Commit Graph

117 Commits

Author SHA1 Message Date
dimok321
d4a06f006e *Small bugfix for a bug i made into the grid by mistake 2009-08-02 07:08:20 +00:00
dimok321
b7da5eb058 *Fixed the Format Menu which was not working at all before lol
*Added auto create subfolders to GCT creation.
*Some minor fixes
2009-08-01 22:40:01 +00:00
dimok321
d5fb3ff33f Some changes to the Carousel:
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.

NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
2009-08-01 14:42:12 +00:00
dimok321
45f2cb9704 *Added Grayscalefunction to the GuiImage Class
*Added svnrev.c to ignore list to avoid conflicts
2009-07-30 20:35:39 +00:00
satellic
61d1559e95 ·Latest language files updated
·Add tooltips to NavBar
·Nodisc.png & noimage.png (cover 3d or flat) for theme need to be place in your theme folder now (more easy to install theme)
Warning: if you use a custom nodisc.png/noimage.png, now you need to let it in the theme folder (so download theme, and just load it, no need to move images anymore)
·Made littles modif on the new file browser for title of custom path match with  those from the setting windows (less heavy for the .lang file)
2009-07-29 01:31:11 +00:00
satellic
772a60131d · Update latest language files
· add sdcard_over.png and browser_over.png (neorame, if you want done an over effect like for wii button)
· Made the sdcard & homebrew button themeable with over feature,
· Add translatable tooltip to the hombrew button
· Add some translation forgotten in sources.
2009-07-28 01:12:24 +00:00
satellic
4c1976bd11 A more complete qwerty keyboard has been added as asked on issue 437 and some little stuff.
Updated last language files.
2009-07-25 16:40:19 +00:00
giantpune
19067967bc change the onscreen keyboard to filebrowser for custom paths
no button to create a new file and a little bug with the scrolling, but better than typing stuff in.

added channel launcher.  currently doesnt show the actual name, only the u32 and ID.  also, it is only showing 0x00010001 channels, so no Mii, weather, or other crappy channels,  just the good stuff.

fixed bug that showed the MacOS hidden files as extra homebrew entries.
2009-07-25 09:39:01 +00:00
dimok321
9b8f289ca3 *Added Filebrowser from libwiigui 1.03 (modified a bit). It will be used by giantpune later. Right now its not used.
*Created a function to get SVN_REV to avoid long compiling times when small changes are done in the source.
2009-07-24 20:34:55 +00:00
giantpune
73d8ded0e5 fixed a bug or 2 in the synopsis being displayed incompletely.
added a few more game IDs & alt dols to the list of knowns
2009-07-19 06:09:34 +00:00
giantpune
d202fc34a6 Probably fixed the code dump from pressing down during the synopsis and it doesn't fill the page. 2009-07-17 06:42:01 +00:00
giantpune
5945ca4fc9 fix issue 694 2009-07-15 05:18:33 +00:00
giantpune
1d48d64f72 Change the URL for WiiTDB.zip. Now it only gets XML data for games on your drive rather than getting info for all 1500+ games every time. It is getting them based on the first 4 chars of the ID and there is a 2000 char limit on the URL set by lustar's over protective girlfriend so that translates to a 393 game limit on the XML downloaded from within the app. In case you didn't know, the xml is updated when you either update the full channel or "update all" with the dol.
also fixed one of the code dumps from the gameinfo page.
2009-07-15 00:57:37 +00:00
thedarkness1981
6937ff5a51 Moved Banner stuff in own directory and added extraction 2009-07-14 14:28:17 +00:00
giantpune
57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
thedarkness1981
3906d0fe32 Added Menu_DrawTPL and Menu_DrawTPLMem
and Banner Class (WIP)
2009-07-13 00:57:30 +00:00
dimok321
8620ab0702 *Forgot about FlipX control when added the Carousel stuff. This should fix the wrong navigation. 2009-07-12 15:17:23 +00:00
dimok321
58ceb5c8bb *Oops forgot to remove these two before committing 2009-07-12 14:04:46 +00:00
dimok321
50231648ca *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
*Removed the temporary AltDol Fix
2009-07-12 14:02:48 +00:00
giantpune
99e133a8e1 fixed code dump in gamewall.
added delete after update wad in installed
put more garbage in the readmii
2009-07-11 14:12:02 +00:00
giantpune
9b46eb613a apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
dimok321
a8cde60913 *A few cleanups 2009-07-05 06:39:56 +00:00
giantpune
cebc980f63 save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
added checks for all the servers to verify what they are giving us.  also added more bad image sizes to the list.
it is all commented out now.  uncomment all the new stuff it the download function to use it.
2009-07-01 02:05:50 +00:00
giantpune
87c95b3cef add anti002 to game specific settings.
fixed codedump i made in customoptionbrowsers
2009-06-25 13:43:48 +00:00
giantpune
eea639c177 remove "test" tooltip from gamewall
fix TXTcheatpath not being saved

made prompt and call you an idiot if you try to load in image that has bad dimensions.

