Commit Graph

858 Commits

Author SHA1 Message Date
giantpune
d14bebd159 fix code dump when using hairless mode and FAT32 2009-12-03 06:13:23 +00:00
giantpune
55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00
satellic
46cb312577 * Language files update 2009-11-30 06:28:25 +00:00
e.bovendeur
cfb6ee9538 Possible fix for issue 1127 2009-11-23 21:06:01 +00:00
lustar.mii
c97c887775 For people who use two partitions (FAT32 and WBFS), wiitdb.zip won't be overwritten anymore when they update. The file is now loaded and saved as wiitdb_(partition).zip, so you can switch partitions and keep titles/infos. If wiitdb_(partition).zip is not found it loads wiitdb.zip. When exiting settings, the partition is now reloaded only when needed. WiiTDB update should work again for people who own more than 240 games. Fixed a rare crash that could be issue 1083. 2009-11-22 16:42:53 +00:00
dimok321
b70af2d71d *Fixed InstallProgress to show size and speed again
*Added intern GameTitle rename for .wbfs files on FAT32
*Added intern GameID change for .wbfs files on FAT32
2009-11-22 14:09:08 +00:00
satellic
b4b5b5389c * Language files update 2009-11-21 23:57:27 +00:00
e.bovendeur
68aeb7aafd * Added a visual mark for new installed games. The first time this revision is started no games will be marked!
* Added a configuration setting to turn this feature off (there you go, pune)
* Changed svnrev.sh, to also update the release date of the meta.xml file, and to set the revision to current + 1
2009-11-21 22:59:57 +00:00
e.bovendeur
31717f020b Added new ehcmodule to support 4 GB WBFS files by oggzee. 2009-11-19 20:16:30 +00:00
e.bovendeur
07d2e8582e Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
e.bovendeur
6e8489e335 Small changes to make compiling of the channel easier and quicker:
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
2009-11-18 09:01:14 +00:00
satellic
448703a177 * Language files update 2009-11-18 02:22:50 +00:00
e.bovendeur
8b3754ef3f - Changed svnrev.sh script to autoupdate meta.xml
- Fixed the build for the full channel build
- Reverted the default cios change
- Changed the error002 to default Anti (this only affects new users)
2009-11-17 22:57:41 +00:00
ardi@ist-einmalig.de
75ba6a0fd8 fixed looped bannersound 2009-11-16 22:46:57 +00:00
ardi@ist-einmalig.de
072638fddf use the LoopFlag from Bannersound to automatic loop the sound if is needed 2009-11-16 22:43:46 +00:00
satellic
07f7f16faa * Language files update 2009-11-15 23:26:12 +00:00
dimok321
626c79ea2d *Added the custom libfat source to our source so you don't need to replace the original one in libogc
*Added NewSuperMarioBrosPatch for NTSC Version
2009-11-15 21:30:44 +00:00
e.bovendeur
a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00
satellic
ef43c3d0a2 * Language files update
* Fix as asked on issue 1089
2009-11-12 15:29:12 +00:00
ardi@ist-einmalig.de
be9d29773f changed the GuiElement Lock-Stuff
The libogc limits the MUTEX up to a count of 64.
Therefore we use "only one" global Mutex for all Elements.
This has to follow tath a lock hinder each thread 
tath which tries access to any other element

Also the new Lock-Stuff uses one global mutex. 
But this mutex is locked for the smallest time as 
possible (Only in the lock- and unlock-process). 
The threads are no longer hindered unnecessarily each other.

This speeds up the gui
2009-11-10 22:03:52 +00:00
satellic
79b3c8c5dd * Language files update 2009-11-10 19:46:26 +00:00
dimok321
ef956c430a *little fix to ignore case sensitivity on searching files on the WiiDisc (Thanks to LoudBob11 for pointing it out)
*Added new options for BannerSounds (You can loop them, make it be quite after once played or play the BGM again)

NOTE: Changed the way how to disable BannerSounds. If you make Volume to 0 than the loading of the BannerSounds is disabled now.
2009-11-10 18:43:56 +00:00
e.bovendeur
781d204691 Fixing the build, please mind the casing of the directories, since the build server is a Linux machine\! 2009-11-10 05:08:33 +00:00
ardi@ist-einmalig.de
a0182d0c4c * GuiSound stuff rewritten it makes modular
* ogg decoder added (old oggplayer removed)
  * mp3 decoder added (mp3's cane use as backgroundsounds)
  * WAVE decoder added (but only uncompressed WAVE's)
  * AIFF decoder added (only uncrompressed)
  * BNS decoder added
    all soundformats can use as backgroundsounds
    dimoks GameSound class removed it is replaced with the new GuiSound stuff

