaded preview images are cached at "<set up theme downloadpath>/tmp/". The widescreenfix isn't implemented there yet because images will probably be changed.

*Started 3rd SettingsPage

*Added JPEG Loading GuiImageData function and 4x4RGBA converter by r-win from WiiXplorer

*Added ZipFile Class from WiiXplorer

*Added StringToMD5 and MD5ToString to MD5 functions and made it undependable of platform
2009-10-21 19:32:46 +00:00
giantpune
b753af6d4d sprinkled gprintf() throughout the source some more.
added functions to mess with the "return to" stub.  everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself).  now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR.  priority is given to UNEO if both are present.
2009-10-20 23:00:19 +00:00
e.bovendeur
1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00
ardi@ist-einmalig.de
0b9f15319f i have the coment of the last commit forgotten.
here is it:
* added a search-function
* added a new GuiImage type GuiImageAsync
  This Type is initialized with an Image-Path and a GuiImageDate as preloaded Img.
  The preloaded image shown immediately during a thread loads the image from path.
* rewrite the GameGrid and the GameCarousel to use the new GuiImageAsync
* remove dimoks buffer stuff
* remove the gray-Icons and use dimoks SetGreyscale() to build this icons on the fly
* added an own Path for 2D-Covers
  set in GXGlobal.cfg cover2d_path=PathTo2DCovers
  default is $(cover_path)/2D/
* added in menu.cpp/menu.h a new function
  GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D=true, bool noCover=true);
  if Prefere3D==true first search in cover_path. Is it false then first search in cover2d_path
  if noCover==true and found no image then loads noimage.png or noimage2d.png or its builtin variants
  if noCover==false and found no image returns a NULL-Pointer
  Prefered3D is set for GameList & GameCarousel. For GameGrid is Prefered3D=false (2D is prefered)
* Toolbar-Icons: the selected Icon draws alwas ontop
* remove compiler-warnings in wad.cpp
* added own icon-positions for gamelist,gamegrid and gamecarousel in THEME.Settings
  gamelist_..._x/gamelist_..._y,gamegrid_..._x/gamegrid_..._y and gamecarousel_..._x/gamecarousel_..._y
  ... = favorite, abc, count and so on;
  The old settings (favorite_x, favorite_y, abc_x and so on) are obsolete
  and should no longer be used in future.
* and more
2009-09-27 18:26:17 +00:00
lustar.mii
6a6f02ecf8 2009-09-26 17:15:09 +00:00
lustar.mii
370a332fcc The known alt dol is now automatically used when launching a game that requires it, if no dol was selected (setting a dol in game settings will override it). This includes the alt dol prompt that was added a few revisions ago for games that require choosing between different dols. Fixed dol name display in the game settings. Added check to prevent empty .gct file creation. The .gct code files can now be deleted from the Uninstall Menu. 2009-09-18 08:28:31 +00:00
ardi@ist-einmalig.de
d9cc4ecd83 change Makefile to reduce svn-conflicts
make updated always the lang-files
now:
make      -> builds only the boot.dol
make all  -> builds the boot.dol and updated the lang-files
make lang -> only updated the lang-files
2009-09-05 11:02:27 +00:00
dimok321
de01dd2a18 *Small fix. The Menu i did didnt show up lol.
*Small change in the sh file because there was an error on linux while compiling.
2009-07-31 21:16:02 +00:00
giantpune
8e42f68cae changed the entrypoint in the makefile, yet again. In testing, this fixed the bug which caused some to get code dump when launching a game.
Also messed with the run command within the makefile.  press alt+r to compile the source code and then send the resulting dol to the wii.   
*note*
you must have the environmental variable set up for wiiload.  you don't need to have the .exe file, just the WIILOAD variable
2009-07-31 05:22:33 +00:00
ardi@ist-einmalig.de
4147f980dc makes the svnrev shit fit for linux. remove svnrev.c 2009-07-30 20:21:44 +00:00
giantpune
c9b7cf70b4 now if the name of installed channels is not in the database.txt, we try to fine it from inside the channel itself.
first try the 00000000.app with the system language, then with english.
if there is still no name for the title, look in banner.bin

also made a kick-ass clone of the wii settings screen to adjust the normal wii settings.  it is after all the channels.
2009-07-30 02:54:08 +00:00
dimok321
cc590e1ac8 *Reverted the svnrev.sh and Makefile because shell needs ../ and needs to be under the else state next to DEPENDS for the command to work.
*Uploaded the svnrev.c back online. It can stay on SVN there is nothing wrong with it :P.
2009-07-26 20:58:43 +00:00
ardi@ist-einmalig.de
47989619cd little changes 2009-07-26 11:32:30 +00:00
giantpune
19067967bc change the onscreen keyboard to filebrowser for custom paths
no button to create a new file and a little bug with the scrolling, but better than typing stuff in.

added channel launcher.  currently doesnt show the actual name, only the u32 and ID.  also, it is only showing 0x00010001 channels, so no Mii, weather, or other crappy channels,  just the good stuff.

fixed bug that showed the MacOS hidden files as extra homebrew entries.
2009-07-25 09:39:01 +00:00
ardi@ist-einmalig.de
f3296b3570 * insert last SVN-Rev (#define SVN_REV) also in use of TortoiseSVN
* all files that refere SVN_REV are automatically recompile
2009-07-24 16:16:31 +00:00
dimok321
71adda33e0 *Made a little HBC inside our loader
*Added HomebrewFiles Class

NOTE 1: In settings/custompaths you can change the HomebrewPath and the standard is SD:/apps/. Our browser searches for EVERY .dol and .elf file in the directory even if its not called boot.dol.

NOTE 2: Giantpune and me tested the homebrewbooting and it worked for every homebrew we tested except our own application. (a bit ironic)

NOTE 3: Right now the information on the Buttons is the path to the Homebrew. This and the BootPrompt will be replaced with the XML information inside the path of the homebrew later but for now i am taking a break

NOTE 4: Right now the button to the HomebrewMenu is next to WiiMenuButton and has the same image as the listgamebrowser. I didnt have any images so i took what i had and cyrex will change the images when he is back. Also there will be a no icon image added later.
2009-07-19 09:10:25 +00:00
giantpune
9c8243aec2 added a function to auto select the alt dol based on a list. there are only a few on the list right now.
changed the xml url again to allow up to 500 games to be called for.

changed the magic 0x address in the makefile to hopefully fix some alt dol stuff.
2009-07-16 06:37:33 +00:00
dimok321
928020b32f *Added AlternateDOL from disc feature
*Added Browser for AlternateDOL from disc feature

NOTE: Right now the browser isn't working right and crashing from time to time so you i would not recommend to use it yet. It's also showing all files on the disc for test purpose. I'll try to fix it later right now i don't have time for it.

*Changed some minor codes and moved cheats to its own folder
2009-07-15 17:20:45 +00:00
thedarkness1981
6937ff5a51 Moved Banner stuff in own directory and added extraction 2009-07-14 14:28:17 +00:00
giantpune
57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
thedarkness1981
c5b6d02cb6 Wad stuff in it´s own directory 2009-07-11 15:33:57 +00:00
giantpune
9b46eb613a apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
dimok321
a38c04d73a *Updated to new libogc (you need to update libogc files to be able to compile)
*Added Metaphrasis to the source instead of having it as lib
2009-07-08 21:25:35 +00:00
ardi@ist-einmalig.de
d73fac1add change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00