Commit Graph

78 Commits

Author SHA1 Message Date
strtoul
5cbb7e69fd *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
2011-11-20 10:46:07 +00:00
giantpune
20a34e93d6 * change makefile to allow using the portlibs folder for the ported libs 2011-11-17 03:12:38 +00:00
strtoul
c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00
dimok321
2a79b36b77 *Reverted fixed values of release version and redirected language files download to trunk again
*Added delete of full cover on art work uninstall and game uninstall
*Added delete of CSettings object on compiling for another IOS than 249
2011-10-25 19:51:50 +00:00
dimok321
e504a5efc3 *Reworked option browser
*Fix crash in cheat menu when the browser has an empty entry
*Improved detection of not existing cheat txt files (404 Page Not Found)
*Added a per game save game extraction to emu nand (right now only from /title/00010000/, others will come when users report which are needed for which games :P)
*Added feature to extract all save games to emu nand
*Added proper message to install progress bar to show when install is really finished and a game list reload starts (wait time is taking too long sometimes)
*Fixed a little bug in the progress bar
*Several code optimizations
*Changed default make file build to IOS249 build since most people use d2x now
2011-09-23 23:49:18 +00:00
dimok321
53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00
dimok321
72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00
dimok321
e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory)
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. 
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
2011-02-21 19:41:48 +00:00
dimok321
7f2778e17f *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port.
*Some source optimizations
*Increased warning output with -Wextra and fixed the compile warnings
2011-02-06 18:36:32 +00:00
dimok321
6243627dc9 *Fixed bug I introduced with R1062 where games do not start from NTFS/FAT/EXT
*Removed option "IOS58 mode" for internal loader use
*Updated language files
2011-02-05 10:36:55 +00:00
dimok321
1d2854c777 *Fixed issue 1808
*Fixed issue with crashing carousel when switching from empty game list to none empty list.
*Added download for Full HQ & LQ Covers. When both are checked HQ Covers are prioritized.
*Added support for Full HQ & LQ Covers:
Full covers are currently used only in the GameInfo Screen (Press 2). The Box can be rotated in there with the Nunchuck. When the box is clicked it will jump to the midlle of the screen. Here it can be rotated with Nunchuck & Wiimote D-Pad. Also it can be zoomed in/out with the PLUS or MINUS buttons. Zoomed in covers are currently cut off when going too far into the screen because the axis had to be layed to the middle to keep the symmetry. Don't report issues about that. It's known. Another use of full covers might follow with a new layout if we think of something nice ;).
*Added support for different box colors. Box colors are taken from WiiTDB so if you get a wrong color complain at WiiTDB :P.
2011-01-30 16:22:16 +00:00
dimok321
4a3d3fb31b *Fixed DVD support in IOS58 modus. You have to have AHBPROT flag enabled for the DVD access support in IOS58 mode. It might be possible that the forwarder channel does not have it set yet. Start from HBC 1.0.8 with IOS58 and you will have it for sure.
*Fixed several leaks
*Source optimization
*Reworked new titles class (a few leaks  fixed)
2011-01-13 19:05:31 +00:00
dimok321
0942bb22c5 *Fixed a few typos in theme text
*Added ignore of partition type and detect WBFS/FAT/NTFS partitions from their boot record sector (damn lazy partition managers which are not always editing the MBR)
2011-01-01 13:02:26 +00:00
dimok321
7bccfd2b17 *added loading screen
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)

Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
2010-12-30 23:49:22 +00:00
dimok321
01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00
dimok321
d62e41d601 *Removed ntfs/fat source and added them as custom libs (makes them easier to update later)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely

Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.

Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
2010-12-26 17:02:14 +00:00
dimok321
18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00
dimok321
2213b45351 For all the Linux lovers:
*Added support for EXT2/EXT3/EXT4 file systems:
   You can boot games from this file systems too now. Works the same way as FAT32/NTFS.
   Just put your games into drive:/wbfs/ with the known supported folder names.
2010-12-09 20:57:35 +00:00
dimok321
fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00
dimok321
33ce3e48ab *Lot's of cleanup and file/function movement.
*Homebrew boot changed a bit (cleanup)
*A lot more stuff i can't remember anymore
2010-11-06 15:30:14 +00:00
dimok321
dbe694cedf *Update to new libfat
*Rearranged the libs location a bit
2010-10-01 18:53:38 +00:00
dimok321
a4f3d16a56 *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
*Added support for older Hermes IOS too (rev 2 and rev 3)
*Changed Alternative Dol Browser to get the filelist (fst) with functions from libwbfs (like banner sounds) instead of from an emulated disk. This should fix all the weird crashes with it.
2010-10-01 15:01:19 +00:00
dimok321
8bec876889 *Removed ramdisk
*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
2010-09-26 08:33:43 +00:00
dimok321
73ade7d0b4 *Removed easter egg (no one ever found it anyway)
*Added some useful file/directory operations from WiiXplorer and removed the old ones
*Fixed crash with playcount on game start
2010-09-25 06:54:27 +00:00
dimok321
a5a0289f9f *optimization up to -O4
*removed all compile warnings on that level
2010-09-24 15:54:06 +00:00
eraserxl
37c23c7676 * Moved minizip sources into a more approriate place.
* Removed unzip sources. Using lib unzip instead.
These changes might require a make clean before building.
2010-09-24 12:57:38 +00:00
eraserxl
05825a3231 * Fixed routine for slow USB devices.
* Minor refactoring of Ios loading algorithm.
2010-09-23 23:47:51 +00:00
giantpune
4eab0cb29f * makefile stuff 2010-09-21 17:38:18 +00:00
dimok321
9594155a8d *Enabled NTFS writing
*Fixed favorite sorting
2010-09-19 15:12:16 +00:00
giantpune
e1a36e8988 * move title stuff into a class
* only get the list of shit installed on the wii 1 time and use that list globally for stuff like checking if something is installed, getting channel names, getting title versions
* remove unused files
* probably fuckup svn merge
2010-09-18 23:04:39 +00:00
dimok321
0f945247dc *Revert of libfat it causes crashes for most people and doesn't really work. We will deal with it later. For now the old one is good.
*Removed a few compile flags which were duplicated. Changed to optimization Os.
2010-09-17 23:28:01 +00:00
giantpune
95745a23cb * robbed homebrewboot stuff from wiixplorer 2010-09-16 11:54:18 +00:00
eraserxl
fa6bbdf47d *[libwiigui] Minor adjustment of the ogg sound decoder to be capable of reading files into memory on its own.
*Replaced libtremor with libvorbisidec
2010-09-15 00:51:15 +00:00
e.bovendeur
e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00
e.bovendeur
57ecea56e9 * Added NTFS write support! (Thanks dimok, for fixing the bugs)
* Added additional folder layout on FAT/NTFS (GAMEID_Text or Text [GAMEID])
2010-01-31 23:14:14 +00:00
e.bovendeur
3aa838dec9 * Added initial NTFS support
* Added load system based on fragments