* Many small fixes and other changes
2009-11-09 23:03:13 +00:00
dimok321
bf6b329822 *Added WiiPowers New Super Mario Patch. (Thanks WiiPower) 2009-11-09 21:49:28 +00:00
satellic
b081dd8a41 * Language files update & doubloons removed 2009-11-09 01:43:13 +00:00
dimok321
ab82b0b40d *Added BannerSound playback to GameWindowPrompt, playing the gamesounds back (Thanks to Hibernatus for his decoding and uncompressing functions)
NOTE: Added option to enable/disable the BannerSounds and a volume option for it. Note that volume 0 is not the same as disabled. On volume 0 the sounds are still loaded. More options probably going to come.
2009-11-08 20:13:57 +00:00
satellic
8466f2a45d * Language files update: hungarian, thai, turkish 2009-11-08 18:22:44 +00:00
mauricewoelk
9bdda687ed - minor edits on images.
- btw. i'm not dead... just fucking busy :P
- p.s. ffs!!!! don't touch my graphics !!! friggin pixelated shit in there -.-
2009-11-06 12:53:08 +00:00
dimok321
d3d2055583 *Changed to download files under their real filename
*Small change to the download request function, added filename reading
2009-11-02 22:15:28 +00:00
ardi@ist-einmalig.de
12e42498dc * remove my old (and buggy) ramdisc (libFAT-Wrapper) with my new
real dynamic ramdisk (currently unused)
* added Make.config
2009-10-31 23:23:27 +00:00
satellic
5ac0aa0df8 * Small fix as asked on issue 1055 (Thx Old8oy)
* Languagefiles update
2009-10-30 01:32:01 +00:00
satellic
97deced58b * Language files updated & cleaned
* Themes & helper websites credits added in meta.xml
2009-10-25 14:05:58 +00:00
dimok321
7cb357abb2 *Little bug fix. Images were saved as .png when they are .jpg. Delete your cached tmp images of the themes to not have doubles. 2009-10-24 22:12:25 +00:00
ardi@ist-einmalig.de
a8936b0054 * little stuff in FreeTypeGX
* changes is setting-dialogs
  - Update the Gui-Texts only if is needed
  - alls stuff for an option in one code-block
    this makes it easier to add, move or remove an option
* customoptionbrowser-stuff
2009-10-24 22:03:12 +00:00
satellic
54c3afe760 * Languages files update
* Add one translation wich was forgotten in source
* Themable screensaver activated, image size as gxlogo.png, but named "screensaver.png" in the theme folder.
* Others little fixs
2009-10-22 14:45:07 +00:00
dimok321
7524f86827 *Removed Referer for small files because it seemed to slow down the download. 2009-10-22 11:51:12 +00:00
dimok321
ed2ac8f085 *Created a Theme Downloader with preview, downloading themes from http://wii.spiffy360.com/ (Thanks for hosting them)
NOTE: The images used right now for the theme loader are made out of our old images and if someone can make some new ones go ahead. The themes are downloaded to the path you can set up. The downloaded preview images are cached at "<set up theme downloadpath>/tmp/". The widescreenfix isn't implemented there yet because images will probably be changed.

*Started 3rd SettingsPage

*Added JPEG Loading GuiImageData function and 4x4RGBA converter by r-win from WiiXplorer

*Added ZipFile Class from WiiXplorer

*Added StringToMD5 and MD5ToString to MD5 functions and made it undependable of platform
2009-10-21 19:32:46 +00:00
giantpune
b753af6d4d sprinkled gprintf() throughout the source some more.
added functions to mess with the "return to" stub.  everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself).  now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR.  priority is given to UNEO if both are present.
2009-10-20 23:00:19 +00:00
giantpune
6a378e3523 added basic functions for outputting debug info to USB gecko 2009-10-20 11:46:55 +00:00
ardi@ist-einmalig.de
6d1178c26d optimized the font stuff 2009-10-19 23:09:27 +00:00
ardi@ist-einmalig.de
31cd4d03e2 revert dimok's stuff, because it makes too many trubble 2009-10-19 20:34:54 +00:00
giantpune
9f66829728 re-fixify the gamegrid theme shit. *note* please update any themes to use the separate entries for the toolbar buttons for each view. (gamegrid_dvd_blablabla, gamecarousel_dvd_blablabla, etc). one of these days the workaround for older themes will be gone and those themes will not look right. 2009-10-19 05:00:47 +00:00
lustar.mii
08ce514727 Added a macron in case any particular title happens to require it. The network init prompt won't show up at all when network has already been initialized. Ocarina should work for people that still had the problem with recent revisions (it fixed it for me, but only when using SD, not SDHC). 2009-10-18 21:23:54 +00:00
dimok321
06e5f81c3a *more fixes
*quick and ugly widescreen text fix which needs to be changed later
2009-10-18 08:38:41 +00:00
dimok321
0c7ac826c3 Optimization Changes Part 2:
A few corrections to the changes in part 1:
*clock fix
*progressbar fix for language update
*GX DrawDone() changed
2009-10-17 22:50:42 +00:00
dimok321
3c6bf6523b Optimization Changes Part 1:
*Lots of changes in the TextDrawing stuff and FreeTypeGX to speed up the drawing
*Mostly optimization work which is not completely done yet, but mainly it is.
*You might not want to update to this revision right away there still might be bugs which are needed to be fixed. This is a version for everyone to test and report bugs caused by the changes.
*Vanishing WiiMotePointer should be fixed for the Settings/GameSettings probably (though it might still occur i am not sure if i didn't forget anything, there is just too much to change :P.
2009-10-17 20:48:52 +00:00
satellic
1411b42132 * Languagefiles update
* "for" has changed for "for Ocarina", to be adapted to some languages translations
2009-10-17 17:13:51 +00:00
dimok321
a2bb760f3d 2009-10-17 07:30:54 +00:00
dimok321
8c6dfb7ec6 *Fix for Grayscale function to instantly draw gray. (thanks to Tantric for the info) 2009-10-17 07:24:14 +00:00