2008-09-16 07:42:21 +02:00
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/****************************************************************************
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2008-09-17 04:27:55 +02:00
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* Visual Boy Advance GX
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2008-09-16 07:42:21 +02:00
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*
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2009-04-13 10:44:19 +02:00
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* Tantric 2008-2009
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2008-09-16 07:42:21 +02:00
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*
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* input.h
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*
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* Wii/Gamecube controller management
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***************************************************************************/
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#ifndef _INPUT_H_
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#define _INPUT_H_
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#include <gccore.h>
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2009-04-08 09:08:12 +02:00
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#include <wiiuse/wpad.h>
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2018-09-06 04:00:21 +02:00
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#include "utils/wiidrc.h"
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2008-09-16 07:42:21 +02:00
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2009-04-13 10:44:19 +02:00
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#define PADCAL 50
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2018-09-06 04:00:21 +02:00
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#define WIIDRCCAL 20
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2009-04-13 10:44:19 +02:00
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#define MAXJP 10 // # of mappable controller buttons
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2009-03-04 08:01:04 +01:00
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#define VBA_BUTTON_A 1
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#define VBA_BUTTON_B 2
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#define VBA_BUTTON_SELECT 4
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#define VBA_BUTTON_START 8
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#define VBA_RIGHT 16
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#define VBA_LEFT 32
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#define VBA_UP 64
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#define VBA_DOWN 128
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#define VBA_BUTTON_R 256
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#define VBA_BUTTON_L 512
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#define VBA_SPEED 1024
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#define VBA_CAPTURE 2048
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2009-04-08 09:08:12 +02:00
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extern int rumbleRequest[4];
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2020-09-29 00:57:20 +02:00
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extern int playerMapping[4];
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2018-09-06 04:00:21 +02:00
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extern u32 btnmap[6][10];
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2008-09-16 07:42:21 +02:00
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2009-07-01 19:15:21 +02:00
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void ResetControls(int wc = -1);
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2009-03-04 08:01:04 +01:00
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void ShutoffRumble();
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void DoRumble(int i);
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Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 21:22:22 +01:00
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void systemGameRumble(int RumbleForFrames);
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void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
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void updateRumbleFrame();
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2008-10-18 22:40:48 +02:00
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u32 GetJoy(int which);
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2009-05-28 06:20:04 +02:00
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bool MenuRequested();
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2009-10-13 02:49:08 +02:00
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void SetupPads();
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2009-06-27 22:06:26 +02:00
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void UpdatePads();
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2008-09-16 07:42:21 +02:00
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#endif
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