This commit is made possible for Oggzee and his great work on supporting other filesystems!
2009-12-19 14:05:31 +00:00
giantpune
a0067589bf *change cheats to use the global buffer
*change make:all to not complain about bash
2009-12-11 00:14:55 +00:00
e.bovendeur
2543c555a4 Lots of changes in this revision:
* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)

Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
2009-12-04 15:05:20 +00:00
giantpune
55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00
e.bovendeur
07d2e8582e Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
e.bovendeur
6e8489e335 Small changes to make compiling of the channel easier and quicker:
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
2009-11-18 09:01:14 +00:00
dimok321
626c79ea2d *Added the custom libfat source to our source so you don't need to replace the original one in libogc
*Added NewSuperMarioBrosPatch for NTSC Version
2009-11-15 21:30:44 +00:00
e.bovendeur
a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00
ardi@ist-einmalig.de
a0182d0c4c * GuiSound stuff rewritten it makes modular
* ogg decoder added (old oggplayer removed)
  * mp3 decoder added (mp3's cane use as backgroundsounds)
  * WAVE decoder added (but only uncompressed WAVE's)
  * AIFF decoder added (only uncrompressed)
  * BNS decoder added
    all soundformats can use as backgroundsounds
    dimoks GameSound class removed it is replaced with the new GuiSound stuff

* Many small fixes and other changes
2009-11-09 23:03:13 +00:00
ardi@ist-einmalig.de
12e42498dc * remove my old (and buggy) ramdisc (libFAT-Wrapper) with my new
real dynamic ramdisk (currently unused)
* added Make.config
2009-10-31 23:23:27 +00:00
dimok321
ed2ac8f085 *Created a Theme Downloader with preview, downloading themes from http://wii.spiffy360.com/ (Thanks for hosting them)
NOTE: The images used right now for the theme loader are made out of our old images and if someone can make some new ones go ahead. The themes are downloaded to the path you can set up. The downloaded preview images are cached at "<set up theme downloadpath>/tmp/". The widescreenfix isn't implemented there yet because images will probably be changed.

*Started 3rd SettingsPage

*Added JPEG Loading GuiImageData function and 4x4RGBA converter by r-win from WiiXplorer

*Added ZipFile Class from WiiXplorer

*Added StringToMD5 and MD5ToString to MD5 functions and made it undependable of platform
2009-10-21 19:32:46 +00:00
giantpune
b753af6d4d sprinkled gprintf() throughout the source some more.
added functions to mess with the "return to" stub.  everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself).  now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR.  priority is given to UNEO if both are present.
2009-10-20 23:00:19 +00:00
e.bovendeur
1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00
ardi@ist-einmalig.de
0b9f15319f i have the coment of the last commit forgotten.
here is it:
* added a search-function
* added a new GuiImage type GuiImageAsync
  This Type is initialized with an Image-Path and a GuiImageDate as preloaded Img.
  The preloaded image shown immediately during a thread loads the image from path.
* rewrite the GameGrid and the GameCarousel to use the new GuiImageAsync
* remove dimoks buffer stuff
* remove the gray-Icons and use dimoks SetGreyscale() to build this icons on the fly
* added an own Path for 2D-Covers
  set in GXGlobal.cfg cover2d_path=PathTo2DCovers
  default is $(cover_path)/2D/
* added in menu.cpp/menu.h a new function
  GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D=true, bool noCover=true);
  if Prefere3D==true first search in cover_path. Is it false then first search in cover2d_path
  if noCover==true and found no image then loads noimage.png or noimage2d.png or its builtin variants
  if noCover==false and found no image returns a NULL-Pointer
  Prefered3D is set for GameList & GameCarousel. For GameGrid is Prefered3D=false (2D is prefered)
* Toolbar-Icons: the selected Icon draws alwas ontop
* remove compiler-warnings in wad.cpp
* added own icon-positions for gamelist,gamegrid and gamecarousel in THEME.Settings
  gamelist_..._x/gamelist_..._y,gamegrid_..._x/gamegrid_..._y and gamecarousel_..._x/gamecarousel_..._y
  ... = favorite, abc, count and so on;
  The old settings (favorite_x, favorite_y, abc_x and so on) are obsolete
  and should no longer be used in future.
* and more
2009-09-27 18:26:17 +00:00
lustar.mii
6a6f02ecf8 2009-09-26 17:15:09 +00:00