added stuff from the cheat menu to be translatable 

maybe fixed an issue with cheatcode names being too long and running on/off out of site

un comment sam & max fix.  we were under the impression that it only worked from disc but somebody said that it is working from USB also with ios rev 10 or 13a.  i have left out the ios checks to see if it works with any ios and also it is only on if the game ID matches one of the two listed on wiiboxart.com for this game.

drink a beer
2009-06-25 12:47:09 +00:00
giantpune
8b83f89c9c put in support for little not-so-widescreen TVs on gamewall. Didn't have one to test it on but it probably works. 2009-06-25 07:06:55 +00:00
ardi@ist-einmalig.de
d73fac1add change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
giantpune
63a5de42ca Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted.
Made tooltip transparency in the theme file.  use tooltipAlpha = ###.   default is 255 (max).
2009-06-20 10:10:40 +00:00
giantpune
a0c87cc1ff added custom path for replacement dol.
added a few entries into language.h & cpp
made  title tooltips on the gamewall transparent.
made a readmii file.
2009-06-16 13:42:52 +00:00
giantpune
f3443c0ae8 added tooltips to gamegrid with game titles 2009-06-15 13:25:47 +00:00
giantpune
6d082b7c66 Fixed a codedump caused by not having any games and playing around in the gamewall. 2009-06-13 06:49:09 +00:00
giantpune
2874d9672c Took out debug TXT that I left in the coverwall. fixed some stuff in the gameinfo window. 2009-06-13 06:32:02 +00:00
giantpune
2ee3521ff5 little changes. 2009-06-13 01:10:00 +00:00
dimok321
8601abdf29 *Sorting files a bit 2009-06-13 00:24:36 +00:00
giantpune
d31a034d18 fixed some code dumps from the coverwall and the xml stuff. 2009-06-11 08:13:08 +00:00
giantpune
e18b154156 little fix. i took out a variable in the last version that is needed to move the covers right. oops.
Also, use flat 2d covers,  the fake 3d ones look like shit on this.  and if you have your wii in 4/3 mode it wont show anything (i don't think it will.  i didn't test it).
2009-06-10 10:10:25 +00:00
giantpune
ad05aa93c1 Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.)
also made functions to skew buttons and images used for this.
2009-06-10 10:05:43 +00:00
DRayX7
c257e1d378 *Fixed some bugs in the game browser and game carousel
*Added a few new files for later use
2009-06-08 16:26:04 +00:00
dimok321
6cf6de3e70 *Made scrolling with D-PAD while pointing at a list browser possible.
*UpdatePath and titles.txt Path are now changable again (forgot to add them before)
*Added forgot UnicodeFix Option
2009-06-07 16:16:18 +00:00
dimok321
b758bef4e1 *Fixed GameSize not showing on install
*Fixed missplacing WiiMotePointer
*Added some missing languagevariables
2009-06-07 11:03:39 +00:00
giantpune
4ea4576e02 fix bug in game carousel. 2009-06-06 18:10:20 +00:00
dimok321
32144f46f9 *Whole new GlobalSettingsMenu arrangement (thx to dj_skull for his idea and plan (issue 433))
*Lots of small fixes
*Added Error002fix selection in GameSettings

**NOTE 1: You might want to delete your Configfiles before using this new Rev.

**NOTE 2: Known issue with Settings is that WiiMotePointer is sometimes being displaced. I am searching for the reason right now.
2009-06-06 17:26:52 +00:00
dimok321
1e665874ba *Fixed codedumps at startup 2009-06-05 15:43:32 +00:00
hungyip
3887824fde Optimized and Refactored some codes. Did not do any test on it so it might break the settings feature. Please report on issues if any settings feature is broken 2009-06-04 01:04:23 +00:00
ardi@ist-einmalig.de
904fda37d4 NOTE: this commit requires "make clean" and the new libfat (see Downloads libfat-01-06-2009)
* clean up the wild mounts and unmounts (this and the new libfat fix the download-bug)
* reorganize shutdowns and reboots use now the functions Sys_Reboot(), Sys_Shutdown(), Sys_ShutdownToIdel(), Sys_ShutdownToStandby() and Sys_BackToLoader()
  this functions stops the GUI-Thread, Shutdowns the Audio, Video, WPad and unmounts the SD and USB
2009-06-01 15:50:18 +00:00
dimok321
976ea2041c *Changed the code for CreditsWindow
*Added ButtonsHold and ButtonsPressed functions
*Some cleanups
2009-06-01 13:35:43 +00:00
mauricewoelk
24d98683b3 just some small fixes
*added RemoveSoundClick to guibutton prototype
*removed the click sound from Wii/Home button
*applied widescreen fix to arrow buttons in caroselle and grid
2009-06-01 12:15:27 +00:00
dimok321
f2822719b1 *Fixed settings codedumps and other codedumps with carousel and grid (oh boy we had so many memory mess up stuff) 2009-06-01 08:45:51 +00:00
giantpune
99cd6f420e added clock_color, settingstext_color, gamegrid_coords, and gamecarousel_coords. settings color affects every customoptionbrowser text. gamegrid and gamecarousel coords are 4 variables. the first 2 are x/y. the second really just mover the arrows in relation to the gameboxes for now. 2009-06-01 03:49:50 +00:00
dimok321
550b792db9 *Some more memory clear before gamestart 2009-05-31 22:44:40 +00:00